reactos/reactos/base/setup/usetup/native/utils/console.h
Hervé Poussineau 7885d994ff Move some files to subdirectories. No code change.
svn path=/trunk/; revision=24717
2006-11-10 18:20:00 +00:00

156 lines
4.1 KiB
C

/*
* ReactOS kernel
* Copyright (C) 2002 ReactOS Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS text-mode setup
* FILE: subsys/system/usetup/console.h
* PURPOSE: Console support functions
* PROGRAMMER: Eric Kohl
*/
#ifndef __CONSOLE_H__
#define __CONSOLE_H__
#define FOREGROUND_WHITE (FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE)
#define FOREGROUND_YELLOW (FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN)
#define BACKGROUND_WHITE (BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE)
extern HANDLE StdInput, StdOutput;
extern SHORT xScreen, yScreen;
#ifdef WIN32_USETUP
#define NtDisplayString(str) printf("%S", (str)->Buffer)
#define NtRaiseHardError(status, a, b, c, d, e) exit(1)
#else /* WIN32_USETUP */
#undef WriteConsole
#undef ReadConsoleInput
#undef FillConsoleOutputCharacter
#define AllocConsole ConAllocConsole
#define AttachConsole ConAttachConsole
#define FillConsoleOutputAttribute ConFillConsoleOutputAttribute
#define FillConsoleOutputCharacterA ConFillConsoleOutputCharacterA
#define FreeConsole ConFreeConsole
#define GetConsoleScreenBufferInfo ConGetConsoleScreenBufferInfo
#define GetStdHandle ConGetStdHandle
#define ReadConsoleInput ConReadConsoleInput
#define SetConsoleCursorInfo ConSetConsoleCursorInfo
#define SetConsoleCursorPosition ConSetConsoleCursorPosition
#define SetConsoleTextAttribute ConSetConsoleTextAttribute
#define WriteConsole ConWriteConsole
#define WriteConsoleOutputCharacterA ConWriteConsoleOutputCharacterA
#define WriteConsoleOutputCharacterW ConWriteConsoleOutputCharacterW
BOOL WINAPI
ConAllocConsole(VOID);
BOOL WINAPI
ConAttachConsole(
IN DWORD dwProcessId);
BOOL WINAPI
ConFillConsoleOutputAttribute(
IN HANDLE hConsoleOutput,
IN WORD wAttribute,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfAttrsWritten);
BOOL WINAPI
ConFillConsoleOutputCharacterA(
IN HANDLE hConsoleOutput,
IN CHAR cCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten);
BOOL WINAPI
ConFreeConsole(VOID);
BOOL WINAPI
ConGetConsoleScreenBufferInfo(
IN HANDLE hConsoleOutput,
OUT PCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo);
HANDLE WINAPI
ConGetStdHandle(
IN DWORD nStdHandle);
BOOL WINAPI
ConReadConsoleInput(
IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead);
BOOL WINAPI
ConSetConsoleCursorInfo(
IN HANDLE hConsoleOutput,
IN const CONSOLE_CURSOR_INFO* lpConsoleCursorInfo);
BOOL WINAPI
ConSetConsoleCursorPosition(
IN HANDLE hConsoleOutput,
IN COORD dwCursorPosition);
BOOL WINAPI
ConSetConsoleTextAttribute(
IN HANDLE hConsoleOutput,
IN WORD wAttributes);
BOOL WINAPI
ConWriteConsole(
IN HANDLE hConsoleOutput,
IN const VOID* lpBuffer,
IN DWORD nNumberOfCharsToWrite,
OUT LPDWORD lpNumberOfCharsWritten,
IN LPVOID lpReserved);
BOOL WINAPI
ConWriteConsoleOutputCharacterA(
HANDLE hConsoleOutput,
IN LPCSTR lpCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten);
BOOL WINAPI
ConWriteConsoleOutputCharacterA(
HANDLE hConsoleOutput,
IN LPCSTR lpCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten);
BOOL WINAPI
ConWriteConsoleOutputCharacterW(
HANDLE hConsoleOutput,
IN LPCWSTR lpCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten);
#endif /* !WIN32_USETUP */
#endif /* __CONSOLE_H__*/
/* EOF */