reactos/subsystems/ntvdm/hardware.c
Aleksandar Andrejevic 7765319949 [NTVDM]
Make sure bit 2 in the ISR of the master PIC is set when an IRQ in the slave PIC occurs.


svn path=/branches/ntvdm/; revision=59269
2013-06-20 19:43:29 +00:00

209 lines
5.3 KiB
C

/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: hardware.c
* PURPOSE: Minimal hardware emulation
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
/* INCLUDES *******************************************************************/
#include "ntvdm.h"
typedef struct _PIC
{
BOOLEAN Initialization;
BYTE MaskRegister;
BYTE InServiceRegister;
BYTE IntOffset;
BYTE ConfigRegister;
BYTE CascadeRegister;
BOOLEAN CascadeRegisterSet;
BOOLEAN AutoEoi;
BOOLEAN Slave;
BOOLEAN ReadIsr;
} PIC, *PPIC;
static PIC MasterPic, SlavePic;
/* PUBLIC FUNCTIONS ***********************************************************/
BYTE PicReadCommand(BYTE Port)
{
PPIC Pic;
/* Which PIC are we accessing? */
if (Port == PIC_MASTER_CMD) Pic = &MasterPic;
else Pic = &SlavePic;
if (Pic->ReadIsr)
{
/* Read the in-service register */
Pic->ReadIsr = FALSE;
return Pic->InServiceRegister;
}
else
{
/* The IRR is always 0, as the emulated CPU receives the interrupt instantly */
return 0;
}
}
VOID PicWriteCommand(BYTE Port, BYTE Value)
{
PPIC Pic;
/* Which PIC are we accessing? */
if (Port == PIC_MASTER_CMD) Pic = &MasterPic;
else Pic = &SlavePic;
if (Value & PIC_ICW1)
{
/* Start initialization */
Pic->Initialization = TRUE;
Pic->IntOffset = 0xFF;
Pic->CascadeRegisterSet = FALSE;
Pic->ConfigRegister = Value;
return;
}
if (Value & PIC_OCW3)
{
/* This is an OCR3 */
if (Value == PIC_OCW3_READ_ISR)
{
/* Return the ISR on next read from command port */
Pic->ReadIsr = TRUE;
}
return;
}
/* This is an OCW2 */
if (Value & PIC_OCW2_EOI)
{
if (Value & PIC_OCW2_SL)
{
/* If the SL bit is set, clear a specific IRQ */
Pic->InServiceRegister &= ~(1 << (Value & PIC_OCW2_NUM_MASK));
}
else
{
/* Otherwise, clear all of them */
Pic->InServiceRegister = 0;
}
}
}
BYTE PicReadData(BYTE Port)
{
/* Read the mask register */
if (Port == PIC_MASTER_DATA) return MasterPic.MaskRegister;
else return SlavePic.MaskRegister;
}
VOID PicWriteData(BYTE Port, BYTE Value)
{
PPIC Pic;
/* Which PIC are we accessing? */
if (Port == PIC_MASTER_DATA) Pic = &MasterPic;
else Pic = &SlavePic;
/* Is the PIC ready? */
if (!Pic->Initialization)
{
/* Yes, this is an OCW1 */
Pic->MaskRegister = Value;
return;
}
/* Has the interrupt offset been set? */
if (Pic->IntOffset == 0xFF)
{
/* This is an ICW2, set the offset (last three bits always zero) */
Pic->IntOffset = Value & 0xF8;
/* Check if we are in single mode and don't need an ICW4 */
if ((Pic->ConfigRegister & PIC_ICW1_SINGLE)
&& !(Pic->ConfigRegister & PIC_ICW1_ICW4))
{
/* Yes, done initializing */
Pic->Initialization = FALSE;
}
return;
}
/* Check if we are in cascade mode and the cascade register was not set */
if (!(Pic->ConfigRegister & PIC_ICW1_SINGLE) && !Pic->CascadeRegisterSet)
{
/* This is an ICW3 */
Pic->CascadeRegister = Value;
Pic->CascadeRegisterSet = TRUE;
/* Check if we need an ICW4 */
if (!(Pic->ConfigRegister & PIC_ICW1_ICW4))
{
/* No, done initializing */
Pic->Initialization = FALSE;
}
return;
}
/* This must be an ICW4, we will ignore the 8086 bit (assume always set) */
if (Value & PIC_ICW4_AEOI)
{
/* Use automatic end-of-interrupt */
Pic->AutoEoi = TRUE;
}
/* Done initializing */
Pic->Initialization = FALSE;
}
VOID PicInterruptRequest(BYTE Number)
{
if (Number >= 0 && Number < 8)
{
/* Check if the interrupt is busy or in a cascade */
if (MasterPic.CascadeRegister & (1 << Number)
|| MasterPic.InServiceRegister & (1 << Number))
{
return;
}
MasterPic.InServiceRegister |= 1 << Number;
EmulatorInterrupt(MasterPic.IntOffset + Number);
}
else if (Number >= 8 && Number < 16)
{
Number -= 8;
/*
* The slave PIC is connected to IRQ 2, always! If the master PIC
* was misconfigured, don't do anything.
*/
if (!(MasterPic.CascadeRegister & (1 << 2))
|| SlavePic.CascadeRegister != 2)
{
return;
}
/* Check the if the slave PIC is busy */
if (MasterPic.InServiceRegister & (1 << 2)) return;
/* Set the IRQ 2 bit in the master ISR */
MasterPic.InServiceRegister |= 1 << 2;
/* Check if the interrupt is busy or in a cascade */
if (SlavePic.CascadeRegister & (1 << Number)
|| SlavePic.InServiceRegister & (1 << Number))
{
return;
}
SlavePic.InServiceRegister |= 1 << Number;
EmulatorInterrupt(SlavePic.IntOffset + Number);
}
}