reactos/dll/directx/wine/wined3d/shader_sm4.c
Joachim Henze 81cffd7658 [D3D8][D3D9][DDRAW][D3DCOMPILER_43][WINED3D] Revert to Wine Staging 3.3
Avoid regressions CORE-14955 "Ddraw fullscreen crashes" and CORE-15652

This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9f

and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43,WINED3D
to WineStaging 3.3.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE

Same versions of these dlls we had in every ros rls since 0.4.10rls.
Amine Khaldi agreed to perform this revert also for master now.

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen (CORE-14955),
 Diablo II crashed immediately (CORE-15652),
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

squashed commit of 0.4.13-RC-2-g
67dd70e5ef
and 0.4.13-RC-3-g
9f1e2cd172
2019-10-03 18:38:29 +02:00

1756 lines
82 KiB
C

/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
#define WINED3D_SM4_MODIFIER_AOFFIMMI 0x1
#define WINED3D_SM4_AOFFIMMI_U_SHIFT 9
#define WINED3D_SM4_AOFFIMMI_U_MASK (0xfu << WINED3D_SM4_AOFFIMMI_U_SHIFT)
#define WINED3D_SM4_AOFFIMMI_V_SHIFT 13
#define WINED3D_SM4_AOFFIMMI_V_MASK (0xfu << WINED3D_SM4_AOFFIMMI_V_SHIFT)
#define WINED3D_SM4_AOFFIMMI_W_SHIFT 17
#define WINED3D_SM4_AOFFIMMI_W_MASK (0xfu << WINED3D_SM4_AOFFIMMI_W_SHIFT)
#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
#define WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
#define WINED3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT)
#define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
#define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
#define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
#define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
#define WINED3D_SM4_INDEX_TYPE_SHIFT 11
#define WINED3D_SM4_INDEX_TYPE_MASK (0x1u << WINED3D_SM4_INDEX_TYPE_SHIFT)
#define WINED3D_SM4_SAMPLER_MODE_SHIFT 11
#define WINED3D_SM4_SAMPLER_MODE_MASK (0xfu << WINED3D_SM4_SAMPLER_MODE_SHIFT)
#define WINED3D_SM4_SHADER_DATA_TYPE_SHIFT 11
#define WINED3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << WINED3D_SM4_SHADER_DATA_TYPE_SHIFT)
#define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11
#define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT)
#define WINED3D_SM4_GLOBAL_FLAGS_SHIFT 11
#define WINED3D_SM4_GLOBAL_FLAGS_MASK (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT)
#define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
#define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
#define WINED3D_SM5_FP_ARRAY_SIZE_SHIFT 16
#define WINED3D_SM5_FP_TABLE_COUNT_MASK 0xffffu
#define WINED3D_SM5_UAV_FLAGS_SHIFT 15
#define WINED3D_SM5_UAV_FLAGS_MASK (0x1ffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
#define WINED3D_SM5_SYNC_FLAGS_SHIFT 11
#define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)
#define WINED3D_SM5_TESSELLATOR_SHIFT 11
#define WINED3D_SM5_TESSELLATOR_MASK (0xfu << WINED3D_SM5_TESSELLATOR_SHIFT)
#define WINED3D_SM4_OPCODE_MASK 0xff
#define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31)
#define WINED3D_SM4_ADDRESSING_SHIFT1 25
#define WINED3D_SM4_ADDRESSING_MASK1 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT1)
#define WINED3D_SM4_ADDRESSING_SHIFT0 22
#define WINED3D_SM4_ADDRESSING_MASK0 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT0)
#define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
#define WINED3D_SM4_REGISTER_ORDER_MASK (0x3u << WINED3D_SM4_REGISTER_ORDER_SHIFT)
#define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
#define WINED3D_SM4_REGISTER_TYPE_MASK (0xffu << WINED3D_SM4_REGISTER_TYPE_SHIFT)
#define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
#define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
#define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
#define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3u << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
#define WINED3D_SM4_WRITEMASK_SHIFT 4
#define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT)
#define WINED3D_SM4_SWIZZLE_SHIFT 4
#define WINED3D_SM4_SWIZZLE_MASK (0xffu << WINED3D_SM4_SWIZZLE_SHIFT)
#define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
#define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
#define WINED3D_SM4_ADDRESSING_RELATIVE 0x2
#define WINED3D_SM4_ADDRESSING_OFFSET 0x1
#define WINED3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
#define WINED3D_SM4_CONDITIONAL_NZ (0x1u << 18)
enum wined3d_sm4_opcode
{
WINED3D_SM4_OP_ADD = 0x00,
WINED3D_SM4_OP_AND = 0x01,
WINED3D_SM4_OP_BREAK = 0x02,
WINED3D_SM4_OP_BREAKC = 0x03,
WINED3D_SM4_OP_CASE = 0x06,
WINED3D_SM4_OP_CONTINUE = 0x07,
WINED3D_SM4_OP_CONTINUEC = 0x08,
WINED3D_SM4_OP_CUT = 0x09,
WINED3D_SM4_OP_DEFAULT = 0x0a,
WINED3D_SM4_OP_DERIV_RTX = 0x0b,
WINED3D_SM4_OP_DERIV_RTY = 0x0c,
WINED3D_SM4_OP_DISCARD = 0x0d,
WINED3D_SM4_OP_DIV = 0x0e,
WINED3D_SM4_OP_DP2 = 0x0f,
WINED3D_SM4_OP_DP3 = 0x10,
WINED3D_SM4_OP_DP4 = 0x11,
WINED3D_SM4_OP_ELSE = 0x12,
WINED3D_SM4_OP_EMIT = 0x13,
WINED3D_SM4_OP_ENDIF = 0x15,
WINED3D_SM4_OP_ENDLOOP = 0x16,
WINED3D_SM4_OP_ENDSWITCH = 0x17,
WINED3D_SM4_OP_EQ = 0x18,
WINED3D_SM4_OP_EXP = 0x19,
WINED3D_SM4_OP_FRC = 0x1a,
WINED3D_SM4_OP_FTOI = 0x1b,
WINED3D_SM4_OP_FTOU = 0x1c,
WINED3D_SM4_OP_GE = 0x1d,
WINED3D_SM4_OP_IADD = 0x1e,
WINED3D_SM4_OP_IF = 0x1f,
WINED3D_SM4_OP_IEQ = 0x20,
WINED3D_SM4_OP_IGE = 0x21,
WINED3D_SM4_OP_ILT = 0x22,
WINED3D_SM4_OP_IMAD = 0x23,
WINED3D_SM4_OP_IMAX = 0x24,
WINED3D_SM4_OP_IMIN = 0x25,
WINED3D_SM4_OP_IMUL = 0x26,
WINED3D_SM4_OP_INE = 0x27,
WINED3D_SM4_OP_INEG = 0x28,
WINED3D_SM4_OP_ISHL = 0x29,
WINED3D_SM4_OP_ISHR = 0x2a,
WINED3D_SM4_OP_ITOF = 0x2b,
WINED3D_SM4_OP_LABEL = 0x2c,
WINED3D_SM4_OP_LD = 0x2d,
WINED3D_SM4_OP_LD2DMS = 0x2e,
WINED3D_SM4_OP_LOG = 0x2f,
WINED3D_SM4_OP_LOOP = 0x30,
WINED3D_SM4_OP_LT = 0x31,
WINED3D_SM4_OP_MAD = 0x32,
WINED3D_SM4_OP_MIN = 0x33,
WINED3D_SM4_OP_MAX = 0x34,
WINED3D_SM4_OP_SHADER_DATA = 0x35,
WINED3D_SM4_OP_MOV = 0x36,
WINED3D_SM4_OP_MOVC = 0x37,
WINED3D_SM4_OP_MUL = 0x38,
WINED3D_SM4_OP_NE = 0x39,
WINED3D_SM4_OP_NOP = 0x3a,
WINED3D_SM4_OP_NOT = 0x3b,
WINED3D_SM4_OP_OR = 0x3c,
WINED3D_SM4_OP_RESINFO = 0x3d,
WINED3D_SM4_OP_RET = 0x3e,
WINED3D_SM4_OP_RETC = 0x3f,
WINED3D_SM4_OP_ROUND_NE = 0x40,
WINED3D_SM4_OP_ROUND_NI = 0x41,
WINED3D_SM4_OP_ROUND_PI = 0x42,
WINED3D_SM4_OP_ROUND_Z = 0x43,
WINED3D_SM4_OP_RSQ = 0x44,
WINED3D_SM4_OP_SAMPLE = 0x45,
WINED3D_SM4_OP_SAMPLE_C = 0x46,
WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47,
WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
WINED3D_SM4_OP_SAMPLE_B = 0x4a,
WINED3D_SM4_OP_SQRT = 0x4b,
WINED3D_SM4_OP_SWITCH = 0x4c,
WINED3D_SM4_OP_SINCOS = 0x4d,
WINED3D_SM4_OP_UDIV = 0x4e,
WINED3D_SM4_OP_ULT = 0x4f,
WINED3D_SM4_OP_UGE = 0x50,
WINED3D_SM4_OP_UMUL = 0x51,
WINED3D_SM4_OP_UMAX = 0x53,
WINED3D_SM4_OP_UMIN = 0x54,
WINED3D_SM4_OP_USHR = 0x55,
WINED3D_SM4_OP_UTOF = 0x56,
WINED3D_SM4_OP_XOR = 0x57,
WINED3D_SM4_OP_DCL_RESOURCE = 0x58,
WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
WINED3D_SM4_OP_DCL_SAMPLER = 0x5a,
WINED3D_SM4_OP_DCL_INDEX_RANGE = 0x5b,
WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
WINED3D_SM4_OP_DCL_INPUT = 0x5f,
WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60,
WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61,
WINED3D_SM4_OP_DCL_INPUT_PS = 0x62,
WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
WINED3D_SM4_OP_DCL_TEMPS = 0x68,
WINED3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69,
WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
WINED3D_SM4_OP_LOD = 0x6c,
WINED3D_SM4_OP_GATHER4 = 0x6d,
WINED3D_SM4_OP_SAMPLE_POS = 0x6e,
WINED3D_SM4_OP_SAMPLE_INFO = 0x6f,
WINED3D_SM5_OP_HS_DECLS = 0x71,
WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
WINED3D_SM5_OP_HS_JOIN_PHASE = 0x74,
WINED3D_SM5_OP_EMIT_STREAM = 0x75,
WINED3D_SM5_OP_CUT_STREAM = 0x76,
WINED3D_SM5_OP_FCALL = 0x78,
WINED3D_SM5_OP_BUFINFO = 0x79,
WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
WINED3D_SM5_OP_GATHER4_C = 0x7e,
WINED3D_SM5_OP_GATHER4_PO = 0x7f,
WINED3D_SM5_OP_GATHER4_PO_C = 0x80,
WINED3D_SM5_OP_RCP = 0x81,
WINED3D_SM5_OP_F32TOF16 = 0x82,
WINED3D_SM5_OP_F16TOF32 = 0x83,
WINED3D_SM5_OP_COUNTBITS = 0x86,
WINED3D_SM5_OP_FIRSTBIT_HI = 0x87,
WINED3D_SM5_OP_FIRSTBIT_LO = 0x88,
WINED3D_SM5_OP_FIRSTBIT_SHI = 0x89,
WINED3D_SM5_OP_UBFE = 0x8a,
WINED3D_SM5_OP_IBFE = 0x8b,
WINED3D_SM5_OP_BFI = 0x8c,
WINED3D_SM5_OP_BFREV = 0x8d,
WINED3D_SM5_OP_SWAPC = 0x8e,
WINED3D_SM5_OP_DCL_STREAM = 0x8f,
WINED3D_SM5_OP_DCL_FUNCTION_BODY = 0x90,
WINED3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91,
WINED3D_SM5_OP_DCL_INTERFACE = 0x92,
WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96,
WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
WINED3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a,
WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d,
WINED3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e,
WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
WINED3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1,
WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
WINED3D_SM5_OP_LD_UAV_TYPED = 0xa3,
WINED3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
WINED3D_SM5_OP_LD_RAW = 0xa5,
WINED3D_SM5_OP_STORE_RAW = 0xa6,
WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
WINED3D_SM5_OP_STORE_STRUCTURED = 0xa8,
WINED3D_SM5_OP_ATOMIC_AND = 0xa9,
WINED3D_SM5_OP_ATOMIC_OR = 0xaa,
WINED3D_SM5_OP_ATOMIC_XOR = 0xab,
WINED3D_SM5_OP_ATOMIC_CMP_STORE = 0xac,
WINED3D_SM5_OP_ATOMIC_IADD = 0xad,
WINED3D_SM5_OP_ATOMIC_IMAX = 0xae,
WINED3D_SM5_OP_ATOMIC_IMIN = 0xaf,
WINED3D_SM5_OP_ATOMIC_UMAX = 0xb0,
WINED3D_SM5_OP_ATOMIC_UMIN = 0xb1,
WINED3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
WINED3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4,
WINED3D_SM5_OP_IMM_ATOMIC_AND = 0xb5,
WINED3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
WINED3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
WINED3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba,
WINED3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb,
WINED3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
WINED3D_SM5_OP_SYNC = 0xbe,
WINED3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc,
WINED3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
};
enum wined3d_sm4_register_type
{
WINED3D_SM4_RT_TEMP = 0x00,
WINED3D_SM4_RT_INPUT = 0x01,
WINED3D_SM4_RT_OUTPUT = 0x02,
WINED3D_SM4_RT_INDEXABLE_TEMP = 0x03,
WINED3D_SM4_RT_IMMCONST = 0x04,
WINED3D_SM4_RT_SAMPLER = 0x06,
WINED3D_SM4_RT_RESOURCE = 0x07,
WINED3D_SM4_RT_CONSTBUFFER = 0x08,
WINED3D_SM4_RT_IMMCONSTBUFFER = 0x09,
WINED3D_SM4_RT_PRIMID = 0x0b,
WINED3D_SM4_RT_DEPTHOUT = 0x0c,
WINED3D_SM4_RT_NULL = 0x0d,
WINED3D_SM4_RT_OMASK = 0x0f,
WINED3D_SM5_RT_STREAM = 0x10,
WINED3D_SM5_RT_FUNCTION_BODY = 0x11,
WINED3D_SM5_RT_FUNCTION_POINTER = 0x13,
WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
WINED3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
WINED3D_SM5_RT_JOIN_INSTANCE_ID = 0x18,
WINED3D_SM5_RT_INPUT_CONTROL_POINT = 0x19,
WINED3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a,
WINED3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
WINED3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
WINED3D_SM5_RT_UAV = 0x1e,
WINED3D_SM5_RT_SHARED_MEMORY = 0x1f,
WINED3D_SM5_RT_THREAD_ID = 0x20,
WINED3D_SM5_RT_THREAD_GROUP_ID = 0x21,
WINED3D_SM5_RT_LOCAL_THREAD_ID = 0x22,
WINED3D_SM5_RT_COVERAGE = 0x23,
WINED3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
WINED3D_SM5_RT_GS_INSTANCE_ID = 0x25,
WINED3D_SM5_RT_DEPTHOUT_GREATER_EQUAL = 0x26,
WINED3D_SM5_RT_DEPTHOUT_LESS_EQUAL = 0x27,
};
enum wined3d_sm4_output_primitive_type
{
WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
WINED3D_SM4_OUTPUT_PT_LINESTRIP = 0x3,
WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
};
enum wined3d_sm4_input_primitive_type
{
WINED3D_SM4_INPUT_PT_POINT = 0x01,
WINED3D_SM4_INPUT_PT_LINE = 0x02,
WINED3D_SM4_INPUT_PT_TRIANGLE = 0x03,
WINED3D_SM4_INPUT_PT_LINEADJ = 0x06,
WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x07,
WINED3D_SM5_INPUT_PT_PATCH1 = 0x08,
WINED3D_SM5_INPUT_PT_PATCH2 = 0x09,
WINED3D_SM5_INPUT_PT_PATCH3 = 0x0a,
WINED3D_SM5_INPUT_PT_PATCH4 = 0x0b,
WINED3D_SM5_INPUT_PT_PATCH5 = 0x0c,
WINED3D_SM5_INPUT_PT_PATCH6 = 0x0d,
WINED3D_SM5_INPUT_PT_PATCH7 = 0x0e,
WINED3D_SM5_INPUT_PT_PATCH8 = 0x0f,
WINED3D_SM5_INPUT_PT_PATCH9 = 0x10,
WINED3D_SM5_INPUT_PT_PATCH10 = 0x11,
WINED3D_SM5_INPUT_PT_PATCH11 = 0x12,
WINED3D_SM5_INPUT_PT_PATCH12 = 0x13,
WINED3D_SM5_INPUT_PT_PATCH13 = 0x14,
WINED3D_SM5_INPUT_PT_PATCH14 = 0x15,
WINED3D_SM5_INPUT_PT_PATCH15 = 0x16,
WINED3D_SM5_INPUT_PT_PATCH16 = 0x17,
WINED3D_SM5_INPUT_PT_PATCH17 = 0x18,
WINED3D_SM5_INPUT_PT_PATCH18 = 0x19,
WINED3D_SM5_INPUT_PT_PATCH19 = 0x1a,
WINED3D_SM5_INPUT_PT_PATCH20 = 0x1b,
WINED3D_SM5_INPUT_PT_PATCH21 = 0x1c,
WINED3D_SM5_INPUT_PT_PATCH22 = 0x1d,
WINED3D_SM5_INPUT_PT_PATCH23 = 0x1e,
WINED3D_SM5_INPUT_PT_PATCH24 = 0x1f,
WINED3D_SM5_INPUT_PT_PATCH25 = 0x20,
WINED3D_SM5_INPUT_PT_PATCH26 = 0x21,
WINED3D_SM5_INPUT_PT_PATCH27 = 0x22,
WINED3D_SM5_INPUT_PT_PATCH28 = 0x23,
WINED3D_SM5_INPUT_PT_PATCH29 = 0x24,
WINED3D_SM5_INPUT_PT_PATCH30 = 0x25,
WINED3D_SM5_INPUT_PT_PATCH31 = 0x26,
WINED3D_SM5_INPUT_PT_PATCH32 = 0x27,
};
enum wined3d_sm4_swizzle_type
{
WINED3D_SM4_SWIZZLE_NONE = 0x0,
WINED3D_SM4_SWIZZLE_VEC4 = 0x1,
WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
};
enum wined3d_sm4_immconst_type
{
WINED3D_SM4_IMMCONST_SCALAR = 0x1,
WINED3D_SM4_IMMCONST_VEC4 = 0x2,
};
enum wined3d_sm4_resource_type
{
WINED3D_SM4_RESOURCE_BUFFER = 0x1,
WINED3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
WINED3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
WINED3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
WINED3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
WINED3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
WINED3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
};
enum wined3d_sm4_data_type
{
WINED3D_SM4_DATA_UNORM = 0x1,
WINED3D_SM4_DATA_SNORM = 0x2,
WINED3D_SM4_DATA_INT = 0x3,
WINED3D_SM4_DATA_UINT = 0x4,
WINED3D_SM4_DATA_FLOAT = 0x5,
};
enum wined3d_sm4_sampler_mode
{
WINED3D_SM4_SAMPLER_DEFAULT = 0x0,
WINED3D_SM4_SAMPLER_COMPARISON = 0x1,
};
enum wined3d_sm4_shader_data_type
{
WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
WINED3D_SM4_SHADER_DATA_MESSAGE = 0x4,
};
struct wined3d_shader_src_param_entry
{
struct list entry;
struct wined3d_shader_src_param param;
};
struct wined3d_sm4_data
{
struct wined3d_shader_version shader_version;
const DWORD *start, *end;
unsigned int output_map[MAX_REG_OUTPUT];
struct wined3d_shader_src_param src_param[5];
struct wined3d_shader_dst_param dst_param[2];
struct list src_free;
struct list src;
struct wined3d_shader_immediate_constant_buffer icb;
};
struct wined3d_sm4_opcode_info
{
enum wined3d_sm4_opcode opcode;
enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
const char *dst_info;
const char *src_info;
void (*read_opcode_func)(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv);
};
static const enum wined3d_primitive_type output_primitive_type_table[] =
{
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* WINED3D_SM4_OUTPUT_PT_LINESTRIP */ WINED3D_PT_LINESTRIP,
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
};
static const enum wined3d_primitive_type input_primitive_type_table[] =
{
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
/* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
/* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
/* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
};
static const enum wined3d_shader_resource_type resource_type_table[] =
{
/* 0 */ WINED3D_SHADER_RESOURCE_NONE,
/* WINED3D_SM4_RESOURCE_BUFFER */ WINED3D_SHADER_RESOURCE_BUFFER,
/* WINED3D_SM4_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D,
/* WINED3D_SM4_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D,
/* WINED3D_SM4_RESOURCE_TEXTURE_2DMS */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
/* WINED3D_SM4_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D,
/* WINED3D_SM4_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
/* WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
/* WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
/* WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
/* WINED3D_SM4_RESOURCE_TEXTURE_CUBEARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
};
static const enum wined3d_data_type data_type_table[] =
{
/* 0 */ WINED3D_DATA_FLOAT,
/* WINED3D_SM4_DATA_UNORM */ WINED3D_DATA_UNORM,
/* WINED3D_SM4_DATA_SNORM */ WINED3D_DATA_SNORM,
/* WINED3D_SM4_DATA_INT */ WINED3D_DATA_INT,
/* WINED3D_SM4_DATA_UINT */ WINED3D_DATA_UINT,
/* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT,
};
static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param);
static void shader_sm4_read_conditional_op(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UINT, &priv->src_param[0]);
ins->flags = (opcode_token & WINED3D_SM4_CONDITIONAL_NZ) ?
WINED3D_SHADER_CONDITIONAL_OP_NZ : WINED3D_SHADER_CONDITIONAL_OP_Z;
}
static void shader_sm4_read_shader_data(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
enum wined3d_sm4_shader_data_type type;
unsigned int icb_size;
type = (opcode_token & WINED3D_SM4_SHADER_DATA_TYPE_MASK) >> WINED3D_SM4_SHADER_DATA_TYPE_SHIFT;
if (type != WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
{
FIXME("Ignoring shader data type %#x.\n", type);
ins->handler_idx = WINED3DSIH_NOP;
return;
}
++tokens;
icb_size = token_count - 1;
if (icb_size % 4 || icb_size > MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE)
{
FIXME("Unexpected immediate constant buffer size %u.\n", icb_size);
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
return;
}
priv->icb.vec4_count = icb_size / 4;
memcpy(priv->icb.data, tokens, sizeof(*tokens) * icb_size);
ins->declaration.icb = &priv->icb;
}
static void shader_sm4_read_dcl_resource(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
enum wined3d_sm4_resource_type resource_type;
enum wined3d_sm4_data_type data_type;
enum wined3d_data_type reg_data_type;
DWORD components;
resource_type = (opcode_token & WINED3D_SM4_RESOURCE_TYPE_MASK) >> WINED3D_SM4_RESOURCE_TYPE_SHIFT;
if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
{
FIXME("Unhandled resource type %#x.\n", resource_type);
ins->declaration.semantic.resource_type = WINED3D_SHADER_RESOURCE_NONE;
}
else
{
ins->declaration.semantic.resource_type = resource_type_table[resource_type];
}
reg_data_type = opcode == WINED3D_SM4_OP_DCL_RESOURCE ? WINED3D_DATA_RESOURCE : WINED3D_DATA_UAV;
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], reg_data_type, &ins->declaration.semantic.reg);
components = *tokens++;
if ((components & 0xfff0) != (components & 0xf) * 0x1110)
FIXME("Components (%#x) have different data types.\n", components);
data_type = components & 0xf;
if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
{
FIXME("Unhandled data type %#x.\n", data_type);
ins->declaration.semantic.resource_data_type = WINED3D_DATA_FLOAT;
}
else
{
ins->declaration.semantic.resource_data_type = data_type_table[data_type];
}
if (reg_data_type == WINED3D_DATA_UAV)
ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
}
static void shader_sm4_read_dcl_constant_buffer(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.src);
if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
}
static void shader_sm4_read_dcl_sampler(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->flags = (opcode_token & WINED3D_SM4_SAMPLER_MODE_MASK) >> WINED3D_SM4_SAMPLER_MODE_SHIFT;
if (ins->flags & ~WINED3D_SM4_SAMPLER_COMPARISON)
FIXME("Unhandled sampler mode %#x.\n", ins->flags);
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_SAMPLER, &ins->declaration.dst);
}
static void shader_sm4_read_dcl_index_range(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_OPAQUE,
&ins->declaration.index_range.first_register);
ins->declaration.index_range.last_register = *tokens;
}
static void shader_sm4_read_dcl_output_topology(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
enum wined3d_sm4_output_primitive_type primitive_type;
primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
if (primitive_type >= ARRAY_SIZE(output_primitive_type_table))
ins->declaration.primitive_type.type = WINED3D_PT_UNDEFINED;
else
ins->declaration.primitive_type.type = output_primitive_type_table[primitive_type];
if (ins->declaration.primitive_type.type == WINED3D_PT_UNDEFINED)
FIXME("Unhandled output primitive type %#x.\n", primitive_type);
}
static void shader_sm4_read_dcl_input_primitive(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
enum wined3d_sm4_input_primitive_type primitive_type;
primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
if (WINED3D_SM5_INPUT_PT_PATCH1 <= primitive_type && primitive_type <= WINED3D_SM5_INPUT_PT_PATCH32)
{
ins->declaration.primitive_type.type = WINED3D_PT_PATCH;
ins->declaration.primitive_type.patch_vertex_count = primitive_type - WINED3D_SM5_INPUT_PT_PATCH1 + 1;
}
else if (primitive_type >= ARRAY_SIZE(input_primitive_type_table))
{
ins->declaration.primitive_type.type = WINED3D_PT_UNDEFINED;
}
else
{
ins->declaration.primitive_type.type = input_primitive_type_table[primitive_type];
}
if (ins->declaration.primitive_type.type == WINED3D_PT_UNDEFINED)
FIXME("Unhandled input primitive type %#x.\n", primitive_type);
}
static void shader_sm4_read_declaration_count(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->declaration.count = *tokens;
}
static void shader_sm4_read_declaration_dst(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.dst);
}
static void shader_sm4_read_declaration_register_semantic(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT,
&ins->declaration.register_semantic.reg);
ins->declaration.register_semantic.sysval_semantic = *tokens;
}
static void shader_sm4_read_dcl_input_ps(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.dst);
}
static void shader_sm4_read_dcl_input_ps_siv(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT,
&ins->declaration.register_semantic.reg);
ins->declaration.register_semantic.sysval_semantic = *tokens;
}
static void shader_sm4_read_dcl_indexable_temp(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->declaration.indexable_temp.register_idx = *tokens++;
ins->declaration.indexable_temp.register_size = *tokens++;
ins->declaration.indexable_temp.component_count = *tokens;
}
static void shader_sm4_read_dcl_global_flags(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->flags = (opcode_token & WINED3D_SM4_GLOBAL_FLAGS_MASK) >> WINED3D_SM4_GLOBAL_FLAGS_SHIFT;
}
static void shader_sm5_read_fcall(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
priv->src_param[0].reg.u.fp_body_idx = *tokens++;
shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_OPAQUE, &priv->src_param[0]);
}
static void shader_sm5_read_dcl_function_body(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->declaration.index = *tokens;
}
static void shader_sm5_read_dcl_function_table(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->declaration.index = *tokens++;
FIXME("Ignoring set of function bodies (count %u).\n", *tokens);
}
static void shader_sm5_read_dcl_interface(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->declaration.fp.index = *tokens++;
ins->declaration.fp.body_count = *tokens++;
ins->declaration.fp.array_size = *tokens >> WINED3D_SM5_FP_ARRAY_SIZE_SHIFT;
ins->declaration.fp.table_count = *tokens++ & WINED3D_SM5_FP_TABLE_COUNT_MASK;
FIXME("Ignoring set of function tables (count %u).\n", ins->declaration.fp.table_count);
}
static void shader_sm5_read_control_point_count(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->declaration.count = (opcode_token & WINED3D_SM5_CONTROL_POINT_COUNT_MASK)
>> WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT;
}
static void shader_sm5_read_dcl_tessellator_domain(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->declaration.tessellator_domain = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
>> WINED3D_SM5_TESSELLATOR_SHIFT;
}
static void shader_sm5_read_dcl_tessellator_partitioning(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->declaration.tessellator_partitioning = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
>> WINED3D_SM5_TESSELLATOR_SHIFT;
}
static void shader_sm5_read_dcl_tessellator_output_primitive(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->declaration.tessellator_output_primitive = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
>> WINED3D_SM5_TESSELLATOR_SHIFT;
}
static void shader_sm5_read_dcl_hs_max_tessfactor(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->declaration.max_tessellation_factor = *(float *)tokens;
}
static void shader_sm5_read_dcl_thread_group(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->declaration.thread_group_size.x = *tokens++;
ins->declaration.thread_group_size.y = *tokens++;
ins->declaration.thread_group_size.z = *tokens++;
}
static void shader_sm5_read_dcl_uav_raw(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UAV, &ins->declaration.dst);
ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
}
static void shader_sm5_read_dcl_uav_structured(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UAV,
&ins->declaration.structured_resource.reg);
ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
ins->declaration.structured_resource.byte_stride = *tokens;
if (ins->declaration.structured_resource.byte_stride % 4)
FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
}
static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.tgsm_raw.reg);
ins->declaration.tgsm_raw.byte_count = *tokens;
if (ins->declaration.tgsm_raw.byte_count % 4)
FIXME("Byte count %u is not multiple of 4.\n", ins->declaration.tgsm_raw.byte_count);
}
static void shader_sm5_read_dcl_tgsm_structured(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT,
&ins->declaration.tgsm_structured.reg);
ins->declaration.tgsm_structured.byte_stride = *tokens++;
ins->declaration.tgsm_structured.structure_count = *tokens;
if (ins->declaration.tgsm_structured.byte_stride % 4)
FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.tgsm_structured.byte_stride);
}
static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_RESOURCE,
&ins->declaration.structured_resource.reg);
ins->declaration.structured_resource.byte_stride = *tokens;
if (ins->declaration.structured_resource.byte_stride % 4)
FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
}
static void shader_sm5_read_dcl_resource_raw(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_RESOURCE, &ins->declaration.dst);
}
static void shader_sm5_read_sync(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
ins->flags = (opcode_token & WINED3D_SM5_SYNC_FLAGS_MASK) >> WINED3D_SM5_SYNC_FLAGS_SHIFT;
}
/*
* f -> WINED3D_DATA_FLOAT
* i -> WINED3D_DATA_INT
* u -> WINED3D_DATA_UINT
* O -> WINED3D_DATA_OPAQUE
* R -> WINED3D_DATA_RESOURCE
* S -> WINED3D_DATA_SAMPLER
* U -> WINED3D_DATA_UAV
*/
static const struct wined3d_sm4_opcode_info opcode_table[] =
{
{WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "f", "ff"},
{WINED3D_SM4_OP_AND, WINED3DSIH_AND, "u", "uu"},
{WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "u",
shader_sm4_read_conditional_op},
{WINED3D_SM4_OP_CASE, WINED3DSIH_CASE, "", "u"},
{WINED3D_SM4_OP_CONTINUE, WINED3DSIH_CONTINUE, "", ""},
{WINED3D_SM4_OP_CONTINUEC, WINED3DSIH_CONTINUEP, "", "u",
shader_sm4_read_conditional_op},
{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
{WINED3D_SM4_OP_DEFAULT, WINED3DSIH_DEFAULT, "", ""},
{WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"},
{WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "f", "f"},
{WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "u",
shader_sm4_read_conditional_op},
{WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "f", "ff"},
{WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "f", "ff"},
{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "f", "ff"},
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "f", "ff"},
{WINED3D_SM4_OP_ELSE, WINED3DSIH_ELSE, "", ""},
{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
{WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
{WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
{WINED3D_SM4_OP_ENDSWITCH, WINED3DSIH_ENDSWITCH, "", ""},
{WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "u", "ff"},
{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "f", "f"},
{WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "f", "f"},
{WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "i", "f"},
{WINED3D_SM4_OP_FTOU, WINED3DSIH_FTOU, "u", "f"},
{WINED3D_SM4_OP_GE, WINED3DSIH_GE, "u", "ff"},
{WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "i", "ii"},
{WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "u",
shader_sm4_read_conditional_op},
{WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "u", "ii"},
{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "u", "ii"},
{WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "u", "ii"},
{WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "i", "iii"},
{WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "i", "ii"},
{WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "i", "ii"},
{WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "ii", "ii"},
{WINED3D_SM4_OP_INE, WINED3DSIH_INE, "u", "ii"},
{WINED3D_SM4_OP_INEG, WINED3DSIH_INEG, "i", "i"},
{WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "i", "ii"},
{WINED3D_SM4_OP_ISHR, WINED3DSIH_ISHR, "i", "ii"},
{WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "f", "i"},
{WINED3D_SM4_OP_LABEL, WINED3DSIH_LABEL, "", "O"},
{WINED3D_SM4_OP_LD, WINED3DSIH_LD, "u", "iR"},
{WINED3D_SM4_OP_LD2DMS, WINED3DSIH_LD2DMS, "u", "iRi"},
{WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "f", "f"},
{WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
{WINED3D_SM4_OP_LT, WINED3DSIH_LT, "u", "ff"},
{WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "f", "fff"},
{WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "f", "ff"},
{WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "f", "ff"},
{WINED3D_SM4_OP_SHADER_DATA, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", "",
shader_sm4_read_shader_data},
{WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "f", "f"},
{WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "f", "uff"},
{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "f", "ff"},
{WINED3D_SM4_OP_NE, WINED3DSIH_NE, "u", "ff"},
{WINED3D_SM4_OP_NOP, WINED3DSIH_NOP, "", ""},
{WINED3D_SM4_OP_NOT, WINED3DSIH_NOT, "u", "u"},
{WINED3D_SM4_OP_OR, WINED3DSIH_OR, "u", "uu"},
{WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "f", "iR"},
{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
{WINED3D_SM4_OP_RETC, WINED3DSIH_RETP, "", "u",
shader_sm4_read_conditional_op},
{WINED3D_SM4_OP_ROUND_NE, WINED3DSIH_ROUND_NE, "f", "f"},
{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "f", "f"},
{WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "f", "f"},
{WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "f", "f"},
{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "f", "f"},
{WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "u", "fRS"},
{WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "f", "fRSf"},
{WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
{WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "u", "fRSf"},
{WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "u", "fRSff"},
{WINED3D_SM4_OP_SAMPLE_B, WINED3DSIH_SAMPLE_B, "u", "fRSf"},
{WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "f", "f"},
{WINED3D_SM4_OP_SWITCH, WINED3DSIH_SWITCH, "", "u"},
{WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "ff", "f"},
{WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "uu", "uu"},
{WINED3D_SM4_OP_ULT, WINED3DSIH_ULT, "u", "uu"},
{WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "u", "uu"},
{WINED3D_SM4_OP_UMUL, WINED3DSIH_UMUL, "uu", "uu"},
{WINED3D_SM4_OP_UMAX, WINED3DSIH_UMAX, "u", "uu"},
{WINED3D_SM4_OP_UMIN, WINED3DSIH_UMIN, "u", "uu"},
{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "u", "uu"},
{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "f", "u"},
{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "u", "uu"},
{WINED3D_SM4_OP_DCL_RESOURCE, WINED3DSIH_DCL, "R", "",
shader_sm4_read_dcl_resource},
{WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", "",
shader_sm4_read_dcl_constant_buffer},
{WINED3D_SM4_OP_DCL_SAMPLER, WINED3DSIH_DCL_SAMPLER, "", "",
shader_sm4_read_dcl_sampler},
{WINED3D_SM4_OP_DCL_INDEX_RANGE, WINED3DSIH_DCL_INDEX_RANGE, "", "",
shader_sm4_read_dcl_index_range},
{WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", "",
shader_sm4_read_dcl_output_topology},
{WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", "",
shader_sm4_read_dcl_input_primitive},
{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", "",
shader_sm4_read_declaration_count},
{WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", "",
shader_sm4_read_declaration_dst},
{WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", "",
shader_sm4_read_declaration_register_semantic},
{WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", "",
shader_sm4_read_declaration_register_semantic},
{WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", "",
shader_sm4_read_dcl_input_ps},
{WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", "",
shader_sm4_read_declaration_register_semantic},
{WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", "",
shader_sm4_read_dcl_input_ps_siv},
{WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", "",
shader_sm4_read_declaration_dst},
{WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", "",
shader_sm4_read_declaration_register_semantic},
{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", "",
shader_sm4_read_declaration_count},
{WINED3D_SM4_OP_DCL_INDEXABLE_TEMP, WINED3DSIH_DCL_INDEXABLE_TEMP, "", "",
shader_sm4_read_dcl_indexable_temp},
{WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", "",
shader_sm4_read_dcl_global_flags},
{WINED3D_SM4_OP_LOD, WINED3DSIH_LOD, "f", "fRS"},
{WINED3D_SM4_OP_GATHER4, WINED3DSIH_GATHER4, "u", "fRS"},
{WINED3D_SM4_OP_SAMPLE_POS, WINED3DSIH_SAMPLE_POS, "f", "Ru"},
{WINED3D_SM4_OP_SAMPLE_INFO, WINED3DSIH_SAMPLE_INFO, "f", "R"},
{WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
{WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
{WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
{WINED3D_SM5_OP_HS_JOIN_PHASE, WINED3DSIH_HS_JOIN_PHASE, "", ""},
{WINED3D_SM5_OP_EMIT_STREAM, WINED3DSIH_EMIT_STREAM, "", "f"},
{WINED3D_SM5_OP_CUT_STREAM, WINED3DSIH_CUT_STREAM, "", "f"},
{WINED3D_SM5_OP_FCALL, WINED3DSIH_FCALL, "", "O",
shader_sm5_read_fcall},
{WINED3D_SM5_OP_BUFINFO, WINED3DSIH_BUFINFO, "i", "U"},
{WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"},
{WINED3D_SM5_OP_GATHER4_C, WINED3DSIH_GATHER4_C, "f", "fRSf"},
{WINED3D_SM5_OP_GATHER4_PO, WINED3DSIH_GATHER4_PO, "f", "fiRS"},
{WINED3D_SM5_OP_GATHER4_PO_C, WINED3DSIH_GATHER4_PO_C, "f", "fiRSf"},
{WINED3D_SM5_OP_RCP, WINED3DSIH_RCP, "f", "f"},
{WINED3D_SM5_OP_F32TOF16, WINED3DSIH_F32TOF16, "u", "f"},
{WINED3D_SM5_OP_F16TOF32, WINED3DSIH_F16TOF32, "f", "u"},
{WINED3D_SM5_OP_COUNTBITS, WINED3DSIH_COUNTBITS, "u", "u"},
{WINED3D_SM5_OP_FIRSTBIT_HI, WINED3DSIH_FIRSTBIT_HI, "u", "u"},
{WINED3D_SM5_OP_FIRSTBIT_LO, WINED3DSIH_FIRSTBIT_LO, "u", "u"},
{WINED3D_SM5_OP_FIRSTBIT_SHI, WINED3DSIH_FIRSTBIT_SHI, "u", "i"},
{WINED3D_SM5_OP_UBFE, WINED3DSIH_UBFE, "u", "iiu"},
{WINED3D_SM5_OP_IBFE, WINED3DSIH_IBFE, "i", "iii"},
{WINED3D_SM5_OP_BFI, WINED3DSIH_BFI, "u", "iiuu"},
{WINED3D_SM5_OP_BFREV, WINED3DSIH_BFREV, "u", "u"},
{WINED3D_SM5_OP_SWAPC, WINED3DSIH_SWAPC, "ff", "uff"},
{WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "O"},
{WINED3D_SM5_OP_DCL_FUNCTION_BODY, WINED3DSIH_DCL_FUNCTION_BODY, "", "",
shader_sm5_read_dcl_function_body},
{WINED3D_SM5_OP_DCL_FUNCTION_TABLE, WINED3DSIH_DCL_FUNCTION_TABLE, "", "",
shader_sm5_read_dcl_function_table},
{WINED3D_SM5_OP_DCL_INTERFACE, WINED3DSIH_DCL_INTERFACE, "", "",
shader_sm5_read_dcl_interface},
{WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "",
shader_sm5_read_control_point_count},
{WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "",
shader_sm5_read_control_point_count},
{WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, WINED3DSIH_DCL_TESSELLATOR_DOMAIN, "", "",
shader_sm5_read_dcl_tessellator_domain},
{WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, WINED3DSIH_DCL_TESSELLATOR_PARTITIONING, "", "",
shader_sm5_read_dcl_tessellator_partitioning},
{WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", "",
shader_sm5_read_dcl_tessellator_output_primitive},
{WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, WINED3DSIH_DCL_HS_MAX_TESSFACTOR, "", "",
shader_sm5_read_dcl_hs_max_tessfactor},
{WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
shader_sm4_read_declaration_count},
{WINED3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, "", "",
shader_sm4_read_declaration_count},
{WINED3D_SM5_OP_DCL_THREAD_GROUP, WINED3DSIH_DCL_THREAD_GROUP, "", "",
shader_sm5_read_dcl_thread_group},
{WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "",
shader_sm4_read_dcl_resource},
{WINED3D_SM5_OP_DCL_UAV_RAW, WINED3DSIH_DCL_UAV_RAW, "", "",
shader_sm5_read_dcl_uav_raw},
{WINED3D_SM5_OP_DCL_UAV_STRUCTURED, WINED3DSIH_DCL_UAV_STRUCTURED, "", "",
shader_sm5_read_dcl_uav_structured},
{WINED3D_SM5_OP_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW, "", "",
shader_sm5_read_dcl_tgsm_raw},
{WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "",
shader_sm5_read_dcl_tgsm_structured},
{WINED3D_SM5_OP_DCL_RESOURCE_RAW, WINED3DSIH_DCL_RESOURCE_RAW, "", "",
shader_sm5_read_dcl_resource_raw},
{WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
shader_sm5_read_dcl_resource_structured},
{WINED3D_SM5_OP_LD_UAV_TYPED, WINED3DSIH_LD_UAV_TYPED, "u", "iU"},
{WINED3D_SM5_OP_STORE_UAV_TYPED, WINED3DSIH_STORE_UAV_TYPED, "U", "iu"},
{WINED3D_SM5_OP_LD_RAW, WINED3DSIH_LD_RAW, "u", "iU"},
{WINED3D_SM5_OP_STORE_RAW, WINED3DSIH_STORE_RAW, "U", "iu"},
{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "iiR"},
{WINED3D_SM5_OP_STORE_STRUCTURED, WINED3DSIH_STORE_STRUCTURED, "U", "iiu"},
{WINED3D_SM5_OP_ATOMIC_AND, WINED3DSIH_ATOMIC_AND, "U", "iu"},
{WINED3D_SM5_OP_ATOMIC_OR, WINED3DSIH_ATOMIC_OR, "U", "iu"},
{WINED3D_SM5_OP_ATOMIC_XOR, WINED3DSIH_ATOMIC_XOR, "U", "iu"},
{WINED3D_SM5_OP_ATOMIC_CMP_STORE, WINED3DSIH_ATOMIC_CMP_STORE, "U", "iuu"},
{WINED3D_SM5_OP_ATOMIC_IADD, WINED3DSIH_ATOMIC_IADD, "U", "ii"},
{WINED3D_SM5_OP_ATOMIC_IMAX, WINED3DSIH_ATOMIC_IMAX, "U", "ii"},
{WINED3D_SM5_OP_ATOMIC_IMIN, WINED3DSIH_ATOMIC_IMIN, "U", "ii"},
{WINED3D_SM5_OP_ATOMIC_UMAX, WINED3DSIH_ATOMIC_UMAX, "U", "iu"},
{WINED3D_SM5_OP_ATOMIC_UMIN, WINED3DSIH_ATOMIC_UMIN, "U", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
{WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
{WINED3D_SM5_OP_IMM_ATOMIC_IADD, WINED3DSIH_IMM_ATOMIC_IADD, "uU", "ii"},
{WINED3D_SM5_OP_IMM_ATOMIC_AND, WINED3DSIH_IMM_ATOMIC_AND, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_OR, WINED3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_EXCH, WINED3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, WINED3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
{WINED3D_SM5_OP_IMM_ATOMIC_IMAX, WINED3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"},
{WINED3D_SM5_OP_IMM_ATOMIC_IMIN, WINED3DSIH_IMM_ATOMIC_IMIN, "iU", "ii"},
{WINED3D_SM5_OP_IMM_ATOMIC_UMAX, WINED3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_UMIN, WINED3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
{WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
shader_sm5_read_sync},
{WINED3D_SM5_OP_EVAL_SAMPLE_INDEX, WINED3DSIH_EVAL_SAMPLE_INDEX, "f", "fi"},
{WINED3D_SM5_OP_DCL_GS_INSTANCES, WINED3DSIH_DCL_GS_INSTANCES, "", "",
shader_sm4_read_declaration_count},
};
static const enum wined3d_shader_register_type register_type_table[] =
{
/* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
/* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
/* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
/* WINED3D_SM4_RT_INDEXABLE_TEMP */ WINED3DSPR_IDXTEMP,
/* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
/* UNKNOWN */ ~0u,
/* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
/* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
/* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
/* WINED3D_SM4_RT_IMMCONSTBUFFER */ WINED3DSPR_IMMCONSTBUFFER,
/* UNKNOWN */ ~0u,
/* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID,
/* WINED3D_SM4_RT_DEPTHOUT */ WINED3DSPR_DEPTHOUT,
/* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
/* UNKNOWN */ ~0u,
/* WINED3D_SM4_RT_OMASK */ WINED3DSPR_SAMPLEMASK,
/* WINED3D_SM5_RT_STREAM */ WINED3DSPR_STREAM,
/* WINED3D_SM5_RT_FUNCTION_BODY */ WINED3DSPR_FUNCTIONBODY,
/* UNKNOWN */ ~0u,
/* WINED3D_SM5_RT_FUNCTION_POINTER */ WINED3DSPR_FUNCTIONPOINTER,
/* UNKNOWN */ ~0u,
/* UNKNOWN */ ~0u,
/* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ WINED3DSPR_OUTPOINTID,
/* WINED3D_SM5_RT_FORK_INSTANCE_ID */ WINED3DSPR_FORKINSTID,
/* WINED3D_SM5_RT_JOIN_INSTANCE_ID */ WINED3DSPR_JOININSTID,
/* WINED3D_SM5_RT_INPUT_CONTROL_POINT */ WINED3DSPR_INCONTROLPOINT,
/* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT */ WINED3DSPR_OUTCONTROLPOINT,
/* WINED3D_SM5_RT_PATCH_CONSTANT_DATA */ WINED3DSPR_PATCHCONST,
/* WINED3D_SM5_RT_DOMAIN_LOCATION */ WINED3DSPR_TESSCOORD,
/* UNKNOWN */ ~0u,
/* WINED3D_SM5_RT_UAV */ WINED3DSPR_UAV,
/* WINED3D_SM5_RT_SHARED_MEMORY */ WINED3DSPR_GROUPSHAREDMEM,
/* WINED3D_SM5_RT_THREAD_ID */ WINED3DSPR_THREADID,
/* WINED3D_SM5_RT_THREAD_GROUP_ID */ WINED3DSPR_THREADGROUPID,
/* WINED3D_SM5_RT_LOCAL_THREAD_ID */ WINED3DSPR_LOCALTHREADID,
/* WINED3D_SM5_RT_COVERAGE */ WINED3DSPR_COVERAGE,
/* WINED3D_SM5_RT_LOCAL_THREAD_INDEX */ WINED3DSPR_LOCALTHREADINDEX,
/* WINED3D_SM5_RT_GS_INSTANCE_ID */ WINED3DSPR_GSINSTID,
/* WINED3D_SM5_RT_DEPTHOUT_GREATER_EQUAL */ WINED3DSPR_DEPTHOUTGE,
/* WINED3D_SM5_RT_DEPTHOUT_LESS_EQUAL */ WINED3DSPR_DEPTHOUTLE,
};
static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(opcode_table); ++i)
{
if (opcode == opcode_table[i].opcode) return &opcode_table[i];
}
return NULL;
}
static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
{
switch (priv->shader_version.type)
{
case WINED3D_SHADER_TYPE_PIXEL:
if (reg->type == WINED3DSPR_OUTPUT)
{
unsigned int reg_idx = reg->idx[0].offset;
if (reg_idx >= ARRAY_SIZE(priv->output_map))
{
ERR("Invalid output index %u.\n", reg_idx);
break;
}
reg->type = WINED3DSPR_COLOROUT;
reg->idx[0].offset = priv->output_map[reg_idx];
}
break;
default:
break;
}
}
static enum wined3d_data_type map_data_type(char t)
{
switch (t)
{
case 'f':
return WINED3D_DATA_FLOAT;
case 'i':
return WINED3D_DATA_INT;
case 'u':
return WINED3D_DATA_UINT;
case 'O':
return WINED3D_DATA_OPAQUE;
case 'R':
return WINED3D_DATA_RESOURCE;
case 'S':
return WINED3D_DATA_SAMPLER;
case 'U':
return WINED3D_DATA_UAV;
default:
ERR("Invalid data type '%c'.\n", t);
return WINED3D_DATA_FLOAT;
}
}
static void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
const struct wined3d_shader_signature *output_signature)
{
DWORD version_token, token_count;
struct wined3d_sm4_data *priv;
unsigned int i;
if (byte_code_size / sizeof(*byte_code) < 2)
{
WARN("Invalid byte code size %lu.\n", (long)byte_code_size);
return NULL;
}
version_token = byte_code[0];
TRACE("Version: 0x%08x.\n", version_token);
token_count = byte_code[1];
TRACE("Token count: %u.\n", token_count);
if (token_count < 2 || byte_code_size / sizeof(*byte_code) < token_count)
{
WARN("Invalid token count %u.\n", token_count);
return NULL;
}
if (!(priv = heap_alloc(sizeof(*priv))))
{
ERR("Failed to allocate private data\n");
return NULL;
}
priv->start = &byte_code[2];
priv->end = &byte_code[token_count];
switch (version_token >> 16)
{
case WINED3D_SM4_PS:
priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
break;
case WINED3D_SM4_VS:
priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
break;
case WINED3D_SM4_GS:
priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
break;
case WINED3D_SM5_HS:
priv->shader_version.type = WINED3D_SHADER_TYPE_HULL;
break;
case WINED3D_SM5_DS:
priv->shader_version.type = WINED3D_SHADER_TYPE_DOMAIN;
break;
case WINED3D_SM5_CS:
priv->shader_version.type = WINED3D_SHADER_TYPE_COMPUTE;
break;
default:
FIXME("Unrecognised shader type %#x.\n", version_token >> 16);
}
priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
memset(priv->output_map, 0xff, sizeof(priv->output_map));
for (i = 0; i < output_signature->element_count; ++i)
{
struct wined3d_shader_signature_element *e = &output_signature->elements[i];
if (e->register_idx >= ARRAY_SIZE(priv->output_map))
{
WARN("Invalid output index %u.\n", e->register_idx);
continue;
}
priv->output_map[e->register_idx] = e->semantic_idx;
}
list_init(&priv->src_free);
list_init(&priv->src);
return priv;
}
static void shader_sm4_free(void *data)
{
struct wined3d_shader_src_param_entry *e1, *e2;
struct wined3d_sm4_data *priv = data;
list_move_head(&priv->src_free, &priv->src);
LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct wined3d_shader_src_param_entry, entry)
{
heap_free(e1);
}
heap_free(priv);
}
static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv)
{
struct wined3d_shader_src_param_entry *e;
struct list *elem;
if (!list_empty(&priv->src_free))
{
elem = list_head(&priv->src_free);
list_remove(elem);
}
else
{
if (!(e = heap_alloc(sizeof(*e))))
return NULL;
elem = &e->entry;
}
list_add_tail(&priv->src, elem);
e = LIST_ENTRY(elem, struct wined3d_shader_src_param_entry, entry);
return &e->param;
}
static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
{
struct wined3d_sm4_data *priv = data;
*ptr = priv->start;
*shader_version = priv->shader_version;
}
static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
DWORD addressing, struct wined3d_shader_register_index *reg_idx)
{
if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
{
struct wined3d_shader_src_param *rel_addr = get_src_param(priv);
if (!(reg_idx->rel_addr = rel_addr))
{
ERR("Failed to get src param for relative addressing.\n");
return FALSE;
}
if (addressing & WINED3D_SM4_ADDRESSING_OFFSET)
reg_idx->offset = *(*ptr)++;
else
reg_idx->offset = 0;
shader_sm4_read_src_param(priv, ptr, end, WINED3D_DATA_INT, rel_addr);
}
else
{
reg_idx->rel_addr = NULL;
reg_idx->offset = *(*ptr)++;
}
return TRUE;
}
static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum wined3d_data_type data_type, struct wined3d_shader_register *param,
enum wined3d_shader_src_modifier *modifier)
{
enum wined3d_sm4_register_type register_type;
DWORD token, order;
if (*ptr >= end)
{
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE;
}
token = *(*ptr)++;
register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
if (register_type >= ARRAY_SIZE(register_type_table)
|| register_type_table[register_type] == ~0u)
{
FIXME("Unhandled register type %#x.\n", register_type);
param->type = WINED3DSPR_TEMP;
}
else
{
param->type = register_type_table[register_type];
}
param->data_type = data_type;
if (token & WINED3D_SM4_REGISTER_MODIFIER)
{
DWORD m;
if (*ptr >= end)
{
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE;
}
m = *(*ptr)++;
switch (m)
{
case 0x41:
*modifier = WINED3DSPSM_NEG;
break;
case 0x81:
*modifier = WINED3DSPSM_ABS;
break;
case 0xc1:
*modifier = WINED3DSPSM_ABSNEG;
break;
default:
FIXME("Skipping modifier 0x%08x.\n", m);
*modifier = WINED3DSPSM_NONE;
break;
}
}
else
{
*modifier = WINED3DSPSM_NONE;
}
order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
if (order < 1)
param->idx[0].offset = ~0U;
else
{
DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[0])))
{
ERR("Failed to read register index.\n");
return FALSE;
}
}
if (order < 2)
param->idx[1].offset = ~0U;
else
{
DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[1])))
{
ERR("Failed to read register index.\n");
return FALSE;
}
}
if (order > 2)
FIXME("Unhandled order %u.\n", order);
if (register_type == WINED3D_SM4_RT_IMMCONST)
{
enum wined3d_sm4_immconst_type immconst_type =
(token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
switch (immconst_type)
{
case WINED3D_SM4_IMMCONST_SCALAR:
param->immconst_type = WINED3D_IMMCONST_SCALAR;
if (end - *ptr < 1)
{
WARN("Invalid ptr %p, end %p.\n", *ptr, end);
return FALSE;
}
memcpy(param->u.immconst_data, *ptr, 1 * sizeof(DWORD));
*ptr += 1;
break;
case WINED3D_SM4_IMMCONST_VEC4:
param->immconst_type = WINED3D_IMMCONST_VEC4;
if (end - *ptr < 4)
{
WARN("Invalid ptr %p, end %p.\n", *ptr, end);
return FALSE;
}
memcpy(param->u.immconst_data, *ptr, 4 * sizeof(DWORD));
*ptr += 4;
break;
default:
FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
break;
}
}
map_register(priv, param);
return TRUE;
}
static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
{
DWORD token;
if (*ptr >= end)
{
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE;
}
token = **ptr;
if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers))
{
ERR("Failed to read parameter.\n");
return FALSE;
}
if (src_param->reg.type == WINED3DSPR_IMMCONST)
{
src_param->swizzle = WINED3DSP_NOSWIZZLE;
}
else
{
enum wined3d_sm4_swizzle_type swizzle_type =
(token & WINED3D_SM4_SWIZZLE_TYPE_MASK) >> WINED3D_SM4_SWIZZLE_TYPE_SHIFT;
switch (swizzle_type)
{
case WINED3D_SM4_SWIZZLE_NONE:
src_param->swizzle = WINED3DSP_NOSWIZZLE;
break;
case WINED3D_SM4_SWIZZLE_SCALAR:
src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
break;
case WINED3D_SM4_SWIZZLE_VEC4:
src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
break;
default:
FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
break;
}
}
return TRUE;
}
static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param)
{
enum wined3d_shader_src_modifier modifier;
DWORD token;
if (*ptr >= end)
{
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE;
}
token = **ptr;
if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier))
{
ERR("Failed to read parameter.\n");
return FALSE;
}
if (modifier != WINED3DSPSM_NONE)
{
ERR("Invalid source modifier %#x on destination register.\n", modifier);
return FALSE;
}
dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
dst_param->modifiers = 0;
dst_param->shift = 0;
return TRUE;
}
static void shader_sm4_read_instruction_modifier(DWORD modifier, struct wined3d_shader_instruction *ins)
{
static const DWORD recognized_bits = WINED3D_SM4_INSTRUCTION_MODIFIER
| WINED3D_SM4_MODIFIER_AOFFIMMI
| WINED3D_SM4_AOFFIMMI_U_MASK
| WINED3D_SM4_AOFFIMMI_V_MASK
| WINED3D_SM4_AOFFIMMI_W_MASK;
if (modifier & ~recognized_bits)
{
FIXME("Unhandled modifier 0x%08x.\n", modifier);
}
else
{
/* Bit fields are used for sign extension */
struct
{
int u : 4;
int v : 4;
int w : 4;
}
aoffimmi;
aoffimmi.u = (modifier & WINED3D_SM4_AOFFIMMI_U_MASK) >> WINED3D_SM4_AOFFIMMI_U_SHIFT;
aoffimmi.v = (modifier & WINED3D_SM4_AOFFIMMI_V_MASK) >> WINED3D_SM4_AOFFIMMI_V_SHIFT;
aoffimmi.w = (modifier & WINED3D_SM4_AOFFIMMI_W_MASK) >> WINED3D_SM4_AOFFIMMI_W_SHIFT;
ins->texel_offset.u = aoffimmi.u;
ins->texel_offset.v = aoffimmi.v;
ins->texel_offset.w = aoffimmi.w;
}
}
static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
{
const struct wined3d_sm4_opcode_info *opcode_info;
DWORD opcode_token, opcode, previous_token;
struct wined3d_sm4_data *priv = data;
unsigned int i, len;
SIZE_T remaining;
const DWORD *p;
list_move_head(&priv->src_free, &priv->src);
if (*ptr >= priv->end)
{
WARN("End of byte-code, failed to read opcode.\n");
goto fail;
}
remaining = priv->end - *ptr;
opcode_token = *(*ptr)++;
opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT);
if (!len)
{
if (remaining < 2)
{
WARN("End of byte-code, failed to read length token.\n");
goto fail;
}
len = **ptr;
}
if (!len || remaining < len)
{
WARN("Read invalid length %u (remaining %lu).\n", len, remaining);
goto fail;
}
--len;
if (TRACE_ON(d3d_bytecode))
{
TRACE_(d3d_bytecode)("[ %08x ", opcode_token);
for (i = 0; i < len; ++i)
{
TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]);
}
TRACE_(d3d_bytecode)("]\n");
}
if (!(opcode_info = get_opcode_info(opcode)))
{
FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
*ptr += len;
return;
}
ins->handler_idx = opcode_info->handler_idx;
ins->flags = 0;
ins->coissue = 0;
ins->predicate = NULL;
ins->dst_count = strlen(opcode_info->dst_info);
ins->dst = priv->dst_param;
ins->src_count = strlen(opcode_info->src_info);
ins->src = priv->src_param;
memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
p = *ptr;
*ptr += len;
if (opcode_info->read_opcode_func)
{
opcode_info->read_opcode_func(ins, opcode, opcode_token, p, len, priv);
}
else
{
enum wined3d_shader_dst_modifier instruction_dst_modifier = WINED3DSPDM_NONE;
previous_token = opcode_token;
while (previous_token & WINED3D_SM4_INSTRUCTION_MODIFIER && p != *ptr)
shader_sm4_read_instruction_modifier(previous_token = *p++, ins);
ins->flags = (opcode_token & WINED3D_SM4_INSTRUCTION_FLAGS_MASK) >> WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT;
if (ins->flags & WINED3D_SM4_INSTRUCTION_FLAG_SATURATE)
{
ins->flags &= ~WINED3D_SM4_INSTRUCTION_FLAG_SATURATE;
instruction_dst_modifier = WINED3DSPDM_SATURATE;
}
for (i = 0; i < ins->dst_count; ++i)
{
if (!(shader_sm4_read_dst_param(priv, &p, *ptr, map_data_type(opcode_info->dst_info[i]),
&priv->dst_param[i])))
{
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
return;
}
priv->dst_param[i].modifiers |= instruction_dst_modifier;
}
for (i = 0; i < ins->src_count; ++i)
{
if (!(shader_sm4_read_src_param(priv, &p, *ptr, map_data_type(opcode_info->src_info[i]),
&priv->src_param[i])))
{
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
return;
}
}
}
return;
fail:
*ptr = priv->end;
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
return;
}
static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
{
struct wined3d_sm4_data *priv = data;
return *ptr == priv->end;
}
const struct wined3d_shader_frontend sm4_shader_frontend =
{
shader_sm4_init,
shader_sm4_free,
shader_sm4_read_header,
shader_sm4_read_instruction,
shader_sm4_is_end,
};