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![Hermès Bélusca-Maïto](/assets/img/avatar_default.png)
- Improve the checks done for the tests; - Add a new test (Test7) that tests the allowed console window sizes wrt. the csbi.dwMaximumWindowSize size. svn path=/trunk/; revision=72985
357 lines
16 KiB
C
357 lines
16 KiB
C
/*
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* PROJECT: ReactOS api tests
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* LICENSE: GPLv2+ - See COPYING in the top level directory
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* PURPOSE: Test for SetConsoleWindowInfo
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* PROGRAMMER: Hermes Belusca-Maito
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*/
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#include <apitest.h>
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#include <wincon.h>
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static VOID
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ResizeTextConsole(
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IN HANDLE hConOut,
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IN OUT PCONSOLE_SCREEN_BUFFER_INFO pcsbi,
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IN COORD Resolution,
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IN PSMALL_RECT WindowSize OPTIONAL)
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{
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BOOL Success;
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SMALL_RECT ConRect;
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if (Resolution.X != pcsbi->dwSize.X || Resolution.Y != pcsbi->dwSize.Y)
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{
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SHORT oldWidth, oldHeight;
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oldWidth = pcsbi->srWindow.Right - pcsbi->srWindow.Left + 1;
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oldHeight = pcsbi->srWindow.Bottom - pcsbi->srWindow.Top + 1;
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/*
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* If the current console window is too large for
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* the new screen buffer, resize it first.
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*/
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if (oldWidth > Resolution.X || oldHeight > Resolution.Y)
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{
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ConRect.Left = ConRect.Top = 0;
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ConRect.Right = ConRect.Left + min(oldWidth , Resolution.X) - 1;
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ConRect.Bottom = ConRect.Top + min(oldHeight, Resolution.Y) - 1;
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Success = SetConsoleWindowInfo(hConOut, TRUE, &ConRect);
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ok(Success, "Setting console wnd info failed with last error error %lu\n", GetLastError());
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}
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/* Now resize the screen buffer */
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Success = SetConsoleScreenBufferSize(hConOut, Resolution);
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ok(Success, "Setting console SB size failed with last error error %lu\n", GetLastError());
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/*
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* Setting a new screen buffer size can change other information,
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* so update the saved console information.
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*/
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Success = GetConsoleScreenBufferInfo(hConOut, pcsbi);
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ok(Success, "Getting SB info\n");
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}
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if (!WindowSize)
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{
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/* Always resize the console window within the permitted maximum size */
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ConRect.Left = 0;
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ConRect.Right = ConRect.Left + min(Resolution.X, pcsbi->dwMaximumWindowSize.X) - 1;
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ConRect.Bottom = min(pcsbi->dwCursorPosition.Y, Resolution.Y - 1);
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ConRect.Top = ConRect.Bottom - min(Resolution.Y, pcsbi->dwMaximumWindowSize.Y) + 1;
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}
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else
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{
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/* Resize the console window according to user's wishes */
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ConRect.Left = ConRect.Top = 0;
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ConRect.Right = ConRect.Left + WindowSize->Right - WindowSize->Left;
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ConRect.Bottom = ConRect.Top + WindowSize->Bottom - WindowSize->Top ;
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}
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Success = SetConsoleWindowInfo(hConOut, TRUE, &ConRect);
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ok(Success, "Setting console wnd info failed with last error error %lu\n", GetLastError());
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/* Update console screen buffer info */
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Success = GetConsoleScreenBufferInfo(hConOut, pcsbi);
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ok(Success, "Getting SB info\n");
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}
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START_TEST(SetConsoleWindowInfo)
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{
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/*
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* The aim of this test is to show that what MSDN says about the validity
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* checks performed on the window size rect given to SetConsoleWindowInfo
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* is partially wrong.
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*
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* Indeed, while it is claimed that:
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* "The function fails if the specified window rectangle extends beyond
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* the boundaries of the console screen buffer. This means that the Top
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* and Left members of the lpConsoleWindow rectangle (or the calculated
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* top and left coordinates, if bAbsolute is FALSE) cannot be less than
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* zero. Similarly, the Bottom and Right members (or the calculated
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* bottom and right coordinates) cannot be greater than (screen buffer
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* height – 1) and (screen buffer width – 1), respectively. The function
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* also fails if the Right member (or calculated right coordinate) is
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* less than or equal to the Left member (or calculated left coordinate)
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* or if the Bottom member (or calculated bottom coordinate) is less than
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* or equal to the Top member (or calculated top coordinate)."
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*
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* the really performed tests are fewer, and it appears that the console
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* subsystem knows how to take proper actions when the window size rect
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* has e.g. negative left/top coordinates...
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*
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* NOTE that we all perform those tests in "absolute mode" (second parameter
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* of SetConsoleWindowInfo being TRUE), so that the specified window size rect
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* is in absolute coordinates (i.e. relative to the console screen buffer),
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* and not in coordinates relative to the current window-corner coordinates.
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*/
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BOOL Success;
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DWORD dwLastError;
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HANDLE hConOut;
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COORD Resolution;
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CONSOLE_SCREEN_BUFFER_INFO org_csbi, csbi, csbi2;
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SMALL_RECT ConRect;
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/* First, retrieve a handle to the real console output, even if we are redirected */
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hConOut = CreateFileW(L"CONOUT$", GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, 0);
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ok(hConOut != INVALID_HANDLE_VALUE, "Opening ConOut\n");
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if (hConOut == INVALID_HANDLE_VALUE)
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return; // We cannot run this test if we failed...
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/*
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* Retrieve the original console screen buffer info and save it
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* for restoration at the end of the test. Use a copy after then.
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*/
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Success = GetConsoleScreenBufferInfo(hConOut, &org_csbi);
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ok(Success, "Getting SB info\n");
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if (!Success)
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goto Cleanup; // We cannot as well run this test if we failed...
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csbi = org_csbi;
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/*
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* Set the console screen buffer to a correct size that should not
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* completely fill the computer screen. 'csbi' is correctly updated.
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*/
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Resolution.X = 80;
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Resolution.Y = 25;
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ResizeTextConsole(hConOut, &csbi, Resolution, NULL);
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/* Test 1: Resize the console window to its possible maximum size (succeeds) */
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ConRect.Left = ConRect.Top = 0;
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ConRect.Right = ConRect.Left + min(csbi.dwSize.X, csbi.dwMaximumWindowSize.X) - 1;
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ConRect.Bottom = ConRect.Top + min(csbi.dwSize.Y, csbi.dwMaximumWindowSize.Y) - 1;
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SetLastError(0xdeadbeef);
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Success = SetConsoleWindowInfo(hConOut, TRUE, &ConRect);
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dwLastError = GetLastError();
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ok(Success, "Setting console wnd info\n");
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ok(dwLastError != ERROR_INVALID_PARAMETER, "GetLastError: %lu\n", dwLastError);
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/* Test 2: Set negative Left/Top members, but correct Right/Bottom ones.
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* The Left/Top members are shifted to zero while the Right/Bottom ones
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* are shifted too in accordance.
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* Situation where the Right/Bottom members will be ok after the shift
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* (succeeds, disagrees with MSDN) */
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ConRect.Left = ConRect.Top = -5;
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ConRect.Right = csbi.dwSize.X - 7;
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ConRect.Bottom = csbi.dwSize.Y - 7;
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// Expected result: ConRect.Left == ConRect.Top == 0 and
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// ConRect.Right == csbi.dwSize.X - 2, ConRect.Bottom == csbi.dwSize.Y - 2;
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SetLastError(0xdeadbeef);
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Success = SetConsoleWindowInfo(hConOut, TRUE, &ConRect);
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dwLastError = GetLastError();
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ok(Success, "Setting console wnd info should have succeeded!\n");
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ok(dwLastError != ERROR_INVALID_PARAMETER, "GetLastError: %lu\n", dwLastError);
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/* Check the new reported window size rect */
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Success = GetConsoleScreenBufferInfo(hConOut, &csbi2);
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ok(Success, "Getting SB info\n");
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if (Success)
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{
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ConRect.Right -= ConRect.Left;
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ConRect.Left = 0;
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ConRect.Bottom -= ConRect.Top;
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ConRect.Top = 0;
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ok(csbi2.srWindow.Left == ConRect.Left, "srWindow.Left = %d, expected %d\n",
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csbi2.srWindow.Left, ConRect.Left);
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ok(csbi2.srWindow.Top == ConRect.Top, "srWindow.Top = %d, expected %d\n",
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csbi2.srWindow.Top, ConRect.Top);
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ok(csbi2.srWindow.Right == ConRect.Right, "srWindow.Right = %d, expected %d\n",
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csbi2.srWindow.Right, ConRect.Right);
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ok(csbi2.srWindow.Bottom == ConRect.Bottom, "srWindow.Bottom = %d, expected %d\n",
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csbi2.srWindow.Bottom, ConRect.Bottom);
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}
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/* Test 3: Similar to Test 2, but set the Right/Bottom members too large
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* with respect to the screen buffer size, so that after their shift, they
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* are still too large (fails, agrees with MSDN) */
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ConRect.Left = ConRect.Top = -5;
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ConRect.Right = csbi.dwSize.X + 2; // Bigger than SB size
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ConRect.Bottom = csbi.dwSize.Y + 2; // Bigger than SB size
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SetLastError(0xdeadbeef);
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Success = SetConsoleWindowInfo(hConOut, TRUE, &ConRect);
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dwLastError = GetLastError();
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ok(!Success, "Setting console wnd info should have failed!\n");
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ok(dwLastError == ERROR_INVALID_PARAMETER, "GetLastError: expecting %u got %lu\n",
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ERROR_INVALID_PARAMETER, dwLastError);
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/* Check the new reported window size rect */
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Success = GetConsoleScreenBufferInfo(hConOut, &csbi2);
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ok(Success, "Getting SB info\n");
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if (Success)
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{
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/* NOTE that here we compare against the old csbi data! */
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ok(csbi2.srWindow.Left == 0, "srWindow.Left = %d, expected %d\n",
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csbi2.srWindow.Left, 0);
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ok(csbi2.srWindow.Top == 0, "srWindow.Top = %d, expected %d\n",
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csbi2.srWindow.Top, 0);
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ok(csbi2.srWindow.Right == csbi.dwSize.X - 2, "srWindow.Right = %d, expected %d\n",
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csbi2.srWindow.Right, csbi.dwSize.X - 2);
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ok(csbi2.srWindow.Bottom == csbi.dwSize.Y - 2, "srWindow.Bottom = %d, expected %d\n",
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csbi2.srWindow.Bottom, csbi.dwSize.Y - 2);
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}
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/* Test 4: Similar to Tests 2 and 3, but we here just check what happens for
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* the Right/Bottom members when they are too large, without caring about the
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* Left/Top members (the latter being set to valid values this time)
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* (fails, agrees with MSDN) */
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ConRect.Left = ConRect.Top = 2; // OK
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ConRect.Right = csbi.dwSize.X + 7; // Bigger than SB size
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ConRect.Bottom = csbi.dwSize.Y + 7; // Bigger than SB size
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SetLastError(0xdeadbeef);
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Success = SetConsoleWindowInfo(hConOut, TRUE, &ConRect);
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dwLastError = GetLastError();
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ok(!Success, "Setting console wnd info should have failed!\n");
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ok(dwLastError == ERROR_INVALID_PARAMETER, "GetLastError: expecting %u got %lu\n",
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ERROR_INVALID_PARAMETER, dwLastError);
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/* Check the new reported window size rect */
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Success = GetConsoleScreenBufferInfo(hConOut, &csbi2);
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ok(Success, "Getting SB info\n");
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if (Success)
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{
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ok(csbi2.srWindow.Left == 0, "srWindow.Left = %d, expected %d\n",
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csbi2.srWindow.Left, 0);
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ok(csbi2.srWindow.Top == 0, "srWindow.Top = %d, expected %d\n",
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csbi2.srWindow.Top, 0);
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/* NOTE that here we compare against the old csbi data! */
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ok(csbi2.srWindow.Right == csbi.dwSize.X - 2, "srWindow.Right = %d, expected %d\n",
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csbi2.srWindow.Right, csbi.dwSize.X - 2);
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ok(csbi2.srWindow.Bottom == csbi.dwSize.Y - 2, "srWindow.Bottom = %d, expected %d\n",
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csbi2.srWindow.Bottom, csbi.dwSize.Y - 2);
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}
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/* Test 5: Set Right/Bottom members strictly smaller than Left/Top members
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* (fails, agrees with MSDN) */
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ConRect.Left = csbi.dwSize.X - 5;
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ConRect.Right = 0;
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ConRect.Top = csbi.dwSize.Y - 5;
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ConRect.Bottom = 0;
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SetLastError(0xdeadbeef);
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Success = SetConsoleWindowInfo(hConOut, TRUE, &ConRect);
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dwLastError = GetLastError();
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ok(!Success, "Setting console wnd info should have failed!\n");
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ok(dwLastError == ERROR_INVALID_PARAMETER, "GetLastError: expecting %u got %lu\n",
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ERROR_INVALID_PARAMETER, dwLastError);
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/* Test 6: Set Left/Top members equal to the Right/Bottom members respectively
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* (succeeds, disagrees with MSDN) */
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ConRect.Left = ConRect.Right = 2;
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ConRect.Top = ConRect.Bottom = 5;
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SetLastError(0xdeadbeef);
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Success = SetConsoleWindowInfo(hConOut, TRUE, &ConRect);
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dwLastError = GetLastError();
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ok(Success, "Setting console wnd info should have succeeded!\n");
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ok(dwLastError != ERROR_INVALID_PARAMETER, "GetLastError: %lu\n", dwLastError);
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/* Check the new reported window size rect */
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Success = GetConsoleScreenBufferInfo(hConOut, &csbi2);
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ok(Success, "Getting SB info\n");
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if (Success)
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{
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ok(csbi2.srWindow.Left == ConRect.Left, "srWindow.Left = %d, expected %d\n",
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csbi2.srWindow.Left, ConRect.Left);
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ok(csbi2.srWindow.Top == ConRect.Top, "srWindow.Top = %d, expected %d\n",
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csbi2.srWindow.Top, ConRect.Top);
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ok(csbi2.srWindow.Right == ConRect.Right, "srWindow.Right = %d, expected %d\n",
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csbi2.srWindow.Right, ConRect.Right);
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ok(csbi2.srWindow.Bottom == ConRect.Bottom, "srWindow.Bottom = %d, expected %d\n",
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csbi2.srWindow.Bottom, ConRect.Bottom);
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}
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/*
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* Test 7: Test how large can the console window be, for a given
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* screen buffer size. For that we set the console screen buffer
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* to a really large size, hoping that its corresponding window size
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* is larger than the computer screen. The permitted maximum window
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* size specified in csbi.dwMaximumWindowSize should be a boundary.
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*/
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Resolution.X = 500;
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Resolution.Y = 500;
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ResizeTextConsole(hConOut, &csbi, Resolution, NULL);
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/* Be sure that csbi.dwMaximumWindowSize is strictly smaller
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* than the console screen buffer size, for our matters... */
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ok((csbi.dwMaximumWindowSize.X < Resolution.X) && (csbi.dwMaximumWindowSize.Y < Resolution.Y),
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"dwMaximumWindowSize = {%d, %d} was expected to be smaller than Resolution = {%d, %d}\n",
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csbi.dwMaximumWindowSize.X, csbi.dwMaximumWindowSize.Y, Resolution.X, Resolution.Y);
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/* Now try to set first the console window to a size smaller than the maximum size */
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ConRect.Left = ConRect.Top = 0;
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ConRect.Right = csbi.dwMaximumWindowSize.X - 1;
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ConRect.Bottom = csbi.dwMaximumWindowSize.Y - 1;
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SetLastError(0xdeadbeef);
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Success = SetConsoleWindowInfo(hConOut, TRUE, &ConRect);
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dwLastError = GetLastError();
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ok(Success, "Setting console wnd info should have succeeded!\n");
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ok(dwLastError != ERROR_INVALID_PARAMETER, "GetLastError: %lu\n", dwLastError);
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/* Check the new reported window size rect */
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Success = GetConsoleScreenBufferInfo(hConOut, &csbi2);
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ok(Success, "Getting SB info\n");
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if (Success)
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{
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ok(csbi2.srWindow.Left == ConRect.Left, "srWindow.Left = %d, expected %d\n",
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csbi2.srWindow.Left, ConRect.Left);
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ok(csbi2.srWindow.Top == ConRect.Top, "srWindow.Top = %d, expected %d\n",
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csbi2.srWindow.Top, ConRect.Top);
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ok(csbi2.srWindow.Right == ConRect.Right, "srWindow.Right = %d, expected %d\n",
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csbi2.srWindow.Right, ConRect.Right);
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ok(csbi2.srWindow.Bottom == ConRect.Bottom, "srWindow.Bottom = %d, expected %d\n",
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csbi2.srWindow.Bottom, ConRect.Bottom);
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}
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/* And now try to set the console window to a size larger than the maximum size.
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* The SetConsoleWindowInfo call should fail */
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ConRect.Left = ConRect.Top = 0;
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ConRect.Right = csbi.dwMaximumWindowSize.X + 1;
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ConRect.Bottom = csbi.dwMaximumWindowSize.Y + 1;
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SetLastError(0xdeadbeef);
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Success = SetConsoleWindowInfo(hConOut, TRUE, &ConRect);
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dwLastError = GetLastError();
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ok(!Success, "Setting console wnd info should have failed!\n");
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ok(dwLastError == ERROR_INVALID_PARAMETER, "GetLastError: expecting %u got %lu\n",
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ERROR_INVALID_PARAMETER, dwLastError);
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/* Check the new reported window size rect */
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Success = GetConsoleScreenBufferInfo(hConOut, &csbi2);
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ok(Success, "Getting SB info\n");
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if (Success)
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{
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ok(csbi2.srWindow.Left == 0, "srWindow.Left = %d, expected %d\n",
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csbi2.srWindow.Left, 0);
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ok(csbi2.srWindow.Top == 0, "srWindow.Top = %d, expected %d\n",
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csbi2.srWindow.Top, 0);
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ok(csbi2.srWindow.Right == csbi.dwMaximumWindowSize.X - 1, "srWindow.Right = %d, expected %d\n",
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csbi2.srWindow.Right, csbi.dwMaximumWindowSize.X - 1);
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ok(csbi2.srWindow.Bottom == csbi.dwMaximumWindowSize.Y - 1, "srWindow.Bottom = %d, expected %d\n",
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csbi2.srWindow.Bottom, csbi.dwMaximumWindowSize.Y - 1);
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}
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/* Done! Restore the original console screen buffer size and perform cleanup */
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ResizeTextConsole(hConOut, &csbi, org_csbi.dwSize, &org_csbi.srWindow);
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Cleanup:
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CloseHandle(hConOut);
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}
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