mirror of
https://github.com/reactos/reactos.git
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8807a0dd76
svn path=/trunk/; revision=30390
52 lines
1.5 KiB
Ruby
52 lines
1.5 KiB
Ruby
<?xml version="1.0"?>
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<!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
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<module name="wined3d" type="win32dll" installbase="system32" installname="wined3d.dll" allowwarnings ="true">
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<importlibrary definition="wined3d.def" />
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<include base="wined3d">.</include>
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<include base="ReactOS">include/reactos/wine</include>
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<define name="_WIN32_IE">0x600</define>
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<define name="_WIN32_WINNT">0x501</define>
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<define name="WINVER">0x501</define>
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<define name="__WINESRC__" />
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<define name="USE_WIN32_OPENGL" />
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<library>wine</library>
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<library>user32</library>
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<library>opengl32</library>
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<library>gdi32</library>
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<library>advapi32</library>
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<library>kernel32</library>
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<library>uuid</library>
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<library>msvcrt</library>
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<file>arb_program_shader.c</file>
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<file>baseshader.c</file>
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<file>basetexture.c</file>
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<file>clipper.c</file>
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<file>context.c</file>
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<file>cubetexture.c</file>
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<file>device.c</file>
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<file>directx.c</file>
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<file>drawprim.c</file>
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<file>glsl_shader.c</file>
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<file>indexbuffer.c</file>
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<file>palette.c</file>
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<file>pixelshader.c</file>
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<file>query.c</file>
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<file>resource.c</file>
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<file>state.c</file>
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<file>stateblock.c</file>
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<file>surface.c</file>
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<file>surface_gdi.c </file>
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<file>swapchain.c</file>
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<file>texture.c</file>
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<file>utils.c</file>
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<file>vertexbuffer.c</file>
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<file>vertexdeclaration.c</file>
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<file>vertexshader.c</file>
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<file>volume.c</file>
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<file>volumetexture.c</file>
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<file>wined3d_main.c</file>
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<file>version.rc</file>
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</module>
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