reactos/include/dxsdk/d3dx9shape.h
Hermès Bélusca-Maïto b819608ed8 Create a branch for console restructuration work.
svn path=/branches/condrv_restructure/; revision=63104
2014-05-02 14:13:40 +00:00

47 lines
2.1 KiB
C

/*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3dx9.h"
#ifndef __D3DX9SHAPE_H__
#define __D3DX9SHAPE_H__
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height,
float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1, float radius2,
float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices,
UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation,
FLOAT extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
#define D3DXCreateText WINELIB_NAME_AW(D3DXCreateText)
#ifdef __cplusplus
}
#endif
#endif /* __D3DX9SHAPE_H__ */