reactos/subsystems/ntvdm/emulator.h
Hermès Bélusca-Maïto 5a3cc5df3c [NTVDM]
Start to implement EmulatorSimulate / EmulatorUnsimulate (used by VDDSimulate16 and VDDUnsimualte16). This piece of code can be better written, but it works for what I'm going to commit next.

svn path=/branches/ntvdm/; revision=62282
2014-02-21 19:27:27 +00:00

129 lines
3.3 KiB
C

/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: emulator.h
* PURPOSE: Minimal x86 machine emulator for the VDM
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
#ifndef _EMULATOR_H_
#define _EMULATOR_H_
/* INCLUDES *******************************************************************/
#include "ntvdm.h"
#include <fast486.h>
/* DEFINES ********************************************************************/
/* FLAGS */
#define EMULATOR_FLAG_CF (1 << 0)
#define EMULATOR_FLAG_PF (1 << 2)
#define EMULATOR_FLAG_AF (1 << 4)
#define EMULATOR_FLAG_ZF (1 << 6)
#define EMULATOR_FLAG_SF (1 << 7)
#define EMULATOR_FLAG_TF (1 << 8)
#define EMULATOR_FLAG_IF (1 << 9)
#define EMULATOR_FLAG_DF (1 << 10)
#define EMULATOR_FLAG_OF (1 << 11)
#define EMULATOR_FLAG_NT (1 << 14)
#define EMULATOR_FLAG_RF (1 << 16)
#define EMULATOR_FLAG_VM (1 << 17)
#define EMULATOR_FLAG_AC (1 << 18)
#define EMULATOR_FLAG_VIF (1 << 19)
#define EMULATOR_FLAG_VIP (1 << 20)
#define EMULATOR_FLAG_ID (1 << 21)
#define STACK_VAR_B 0
#define STACK_VAR_A 1
#define STACK_COUNTER 2
#define STACK_INT_NUM 3
#define STACK_IP 4
#define STACK_CS 5
#define STACK_FLAGS 6
/* Basic Memory Management */
#define TO_LINEAR(seg, off) (((seg) << 4) + (off))
#define MAX_SEGMENT 0xFFFF
#define MAX_OFFSET 0xFFFF
#define MAX_ADDRESS 0x1000000 // 16 MB of RAM
#define FAR_POINTER(x) \
(PVOID)((ULONG_PTR)BaseAddress + TO_LINEAR(HIWORD(x), LOWORD(x)))
#define SEG_OFF_TO_PTR(seg, off) \
(PVOID)((ULONG_PTR)BaseAddress + TO_LINEAR((seg), (off)))
/* BCD-Binary conversion */
#define BINARY_TO_BCD(x) ((((x) / 1000) << 12) + (((x) / 100) << 8) + (((x) / 10) << 4) + ((x) % 10))
#define BCD_TO_BINARY(x) (((x) >> 12) * 1000 + ((x) >> 8) * 100 + ((x) >> 4) * 10 + ((x) & 0x0F))
/* System I/O ports */
#define CONTROL_SYSTEM_PORT61H 0x61
enum
{
EMULATOR_EXCEPTION_DIVISION_BY_ZERO,
EMULATOR_EXCEPTION_DEBUG,
EMULATOR_EXCEPTION_NMI,
EMULATOR_EXCEPTION_BREAKPOINT,
EMULATOR_EXCEPTION_OVERFLOW,
EMULATOR_EXCEPTION_BOUND,
EMULATOR_EXCEPTION_INVALID_OPCODE,
EMULATOR_EXCEPTION_NO_FPU,
EMULATOR_EXCEPTION_DOUBLE_FAULT,
EMULATOR_EXCEPTION_FPU_SEGMENT,
EMULATOR_EXCEPTION_INVALID_TSS,
EMULATOR_EXCEPTION_NO_SEGMENT,
EMULATOR_EXCEPTION_STACK_SEGMENT,
EMULATOR_EXCEPTION_GPF,
EMULATOR_EXCEPTION_PAGE_FAULT
};
extern FAST486_STATE EmulatorContext;
extern LPVOID BaseAddress;
extern BOOLEAN VdmRunning;
/* FUNCTIONS ******************************************************************/
VOID WINAPI EmulatorReadMemory
(
PFAST486_STATE State,
ULONG Address,
PVOID Buffer,
ULONG Size
);
VOID WINAPI EmulatorWriteMemory
(
PFAST486_STATE State,
ULONG Address,
PVOID Buffer,
ULONG Size
);
UCHAR WINAPI EmulatorIntAcknowledge
(
PFAST486_STATE State
);
VOID EmulatorException(BYTE ExceptionNumber, LPWORD Stack);
BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput);
VOID EmulatorExecute(WORD Segment, WORD Offset);
VOID EmulatorInterrupt(BYTE Number);
VOID EmulatorInterruptSignal(VOID);
VOID EmulatorStep(VOID);
VOID EmulatorSimulate(VOID);
VOID EmulatorUnsimulate(VOID);
VOID EmulatorCleanup(VOID);
VOID EmulatorSetA20(BOOLEAN Enabled);
#endif // _EMULATOR_H_
/* EOF */