reactos/dll/win32/kernel32/client/power.c
Cameron Gutman c2d0d784c7 [USB-BRINGUP-TRUNK]
- Create a branch to do a proper merge of USB work from a trunk base instead of from cmake-bringup
- In the future, DO NOT under any circumstances branch another branch. This leads to merge problems!

svn path=/branches/usb-bringup-trunk/; revision=55018
2012-01-20 20:58:46 +00:00

222 lines
4.5 KiB
C

/*
*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS system libraries
* FILE: dll/win32/kernel32/misc/power.c
* PURPOSE: Power Management Functions
* PROGRAMMER: Dmitry Chapyshev <dmitry@reactos.org>
*
* UPDATE HISTORY:
* 01/15/2009 Created
*/
#include <k32.h>
#define NDEBUG
#include <debug.h>
/* PUBLIC FUNCTIONS ***********************************************************/
/*
* @implemented
*/
BOOL
WINAPI
GetSystemPowerStatus(IN LPSYSTEM_POWER_STATUS PowerStatus)
{
NTSTATUS Status;
SYSTEM_BATTERY_STATE BattState;
ULONG Max, Current;
Status = NtPowerInformation(SystemBatteryState,
NULL,
0,
&BattState,
sizeof(SYSTEM_BATTERY_STATE));
if (!NT_SUCCESS(Status))
{
BaseSetLastNTError(Status);
return FALSE;
}
RtlZeroMemory(PowerStatus, sizeof(SYSTEM_POWER_STATUS));
PowerStatus->BatteryLifeTime = BATTERY_LIFE_UNKNOWN;
PowerStatus->BatteryFullLifeTime = BATTERY_LIFE_UNKNOWN;
PowerStatus->BatteryLifePercent = BATTERY_PERCENTAGE_UNKNOWN;
PowerStatus->ACLineStatus = AC_LINE_ONLINE;
Max = BattState.MaxCapacity;
Current = BattState.RemainingCapacity;
if (Max)
{
if (Current <= Max)
{
PowerStatus->BatteryLifePercent = (100 * Current + Max / 2) / Max;
}
else
{
PowerStatus->BatteryLifePercent = 100;
}
if (PowerStatus->BatteryLifePercent <= 32) PowerStatus->BatteryFlag |= BATTERY_FLAG_LOW;
if (PowerStatus->BatteryLifePercent >= 67) PowerStatus->BatteryFlag |= BATTERY_FLAG_HIGH;
}
if (!BattState.BatteryPresent) PowerStatus->BatteryFlag |= BATTERY_FLAG_NO_BATTERY;
if (BattState.Charging) PowerStatus->BatteryFlag |= BATTERY_FLAG_CHARGING;
if (!(BattState.AcOnLine) && (BattState.BatteryPresent)) PowerStatus->ACLineStatus = AC_LINE_OFFLINE;
if (BattState.EstimatedTime) PowerStatus->BatteryLifeTime = BattState.EstimatedTime;
return TRUE;
}
/*
* @implemented
*/
BOOL
WINAPI
SetSystemPowerState(IN BOOL fSuspend,
IN BOOL fForce)
{
NTSTATUS Status;
Status = NtInitiatePowerAction(PowerActionSleep,
(fSuspend != FALSE) ?
PowerSystemSleeping1 : PowerSystemHibernate,
fForce != TRUE,
FALSE);
if (!NT_SUCCESS(Status))
{
BaseSetLastNTError(Status);
return FALSE;
}
return TRUE;
}
/*
* @implemented
*/
BOOL
WINAPI
GetDevicePowerState(IN HANDLE hDevice,
OUT BOOL *pfOn)
{
DEVICE_POWER_STATE DevicePowerState;
NTSTATUS Status;
Status = NtGetDevicePowerState(hDevice, &DevicePowerState);
if (NT_SUCCESS(Status))
{
*pfOn = (DevicePowerState == PowerDeviceUnspecified) ||
(DevicePowerState == PowerDeviceD0);
return TRUE;
}
BaseSetLastNTError(Status);
return FALSE;
}
/*
* @implemented
*/
BOOL
WINAPI
RequestDeviceWakeup(IN HANDLE hDevice)
{
NTSTATUS Status;
Status = NtRequestDeviceWakeup(hDevice);
if (!NT_SUCCESS(Status))
{
BaseSetLastNTError(Status);
return FALSE;
}
return TRUE;
}
/*
* @implemented
*/
BOOL
WINAPI
RequestWakeupLatency(IN LATENCY_TIME latency)
{
NTSTATUS Status;
Status = NtRequestWakeupLatency(latency);
if (!NT_SUCCESS(Status))
{
BaseSetLastNTError(Status);
return FALSE;
}
return TRUE;
}
/*
* @implemented
*/
BOOL
WINAPI
CancelDeviceWakeupRequest(IN HANDLE hDevice)
{
NTSTATUS Status;
Status = NtCancelDeviceWakeupRequest(hDevice);
if (!NT_SUCCESS(Status))
{
BaseSetLastNTError(Status);
return FALSE;
}
return TRUE;
}
/*
* @implemented
*/
BOOL
WINAPI
IsSystemResumeAutomatic(VOID)
{
return (BOOL)NtIsSystemResumeAutomatic();
}
/*
* @implemented
*/
BOOL
WINAPI
SetMessageWaitingIndicator(IN HANDLE hMsgIndicator,
IN ULONG ulMsgCount)
{
/* This is the correct Windows implementation */
SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
return 0;
}
/*
* @implemented
*/
EXECUTION_STATE
WINAPI
SetThreadExecutionState(EXECUTION_STATE esFlags)
{
NTSTATUS Status;
Status = NtSetThreadExecutionState(esFlags, &esFlags);
if (!NT_SUCCESS(Status))
{
BaseSetLastNTError(Status);
return 0;
}
return esFlags;
}