mirror of
https://github.com/reactos/reactos.git
synced 2024-08-19 18:02:55 +00:00
![Jérôme Gardou](/assets/img/avatar_default.png)
There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
47 lines
1.3 KiB
CMake
47 lines
1.3 KiB
CMake
|
|
spec2def(ddraw.dll ddraw.spec ADD_IMPORTLIB)
|
|
|
|
list(APPEND SOURCE
|
|
cleanup.c
|
|
main.c
|
|
startup.c
|
|
Clipper/clipper_main.c
|
|
Clipper/clipper_stubs.c
|
|
Color/color_stubs.c
|
|
d3d/DirectD3D_main.c
|
|
Ddraw/callbacks_dd_hel.c
|
|
Ddraw/ddraw_displaymode.c
|
|
Ddraw/ddraw_main.c
|
|
Ddraw/ddraw_setcooperativelevel.c
|
|
Ddraw/ddraw_stubs.c
|
|
Ddraw/GetCaps.c
|
|
Ddraw/GetDeviceIdentifier.c
|
|
Gamma/gamma_stubs.c
|
|
Kernel/kernel_stubs.c
|
|
Palette/createpalette.c
|
|
Palette/palette.c
|
|
Surface/callbacks_surf_hel.c
|
|
Surface/createsurface.c
|
|
Surface/surface_main.c
|
|
Surface/surface_stubs.c
|
|
Videoport/videoport_stubs.c
|
|
Vtable/DirectD3D_Vtable.c
|
|
Vtable/DirectD3D2_Vtable.c
|
|
Vtable/DirectD3D3_Vtable.c
|
|
Vtable/DirectD3D7_Vtable.c
|
|
Vtable/DirectDraw_Vtable.c
|
|
Vtable/DirectDraw2_Vtable.c
|
|
Vtable/DirectDraw4_Vtable.c
|
|
Vtable/DirectDraw7_Vtable.c
|
|
Vtable/DirectDrawSurface_Vtable.c
|
|
Vtable/DirectDrawSurface2_Vtable.c
|
|
Vtable/DirectDrawSurface3_Vtable.c
|
|
Vtable/DirectDrawSurface4_Vtable.c
|
|
Vtable/DirectDrawSurface7_Vtable.c)
|
|
|
|
add_library(ddraw MODULE ${SOURCE})
|
|
set_module_type(ddraw win32dll)
|
|
target_link_libraries(ddraw uuid dxguid ${PSEH_LIB})
|
|
add_importlibs(ddraw advapi32 gdi32 user32 msvcrt kernel32 ntdll)
|
|
add_cd_file(TARGET ddraw DESTINATION reactos/system32 FOR all)
|