mirror of
https://github.com/reactos/reactos.git
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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
80 lines
2.2 KiB
C
80 lines
2.2 KiB
C
/* $Id: image.h,v 1.5 1997/09/27 00:15:39 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.5
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: image.h,v $
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* Revision 1.5 1997/09/27 00:15:39 brianp
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* changed parameters to gl_unpack_image()
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*
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* Revision 1.4 1997/02/09 20:05:03 brianp
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* new arguments for gl_pixel_addr_in_image()
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*
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* Revision 1.3 1997/02/09 18:52:53 brianp
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* added GL_EXT_texture3D support
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*
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* Revision 1.2 1996/11/06 04:22:23 brianp
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* changed gl_unpack_image() components argument to srcFormat
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifndef IMAGE_H
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#define IMAGE_H
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#include "types.h"
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extern void gl_flip_bytes( GLubyte *p, GLuint n );
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extern void gl_swap2( GLushort *p, GLuint n );
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extern void gl_swap4( GLuint *p, GLuint n );
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extern GLint gl_sizeof_type( GLenum type );
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extern GLint gl_components_in_format( GLenum format );
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extern GLvoid *gl_pixel_addr_in_image( struct gl_pixelstore_attrib *packing,
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const GLvoid *image, GLsizei width,
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GLsizei height, GLenum format, GLenum type,
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GLint row);
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extern struct gl_image *gl_unpack_image( GLcontext *ctx,
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GLint width, GLint height,
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GLenum srcFormat, GLenum srcType,
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const GLvoid *pixels );
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extern void gl_free_image( struct gl_image *image );
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#endif
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