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c424146e2c
svn path=/branches/cmake-bringup/; revision=48236
475 lines
15 KiB
C
475 lines
15 KiB
C
#include "precomp.h"
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/* PRIVATE FUNCTIONS *********************************************************/
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BOOLEAN
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NTAPI
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VgaInterpretCmdStream(IN PUSHORT CmdStream)
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{
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PUCHAR Base = (PUCHAR)VgaRegisterBase;
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USHORT Cmd;
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UCHAR Major, Minor;
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USHORT Count;
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UCHAR Index;
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PUSHORT Buffer;
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PUSHORT ShortPort;
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PUCHAR Port;
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UCHAR Value;
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USHORT ShortValue;
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/* First make sure that we have a Command Stream */
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if (!CmdStream) return TRUE;
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/* Loop as long as we have commands */
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while (*CmdStream)
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{
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/* Get the Major and Minor Function */
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Cmd = *CmdStream;
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Major = Cmd & 0xF0;
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Minor = Cmd & 0x0F;
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/* Move to the next command */
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CmdStream++;
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/* Check which major function this was */
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if (Major == 0x10)
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{
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/* Now let's see the minor function */
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if (Minor & CMD_STREAM_READ)
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{
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/* Now check the sub-type */
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if (Minor & CMD_STREAM_USHORT)
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{
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/* The port is what is in the stream right now */
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ShortPort = UlongToPtr((ULONG)*CmdStream);
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/* Move to the next command */
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CmdStream++;
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/* Read USHORT from the port */
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READ_PORT_USHORT(PtrToUlong(Base) + ShortPort);
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}
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else
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{
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/* The port is what is in the stream right now */
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Port = UlongToPtr((ULONG)*CmdStream);
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/* Move to the next command */
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CmdStream++;
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/* Read UCHAR from the port */
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READ_PORT_UCHAR(PtrToUlong(Base) + Port);
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}
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}
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else if (Minor & CMD_STREAM_WRITE_ARRAY)
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{
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/* Now check the sub-type */
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if (Minor & CMD_STREAM_USHORT)
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{
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/* The port is what is in the stream right now */
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ShortPort = UlongToPtr(Cmd);
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/* Move to the next command and get the count */
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Count = *(CmdStream++);
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/* The buffer is what's next in the command stream */
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Buffer = CmdStream++;
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/* Write USHORT to the port */
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WRITE_PORT_BUFFER_USHORT(PtrToUshort(Base) + ShortPort, Buffer, Count);
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/* Move past the buffer in the command stream */
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CmdStream += Count;
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}
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else
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{
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/* The port is what is in the stream right now */
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Port = UlongToPtr(Cmd);
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/* Move to the next command and get the count */
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Count = *(CmdStream++);
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/* Add the base to the port */
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Port = PtrToUlong(Port) + Base;
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/* Move to next command */
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CmdStream++;
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/* Loop the cmd array */
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for (; Count; Count--, CmdStream++)
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{
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/* Get the byte we're writing */
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Value = (UCHAR)*CmdStream;
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/* Write UCHAR to the port */
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WRITE_PORT_UCHAR(Port, Value);
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}
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}
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}
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else if (Minor & CMD_STREAM_USHORT)
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{
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/* Get the ushort we're writing and advance in the stream */
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ShortValue = *CmdStream;
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CmdStream++;
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/* Write USHORT to the port (which is in cmd) */
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WRITE_PORT_USHORT((PUSHORT)Base + Cmd, ShortValue);
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}
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else
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{
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/* The port is what is in the stream right now */
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Port = UlongToPtr((ULONG)*CmdStream);
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/* Get the uchar we're writing */
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Value = (UCHAR)*++CmdStream;
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/* Move to the next command */
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CmdStream++;
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/* Write UCHAR to the port (which is in cmd) */
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WRITE_PORT_UCHAR(PtrToUlong(Base) + Port, Value);
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}
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}
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else if (Major == 0x20)
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{
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/* Check the minor function. Note these are not flags anymore. */
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switch (Minor)
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{
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case 0:
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/* The port is what is in the stream right now */
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ShortPort = UlongToPtr(*CmdStream);
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/* Move to the next command and get the count */
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Count = *(CmdStream++);
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/* Move to the next command and get the value to write */
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ShortValue = *(CmdStream++);
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/* Add the base to the port */
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ShortPort = PtrToUlong(ShortPort) + (PUSHORT)Base;
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/* Move to next command */
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CmdStream++;
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/* Make sure we have data */
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if (!ShortValue) continue;
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/* Loop the cmd array */
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for (; Count; Count--, CmdStream++)
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{
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/* Get the byte we're writing */
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ShortValue += (*CmdStream) << 8;
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/* Write USHORT to the port */
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WRITE_PORT_USHORT(ShortPort, ShortValue);
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}
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break;
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case 1:
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/* The port is what is in the stream right now. Add the base too */
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Port = *CmdStream + Base;
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/* Move to the next command and get the count */
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Count = *++CmdStream;
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/* Move to the next command and get the index to write */
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Index = (UCHAR)*++CmdStream;
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/* Move to next command */
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CmdStream++;
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/* Loop the cmd array */
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for (; Count; Count--, Index++)
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{
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/* Write the index */
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WRITE_PORT_UCHAR(Port, Index);
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/* Get the byte we're writing */
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Value = (UCHAR)*CmdStream;
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/* Move to next command */
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CmdStream++;
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/* Write UCHAR value to the port */
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WRITE_PORT_UCHAR(Port, Value);
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}
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break;
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case 2:
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/* The port is what is in the stream right now. Add the base too */
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Port = *CmdStream + Base;
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/* Read the current value and add the stream data */
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Value = READ_PORT_UCHAR(Port);
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Value &= *CmdStream++;
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Value ^= *CmdStream++;
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/* Write the value */
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WRITE_PORT_UCHAR(Port, Value);
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break;
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default:
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/* Unknown command, fail */
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return FALSE;
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}
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}
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else if (Major != 0xF0)
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{
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/* Unknown major function, fail */
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return FALSE;
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}
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/* Get the next command */
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Cmd = *CmdStream;
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}
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/* If we got here, return success */
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return TRUE;
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}
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BOOLEAN
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NTAPI
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VgaIsPresent(VOID)
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{
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UCHAR VgaReg, VgaReg2, VgaReg3;
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UCHAR SeqReg, SeqReg2;
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UCHAR i;
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/* Read the VGA Address Register */
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VgaReg = READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE);
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/* Select Read Map Select Register */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 4);
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/* Read it back...it should be 4 */
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if (((READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE)) & 0xF) != 4) return FALSE;
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/* Read the VGA Data Register */
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VgaReg2 = READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF);
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/* Enable all planes */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 3);
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/* Read it back...it should be 3 */
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if (READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF) != 0x3)
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{
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/* Reset the registers and fail */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 0);
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return FALSE;
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}
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/* Select Bit Mask Register */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 8);
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/* Read it back...it should be 8 */
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if (((READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE)) & 0xF) != 8)
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{
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/* Reset the registers and fail */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 4);
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 0);
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return FALSE;
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}
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/* Read the VGA Data Register */
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VgaReg3 = READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF);
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/* Loop bitmasks */
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for (i = 0xBB; i; i >>= 1)
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{
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/* Set bitmask */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, i);
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/* Read it back...it should be the same */
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if (READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF) != i)
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{
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/* Reset the registers and fail */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 0xFF);
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 4);
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 0);
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return FALSE;
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}
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}
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/* Select Read Map Select Register */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 4);
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/* Read it back...it should be 3 */
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if (READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF) != 3)
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{
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/* Reset the registers and fail */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 0);
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 8);
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 0xFF);
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return FALSE;
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}
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/* Write the registers we read earlier */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, VgaReg2);
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 8);
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, VgaReg3);
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, VgaReg);
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/* Read sequencer address */
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SeqReg = READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C4);
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/* Select memory mode register */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C4, 4);
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/* Read it back...it should still be 4 */
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if (((READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C4)) & 7) != 4)
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{
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/* Fail */
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return FALSE;
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}
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/* Read sequencer Data */
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SeqReg2 = READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C5);
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/* Write null plane */
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WRITE_PORT_USHORT((PUSHORT)VgaRegisterBase + 0x3C4, 0x100);
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/* Write sequencer flag */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C5, SeqReg2 ^ 8);
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/* Read it back */
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if ((READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C5)) != (SeqReg2 ^ 8))
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{
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/* Not the same value...restore registers and fail */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C5, 2);
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WRITE_PORT_USHORT((PUSHORT)VgaRegisterBase + 0x3C4, 0x300);
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return FALSE;
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}
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/* Now write the registers we read */
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C5, SeqReg2);
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WRITE_PORT_USHORT((PUSHORT)VgaRegisterBase + 0x3C4, 0x300);
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WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C4, SeqReg);
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/* VGA is present! */
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return TRUE;
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}
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/* PUBLIC FUNCTIONS **********************************************************/
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/*
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* @implemented
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*/
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BOOLEAN
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NTAPI
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VidInitialize(IN BOOLEAN SetMode)
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{
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ULONG_PTR Context = 0;
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PHYSICAL_ADDRESS TranslatedAddress;
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PHYSICAL_ADDRESS NullAddress = {{0, 0}}, VgaAddress;
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ULONG AddressSpace = 1;
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BOOLEAN Result;
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ULONG_PTR Base;
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/* Make sure that we have a bus translation function */
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if (!HalFindBusAddressTranslation) return FALSE;
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/* Get the VGA Register address */
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Result = HalFindBusAddressTranslation(NullAddress,
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&AddressSpace,
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&TranslatedAddress,
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&Context,
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TRUE);
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if (!Result) return FALSE;
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/* Loop trying to find posssible VGA base addresses */
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while (TRUE)
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{
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/* See if this is I/O Space, which we need to map */
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if (!AddressSpace)
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{
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/* Map it */
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Base = (ULONG_PTR)MmMapIoSpace(TranslatedAddress, 0x400, MmNonCached);
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}
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else
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{
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/* The base is the translated address, no need to map I/O space */
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Base = TranslatedAddress.LowPart;
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}
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/* Try to see if this is VGA */
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VgaRegisterBase = Base;
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if (VgaIsPresent())
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{
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/* Translate the VGA Memory Address */
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VgaAddress.LowPart = 0xA0000;
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VgaAddress.HighPart = 0;
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AddressSpace = 0;
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Result = HalFindBusAddressTranslation(VgaAddress,
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&AddressSpace,
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&TranslatedAddress,
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&Context,
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FALSE);
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if (Result) break;
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/* Try to see if there's any other address */
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Result = HalFindBusAddressTranslation(NullAddress,
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&AddressSpace,
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&TranslatedAddress,
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&Context,
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TRUE);
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if (!Result) return FALSE;
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}
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else
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{
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/* It's not, so unmap the I/O space if we mapped it */
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if (!AddressSpace) MmUnmapIoSpace((PVOID)VgaRegisterBase, 0x400);
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}
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}
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/* Success! See if this is I/O Space, which we need to map */
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if (!AddressSpace)
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{
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/* Map it */
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Base = (ULONG_PTR)MmMapIoSpace(TranslatedAddress,
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0x20000,
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MmNonCached);
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}
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else
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{
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/* The base is the translated address, no need to map I/O space */
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Base = TranslatedAddress.LowPart;
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}
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/* Set the VGA Memory Base */
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VgaBase = Base;
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/* Now check if we have to set the mode */
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if (SetMode)
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{
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/* Reset the display */
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HalResetDisplay();
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curr_x = 0;
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curr_y = 0;
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/* Initialize it */
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VgaInterpretCmdStream(AT_Initialization);
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}
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/* VGA is ready */
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return TRUE;
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}
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/*
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* @implemented
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*/
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VOID
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NTAPI
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VidResetDisplay(IN BOOLEAN HalReset)
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{
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/* Clear the current position */
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curr_x = 0;
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curr_y = 0;
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/* Clear the screen with HAL if we were asked to */
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if (HalReset) HalResetDisplay();
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/* Re-initialize the VGA Display */
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VgaInterpretCmdStream(AT_Initialization);
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/* Re-initialize the palette and fill the screen black */
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InitializePalette();
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VidSolidColorFill(0, 0, 639, 479, 0);
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}
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