reactos/subsystems/ntvdm/ntvdm.c
Aleksandar Andrejevic e5a9861dc9 [NTVDM]
Start implementing the BaseVDM interface.


svn path=/branches/ntvdm/; revision=62686
2014-04-08 00:28:49 +00:00

495 lines
13 KiB
C

/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: ntvdm.c
* PURPOSE: Virtual DOS Machine
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
/* INCLUDES *******************************************************************/
#define NDEBUG
#include "ntvdm.h"
#include "emulator.h"
#include "clock.h"
#include "hardware/ps2.h"
#include "hardware/vga.h"
#include "bios/bios.h"
#include "dos/dem.h"
#include "resource.h"
/*
* Activate this line if you want to run NTVDM in standalone mode with:
* ntvdm.exe <program>
*/
#define STANDALONE
/* VARIABLES ******************************************************************/
static HANDLE ConsoleInput = INVALID_HANDLE_VALUE;
static HANDLE ConsoleOutput = INVALID_HANDLE_VALUE;
static DWORD OrgConsoleInputMode, OrgConsoleOutputMode;
static CONSOLE_CURSOR_INFO OrgConsoleCursorInfo;
static CONSOLE_SCREEN_BUFFER_INFO OrgConsoleBufferInfo;
static HMENU hConsoleMenu = NULL;
static INT VdmMenuPos = -1;
static BOOLEAN ShowPointer = FALSE;
/*
* Those menu helpers were taken from the GUI frontend in winsrv.dll
*/
typedef struct _VDM_MENUITEM
{
UINT uID;
const struct _VDM_MENUITEM *SubMenu;
WORD wCmdID;
} VDM_MENUITEM, *PVDM_MENUITEM;
static const VDM_MENUITEM VdmMenuItems[] =
{
{ IDS_VDM_QUIT, NULL, ID_VDM_QUIT },
{ 0, NULL, 0 } /* End of list */
};
static const VDM_MENUITEM VdmMainMenuItems[] =
{
{ -1, NULL, 0 }, /* Separator */
{ IDS_HIDE_MOUSE, NULL, ID_SHOWHIDE_MOUSE }, /* Hide mouse; can be renamed to Show mouse */
{ IDS_VDM_MENU , VdmMenuItems, 0 }, /* ReactOS VDM Menu */
{ 0, NULL, 0 } /* End of list */
};
static VOID
AppendMenuItems(HMENU hMenu,
const VDM_MENUITEM *Items)
{
UINT i = 0;
WCHAR szMenuString[255];
HMENU hSubMenu;
do
{
if (Items[i].uID != (UINT)-1)
{
if (LoadStringW(GetModuleHandle(NULL),
Items[i].uID,
szMenuString,
sizeof(szMenuString) / sizeof(szMenuString[0])) > 0)
{
if (Items[i].SubMenu != NULL)
{
hSubMenu = CreatePopupMenu();
if (hSubMenu != NULL)
{
AppendMenuItems(hSubMenu, Items[i].SubMenu);
if (!AppendMenuW(hMenu,
MF_STRING | MF_POPUP,
(UINT_PTR)hSubMenu,
szMenuString))
{
DestroyMenu(hSubMenu);
}
}
}
else
{
AppendMenuW(hMenu,
MF_STRING,
Items[i].wCmdID,
szMenuString);
}
}
}
else
{
AppendMenuW(hMenu,
MF_SEPARATOR,
0,
NULL);
}
i++;
} while (!(Items[i].uID == 0 && Items[i].SubMenu == NULL && Items[i].wCmdID == 0));
}
static VOID
CreateVdmMenu(HANDLE ConOutHandle)
{
hConsoleMenu = ConsoleMenuControl(ConsoleOutput,
ID_SHOWHIDE_MOUSE,
ID_VDM_QUIT);
if (hConsoleMenu == NULL) return;
VdmMenuPos = GetMenuItemCount(hConsoleMenu);
AppendMenuItems(hConsoleMenu, VdmMainMenuItems);
DrawMenuBar(GetConsoleWindow());
}
static VOID
DestroyVdmMenu(VOID)
{
UINT i = 0;
const VDM_MENUITEM *Items = VdmMainMenuItems;
do
{
DeleteMenu(hConsoleMenu, VdmMenuPos, MF_BYPOSITION);
i++;
} while (!(Items[i].uID == 0 && Items[i].SubMenu == NULL && Items[i].wCmdID == 0));
DrawMenuBar(GetConsoleWindow());
}
static VOID ShowHideMousePointer(HANDLE ConOutHandle, BOOLEAN ShowPtr)
{
WCHAR szMenuString[255] = L"";
if (ShowPtr)
{
/* Be sure the cursor will be shown */
while (ShowConsoleCursor(ConOutHandle, TRUE) < 0) ;
}
else
{
/* Be sure the cursor will be hidden */
while (ShowConsoleCursor(ConOutHandle, FALSE) >= 0) ;
}
if (LoadStringW(GetModuleHandle(NULL),
(!ShowPtr ? IDS_SHOW_MOUSE : IDS_HIDE_MOUSE),
szMenuString,
sizeof(szMenuString) / sizeof(szMenuString[0])) > 0)
{
ModifyMenu(hConsoleMenu, ID_SHOWHIDE_MOUSE,
MF_BYCOMMAND, ID_SHOWHIDE_MOUSE, szMenuString);
}
}
/* PUBLIC FUNCTIONS ***********************************************************/
VOID DisplayMessage(LPCWSTR Format, ...)
{
WCHAR Buffer[256];
va_list Parameters;
va_start(Parameters, Format);
_vsnwprintf(Buffer, 256, Format, Parameters);
DPRINT1("\n\nNTVDM Subsystem\n%S\n\n", Buffer);
MessageBoxW(NULL, Buffer, L"NTVDM Subsystem", MB_OK);
va_end(Parameters);
}
BOOL WINAPI ConsoleCtrlHandler(DWORD ControlType)
{
switch (ControlType)
{
case CTRL_C_EVENT:
case CTRL_BREAK_EVENT:
{
/* Call INT 23h */
EmulatorInterrupt(0x23);
break;
}
default:
{
/* Stop the VDM if the user logs out or closes the console */
EmulatorTerminate();
}
}
return TRUE;
}
VOID ConsoleInitUI(VOID)
{
CreateVdmMenu(ConsoleOutput);
}
VOID ConsoleCleanupUI(VOID)
{
/* Display again properly the mouse pointer */
if (ShowPointer) ShowHideMousePointer(ConsoleOutput, ShowPointer);
DestroyVdmMenu();
}
DWORD WINAPI PumpConsoleInput(LPVOID Parameter)
{
HANDLE ConsoleInput = (HANDLE)Parameter;
INPUT_RECORD InputRecord;
DWORD Count;
while (VdmRunning)
{
/* Wait for an input record */
if (!ReadConsoleInput(ConsoleInput, &InputRecord, 1, &Count))
{
DWORD LastError = GetLastError();
DPRINT1("Error reading console input (0x%p, %lu) - Error %lu\n", ConsoleInput, Count, LastError);
return LastError;
}
ASSERT(Count != 0);
/* Check the event type */
switch (InputRecord.EventType)
{
case KEY_EVENT:
case MOUSE_EVENT:
/* Send it to the PS/2 controller */
PS2Dispatch(&InputRecord);
break;
case MENU_EVENT:
{
switch (InputRecord.Event.MenuEvent.dwCommandId)
{
case ID_SHOWHIDE_MOUSE:
ShowHideMousePointer(ConsoleOutput, ShowPointer);
ShowPointer = !ShowPointer;
break;
case ID_VDM_QUIT:
/* Stop the VDM */
EmulatorTerminate();
break;
default:
break;
}
break;
}
default:
break;
}
}
return 0;
}
BOOL ConsoleInit(VOID)
{
/* Set the handler routine */
SetConsoleCtrlHandler(ConsoleCtrlHandler, TRUE);
/* Get the input handle to the real console, and check for success */
ConsoleInput = CreateFileW(L"CONIN$",
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL,
OPEN_EXISTING,
0,
NULL);
if (ConsoleInput == INVALID_HANDLE_VALUE)
{
wprintf(L"FATAL: Cannot retrieve a handle to the console input\n");
return FALSE;
}
/* Get the output handle to the real console, and check for success */
ConsoleOutput = CreateFileW(L"CONOUT$",
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL,
OPEN_EXISTING,
0,
NULL);
if (ConsoleOutput == INVALID_HANDLE_VALUE)
{
CloseHandle(ConsoleInput);
wprintf(L"FATAL: Cannot retrieve a handle to the console output\n");
return FALSE;
}
/* Save the original input and output console modes */
if (!GetConsoleMode(ConsoleInput , &OrgConsoleInputMode ) ||
!GetConsoleMode(ConsoleOutput, &OrgConsoleOutputMode))
{
CloseHandle(ConsoleOutput);
CloseHandle(ConsoleInput);
wprintf(L"FATAL: Cannot save console in/out modes\n");
return FALSE;
}
/* Save the original cursor and console screen buffer information */
if (!GetConsoleCursorInfo(ConsoleOutput, &OrgConsoleCursorInfo) ||
!GetConsoleScreenBufferInfo(ConsoleOutput, &OrgConsoleBufferInfo))
{
CloseHandle(ConsoleOutput);
CloseHandle(ConsoleInput);
wprintf(L"FATAL: Cannot save console cursor/screen-buffer info\n");
return FALSE;
}
/* Initialize the UI */
ConsoleInitUI();
return TRUE;
}
VOID ConsoleCleanup(VOID)
{
SMALL_RECT ConRect;
/* Restore the old screen buffer */
SetConsoleActiveScreenBuffer(ConsoleOutput);
/* Restore the original console size */
ConRect.Left = 0;
ConRect.Top = 0;
ConRect.Right = ConRect.Left + OrgConsoleBufferInfo.srWindow.Right - OrgConsoleBufferInfo.srWindow.Left;
ConRect.Bottom = ConRect.Top + OrgConsoleBufferInfo.srWindow.Bottom - OrgConsoleBufferInfo.srWindow.Top ;
/*
* See the following trick explanation in vga.c:VgaEnterTextMode() .
*/
SetConsoleScreenBufferSize(ConsoleOutput, OrgConsoleBufferInfo.dwSize);
SetConsoleWindowInfo(ConsoleOutput, TRUE, &ConRect);
SetConsoleScreenBufferSize(ConsoleOutput, OrgConsoleBufferInfo.dwSize);
/* Restore the original cursor shape */
SetConsoleCursorInfo(ConsoleOutput, &OrgConsoleCursorInfo);
/* Restore the original input and output console modes */
SetConsoleMode(ConsoleOutput, OrgConsoleOutputMode);
SetConsoleMode(ConsoleInput , OrgConsoleInputMode );
/* Cleanup the UI */
ConsoleCleanupUI();
/* Close the console handles */
if (ConsoleOutput != INVALID_HANDLE_VALUE) CloseHandle(ConsoleOutput);
if (ConsoleInput != INVALID_HANDLE_VALUE) CloseHandle(ConsoleInput);
}
INT wmain(INT argc, WCHAR *argv[])
{
#ifndef STANDALONE
VDM_COMMAND_INFO CommandInfo;
CHAR CmdLine[MAX_PATH];
CHAR AppName[MAX_PATH];
CHAR PifFile[MAX_PATH];
CHAR Desktop[MAX_PATH];
CHAR Title[MAX_PATH];
#else
CHAR CommandLine[DOS_CMDLINE_LENGTH];
if (argc == 2 && argv[1] != NULL)
{
WideCharToMultiByte(CP_ACP, 0, argv[1], -1, CommandLine, sizeof(CommandLine), NULL, NULL);
}
else
{
wprintf(L"\nReactOS Virtual DOS Machine\n\n"
L"Usage: NTVDM <executable>\n");
return 0;
}
DPRINT1("\n\n\nNTVDM - Starting '%s'...\n\n\n", CommandLine);
#endif
/* Initialize the console */
if (!ConsoleInit())
{
wprintf(L"FATAL: A problem occurred when trying to initialize the console\n");
goto Cleanup;
}
/* Initialize the emulator */
if (!EmulatorInitialize(ConsoleInput, ConsoleOutput))
{
wprintf(L"FATAL: Failed to initialize the emulator\n");
goto Cleanup;
}
/* Initialize the system BIOS */
if (!BiosInitialize(NULL))
{
wprintf(L"FATAL: Failed to initialize the VDM BIOS.\n");
goto Cleanup;
}
/* Initialize the VDM DOS kernel */
if (!DosInitialize(NULL))
{
wprintf(L"FATAL: Failed to initialize the VDM DOS kernel.\n");
goto Cleanup;
}
#ifndef STANDALONE
while (TRUE)
{
/* Clear the structure */
ZeroMemory(&CommandInfo, sizeof(CommandInfo));
/* Initialize the structure members */
CommandInfo.VDMState = VDM_NOT_LOADED;
CommandInfo.CmdLine = CmdLine;
CommandInfo.CmdLen = sizeof(CmdLine);
CommandInfo.AppName = AppName;
CommandInfo.AppLen = sizeof(AppName);
CommandInfo.PifFile = PifFile;
CommandInfo.PifLen = sizeof(PifFile);
CommandInfo.Desktop = Desktop;
CommandInfo.DesktopLen = sizeof(Desktop);
CommandInfo.Title = Title;
CommandInfo.TitleLen = sizeof(Title);
if (!GetNextVDMCommand(&CommandInfo)) break;
/* Start the process from the command line */
if (!DosCreateProcess(AppName, 0))
{
DisplayMessage(L"Could not start program: %S", AppName);
goto Cleanup;
}
/* Start simulation */
EmulatorSimulate();
/* Perform another screen refresh */
VgaRefreshDisplay();
}
#else
/* Start the process from the command line */
if (!DosCreateProcess(CommandLine, 0))
{
DisplayMessage(L"Could not start program: %S", CommandLine);
goto Cleanup;
}
/* Start simulation */
EmulatorSimulate();
#endif
/* Perform another screen refresh */
VgaRefreshDisplay();
Cleanup:
BiosCleanup();
EmulatorCleanup();
ConsoleCleanup();
/* Quit the VDM */
DPRINT1("\n\n\nNTVDM - Exiting...\n\n\n");
ExitVDM(FALSE, 0);
return 0;
}
/* EOF */