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![Jérôme Gardou](/assets/img/avatar_default.png)
There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
30 lines
698 B
CMake
30 lines
698 B
CMake
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include_directories(BEFORE ${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
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add_definitions(-D__WINESRC__)
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spec2def(usp10.dll usp10.spec ADD_IMPORTLIB)
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list(APPEND SOURCE
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bidi.c
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bracket.c
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breaking.c
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indic.c
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indicsyllable.c
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linebreak.c
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mirror.c
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opentype.c
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shape.c
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shaping.c
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usp10.c
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precomp.h
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${CMAKE_CURRENT_BINARY_DIR}/usp10_stubs.c)
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add_library(usp10 MODULE
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${SOURCE}
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${CMAKE_CURRENT_BINARY_DIR}/usp10.def)
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set_module_type(usp10 win32dll)
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target_link_libraries(usp10 wine)
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add_importlibs(usp10 advapi32 user32 gdi32 msvcrt kernel32 ntdll)
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add_pch(usp10 precomp.h SOURCE)
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add_cd_file(TARGET usp10 DESTINATION reactos/system32 FOR all)
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