mirror of
https://github.com/reactos/reactos.git
synced 2024-10-30 03:27:31 +00:00
6afbc8f483
svn path=/branches/reactos-yarotows/; revision=45219
597 lines
17 KiB
C
597 lines
17 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS ReactX
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* FILE: dll/directx/d3d9/d3d9_haldevice.c
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* PURPOSE: d3d9.dll internal HAL device functions
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* PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
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*/
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#include "d3d9_haldevice.h"
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#include <debug.h>
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#define LOCK_D3DDEVICE9() if (This->bLockDevice) EnterCriticalSection(&This->CriticalSection);
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#define UNLOCK_D3DDEVICE9() if (This->bLockDevice) LeaveCriticalSection(&This->CriticalSection);
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/* Convert a IDirect3D9 pointer safely to the internal implementation struct */
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/*static LPD3D9HALDEVICE IDirect3DDevice9ToImpl(LPDIRECT3DDEVICE9 iface)
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{
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if (NULL == iface)
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return NULL;
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return (LPD3D9HALDEVICE)((ULONG_PTR)iface - FIELD_OFFSET(D3D9HALDEVICE, PureDevice.BaseDevice.lpVtbl));
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}*/
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/* IDirect3DDevice9 public interface */
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HRESULT WINAPI IDirect3DDevice9HAL_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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BOOL WINAPI IDirect3DDevice9HAL_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface)
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{
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UNIMPLEMENTED
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return TRUE;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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/* IDirect3DDevice9 private interface */
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HRESULT WINAPI IDirect3DDevice9HAL_SetRenderStateWorker(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetTextureStageStateInt(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetSamplerStateInt(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetMaterialInt(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetVertexShaderInt(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetVertexShaderConstantFInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetVertexShaderConstantIInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetVertexShaderConstantBInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderInt(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantFInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantIInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantBInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetFVFInt(LPDIRECT3DDEVICE9 iface, DWORD FVF)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetTextureInt(LPDIRECT3DDEVICE9 iface, DWORD Stage,IDirect3DBaseTexture9* pTexture)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetIndicesInt(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetStreamSourceInt(LPDIRECT3DDEVICE9 iface, UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetStreamSourceFreqInt(LPDIRECT3DDEVICE9 iface, UINT StreamNumber,UINT Setting)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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VOID WINAPI IDirect3DDevice9HAL_UpdateRenderState(LPDIRECT3DDEVICE9 iface, DWORD Unknown1, DWORD Unknown2)
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{
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UNIMPLEMENTED
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetTransformInt(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_MultiplyTransformInt(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetClipPlaneInt(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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VOID WINAPI IDirect3DDevice9HAL_UpdateDriverState(LPDIRECT3DDEVICE9 iface)
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{
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UNIMPLEMENTED
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetViewportInt(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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VOID WINAPI IDirect3DDevice9HAL_SetStreamSourceWorker(LPDIRECT3DDEVICE9 iface, LPVOID UnknownStreamData)
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{
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UNIMPLEMENTED
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantFWorker(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantIWorker(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantBWorker(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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VOID WINAPI IDirect3DDevice9HAL_DrawPrimitiveWorker(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
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{
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UNIMPLEMENTED
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetLightInt(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_LightEnableInt(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_SetRenderStateInt(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_DrawPrimitiveUPInt(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_ClearInt(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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VOID WINAPI IDirect3DDevice9HAL_DrawPrimitivesWorker(LPDIRECT3DDEVICE9 iface)
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{
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UNIMPLEMENTED
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}
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VOID WINAPI IDirect3DDevice9HAL_UpdateVertexShader(LPDIRECT3DDEVICE9 iface)
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{
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UNIMPLEMENTED
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}
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HRESULT WINAPI IDirect3DDevice9HAL_ValidateDrawCall(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT Unknown1, UINT Unknown2, UINT Unknown3, INT Unknown4, UINT Unknown5, INT Unknown6)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9HAL_Init(LPDIRECT3DDEVICE9 iface)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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VOID WINAPI IDirect3DDevice9HAL_InitState(LPDIRECT3DDEVICE9 iface, INT State)
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{
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UNIMPLEMENTED
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}
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VOID WINAPI IDirect3DDevice9HAL_Destroy(LPDIRECT3DDEVICE9 iface)
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{
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UNIMPLEMENTED
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}
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VOID WINAPI IDirect3DDevice9HAL_VirtualDestructor(LPDIRECT3DDEVICE9 iface)
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{
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UNIMPLEMENTED
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}
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IDirect3DDevice9Vtbl_INT Direct3DDevice9HAL_Vtbl =
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{
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{
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/* IUnknown */
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IDirect3DDevice9Base_QueryInterface,
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IDirect3DDevice9Base_AddRef,
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IDirect3DDevice9Base_Release,
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/* IDirect3DDevice9 public */
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IDirect3DDevice9Base_TestCooperativeLevel,
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IDirect3DDevice9Base_GetAvailableTextureMem,
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IDirect3DDevice9Base_EvictManagedResources,
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IDirect3DDevice9Base_GetDirect3D,
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IDirect3DDevice9Base_GetDeviceCaps,
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IDirect3DDevice9Base_GetDisplayMode,
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IDirect3DDevice9Base_GetCreationParameters,
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IDirect3DDevice9Base_SetCursorProperties,
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IDirect3DDevice9Base_SetCursorPosition,
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IDirect3DDevice9Base_ShowCursor,
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IDirect3DDevice9Base_CreateAdditionalSwapChain,
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IDirect3DDevice9Base_GetSwapChain,
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IDirect3DDevice9Base_GetNumberOfSwapChains,
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IDirect3DDevice9Base_Reset,
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IDirect3DDevice9Base_Present,
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IDirect3DDevice9Base_GetBackBuffer,
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IDirect3DDevice9Base_GetRasterStatus,
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IDirect3DDevice9Base_SetDialogBoxMode,
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IDirect3DDevice9Base_SetGammaRamp,
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IDirect3DDevice9Base_GetGammaRamp,
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IDirect3DDevice9Base_CreateTexture,
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IDirect3DDevice9Base_CreateVolumeTexture,
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IDirect3DDevice9Base_CreateCubeTexture,
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IDirect3DDevice9Base_CreateVertexBuffer,
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IDirect3DDevice9Base_CreateIndexBuffer,
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IDirect3DDevice9Base_CreateRenderTarget,
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IDirect3DDevice9Base_CreateDepthStencilSurface,
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IDirect3DDevice9Base_UpdateSurface,
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IDirect3DDevice9Base_UpdateTexture,
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IDirect3DDevice9Base_GetRenderTargetData,
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IDirect3DDevice9Base_GetFrontBufferData,
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IDirect3DDevice9Base_StretchRect,
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IDirect3DDevice9Base_ColorFill,
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IDirect3DDevice9Base_CreateOffscreenPlainSurface,
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IDirect3DDevice9Pure_SetRenderTarget,
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IDirect3DDevice9Pure_GetRenderTarget,
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IDirect3DDevice9Pure_SetDepthStencilSurface,
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IDirect3DDevice9Pure_GetDepthStencilSurface,
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IDirect3DDevice9Pure_BeginScene,
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IDirect3DDevice9Pure_EndScene,
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IDirect3DDevice9Pure_Clear,
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IDirect3DDevice9Pure_SetTransform,
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IDirect3DDevice9HAL_GetTransform,
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IDirect3DDevice9Pure_MultiplyTransform,
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IDirect3DDevice9Pure_SetViewport,
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IDirect3DDevice9Pure_GetViewport,
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IDirect3DDevice9Pure_SetMaterial,
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IDirect3DDevice9HAL_GetMaterial,
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IDirect3DDevice9Pure_SetLight,
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IDirect3DDevice9HAL_GetLight,
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IDirect3DDevice9Pure_LightEnable,
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IDirect3DDevice9HAL_GetLightEnable,
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IDirect3DDevice9Pure_SetClipPlane,
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IDirect3DDevice9HAL_GetClipPlane,
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IDirect3DDevice9HAL_SetRenderState,
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IDirect3DDevice9HAL_GetRenderState,
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IDirect3DDevice9Pure_CreateStateBlock,
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IDirect3DDevice9Pure_BeginStateBlock,
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IDirect3DDevice9Pure_EndStateBlock,
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IDirect3DDevice9HAL_SetClipStatus,
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IDirect3DDevice9HAL_GetClipStatus,
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IDirect3DDevice9Pure_GetTexture,
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IDirect3DDevice9Pure_SetTexture,
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IDirect3DDevice9HAL_GetTextureStageState,
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IDirect3DDevice9Pure_SetTextureStageState,
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IDirect3DDevice9HAL_GetSamplerState,
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IDirect3DDevice9Pure_SetSamplerState,
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IDirect3DDevice9HAL_ValidateDevice,
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IDirect3DDevice9Pure_SetPaletteEntries,
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IDirect3DDevice9Pure_GetPaletteEntries,
|
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IDirect3DDevice9Pure_SetCurrentTexturePalette,
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IDirect3DDevice9Pure_GetCurrentTexturePalette,
|
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IDirect3DDevice9Pure_SetScissorRect,
|
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IDirect3DDevice9Pure_GetScissorRect,
|
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IDirect3DDevice9HAL_SetSoftwareVertexProcessing,
|
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IDirect3DDevice9HAL_GetSoftwareVertexProcessing,
|
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IDirect3DDevice9Pure_SetNPatchMode,
|
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IDirect3DDevice9Pure_GetNPatchMode,
|
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IDirect3DDevice9Pure_DrawPrimitive,
|
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IDirect3DDevice9Pure_DrawIndexedPrimitive,
|
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IDirect3DDevice9Pure_DrawPrimitiveUP,
|
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IDirect3DDevice9Pure_DrawIndexedPrimitiveUP,
|
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IDirect3DDevice9HAL_ProcessVertices,
|
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IDirect3DDevice9Pure_CreateVertexDeclaration,
|
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IDirect3DDevice9Pure_SetVertexDeclaration,
|
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IDirect3DDevice9Pure_GetVertexDeclaration,
|
|
IDirect3DDevice9Pure_SetFVF,
|
|
IDirect3DDevice9Pure_GetFVF,
|
|
IDirect3DDevice9Pure_CreateVertexShader,
|
|
IDirect3DDevice9Pure_SetVertexShader,
|
|
IDirect3DDevice9HAL_GetVertexShader,
|
|
IDirect3DDevice9Pure_SetVertexShaderConstantF,
|
|
IDirect3DDevice9Pure_GetVertexShaderConstantF,
|
|
IDirect3DDevice9Pure_SetVertexShaderConstantI,
|
|
IDirect3DDevice9Pure_GetVertexShaderConstantI,
|
|
IDirect3DDevice9Pure_SetVertexShaderConstantB,
|
|
IDirect3DDevice9Pure_GetVertexShaderConstantB,
|
|
IDirect3DDevice9Pure_SetStreamSource,
|
|
IDirect3DDevice9Pure_GetStreamSource,
|
|
IDirect3DDevice9Pure_SetStreamSourceFreq,
|
|
IDirect3DDevice9Pure_GetStreamSourceFreq,
|
|
IDirect3DDevice9Pure_SetIndices,
|
|
IDirect3DDevice9Pure_GetIndices,
|
|
IDirect3DDevice9Pure_CreatePixelShader,
|
|
IDirect3DDevice9Pure_SetPixelShader,
|
|
IDirect3DDevice9HAL_GetPixelShader,
|
|
IDirect3DDevice9Pure_SetPixelShaderConstantF,
|
|
IDirect3DDevice9HAL_GetPixelShaderConstantF,
|
|
IDirect3DDevice9Pure_SetPixelShaderConstantI,
|
|
IDirect3DDevice9HAL_GetPixelShaderConstantI,
|
|
IDirect3DDevice9Pure_SetPixelShaderConstantB,
|
|
IDirect3DDevice9HAL_GetPixelShaderConstantB,
|
|
IDirect3DDevice9Pure_DrawRectPatch,
|
|
IDirect3DDevice9Pure_DrawTriPatch,
|
|
IDirect3DDevice9Pure_DeletePatch,
|
|
IDirect3DDevice9Pure_CreateQuery,
|
|
},
|
|
|
|
/* IDirect3DDevice9 private */
|
|
IDirect3DDevice9HAL_SetRenderStateWorker,
|
|
IDirect3DDevice9HAL_SetTextureStageStateInt,
|
|
IDirect3DDevice9HAL_SetSamplerStateInt,
|
|
IDirect3DDevice9HAL_SetMaterialInt,
|
|
IDirect3DDevice9HAL_SetVertexShaderInt,
|
|
IDirect3DDevice9HAL_SetVertexShaderConstantFInt,
|
|
IDirect3DDevice9HAL_SetVertexShaderConstantIInt,
|
|
IDirect3DDevice9HAL_SetVertexShaderConstantBInt,
|
|
IDirect3DDevice9HAL_SetPixelShaderInt,
|
|
IDirect3DDevice9HAL_SetPixelShaderConstantFInt,
|
|
IDirect3DDevice9HAL_SetPixelShaderConstantIInt,
|
|
IDirect3DDevice9HAL_SetPixelShaderConstantBInt,
|
|
IDirect3DDevice9HAL_SetFVFInt,
|
|
IDirect3DDevice9HAL_SetTextureInt,
|
|
IDirect3DDevice9HAL_SetIndicesInt,
|
|
IDirect3DDevice9HAL_SetStreamSourceInt,
|
|
IDirect3DDevice9HAL_SetStreamSourceFreqInt,
|
|
IDirect3DDevice9HAL_UpdateRenderState,
|
|
IDirect3DDevice9HAL_SetTransformInt,
|
|
IDirect3DDevice9HAL_MultiplyTransformInt,
|
|
IDirect3DDevice9HAL_SetClipPlaneInt,
|
|
IDirect3DDevice9HAL_UpdateDriverState,
|
|
IDirect3DDevice9HAL_SetViewportInt,
|
|
IDirect3DDevice9HAL_SetStreamSourceWorker,
|
|
IDirect3DDevice9HAL_SetPixelShaderConstantFWorker,
|
|
IDirect3DDevice9HAL_SetPixelShaderConstantIWorker,
|
|
IDirect3DDevice9HAL_SetPixelShaderConstantBWorker,
|
|
IDirect3DDevice9HAL_DrawPrimitiveWorker,
|
|
IDirect3DDevice9HAL_SetLightInt,
|
|
IDirect3DDevice9HAL_LightEnableInt,
|
|
IDirect3DDevice9HAL_SetRenderStateInt,
|
|
IDirect3DDevice9HAL_DrawPrimitiveUPInt,
|
|
IDirect3DDevice9HAL_ClearInt,
|
|
IDirect3DDevice9HAL_DrawPrimitivesWorker,
|
|
IDirect3DDevice9HAL_UpdateVertexShader,
|
|
IDirect3DDevice9HAL_ValidateDrawCall,
|
|
IDirect3DDevice9HAL_Init,
|
|
IDirect3DDevice9HAL_InitState,
|
|
IDirect3DDevice9HAL_Destroy,
|
|
IDirect3DDevice9HAL_VirtualDestructor,
|
|
};
|
|
|