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226 lines
7.4 KiB
C
226 lines
7.4 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 7.7
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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* Copyright (c) 2008-2009 VMware, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Authors:
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* Brian Paul
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*/
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#ifndef FORMATS_H
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#define FORMATS_H
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#include <GL/gl.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type
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* for GL_LUMINANCE4_ALPHA4. */
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#define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1)
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/**
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* Max number of bytes for any non-compressed pixel format below, or for
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* intermediate pixel storage in Mesa. This should never be less than
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* 16. Maybe 32 someday?
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*/
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#define MAX_PIXEL_BYTES 16
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/**
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* Mesa texture/renderbuffer image formats.
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*/
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typedef enum
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{
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MESA_FORMAT_NONE = 0,
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/**
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* \name Basic hardware formats
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*/
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/*@{*/
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/* msb <------ TEXEL BITS -----------> lsb */
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/* ---- ---- ---- ---- ---- ---- ---- ---- */
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MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
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MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
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MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
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MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
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MESA_FORMAT_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB XXXX XXXX */
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MESA_FORMAT_RGBX8888_REV, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */
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MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
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MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
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MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
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MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
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MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
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MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
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MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
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MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
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MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
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MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
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MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
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MESA_FORMAT_AL44, /* AAAA LLLL */
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MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
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MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
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MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
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MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
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MESA_FORMAT_RGB332, /* RRRG GGBB */
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MESA_FORMAT_A8, /* AAAA AAAA */
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MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */
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MESA_FORMAT_L8, /* LLLL LLLL */
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MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
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MESA_FORMAT_I8, /* IIII IIII */
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MESA_FORMAT_I16, /* IIII IIII IIII IIII */
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MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
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MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
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MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
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MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
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MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
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MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
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MESA_FORMAT_S8, /* SSSS SSSS */
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/*@}*/
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/**
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* \name Non-normalized signed integer formats.
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* XXX Note: these are just stand-ins for some better hardware
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* formats TBD such as BGRA or ARGB.
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*/
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MESA_FORMAT_ALPHA_UINT8,
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MESA_FORMAT_ALPHA_UINT16,
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MESA_FORMAT_ALPHA_UINT32,
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MESA_FORMAT_ALPHA_INT8,
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MESA_FORMAT_ALPHA_INT16,
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MESA_FORMAT_ALPHA_INT32,
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MESA_FORMAT_INTENSITY_UINT8,
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MESA_FORMAT_INTENSITY_UINT16,
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MESA_FORMAT_INTENSITY_UINT32,
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MESA_FORMAT_INTENSITY_INT8,
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MESA_FORMAT_INTENSITY_INT16,
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MESA_FORMAT_INTENSITY_INT32,
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MESA_FORMAT_LUMINANCE_UINT8,
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MESA_FORMAT_LUMINANCE_UINT16,
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MESA_FORMAT_LUMINANCE_UINT32,
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MESA_FORMAT_LUMINANCE_INT8,
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MESA_FORMAT_LUMINANCE_INT16,
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MESA_FORMAT_LUMINANCE_INT32,
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MESA_FORMAT_LUMINANCE_ALPHA_UINT8,
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MESA_FORMAT_LUMINANCE_ALPHA_UINT16,
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MESA_FORMAT_LUMINANCE_ALPHA_UINT32,
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MESA_FORMAT_LUMINANCE_ALPHA_INT8,
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MESA_FORMAT_LUMINANCE_ALPHA_INT16,
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MESA_FORMAT_LUMINANCE_ALPHA_INT32,
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MESA_FORMAT_RGB_INT8,
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MESA_FORMAT_RGBA_INT8,
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MESA_FORMAT_RGB_INT16,
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MESA_FORMAT_RGBA_INT16,
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MESA_FORMAT_RGB_INT32,
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MESA_FORMAT_RGBA_INT32,
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/**
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* \name Non-normalized unsigned integer formats.
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*/
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MESA_FORMAT_RGB_UINT8,
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MESA_FORMAT_RGBA_UINT8,
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MESA_FORMAT_RGB_UINT16,
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MESA_FORMAT_RGBA_UINT16,
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MESA_FORMAT_RGB_UINT32,
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MESA_FORMAT_RGBA_UINT32,
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/* msb <------ TEXEL BITS -----------> lsb */
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/* ---- ---- ---- ---- ---- ---- ---- ---- */
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/**
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* \name Signed fixed point texture formats.
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*/
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/*@{*/
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MESA_FORMAT_SIGNED_RGBA_16, /* ... */
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MESA_FORMAT_RGBA_16, /* ... */
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/*@}*/
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MESA_FORMAT_COUNT
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} gl_format;
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extern const char *
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_mesa_get_format_name(gl_format format);
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extern GLint
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_mesa_get_format_bytes(gl_format format);
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extern GLint
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_mesa_get_format_bits(gl_format format, GLenum pname);
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extern GLuint
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_mesa_get_format_max_bits(gl_format format);
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extern GLenum
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_mesa_get_format_datatype(gl_format format);
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extern GLenum
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_mesa_get_format_base_format(gl_format format);
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extern void
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_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
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extern GLboolean
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_mesa_is_format_integer_color(gl_format format);
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extern GLuint
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_mesa_format_image_size(gl_format format, GLsizei width,
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GLsizei height, GLsizei depth);
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extern uint64_t
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_mesa_format_image_size64(gl_format format, GLsizei width,
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GLsizei height, GLsizei depth);
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extern GLint
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_mesa_format_row_stride(gl_format format, GLsizei width);
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extern void
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_mesa_format_to_type_and_comps(gl_format format,
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GLenum *datatype, GLuint *comps);
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extern void
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_mesa_test_formats(void);
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extern GLuint
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_mesa_format_num_components(gl_format format);
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GLboolean
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_mesa_format_matches_format_and_type(gl_format gl_format,
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GLenum format, GLenum type);
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#ifdef __cplusplus
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}
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#endif
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#endif /* FORMATS_H */
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