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![Amine Khaldi](/assets/img/avatar_default.png)
* Create a branch for some evul shell experiments. svn path=/branches/shell-experiments/; revision=61927
101 lines
2.8 KiB
C
101 lines
2.8 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 7.1
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#ifndef _TNL_H
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#define _TNL_H
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#include "main/glheader.h"
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struct gl_client_array;
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struct gl_context;
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struct gl_program;
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/* These are the public-access functions exported from tnl. (A few
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* more are currently hooked into dispatch directly by the module
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* itself.)
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*/
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extern GLboolean
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_tnl_CreateContext( struct gl_context *ctx );
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extern void
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_tnl_DestroyContext( struct gl_context *ctx );
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extern void
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_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state );
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/* Functions to revive the tnl module after being unhooked from
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* dispatch and/or driver callbacks.
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*/
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extern void
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_tnl_wakeup( struct gl_context *ctx );
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/* Driver configuration options:
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*/
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extern void
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_tnl_need_projected_coords( struct gl_context *ctx, GLboolean flag );
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/* Control whether T&L does per-vertex fog
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*/
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extern void
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_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
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extern void
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_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
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struct _mesa_prim;
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struct _mesa_index_buffer;
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void
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_tnl_draw_prims( struct gl_context *ctx,
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const struct gl_client_array *arrays[],
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index);
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void
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_tnl_vbo_draw_prims( struct gl_context *ctx,
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const struct gl_client_array *arrays[],
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLboolean index_bounds_valid,
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GLuint min_index,
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GLuint max_index);
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extern void
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_mesa_load_tracked_matrices(struct gl_context *ctx);
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extern void
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_tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
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#endif
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