mirror of
https://github.com/reactos/reactos.git
synced 2024-12-28 10:04:49 +00:00
6aaf217b10
- Implement storing thread data into the TEB CORE-14024
88 lines
2.4 KiB
C
88 lines
2.4 KiB
C
/*
|
|
* COPYRIGHT: See COPYING in the top level directory
|
|
* PROJECT: ReactOS
|
|
* FILE: dll/opengl/opengl32/dllmain.c
|
|
* PURPOSE: OpenGL32 DLL
|
|
*/
|
|
|
|
#include "opengl32.h"
|
|
|
|
#ifdef OPENGL32_USE_TLS
|
|
DWORD OglTlsIndex = 0xFFFFFFFF;
|
|
|
|
BOOL init_tls_data(void)
|
|
{
|
|
struct Opengl32_ThreadData* ThreadData;
|
|
|
|
ThreadData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ThreadData));
|
|
if(!ThreadData)
|
|
return FALSE;
|
|
TlsSetValue(OglTlsIndex, ThreadData);
|
|
ThreadData->glDispatchTable = &StubTable.glDispatchTable;
|
|
ThreadData->hglrc = NULL;
|
|
ThreadData->hdc = NULL;
|
|
ThreadData->dc_data = NULL;
|
|
return TRUE;
|
|
}
|
|
|
|
#endif
|
|
|
|
BOOL WINAPI
|
|
DllMain(HINSTANCE hInstance, DWORD Reason, LPVOID Reserved)
|
|
{
|
|
#ifdef OPENGL32_USE_TLS
|
|
struct Opengl32_ThreadData* ThreadData;
|
|
#endif
|
|
switch ( Reason )
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
#ifdef OPENGL32_USE_TLS
|
|
OglTlsIndex = TlsAlloc();
|
|
if(OglTlsIndex == TLS_OUT_OF_INDEXES)
|
|
return FALSE;
|
|
#endif
|
|
/* Initialize Context list */
|
|
InitializeListHead(&ContextListHead);
|
|
/* no break */
|
|
case DLL_THREAD_ATTACH:
|
|
#ifdef OPENGL32_USE_TLS
|
|
if (!init_tls_data())
|
|
return FALSE;
|
|
#endif // defined(OPENGL32_USE_TLS)
|
|
IntSetCurrentDispatchTable(&StubTable.glDispatchTable);
|
|
break;
|
|
|
|
case DLL_THREAD_DETACH:
|
|
/* Set NULL context for this thread */
|
|
wglMakeCurrent(NULL, NULL);
|
|
/* Clean up */
|
|
#ifdef OPENGL32_USE_TLS
|
|
ThreadData = TlsGetValue(OglTlsIndex);
|
|
if(ThreadData)
|
|
HeapFree(GetProcessHeap(), 0, ThreadData);
|
|
#else
|
|
NtCurrentTeb()->glTable = NULL;
|
|
#endif // defined(OPENGL32_USE_TLS)
|
|
break;
|
|
case DLL_PROCESS_DETACH:
|
|
/* Clean up */
|
|
if (!Reserved)
|
|
{
|
|
/* The process is not shutting down: release everything */
|
|
wglMakeCurrent(NULL, NULL);
|
|
IntDeleteAllContexts();
|
|
IntDeleteAllICDs();
|
|
#ifdef OPENGL32_USE_TLS
|
|
ThreadData = TlsGetValue(OglTlsIndex);
|
|
if(ThreadData)
|
|
HeapFree(GetProcessHeap(), 0, ThreadData);
|
|
#endif
|
|
}
|
|
#ifdef OPENGL32_USE_TLS
|
|
TlsFree(OglTlsIndex);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|