mirror of
https://github.com/reactos/reactos.git
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90 lines
2.1 KiB
C
90 lines
2.1 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Win32k subsystem
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* PURPOSE: Initialization of GDI
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* FILE: win32ss/gdi/ntgdi/init.c
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* PROGRAMER:
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*/
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#include <win32k.h>
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#define NDEBUG
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#include <debug.h>
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#include <kdros.h>
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BOOL NTAPI GDI_CleanupForProcess(struct _EPROCESS *Process);
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NTSTATUS
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GdiProcessCreate(PEPROCESS Process)
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{
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PPROCESSINFO ppiCurrent = PsGetProcessWin32Process(Process);
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ASSERT(ppiCurrent);
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InitializeListHead(&ppiCurrent->PrivateFontListHead);
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InitializeListHead(&ppiCurrent->PrivateMemFontListHead);
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ppiCurrent->PrivateMemFontHandleCount = 0;
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ExInitializeFastMutex(&ppiCurrent->PrivateFontListLock);
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InitializeListHead(&ppiCurrent->GDIBrushAttrFreeList);
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InitializeListHead(&ppiCurrent->GDIDcAttrFreeList);
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/* Map the GDI handle table to user land */
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Process->Peb->GdiSharedHandleTable = GDI_MapHandleTable(Process);
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Process->Peb->GdiDCAttributeList = GDI_BATCH_LIMIT;
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/* Create pools for GDI object attributes */
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ppiCurrent->pPoolDcAttr = GdiPoolCreate(sizeof(DC_ATTR), 'acdG');
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ppiCurrent->pPoolBrushAttr = GdiPoolCreate(sizeof(BRUSH_ATTR), 'arbG');
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ppiCurrent->pPoolRgnAttr = GdiPoolCreate(sizeof(RGN_ATTR), 'agrG');
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ASSERT(ppiCurrent->pPoolDcAttr);
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ASSERT(ppiCurrent->pPoolBrushAttr);
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ASSERT(ppiCurrent->pPoolRgnAttr);
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return STATUS_SUCCESS;
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}
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NTSTATUS
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GdiProcessDestroy(PEPROCESS Process)
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{
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PPROCESSINFO ppiCurrent = PsGetProcessWin32Process(Process);
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ASSERT(ppiCurrent);
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ASSERT(ppiCurrent->peProcess == Process);
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IntGdiCleanupPrivateFontsForProcess();
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/* And GDI ones too */
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GDI_CleanupForProcess(Process);
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/* So we can now free the pools */
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GdiPoolDestroy(ppiCurrent->pPoolDcAttr);
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GdiPoolDestroy(ppiCurrent->pPoolBrushAttr);
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GdiPoolDestroy(ppiCurrent->pPoolRgnAttr);
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return STATUS_SUCCESS;
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}
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NTSTATUS
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GdiThreadCreate(PETHREAD Thread)
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{
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return STATUS_SUCCESS;
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}
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NTSTATUS
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GdiThreadDestroy(PETHREAD Thread)
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{
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return STATUS_SUCCESS;
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}
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/*
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* @implemented
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*/
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BOOL
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APIENTRY
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NtGdiInit(VOID)
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{
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return TRUE;
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}
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/* EOF */
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