reactos/win32ss/gdi/gdi32/include/precomp.h

62 lines
1.3 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS System Libraries
* FILE: win32ss/gdi/gdi32/include/precomp.h
* PURPOSE: User-Mode Win32 GDI Library Header
* PROGRAMMER: Alex Ionescu (alex@relsoft.net)
*/
#ifndef _GDI32_PCH_
#define _GDI32_PCH_
/* INCLUDES ******************************************************************/
/* Definitions */
#define WIN32_NO_STATUS
#define _INC_WINDOWS
#define COM_NO_WINDOWS_H
#define NTOS_MODE_USER
#include <stdarg.h>
/* SDK/DDK/NDK Headers. */
#include <windef.h>
/* Avoid type casting, by defining RECT to RECTL */
#define RECT RECTL
#define PRECT PRECTL
#define LPRECT LPRECTL
#define LPCRECT LPCRECTL
#define POINT POINTL
#define LPPOINT PPOINTL
#define PPOINT PPOINTL
#include <winbase.h>
#include <winnls.h>
#include <objbase.h>
#include <ndk/rtlfuncs.h>
#include <wingdi.h>
#define _ENGINE_EXPORT_
#include <winddi.h>
#include <prntfont.h>
#include <winddiui.h>
#include <winspool.h>
#include <ddrawi.h>
#include <ddrawgdi.h>
#include <d3dkmthk.h>
/* Public Win32K Headers */
#include <ntgdityp.h>
#include <ntgdi.h>
#include <ntgdihdl.h>
/* Private GDI32 Header */
#include "gdi32p.h"
/* Deprecated NTGDI calls which shouldn't exist */
#include <ntgdibad.h>
#include <undocgdi.h>
#endif /* _GDI32_PCH_ */