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736 lines
20 KiB
C
736 lines
20 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 7.1
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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* Brian Paul
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*/
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#include <precomp.h>
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/**
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* Recompute the value of swrast->_RasterMask, etc. according to
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* the current context. The _RasterMask field can be easily tested by
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* drivers to determine certain basic GL state (does the primitive need
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* stenciling, logic-op, fog, etc?).
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*/
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static void
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_swrast_update_rasterflags( struct gl_context *ctx )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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GLbitfield rasterMask = 0;
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if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
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if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
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if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
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if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
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if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
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if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
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if (!ctx->Color.ColorMask[0] ||
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!ctx->Color.ColorMask[1] ||
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!ctx->Color.ColorMask[2] ||
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!ctx->Color.ColorMask[3]) {
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rasterMask |= MASKING_BIT;
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}
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if (ctx->Color.ColorLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
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if (ctx->Texture._Enabled) rasterMask |= TEXTURE_BIT;
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if ( ctx->Viewport.X < 0
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|| ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
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|| ctx->Viewport.Y < 0
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|| ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
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rasterMask |= CLIP_BIT;
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}
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if (ctx->Color.ColorMask[0] +
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ctx->Color.ColorMask[1] +
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ctx->Color.ColorMask[2] +
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ctx->Color.ColorMask[3] == 0) {
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rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
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}
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#if CHAN_TYPE == GL_FLOAT
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if (ctx->Color.ClampFragmentColor == GL_TRUE) {
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rasterMask |= CLAMPING_BIT;
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}
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#endif
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SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
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}
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/**
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* Examine polygon cull state to compute the _BackfaceCullSign field.
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* _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
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* and 1 if culling front-faces. The Polygon FrontFace state also
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* factors in.
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*/
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static void
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_swrast_update_polygon( struct gl_context *ctx )
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{
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GLfloat backface_sign;
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if (ctx->Polygon.CullFlag) {
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switch (ctx->Polygon.CullFaceMode) {
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case GL_BACK:
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backface_sign = -1.0F;
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break;
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case GL_FRONT:
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backface_sign = 1.0F;
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break;
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case GL_FRONT_AND_BACK:
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/* fallthrough */
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default:
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backface_sign = 0.0F;
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}
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}
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else {
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backface_sign = 0.0F;
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}
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SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
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/* This is for front/back-face determination, but not for culling */
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SWRAST_CONTEXT(ctx)->_BackfaceSign
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= (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F;
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}
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/**
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* Update the _PreferPixelFog field to indicate if we need to compute
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* fog blend factors (from the fog coords) per-fragment.
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*/
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static void
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_swrast_update_fog_hint( struct gl_context *ctx )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
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(ctx->Hint.Fog == GL_NICEST &&
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swrast->AllowPixelFog));
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}
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/**
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* Update the swrast->_TextureCombinePrimary flag.
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*/
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static void
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_swrast_update_texture_env( struct gl_context *ctx )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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const struct gl_tex_env_combine_state *combine =
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ctx->Texture.Unit._CurrentCombine;
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GLuint term;
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swrast->_TextureCombinePrimary = GL_FALSE;
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for (term = 0; term < combine->_NumArgsRGB; term++) {
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if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) {
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swrast->_TextureCombinePrimary = GL_TRUE;
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return;
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}
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if (combine->SourceA[term] == GL_PRIMARY_COLOR) {
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swrast->_TextureCombinePrimary = GL_TRUE;
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return;
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}
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}
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}
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/**
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* Determine if we can defer texturing/shading until after Z/stencil
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* testing. This potentially allows us to skip texturing/shading for
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* lots of fragments.
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*/
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static void
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_swrast_update_deferred_texture(struct gl_context *ctx)
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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if (ctx->Color.AlphaEnabled) {
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/* alpha test depends on post-texture/shader colors */
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swrast->_DeferredTexture = GL_FALSE;
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}
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else {
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swrast->_DeferredTexture = GL_TRUE;
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}
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}
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/**
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* Update swrast->_FogColor and swrast->_FogEnable values.
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*/
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static void
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_swrast_update_fog_state( struct gl_context *ctx )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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/* determine if fog is needed, and if so, which fog mode */
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swrast->_FogEnabled = ctx->Fog.Enabled;
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}
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#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
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_NEW_TEXTURE | \
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_NEW_HINT | \
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_NEW_POLYGON )
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/* State referenced by _swrast_choose_triangle, _swrast_choose_line.
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*/
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#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
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_NEW_RENDERMODE| \
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_NEW_POLYGON| \
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_NEW_DEPTH| \
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_NEW_STENCIL| \
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_NEW_COLOR| \
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_NEW_TEXTURE| \
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_SWRAST_NEW_RASTERMASK| \
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_NEW_LIGHT| \
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_NEW_FOG | \
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_DD_NEW_SEPARATE_SPECULAR)
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#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
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_NEW_RENDERMODE| \
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_NEW_LINE| \
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_NEW_TEXTURE| \
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_NEW_LIGHT| \
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_NEW_FOG| \
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_NEW_DEPTH | \
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_DD_NEW_SEPARATE_SPECULAR)
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#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
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_NEW_RENDERMODE | \
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_NEW_POINT | \
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_NEW_TEXTURE | \
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_NEW_LIGHT | \
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_NEW_FOG | \
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_DD_NEW_SEPARATE_SPECULAR)
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#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
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#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
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#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
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/**
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* Stub for swrast->Triangle to select a true triangle function
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* after a state change.
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*/
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static void
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_swrast_validate_triangle( struct gl_context *ctx,
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const SWvertex *v0,
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const SWvertex *v1,
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const SWvertex *v2 )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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_swrast_validate_derived( ctx );
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swrast->choose_triangle( ctx );
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ASSERT(swrast->Triangle);
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swrast->Triangle( ctx, v0, v1, v2 );
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}
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/**
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* Called via swrast->Line. Examine current GL state and choose a software
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* line routine. Then call it.
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*/
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static void
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_swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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_swrast_validate_derived( ctx );
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swrast->choose_line( ctx );
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ASSERT(swrast->Line);
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swrast->Line( ctx, v0, v1 );
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}
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/**
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* Called via swrast->Point. Examine current GL state and choose a software
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* point routine. Then call it.
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*/
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static void
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_swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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_swrast_validate_derived( ctx );
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swrast->choose_point( ctx );
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swrast->Point( ctx, v0 );
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}
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/**
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* Called via swrast->BlendFunc. Examine GL state to choose a blending
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* function, then call it.
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*/
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static void _ASMAPI
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_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[],
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GLvoid *src, const GLvoid *dst,
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GLenum chanType )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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_swrast_validate_derived( ctx ); /* why is this needed? */
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_swrast_choose_blend_func( ctx, chanType );
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swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
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}
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static void
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_swrast_sleep( struct gl_context *ctx, GLbitfield new_state )
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{
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(void) ctx; (void) new_state;
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}
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static void
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_swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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swrast->NewState |= new_state;
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/* After 10 statechanges without any swrast functions being called,
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* put the module to sleep.
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*/
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if (++swrast->StateChanges > 10) {
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swrast->InvalidateState = _swrast_sleep;
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swrast->NewState = ~0;
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new_state = ~0;
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}
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if (new_state & swrast->InvalidateTriangleMask)
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swrast->Triangle = _swrast_validate_triangle;
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if (new_state & swrast->InvalidateLineMask)
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swrast->Line = _swrast_validate_line;
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if (new_state & swrast->InvalidatePointMask)
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swrast->Point = _swrast_validate_point;
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if (new_state & _SWRAST_NEW_BLEND_FUNC)
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swrast->BlendFunc = _swrast_validate_blend_func;
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if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
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swrast->TextureSample = NULL;
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}
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void
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_swrast_update_texture_samplers(struct gl_context *ctx)
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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struct gl_texture_object *tObj;
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if (!swrast)
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return; /* pipe hack */
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tObj = ctx->Texture.Unit._Current;
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/* Note: If tObj is NULL, the sample function will be a simple
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* function that just returns opaque black (0,0,0,1).
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*/
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if (tObj) {
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_mesa_update_fetch_functions(tObj);
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}
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swrast->TextureSample = _swrast_choose_texture_sample_func(ctx, tObj);
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}
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/**
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* Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
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* swrast->_ActiveAtttribMask.
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*/
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static void
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_swrast_update_active_attribs(struct gl_context *ctx)
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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GLbitfield64 attribsMask;
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/*
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* Compute _ActiveAttribsMask = which fragment attributes are needed.
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*/
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attribsMask = 0x0;
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#if CHAN_TYPE == GL_FLOAT
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attribsMask |= FRAG_BIT_COL;
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#endif
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if (swrast->_FogEnabled)
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attribsMask |= FRAG_BIT_FOGC;
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attribsMask |= ctx->Texture._Enabled << FRAG_ATTRIB_TEX;
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swrast->_ActiveAttribMask = attribsMask;
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/* Update _ActiveAttribs[] list */
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{
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GLuint i, num = 0;
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for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
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if (attribsMask & BITFIELD64_BIT(i)) {
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swrast->_ActiveAttribs[num++] = i;
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/* how should this attribute be interpolated? */
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if (i == FRAG_ATTRIB_COL)
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swrast->_InterpMode[i] = ctx->Light.ShadeModel;
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else
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swrast->_InterpMode[i] = GL_SMOOTH;
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}
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}
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swrast->_NumActiveAttribs = num;
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}
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}
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void
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_swrast_validate_derived( struct gl_context *ctx )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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if (swrast->NewState) {
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if (swrast->NewState & _NEW_POLYGON)
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_swrast_update_polygon( ctx );
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if (swrast->NewState & _NEW_HINT)
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_swrast_update_fog_hint( ctx );
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if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
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_swrast_update_texture_env( ctx );
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if (swrast->NewState & _NEW_FOG)
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_swrast_update_fog_state( ctx );
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if (swrast->NewState & _NEW_TEXTURE) {
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_swrast_update_texture_samplers( ctx );
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}
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if (swrast->NewState & _NEW_COLOR)
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_swrast_update_deferred_texture(ctx);
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if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
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_swrast_update_rasterflags( ctx );
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if (swrast->NewState & (_NEW_DEPTH |
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_NEW_FOG |
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_NEW_LIGHT |
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_NEW_TEXTURE))
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_swrast_update_active_attribs(ctx);
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swrast->NewState = 0;
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swrast->StateChanges = 0;
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swrast->InvalidateState = _swrast_invalidate_state;
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}
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}
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#define SWRAST_DEBUG 0
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/* Public entrypoints: See also s_bitmap.c, etc.
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*/
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void
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_swrast_Quad( struct gl_context *ctx,
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const SWvertex *v0, const SWvertex *v1,
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const SWvertex *v2, const SWvertex *v3 )
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{
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if (SWRAST_DEBUG) {
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_mesa_debug(ctx, "_swrast_Quad\n");
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_swrast_print_vertex( ctx, v0 );
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_swrast_print_vertex( ctx, v1 );
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_swrast_print_vertex( ctx, v2 );
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_swrast_print_vertex( ctx, v3 );
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}
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SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
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SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
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}
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void
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_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
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const SWvertex *v1, const SWvertex *v2 )
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{
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if (SWRAST_DEBUG) {
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_mesa_debug(ctx, "_swrast_Triangle\n");
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_swrast_print_vertex( ctx, v0 );
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_swrast_print_vertex( ctx, v1 );
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_swrast_print_vertex( ctx, v2 );
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}
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SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
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}
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void
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_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
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{
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if (SWRAST_DEBUG) {
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_mesa_debug(ctx, "_swrast_Line\n");
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_swrast_print_vertex( ctx, v0 );
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_swrast_print_vertex( ctx, v1 );
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}
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SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
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}
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void
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_swrast_Point( struct gl_context *ctx, const SWvertex *v0 )
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{
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if (SWRAST_DEBUG) {
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_mesa_debug(ctx, "_swrast_Point\n");
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_swrast_print_vertex( ctx, v0 );
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}
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SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
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}
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void
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_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
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{
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if (SWRAST_DEBUG) {
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_mesa_debug(ctx, "_swrast_InvalidateState\n");
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}
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SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
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}
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void
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_swrast_ResetLineStipple( struct gl_context *ctx )
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{
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if (SWRAST_DEBUG) {
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_mesa_debug(ctx, "_swrast_ResetLineStipple\n");
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}
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SWRAST_CONTEXT(ctx)->StippleCounter = 0;
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}
|
|
|
|
void
|
|
_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
|
|
{
|
|
if (SWRAST_DEBUG) {
|
|
_mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
|
|
}
|
|
SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
|
|
SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
|
|
}
|
|
|
|
void
|
|
_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
|
|
{
|
|
if (SWRAST_DEBUG) {
|
|
_mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
|
|
}
|
|
SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
|
|
SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
|
|
}
|
|
|
|
|
|
GLboolean
|
|
_swrast_CreateContext( struct gl_context *ctx )
|
|
{
|
|
GLuint i;
|
|
SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
|
|
#ifdef _OPENMP
|
|
const GLuint maxThreads = omp_get_max_threads();
|
|
#else
|
|
const GLuint maxThreads = 1;
|
|
#endif
|
|
|
|
if (SWRAST_DEBUG) {
|
|
_mesa_debug(ctx, "_swrast_CreateContext\n");
|
|
}
|
|
|
|
if (!swrast)
|
|
return GL_FALSE;
|
|
|
|
swrast->NewState = ~0;
|
|
|
|
swrast->choose_point = _swrast_choose_point;
|
|
swrast->choose_line = _swrast_choose_line;
|
|
swrast->choose_triangle = _swrast_choose_triangle;
|
|
|
|
swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
|
|
swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
|
|
swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
|
|
|
|
swrast->Point = _swrast_validate_point;
|
|
swrast->Line = _swrast_validate_line;
|
|
swrast->Triangle = _swrast_validate_triangle;
|
|
swrast->InvalidateState = _swrast_sleep;
|
|
swrast->BlendFunc = _swrast_validate_blend_func;
|
|
|
|
swrast->AllowVertexFog = GL_TRUE;
|
|
swrast->AllowPixelFog = GL_TRUE;
|
|
|
|
swrast->Driver.SpanRenderStart = _swrast_span_render_start;
|
|
swrast->Driver.SpanRenderFinish = _swrast_span_render_finish;
|
|
|
|
swrast->TextureSample = NULL;
|
|
|
|
/* SpanArrays is global and shared by all SWspan instances. However, when
|
|
* using multiple threads, it is necessary to have one SpanArrays instance
|
|
* per thread.
|
|
*/
|
|
swrast->SpanArrays = (SWspanarrays *) MALLOC(maxThreads * sizeof(SWspanarrays));
|
|
if (!swrast->SpanArrays) {
|
|
FREE(swrast);
|
|
return GL_FALSE;
|
|
}
|
|
for(i = 0; i < maxThreads; i++) {
|
|
swrast->SpanArrays[i].ChanType = CHAN_TYPE;
|
|
#if CHAN_TYPE == GL_UNSIGNED_BYTE
|
|
swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba8;
|
|
#elif CHAN_TYPE == GL_UNSIGNED_SHORT
|
|
swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba16;
|
|
#else
|
|
swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[FRAG_ATTRIB_COL0];
|
|
#endif
|
|
}
|
|
|
|
/* init point span buffer */
|
|
swrast->PointSpan.primitive = GL_POINT;
|
|
swrast->PointSpan.end = 0;
|
|
swrast->PointSpan.array = swrast->SpanArrays;
|
|
|
|
ctx->swrast_context = swrast;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
void
|
|
_swrast_DestroyContext( struct gl_context *ctx )
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
|
|
if (SWRAST_DEBUG) {
|
|
_mesa_debug(ctx, "_swrast_DestroyContext\n");
|
|
}
|
|
|
|
FREE( swrast->SpanArrays );
|
|
if (swrast->ZoomedArrays)
|
|
FREE( swrast->ZoomedArrays );
|
|
FREE( swrast->TexelBuffer );
|
|
FREE( swrast );
|
|
|
|
ctx->swrast_context = 0;
|
|
}
|
|
|
|
|
|
struct swrast_device_driver *
|
|
_swrast_GetDeviceDriverReference( struct gl_context *ctx )
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
return &swrast->Driver;
|
|
}
|
|
|
|
void
|
|
_swrast_flush( struct gl_context *ctx )
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
/* flush any pending fragments from rendering points */
|
|
if (swrast->PointSpan.end > 0) {
|
|
_swrast_write_rgba_span(ctx, &(swrast->PointSpan));
|
|
swrast->PointSpan.end = 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
_swrast_render_primitive( struct gl_context *ctx, GLenum prim )
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
|
|
_swrast_flush(ctx);
|
|
}
|
|
swrast->Primitive = prim;
|
|
}
|
|
|
|
|
|
/** called via swrast->Driver.SpanRenderStart() */
|
|
void
|
|
_swrast_span_render_start(struct gl_context *ctx)
|
|
{
|
|
_swrast_map_textures(ctx);
|
|
_swrast_map_renderbuffers(ctx);
|
|
}
|
|
|
|
|
|
/** called via swrast->Driver.SpanRenderFinish() */
|
|
void
|
|
_swrast_span_render_finish(struct gl_context *ctx)
|
|
{
|
|
_swrast_unmap_textures(ctx);
|
|
_swrast_unmap_renderbuffers(ctx);
|
|
}
|
|
|
|
|
|
void
|
|
_swrast_render_start( struct gl_context *ctx )
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
if (swrast->Driver.SpanRenderStart)
|
|
swrast->Driver.SpanRenderStart( ctx );
|
|
swrast->PointSpan.end = 0;
|
|
}
|
|
|
|
void
|
|
_swrast_render_finish( struct gl_context *ctx )
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
|
|
_swrast_flush(ctx);
|
|
|
|
if (swrast->Driver.SpanRenderFinish)
|
|
swrast->Driver.SpanRenderFinish( ctx );
|
|
}
|
|
|
|
|
|
#define SWRAST_DEBUG_VERTICES 0
|
|
|
|
void
|
|
_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
|
|
{
|
|
GLuint i;
|
|
|
|
if (SWRAST_DEBUG_VERTICES) {
|
|
_mesa_debug(ctx, "win %f %f %f %f\n",
|
|
v->attrib[FRAG_ATTRIB_WPOS][0],
|
|
v->attrib[FRAG_ATTRIB_WPOS][1],
|
|
v->attrib[FRAG_ATTRIB_WPOS][2],
|
|
v->attrib[FRAG_ATTRIB_WPOS][3]);
|
|
|
|
if (ctx->Texture.Unit._ReallyEnabled)
|
|
_mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
|
|
v->attrib[FRAG_ATTRIB_TEX][0],
|
|
v->attrib[FRAG_ATTRIB_TEX][1],
|
|
v->attrib[FRAG_ATTRIB_TEX][2],
|
|
v->attrib[FRAG_ATTRIB_TEX][3]);
|
|
|
|
#if CHAN_TYPE == GL_FLOAT
|
|
_mesa_debug(ctx, "color %f %f %f %f\n",
|
|
v->color[0], v->color[1], v->color[2], v->color[3]);
|
|
#else
|
|
_mesa_debug(ctx, "color %d %d %d %d\n",
|
|
v->color[0], v->color[1], v->color[2], v->color[3]);
|
|
#endif
|
|
_mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
|
|
_mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]);
|
|
_mesa_debug(ctx, "pointsize %f\n", v->pointSize);
|
|
_mesa_debug(ctx, "\n");
|
|
}
|
|
}
|