mirror of
https://github.com/reactos/reactos.git
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194 lines
6.9 KiB
C
194 lines
6.9 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 7.5
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file glheader.h
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* Wrapper for GL/gl.h and GL/glext.h
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*/
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#ifndef GLHEADER_H
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#define GLHEADER_H
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#ifdef WGLAPI
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#undef WGLAPI
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#endif
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#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
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# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
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# define WGLAPI __declspec(dllexport)
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# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
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# define WGLAPI __declspec(dllimport)
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# else /* for use with static link lib build of Win32 edition only */
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# define WGLAPI __declspec(dllimport)
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# endif /* _STATIC_MESA support */
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#endif /* WIN32 / CYGWIN bracket */
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#define WIN32_NO_STATUS
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glext.h>
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/* Threading glue for WINAPI */
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#include <stdarg.h>
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#include <winbase.h>
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typedef CRITICAL_SECTION _glthread_Mutex;
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#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = {(PCRITICAL_SECTION_DEBUG)-1, -1, 0, 0, 0, 0}
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#define _glthread_INIT_MUTEX(name) InitializeCriticalSection(&name)
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#define _glthread_DESTROY_MUTEX(name) DeleteCriticalSection(&name)
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#define _glthread_LOCK_MUTEX(name) EnterCriticalSection(&name)
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#define _glthread_UNLOCK_MUTEX(name) LeaveCriticalSection(&name)
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/* Context glue with opengl32 */
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#include "../opengl32/opengl32.h"
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#define GET_CURRENT_CONTEXT(__ctx__) struct gl_context* __ctx__ = (struct gl_context*)IntGetCurrentICDPrivate()
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#define GET_DISPATCH() ((struct _glapi_table*)IntGetCurrentDispatchTable())
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#define _glapi_set_dispatch(table) IntSetCurrentDispatchTable((const GLDISPATCHTABLE*)(table))
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#define _glapi_get_dispatch_table_size() (OPENGL_VERSION_110_ENTRIES)
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#define _glapi_get_context() ((void*)IntGetCurrentICDPrivate())
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#define _glapi_set_context(__ctx__) IntSetCurrentICDPrivate((void*)(__ctx__))
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
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*/
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typedef int GLfixed;
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typedef int GLclampx;
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#ifndef GL_OES_EGL_image
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typedef void *GLeglImageOES;
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#endif
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#ifndef GL_OES_EGL_image_external
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#define GL_TEXTURE_EXTERNAL_OES 0x8D65
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#define GL_SAMPLER_EXTERNAL_OES 0x8D66
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#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
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#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
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#endif
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#ifndef GL_OES_point_size_array
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#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
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#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
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#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
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#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
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#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
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#endif
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#ifndef GL_OES_draw_texture
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#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
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#endif
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#ifndef GL_PROGRAM_BINARY_LENGTH_OES
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#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
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#endif
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/* GLES 2.0 tokens */
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#ifndef GL_RGB565
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#define GL_RGB565 0x8D62
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#endif
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#ifndef GL_TEXTURE_GEN_STR_OES
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#define GL_TEXTURE_GEN_STR_OES 0x8D60
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#endif
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#ifndef GL_OES_compressed_paletted_texture
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#define GL_PALETTE4_RGB8_OES 0x8B90
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#define GL_PALETTE4_RGBA8_OES 0x8B91
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#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
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#define GL_PALETTE4_RGBA4_OES 0x8B93
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#define GL_PALETTE4_RGB5_A1_OES 0x8B94
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#define GL_PALETTE8_RGB8_OES 0x8B95
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#define GL_PALETTE8_RGBA8_OES 0x8B96
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#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
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#define GL_PALETTE8_RGBA4_OES 0x8B98
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#define GL_PALETTE8_RGB5_A1_OES 0x8B99
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#endif
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#ifndef GL_OES_matrix_get
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#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
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#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
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#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
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#endif
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#ifndef GL_ES_VERSION_2_0
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#define GL_SHADER_BINARY_FORMATS 0x8DF8
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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#define GL_SHADER_COMPILER 0x8DFA
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GL_MAX_VARYING_VECTORS 0x8DFC
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#endif
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/**
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* Internal token to represent a GLSL shader program (a collection of
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* one or more shaders that get linked together). Note that GLSL
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* shaders and shader programs share one name space (one hash table)
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* so we need a value that's different from any of the
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* GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
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*/
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#define GL_SHADER_PROGRAM_MESA 0x9999
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/* Several fields of struct gl_config can take these as values. Since
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* GLX header files may not be available everywhere they need to be used,
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* redefine them here.
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*/
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#define GLX_NONE 0x8000
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#define GLX_SLOW_CONFIG 0x8001
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#define GLX_TRUE_COLOR 0x8002
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#define GLX_DIRECT_COLOR 0x8003
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#define GLX_PSEUDO_COLOR 0x8004
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#define GLX_STATIC_COLOR 0x8005
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#define GLX_GRAY_SCALE 0x8006
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#define GLX_STATIC_GRAY 0x8007
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#define GLX_TRANSPARENT_RGB 0x8008
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#define GLX_TRANSPARENT_INDEX 0x8009
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#define GLX_NON_CONFORMANT_CONFIG 0x800D
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#define GLX_SWAP_EXCHANGE_OML 0x8061
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#define GLX_SWAP_COPY_OML 0x8062
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#define GLX_SWAP_UNDEFINED_OML 0x8063
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#define GLX_DONT_CARE 0xFFFFFFFF
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#ifdef __cplusplus
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}
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#endif
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#endif /* GLHEADER_H */
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