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1521 lines
42 KiB
C
1521 lines
42 KiB
C
/*
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App Software Licence
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--------------------
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This package includes software which is copyright (c) L. Patrick.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. You may not sell this software package.
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4. You may include this software in a distribution of other software,
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and you may charge a nominal fee for the media used.
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5. You may sell derivative programs, providing that such programs
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simply use this software in a compiled form.
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6. You may sell derivative programs which use a compiled, modified
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version of this software, provided that you have attempted as
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best as you can to propagate all modifications made to the source
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code files of this software package back to the original author(s)
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of this package.
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THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS AS IS, AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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*/
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/* Copyright (c) L. Patrick
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This file is part of the App cross-platform programming package.
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You may redistribute it and/or modify it under the terms of the
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App Software License. See the file LICENSE.TXT for details.
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http://enchantia.com/software/graphapp/
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http://www.it.usyd.edu.au/~graphapp/
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*/
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/*
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Modified for ReactOS
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*/
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#include <win32k.h>
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#define NDEBUG
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#include <debug.h>
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#define DEGREES_TO_RADIANS(deg) ((deg)*2*M_PI/360)
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typedef struct _Rect
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{
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int x, y; /* Top-left point inside rect */
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int width, height; /* Width and height of rect */
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} Rect, *PRect;
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int FASTCALL IntFillRect(DC *dc, INT XLeft, INT YLeft, INT Width, INT Height, PBRUSH pbrush, BOOL Pen);
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//int FASTCALL app_fill_rect(DC *dc, Rect r, PBRUSH pbrush, BOOL Pen);
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static
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POINT
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NTAPI
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app_new_point(int x, int y)
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{
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POINT p;
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p.x = x;
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p.y = y;
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return p;
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}
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#define pt(x,y) app_new_point((x),(y))
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static
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Rect
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NTAPI
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rect(int x, int y, int width, int height)
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{
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Rect r;
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r.x = x;
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r.y = y;
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r.width = width;
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r.height = height;
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return r;
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}
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/*
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* app_window_fill_rect:
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*
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* Fill a rectangle with colour, in a window.
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*
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* This function implements client-side clipping, so that
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* we never rely on the GDI system to do clipping, except if
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* the destination is a window which is partially obscured.
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* In that situation we must rely on the GDI system because there
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* is no way for the program to know which portions of the
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* window are currently obscured.
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*/
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#define app_fill_rect( dc, r, BrushObj, Pen) \
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IntFillRect(dc, r.x, r.y, r.width, r.height, BrushObj, Pen)
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/*
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* Drawing an ellipse with a certain line thickness.
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* Use an inner and and outer ellipse and fill the spaces between.
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* The inner ellipse uses all UPPERCASE letters, the outer lowercase.
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*
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* This algorithm is based on the fill_ellipse algorithm presented
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* above, but uses two ellipse calculations, and some fix-up code
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* to avoid pathological cases where the inner ellipse is almost
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* the same size as the outer (in which case the border of the
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* elliptical curve might otherwise have appeared broken).
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*/
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static
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int
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NTAPI
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app_draw_ellipse(DC *g, Rect r, PBRUSH pbrush)
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{
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/* Outer ellipse: e(x,y) = b*b*x*x + a*a*y*y - a*a*b*b */
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int a = r.width / 2;
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int b = r.height / 2;
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int x = 0;
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int y = b;
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long a2 = a*a;
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long b2 = b*b;
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long xcrit = (3 * a2 / 4) + 1;
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long ycrit = (3 * b2 / 4) + 1;
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long t = b2 + a2 - 2*a2*b; /* t = e(x+1,y-1) */
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long dxt = b2*(3+x+x);
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long dyt = a2*(3-y-y);
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int d2xt = b2+b2;
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int d2yt = a2+a2;
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int w = pbrush->lWidth;
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/* Inner ellipse: E(X,Y) = B*B*X*X + A*A*Y*Y - A*A*B*B */
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int A = a-w > 0 ? a-w : 0;
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int B = b-w > 0 ? b-w : 0;
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int X = 0;
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int Y = B;
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long A2 = A*A;
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long B2 = B*B;
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long XCRIT = (3 * A2 / 4) + 1;
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long YCRIT = (3 * B2 / 4) + 1;
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long T = B2 + A2 - 2*A2*B; /* T = E(X+1,Y-1) */
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long DXT = B2*(3+X+X);
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long DYT = A2*(3-Y-Y);
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int D2XT = B2+B2;
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int D2YT = A2+A2;
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int movedown, moveout;
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int innerX = 0, prevx, prevy, W;
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Rect r1, r2;
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int result = 1;
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if ((r.width <= 2) || (r.height <= 2))
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return app_fill_rect(g, r, pbrush, TRUE);
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r1.x = r.x + a;
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r1.y = r.y;
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r1.width = r.width & 1; /* i.e. if width is odd */
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r1.height = 1;
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r2 = r1;
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r2.y = r.y + r.height - 1;
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prevx = r1.x;
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prevy = r1.y;
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while (y > 0)
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{
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while (Y == y)
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{
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innerX = X;
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if (T + A2*Y < XCRIT) /* E(X+1,Y-1/2) <= 0 */
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{
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/* Move outwards to encounter edge */
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X += 1;
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T += DXT;
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DXT += D2XT;
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}
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else if (T - B2*X >= YCRIT) /* e(x+1/2,y-1) > 0 */
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{
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/* Drop down one line */
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Y -= 1;
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T += DYT;
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DYT += D2YT;
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}
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else
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{
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/* Drop diagonally down and out */
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X += 1;
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Y -= 1;
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T += DXT + DYT;
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DXT += D2XT;
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DYT += D2YT;
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}
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}
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movedown = moveout = 0;
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W = x - innerX;
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if (r1.x + W < prevx)
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W = prevx - r1.x;
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if (W < w)
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W = w;
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if (t + a2*y < xcrit) /* e(x+1,y-1/2) <= 0 */
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{
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/* Move outwards to encounter edge */
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x += 1;
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t += dxt;
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dxt += d2xt;
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moveout = 1;
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}
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else if (t - b2*x >= ycrit) /* e(x+1/2,y-1) > 0 */
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{
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/* Drop down one line */
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y -= 1;
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t += dyt;
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dyt += d2yt;
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movedown = 1;
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}
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else
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{
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/* Drop diagonally down and out */
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x += 1;
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y -= 1;
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t += dxt + dyt;
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dxt += d2xt;
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dyt += d2yt;
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movedown = 1;
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moveout = 1;
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}
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if (movedown)
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{
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if (r1.width == 0)
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{
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r1.x -= 1;
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r1.width += 2;
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r2.x -= 1;
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r2.width += 2;
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moveout = 0;
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}
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if (r1.x < r.x)
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r1.x = r2.x = r.x;
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if (r1.width > r.width)
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r1.width = r2.width = r.width;
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if (r1.y == r2.y-1)
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{
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r1.x = r2.x = r.x;
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r1.width = r2.width = r.width;
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}
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if ((r1.y < r.y+w) || (r1.x+W >= r1.x+r1.width-W))
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{
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result &= app_fill_rect(g, r1, pbrush, TRUE);
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result &= app_fill_rect(g, r2, pbrush, TRUE);
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prevx = r1.x;
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prevy = r1.y;
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}
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else if (r1.y+r1.height < r2.y)
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{
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/* Draw distinct rectangles */
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result &= app_fill_rect(g, rect(r1.x,r1.y,
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W,1), pbrush, TRUE);
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result &= app_fill_rect(g, rect(
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r1.x+r1.width-W,r1.y,W,1), pbrush, TRUE);
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result &= app_fill_rect(g, rect(r2.x,
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r2.y,W,1), pbrush, TRUE);
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result &= app_fill_rect(g, rect(
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r2.x+r2.width-W,r2.y,W,1), pbrush, TRUE);
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prevx = r1.x;
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prevy = r1.y;
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}
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/* Move down */
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r1.y += 1;
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r2.y -= 1;
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}
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if (moveout)
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{
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/* Move outwards */
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r1.x -= 1;
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r1.width += 2;
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r2.x -= 1;
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r2.width += 2;
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}
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}
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if ((x <= a) && (prevy < r2.y))
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{
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/* Draw final line */
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r1.height = r1.y+r1.height-r2.y;
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r1.y = r2.y;
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W = w;
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if (r.x + W != prevx)
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W = prevx - r.x;
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if (W < w)
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W = w;
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if (W+W >= r.width)
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{
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result &= app_fill_rect(g, rect(r.x, r1.y,
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r.width, r1.height), pbrush, TRUE);
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return result;
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}
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result &= app_fill_rect(g, rect(r.x, r1.y, W, r1.height), pbrush, TRUE);
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result &= app_fill_rect(g, rect(r.x+r.width-W, r1.y,
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W, r1.height), pbrush, TRUE);
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}
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return result;
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}
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/*
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* Draw an arc of an ellipse from start_angle anti-clockwise to
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* end_angle. If the angles coincide, draw nothing; if they
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* differ by 360 degrees or more, draw a full ellipse.
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* The shape is drawn with the current line thickness,
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* completely within the bounding rectangle. The shape is also
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* axis-aligned, so that the ellipse would be horizontally and
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* vertically symmetric is it was complete.
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*
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* The draw_arc algorithm is based on draw_ellipse, but unlike
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* that algorithm is not symmetric in the general case, since
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* an angular portion is clipped from the shape.
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* This clipping is performed by keeping track of two hypothetical
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* lines joining the centre point to the enclosing rectangle,
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* at the angles start_angle and end_angle, using a line-intersection
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* algorithm. Essentially the algorithm just fills the spaces
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* which are within the arc and also between the angles, going
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* in an anti-clockwise direction from start_angle to end_angle.
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* In the top half of the ellipse, this amounts to drawing
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* to the left of the start_angle line and to the right of
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* the end_angle line, while in the bottom half of the ellipse,
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* it involves drawing to the right of the start_angle and to
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* the left of the end_angle.
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*/
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/*
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* Fill a rectangle within an arc, given the centre point p0,
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* and the two end points of the lines corresponding to the
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* start_angle and the end_angle. This function takes care of
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* the logic needed to swap the fill direction below
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* the central point, and also performs the calculations
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* needed to intersect the current Y value with each line.
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*/
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static
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int
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FASTCALL
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app_fill_arc_rect(DC *g,
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Rect r, // top, left, width, height
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POINT p0, // Center
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POINT p1, // Start
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POINT p2, // End
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int start_angle,
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int end_angle,
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PBRUSH pbrush,
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BOOL Pen)
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{
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int x1, x2;
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int start_above, end_above;
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long rise1, run1, rise2, run2;
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rise1 = p1.y - p0.y;
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run1 = p1.x - p0.x;
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rise2 = p2.y - p0.y;
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run2 = p2.x - p0.x;
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if (r.y <= p0.y) //
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{
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/* In top half of arc ellipse */
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if (p1.y <= r.y)
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{
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/* Start_line is in the top half and is */
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/* intersected by the current Y scan line */
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if (rise1 == 0)
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x1 = p1.x;
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else
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x1 = p0.x + (r.y-p0.y)*run1/rise1;
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start_above = 1;
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}
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else if ((start_angle >= 0) && (start_angle <= 180))
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{
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/* Start_line is above middle */
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x1 = p1.x;
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start_above = 1;
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}
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else
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{
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/* Start_line is below middle */
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x1 = r.x + r.width;
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start_above = 0;
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}
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if (x1 < r.x)
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x1 = r.x;
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if (x1 > r.x+r.width)
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x1 = r.x+r.width;
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if (p2.y <= r.y)
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{
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/* end_line is in the top half and is */
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/* intersected by the current Y scan line */
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if (rise2 == 0)
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x2 = p2.x;
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else
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x2 = p0.x + (r.y-p0.y)*run2/rise2;
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end_above = 1;
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}
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else if ((end_angle >= 0) && (end_angle <= 180))
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{
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/* end_line is above middle */
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x2 = p2.x;
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end_above = 1;
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}
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else
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{
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/* end_line is below middle */
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x2 = r.x;
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end_above = 0;
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}
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if (x2 < r.x) x2 = r.x;
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if (x2 > r.x+r.width) x2 = r.x+r.width;
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if (start_above && end_above)
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{
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if (start_angle > end_angle)
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{
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/* Fill outsides of wedge */
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if (! app_fill_rect(g, rect(r.x, r.y,
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x1-r.x, r.height), pbrush, Pen))
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return 0;
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return app_fill_rect(g, rect(x2, r.y,
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r.x+r.width-x2, r.height), pbrush, Pen);
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}
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else
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{
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/* Fill inside of wedge */
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r.width = x1-x2;
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r.x = x2;
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return app_fill_rect(g, r, pbrush, Pen);
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}
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}
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else if (start_above)
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{
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/* Fill to the left of the start_line */
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r.width = x1-r.x;
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return app_fill_rect(g, r, pbrush, Pen);
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}
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else if (end_above)
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{
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/* Fill right of end_line */
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r.width = r.x+r.width-x2;
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r.x = x2;
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return app_fill_rect(g, r, pbrush, Pen);
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}
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else
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{
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if (start_angle > end_angle)
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return app_fill_rect(g,r, pbrush, Pen);
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else
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return 1;
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}
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}
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else
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{
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/* In lower half of arc ellipse */
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if (p1.y >= r.y)
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{
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/* start_line is in the lower half and is */
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/* intersected by the current Y scan line */
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if (rise1 == 0)
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x1 = p1.x;
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else
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x1 = p0.x + (r.y-p0.y)*run1/rise1;
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start_above = 0;
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}
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else if ((start_angle >= 180) && (start_angle <= 360))
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{
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/* start_line is below middle */
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x1 = p1.x;
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start_above = 0;
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}
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else
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{
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/* start_line is above middle */
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x1 = r.x;
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start_above = 1;
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}
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if (x1 < r.x)
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x1 = r.x;
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if (x1 > r.x+r.width)
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x1 = r.x+r.width;
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if (p2.y >= r.y)
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{
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/* end_line is in the lower half and is */
|
|
/* intersected by the current Y scan line */
|
|
if (rise2 == 0)
|
|
x2 = p2.x;
|
|
else
|
|
x2 = p0.x + (r.y-p0.y)*run2/rise2;
|
|
end_above = 0;
|
|
}
|
|
else if ((end_angle >= 180) && (end_angle <= 360))
|
|
{
|
|
/* end_line is below middle */
|
|
x2 = p2.x;
|
|
end_above = 0;
|
|
}
|
|
else
|
|
{
|
|
/* end_line is above middle */
|
|
x2 = r.x + r.width;
|
|
end_above = 1;
|
|
}
|
|
if (x2 < r.x)
|
|
x2 = r.x;
|
|
if (x2 > r.x+r.width)
|
|
x2 = r.x+r.width;
|
|
|
|
if (start_above && end_above)
|
|
{
|
|
if (start_angle > end_angle)
|
|
return app_fill_rect(g,r, pbrush, Pen);
|
|
else
|
|
return 1;
|
|
}
|
|
else if (start_above)
|
|
{
|
|
/* Fill to the left of end_line */
|
|
r.width = x2-r.x;
|
|
return app_fill_rect(g,r, pbrush, Pen);
|
|
}
|
|
else if (end_above)
|
|
{
|
|
/* Fill right of start_line */
|
|
r.width = r.x+r.width-x1;
|
|
r.x = x1;
|
|
return app_fill_rect(g,r, pbrush, Pen);
|
|
}
|
|
else
|
|
{
|
|
if (start_angle > end_angle)
|
|
{
|
|
/* Fill outsides of wedge */
|
|
if (! app_fill_rect(g, rect(r.x, r.y,
|
|
x2-r.x, r.height), pbrush, Pen))
|
|
return 0;
|
|
return app_fill_rect(g, rect(x1, r.y,
|
|
r.x+r.width-x1, r.height), pbrush, Pen);
|
|
}
|
|
else
|
|
{
|
|
/* Fill inside of wedge */
|
|
r.width = x2-x1;
|
|
r.x = x1;
|
|
return app_fill_rect(g, r, pbrush, Pen);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* To fill an axis-aligned ellipse, we use a scan-line algorithm.
|
|
* We walk downwards from the top Y co-ordinate, calculating
|
|
* the width of the ellipse using incremental integer arithmetic.
|
|
* To save calculation, we observe that the top and bottom halves
|
|
* of the ellipsoid are mirror-images, therefore we can draw the
|
|
* top and bottom halves by reflection. As a result, this algorithm
|
|
* draws rectangles inwards from the top and bottom edges of the
|
|
* bounding rectangle.
|
|
*
|
|
* To save rendering time, draw as few rectangles as possible.
|
|
* Other ellipse-drawing algorithms assume we want to draw each
|
|
* line, using a draw_pixel operation, or a draw_horizontal_line
|
|
* operation. This approach is slower than it needs to be in
|
|
* circumstances where a fill_rect operation is more efficient
|
|
* (such as in X-Windows, where there is a communication overhead
|
|
* to the X-Server). For this reason, the algorithm accumulates
|
|
* rectangles on adjacent lines which have the same width into a
|
|
* single larger rectangle.
|
|
*
|
|
* This algorithm forms the basis of the later, more complex,
|
|
* draw_ellipse algorithm, which renders the rectangular spaces
|
|
* between an outer and inner ellipse, and also the draw_arc and
|
|
* fill_arc operations which additionally clip drawing between
|
|
* a start_angle and an end_angle.
|
|
*
|
|
*/
|
|
static
|
|
int
|
|
FASTCALL
|
|
app_fill_ellipse(DC *g, Rect r, PBRUSH pbrush)
|
|
{
|
|
/* e(x,y) = b*b*x*x + a*a*y*y - a*a*b*b */
|
|
|
|
int a = r.width / 2;
|
|
int b = r.height / 2;
|
|
int x = 0;
|
|
int y = b;
|
|
long a2 = a*a;
|
|
long b2 = b*b;
|
|
long xcrit = (3 * a2 / 4) + 1;
|
|
long ycrit = (3 * b2 / 4) + 1;
|
|
long t = b2 + a2 - 2*a2*b; /* t = e(x+1,y-1) */
|
|
long dxt = b2*(3+x+x);
|
|
long dyt = a2*(3-y-y);
|
|
int d2xt = b2+b2;
|
|
int d2yt = a2+a2;
|
|
Rect r1, r2;
|
|
int result = 1;
|
|
|
|
if ((r.width <= 2) || (r.height <= 2))
|
|
return app_fill_rect(g, r, pbrush, FALSE);
|
|
|
|
r1.x = r.x + a;
|
|
r1.y = r.y;
|
|
r1.width = r.width & 1; /* i.e. if width is odd */
|
|
r1.height = 1;
|
|
|
|
r2 = r1;
|
|
r2.y = r.y + r.height - 1;
|
|
|
|
while (y > 0)
|
|
{
|
|
if (t + a2*y < xcrit) /* e(x+1,y-1/2) <= 0 */
|
|
{
|
|
/* Move outwards to encounter edge */
|
|
x += 1;
|
|
t += dxt;
|
|
dxt += d2xt;
|
|
|
|
/* Move outwards */
|
|
r1.x -= 1;
|
|
r1.width += 2;
|
|
r2.x -= 1;
|
|
r2.width += 2;
|
|
}
|
|
else if (t - b2*x >= ycrit) /* e(x+1/2,y-1) > 0 */
|
|
{
|
|
/* Drop down one line */
|
|
y -= 1;
|
|
t += dyt;
|
|
dyt += d2yt;
|
|
|
|
/* Enlarge rectangles */
|
|
r1.height += 1;
|
|
r2.height += 1;
|
|
r2.y -= 1;
|
|
}
|
|
else
|
|
{
|
|
/* Drop diagonally down and out */
|
|
x += 1;
|
|
y -= 1;
|
|
t += dxt + dyt;
|
|
dxt += d2xt;
|
|
dyt += d2yt;
|
|
|
|
if ((r1.width > 0) && (r1.height > 0))
|
|
{
|
|
/* Draw rectangles first */
|
|
|
|
if (r1.y+r1.height < r2.y)
|
|
{
|
|
/* Distinct rectangles */
|
|
result &= app_fill_rect(g, r1, pbrush, FALSE);
|
|
result &= app_fill_rect(g, r2, pbrush, FALSE);
|
|
}
|
|
|
|
/* Move down */
|
|
r1.y += r1.height;
|
|
r1.height = 1;
|
|
r2.y -= 1;
|
|
r2.height = 1;
|
|
}
|
|
else
|
|
{
|
|
/* Skipped pixels on initial diagonal */
|
|
|
|
/* Enlarge, rather than moving down */
|
|
r1.height += 1;
|
|
r2.height += 1;
|
|
r2.y -= 1;
|
|
}
|
|
|
|
/* Move outwards */
|
|
r1.x -= 1;
|
|
r1.width += 2;
|
|
r2.x -= 1;
|
|
r2.width += 2;
|
|
}
|
|
}
|
|
if (r1.y < r2.y)
|
|
{
|
|
/* Overlap */
|
|
r1.x = r.x;
|
|
r1.width = r.width;
|
|
r1.height = r2.y+r2.height-r1.y;
|
|
result &= app_fill_rect(g, r1, pbrush, FALSE);
|
|
}
|
|
else if (x <= a)
|
|
{
|
|
/* Crossover, draw final line */
|
|
r1.x = r.x;
|
|
r1.width = r.width;
|
|
r1.height = r1.y+r1.height-r2.y;
|
|
r1.y = r2.y;
|
|
result &= app_fill_rect(g, r1, pbrush, FALSE);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static
|
|
POINT
|
|
FASTCALL
|
|
app_boundary_point(Rect r, int angle)
|
|
{
|
|
int cx, cy;
|
|
double tangent;
|
|
|
|
cx = r.width;
|
|
cx /= 2;
|
|
cx += r.x;
|
|
|
|
cy = r.height;
|
|
cy /= 2;
|
|
cy += r.y;
|
|
|
|
if (angle == 0)
|
|
return pt(r.x+r.width, cy);
|
|
else if (angle == 45)
|
|
return pt(r.x+r.width, r.y);
|
|
else if (angle == 90)
|
|
return pt(cx, r.y);
|
|
else if (angle == 135)
|
|
return pt(r.x, r.y);
|
|
else if (angle == 180)
|
|
return pt(r.x, cy);
|
|
else if (angle == 225)
|
|
return pt(r.x, r.y+r.height);
|
|
else if (angle == 270)
|
|
return pt(cx, r.y+r.height);
|
|
else if (angle == 315)
|
|
return pt(r.x+r.width, r.y+r.height);
|
|
|
|
tangent = tan(DEGREES_TO_RADIANS(angle));
|
|
|
|
if ((angle > 45) && (angle < 135))
|
|
return pt((int)(cx+r.height/tangent/2), r.y);
|
|
else if ((angle > 225) && (angle < 315))
|
|
return pt((int)(cx-r.height/tangent/2), r.y+r.height);
|
|
else if ((angle > 135) && (angle < 225))
|
|
return pt(r.x, (int)(cy+r.width*tangent/2));
|
|
else
|
|
return pt(r.x+r.width, (int)(cy-r.width*tangent/2));
|
|
}
|
|
|
|
int
|
|
FASTCALL
|
|
app_fill_arc(DC *g, Rect r, int start_angle, int end_angle, PBRUSH pbrush, BOOL Chord)
|
|
{
|
|
/* e(x,y) = b*b*x*x + a*a*y*y - a*a*b*b */
|
|
|
|
int a = r.width / 2;
|
|
int b = r.height / 2;
|
|
int x = 0;
|
|
int y = b;
|
|
long a2 = a*a;
|
|
long b2 = b*b;
|
|
long xcrit = (3 * a2 / 4) + 1;
|
|
long ycrit = (3 * b2 / 4) + 1;
|
|
long t = b2 + a2 - 2*a2*b; /* t = e(x+1,y-1) */
|
|
long dxt = b2*(3+x+x);
|
|
long dyt = a2*(3-y-y);
|
|
int d2xt = b2+b2;
|
|
int d2yt = a2+a2;
|
|
Rect r1, r2;
|
|
int movedown, moveout;
|
|
int result = 1;
|
|
|
|
/* Line descriptions */
|
|
POINT p0, p1, p2;
|
|
|
|
/* If angles differ by 360 degrees or more, close the shape */
|
|
if ((start_angle + 360 <= end_angle) ||
|
|
(start_angle - 360 >= end_angle))
|
|
{
|
|
return app_fill_ellipse(g, r, pbrush);
|
|
}
|
|
|
|
/* Make start_angle >= 0 and <= 360 */
|
|
while (start_angle < 0)
|
|
start_angle += 360;
|
|
start_angle %= 360;
|
|
|
|
/* Make end_angle >= 0 and <= 360 */
|
|
while (end_angle < 0)
|
|
end_angle += 360;
|
|
end_angle %= 360;
|
|
|
|
/* Draw nothing if the angles are equal */
|
|
if (start_angle == end_angle)
|
|
return 1;
|
|
|
|
/* Find arc wedge line end points */
|
|
p1 = app_boundary_point(r, start_angle);
|
|
p2 = app_boundary_point(r, end_angle);
|
|
if (Chord)
|
|
p0 = pt((p1.x+p2.x)/2,(p1.y+p2.y)/2);
|
|
else
|
|
p0 = pt(r.x + r.width/2, r.y + r.height/2);
|
|
|
|
/* Initialise rectangles to be drawn */
|
|
r1.x = r.x + a;
|
|
r1.y = r.y;
|
|
r1.width = r.width & 1; /* i.e. if width is odd */
|
|
r1.height = 1;
|
|
|
|
r2 = r1;
|
|
r2.y = r.y + r.height - 1;
|
|
|
|
while (y > 0)
|
|
{
|
|
moveout = movedown = 0;
|
|
|
|
if (t + a2*y < xcrit) /* e(x+1,y-1/2) <= 0 */
|
|
{
|
|
/* Move outwards to encounter edge */
|
|
x += 1;
|
|
t += dxt;
|
|
dxt += d2xt;
|
|
|
|
moveout = 1;
|
|
}
|
|
else if (t - b2*x >= ycrit) /* e(x+1/2,y-1) > 0 */
|
|
{
|
|
/* Drop down one line */
|
|
y -= 1;
|
|
t += dyt;
|
|
dyt += d2yt;
|
|
|
|
movedown = 1;
|
|
}
|
|
else
|
|
{
|
|
/* Drop diagonally down and out */
|
|
x += 1;
|
|
y -= 1;
|
|
t += dxt + dyt;
|
|
dxt += d2xt;
|
|
dyt += d2yt;
|
|
|
|
moveout = 1;
|
|
movedown = 1;
|
|
}
|
|
|
|
if (movedown)
|
|
{
|
|
if (r1.width == 0)
|
|
{
|
|
r1.x -= 1;
|
|
r1.width += 2;
|
|
r2.x -= 1;
|
|
r2.width += 2;
|
|
moveout = 0;
|
|
}
|
|
|
|
if (r1.x < r.x)
|
|
r1.x = r2.x = r.x;
|
|
if (r1.width > r.width)
|
|
r1.width = r2.width = r.width;
|
|
if (r1.y == r2.y-1)
|
|
{
|
|
r1.x = r2.x = r.x;
|
|
r1.width = r2.width = r.width;
|
|
}
|
|
|
|
if ((r1.width > 0) && (r1.y+r1.height < r2.y))
|
|
{
|
|
/* Distinct rectangles */
|
|
result &= app_fill_arc_rect(g, r1,
|
|
p0, p1, p2,
|
|
start_angle, end_angle, pbrush, FALSE);
|
|
result &= app_fill_arc_rect(g, r2,
|
|
p0, p1, p2,
|
|
start_angle, end_angle, pbrush, FALSE);
|
|
}
|
|
|
|
/* Move down */
|
|
r1.y += 1;
|
|
r2.y -= 1;
|
|
}
|
|
|
|
if (moveout)
|
|
{
|
|
/* Move outwards */
|
|
r1.x -= 1;
|
|
r1.width += 2;
|
|
r2.x -= 1;
|
|
r2.width += 2;
|
|
}
|
|
}
|
|
if (r1.y < r2.y)
|
|
{
|
|
/* Overlap */
|
|
r1.x = r.x;
|
|
r1.width = r.width;
|
|
r1.height = r2.y+r2.height-r1.y;
|
|
while (r1.height > 0)
|
|
{
|
|
result &= app_fill_arc_rect(g,
|
|
rect(r1.x, r1.y, r1.width, 1),
|
|
p0, p1, p2, start_angle, end_angle, pbrush, FALSE);
|
|
r1.y += 1;
|
|
r1.height -= 1;
|
|
}
|
|
}
|
|
else if (x <= a)
|
|
{
|
|
/* Crossover, draw final line */
|
|
r1.x = r.x;
|
|
r1.width = r.width;
|
|
r1.height = r1.y+r1.height-r2.y;
|
|
r1.y = r2.y;
|
|
while (r1.height > 0)
|
|
{
|
|
result &= app_fill_arc_rect(g,
|
|
rect(r1.x, r1.y, r1.width, 1),
|
|
p0, p1, p2, start_angle, end_angle, pbrush, FALSE);
|
|
r1.y += 1;
|
|
r1.height -= 1;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
int app_draw_arc(DC *g, Rect r, int start_angle, int end_angle, PBRUSH pbrushPen, BOOL Chord)
|
|
{
|
|
/* Outer ellipse: e(x,y) = b*b*x*x + a*a*y*y - a*a*b*b */
|
|
|
|
int a = r.width / 2;
|
|
int b = r.height / 2;
|
|
int x = 0;
|
|
int y = b;
|
|
long a2 = a*a;
|
|
long b2 = b*b;
|
|
long xcrit = (3 * a2 / 4) + 1;
|
|
long ycrit = (3 * b2 / 4) + 1;
|
|
long t = b2 + a2 - 2*a2*b; /* t = e(x+1,y-1) */
|
|
long dxt = b2*(3+x+x);
|
|
long dyt = a2*(3-y-y);
|
|
int d2xt = b2+b2;
|
|
int d2yt = a2+a2;
|
|
|
|
int w = pbrushPen->lWidth;
|
|
|
|
/* Inner ellipse: E(X,Y) = B*B*X*X + A*A*Y*Y - A*A*B*B */
|
|
|
|
int A = a-w > 0 ? a-w : 0;
|
|
int B = b-w > 0 ? b-w : 0;
|
|
int X = 0;
|
|
int Y = B;
|
|
long A2 = A*A;
|
|
long B2 = B*B;
|
|
long XCRIT = (3 * A2 / 4) + 1;
|
|
long YCRIT = (3 * B2 / 4) + 1;
|
|
long T = B2 + A2 - 2*A2*B; /* T = E(X+1,Y-1) */
|
|
long DXT = B2*(3+X+X);
|
|
long DYT = A2*(3-Y-Y);
|
|
int D2XT = B2+B2;
|
|
int D2YT = A2+A2;
|
|
|
|
/* Arc rectangle calculations */
|
|
int movedown, moveout;
|
|
int innerX = 0, prevx, prevy, W;
|
|
Rect r1, r2;
|
|
int result = 1;
|
|
|
|
/* Line descriptions */
|
|
POINT p0, p1, p2;
|
|
|
|
/* If angles differ by 360 degrees or more, close the shape */
|
|
if ((start_angle + 360 <= end_angle) ||
|
|
(start_angle - 360 >= end_angle))
|
|
{
|
|
return app_draw_ellipse(g, r, pbrushPen);
|
|
}
|
|
|
|
/* Make start_angle >= 0 and <= 360 */
|
|
while (start_angle < 0)
|
|
start_angle += 360;
|
|
start_angle %= 360;
|
|
|
|
/* Make end_angle >= 0 and <= 360 */
|
|
while (end_angle < 0)
|
|
end_angle += 360;
|
|
end_angle %= 360;
|
|
|
|
/* Draw nothing if the angles are equal */
|
|
if (start_angle == end_angle)
|
|
return 1;
|
|
|
|
/* Find arc wedge line end points */
|
|
p1 = app_boundary_point(r, start_angle);
|
|
p2 = app_boundary_point(r, end_angle);
|
|
if (Chord)
|
|
p0 = pt((p1.x+p2.x)/2,(p1.y+p2.y)/2);
|
|
else
|
|
p0 = pt(r.x + r.width/2, r.y + r.height/2);
|
|
|
|
/* Determine ellipse rectangles */
|
|
r1.x = r.x + a;
|
|
r1.y = r.y;
|
|
r1.width = r.width & 1; /* i.e. if width is odd */
|
|
r1.height = 1;
|
|
|
|
r2 = r1;
|
|
r2.y = r.y + r.height - 1;
|
|
|
|
prevx = r1.x;
|
|
prevy = r1.y;
|
|
|
|
while (y > 0)
|
|
{
|
|
while (Y == y)
|
|
{
|
|
innerX = X;
|
|
|
|
if (T + A2*Y < XCRIT) /* E(X+1,Y-1/2) <= 0 */
|
|
{
|
|
/* Move outwards to encounter edge */
|
|
X += 1;
|
|
T += DXT;
|
|
DXT += D2XT;
|
|
}
|
|
else if (T - B2*X >= YCRIT) /* e(x+1/2,y-1) > 0 */
|
|
{
|
|
/* Drop down one line */
|
|
Y -= 1;
|
|
T += DYT;
|
|
DYT += D2YT;
|
|
}
|
|
else
|
|
{
|
|
/* Drop diagonally down and out */
|
|
X += 1;
|
|
Y -= 1;
|
|
T += DXT + DYT;
|
|
DXT += D2XT;
|
|
DYT += D2YT;
|
|
}
|
|
}
|
|
|
|
movedown = moveout = 0;
|
|
|
|
W = x - innerX;
|
|
if (r1.x + W < prevx)
|
|
W = prevx - r1.x;
|
|
if (W < w)
|
|
W = w;
|
|
|
|
if (t + a2*y < xcrit) /* e(x+1,y-1/2) <= 0 */
|
|
{
|
|
/* Move outwards to encounter edge */
|
|
x += 1;
|
|
t += dxt;
|
|
dxt += d2xt;
|
|
|
|
moveout = 1;
|
|
}
|
|
else if (t - b2*x >= ycrit) /* e(x+1/2,y-1) > 0 */
|
|
{
|
|
/* Drop down one line */
|
|
y -= 1;
|
|
t += dyt;
|
|
dyt += d2yt;
|
|
|
|
movedown = 1;
|
|
}
|
|
else
|
|
{
|
|
/* Drop diagonally down and out */
|
|
x += 1;
|
|
y -= 1;
|
|
t += dxt + dyt;
|
|
dxt += d2xt;
|
|
dyt += d2yt;
|
|
|
|
movedown = 1;
|
|
moveout = 1;
|
|
}
|
|
|
|
if (movedown)
|
|
{
|
|
if (r1.width == 0)
|
|
{
|
|
r1.x -= 1;
|
|
r1.width += 2;
|
|
r2.x -= 1;
|
|
r2.width += 2;
|
|
moveout = 0;
|
|
}
|
|
|
|
if (r1.x < r.x)
|
|
r1.x = r2.x = r.x;
|
|
if (r1.width > r.width)
|
|
r1.width = r2.width = r.width;
|
|
if (r1.y == r2.y-1)
|
|
{
|
|
r1.x = r2.x = r.x;
|
|
r1.width = r2.width = r.width;
|
|
}
|
|
|
|
if ((r1.y < r.y+w) || (r1.x+W >= r1.x+r1.width-W))
|
|
{
|
|
result &= app_fill_arc_rect(g, r1,
|
|
p0, p1, p2,
|
|
start_angle, end_angle, pbrushPen, TRUE);
|
|
result &= app_fill_arc_rect(g, r2,
|
|
p0, p1, p2,
|
|
start_angle, end_angle, pbrushPen, TRUE);
|
|
|
|
prevx = r1.x;
|
|
prevy = r1.y;
|
|
}
|
|
else if (r1.y+r1.height < r2.y)
|
|
{
|
|
/* Draw distinct rectangles */
|
|
result &= app_fill_arc_rect(g, rect(
|
|
r1.x,r1.y,W,1),
|
|
p0, p1, p2,
|
|
start_angle, end_angle, pbrushPen, TRUE);
|
|
result &= app_fill_arc_rect(g, rect(
|
|
r1.x+r1.width-W,r1.y,W,1),
|
|
p0, p1, p2,
|
|
start_angle, end_angle, pbrushPen, TRUE);
|
|
result &= app_fill_arc_rect(g, rect(
|
|
r2.x,r2.y,W,1),
|
|
p0, p1, p2,
|
|
start_angle, end_angle, pbrushPen, TRUE);
|
|
result &= app_fill_arc_rect(g, rect(
|
|
r2.x+r2.width-W,r2.y,W,1),
|
|
p0, p1, p2,
|
|
start_angle, end_angle, pbrushPen, TRUE);
|
|
|
|
prevx = r1.x;
|
|
prevy = r1.y;
|
|
}
|
|
|
|
/* Move down */
|
|
r1.y += 1;
|
|
r2.y -= 1;
|
|
}
|
|
|
|
if (moveout)
|
|
{
|
|
/* Move outwards */
|
|
r1.x -= 1;
|
|
r1.width += 2;
|
|
r2.x -= 1;
|
|
r2.width += 2;
|
|
}
|
|
}
|
|
if ((x <= a) && (prevy < r2.y))
|
|
{
|
|
/* Draw final lines */
|
|
r1.height = r1.y+r1.height-r2.y;
|
|
r1.y = r2.y;
|
|
|
|
W = w;
|
|
if (r.x + W != prevx)
|
|
W = prevx - r.x;
|
|
if (W < w)
|
|
W = w;
|
|
|
|
if (W+W >= r.width)
|
|
{
|
|
while (r1.height > 0)
|
|
{
|
|
result &= app_fill_arc_rect(g, rect(r.x,
|
|
r1.y, r.width, 1), p0, p1, p2,
|
|
start_angle, end_angle, pbrushPen, TRUE);
|
|
r1.y += 1;
|
|
r1.height -= 1;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
while (r1.height > 0)
|
|
{
|
|
result &= app_fill_arc_rect(g, rect(r.x, r1.y,
|
|
W, 1), p0, p1, p2,
|
|
start_angle, end_angle, pbrushPen, TRUE);
|
|
result &= app_fill_arc_rect(g, rect(r.x+r.width-W,
|
|
r1.y, W, 1), p0, p1, p2,
|
|
start_angle, end_angle, pbrushPen, TRUE);
|
|
r1.y += 1;
|
|
r1.height -= 1;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/* ReactOS Interface *********************************************************/
|
|
|
|
int
|
|
FASTCALL
|
|
IntFillRect( DC *dc,
|
|
INT XLeft,
|
|
INT YLeft,
|
|
INT Width,
|
|
INT Height,
|
|
PBRUSH pbrush,
|
|
BOOL Pen)
|
|
{
|
|
DWORD ROP = ROP4_FROM_INDEX(R3_OPINDEX_PATCOPY);
|
|
RECTL DestRect;
|
|
SURFACE *psurf;
|
|
POINTL BrushOrigin;
|
|
BOOL Ret = TRUE;
|
|
PDC_ATTR pdcattr;
|
|
|
|
ASSERT(pbrush);
|
|
ASSERT_DC_PREPARED(dc);
|
|
|
|
psurf = dc->dclevel.pSurface;
|
|
if (psurf == NULL)
|
|
{
|
|
EngSetLastError(ERROR_INVALID_HANDLE);
|
|
return 0;
|
|
}
|
|
|
|
if (!(pbrush->flAttrs & BR_IS_NULL))
|
|
{
|
|
pdcattr = dc->pdcattr;
|
|
|
|
/* Fix negative spaces */
|
|
if (Width < 0)
|
|
{
|
|
XLeft += Width;
|
|
Width = 0 - Width;
|
|
}
|
|
if (Height < 0)
|
|
{
|
|
YLeft += Height;
|
|
Height = 0 - Height;
|
|
}
|
|
|
|
DestRect.left = XLeft;
|
|
DestRect.right = XLeft + Width;
|
|
|
|
DestRect.top = YLeft;
|
|
DestRect.bottom = YLeft + Height;
|
|
|
|
BrushOrigin.x = pbrush->ptOrigin.x;
|
|
BrushOrigin.y = pbrush->ptOrigin.y;
|
|
|
|
if (pdcattr->jROP2 == R2_XORPEN)
|
|
ROP = ROP4_FROM_INDEX(R3_OPINDEX_PATINVERT);
|
|
|
|
Ret = IntEngBitBlt(
|
|
&psurf->SurfObj,
|
|
NULL,
|
|
NULL,
|
|
(CLIPOBJ *)&dc->co,
|
|
NULL,
|
|
&DestRect,
|
|
NULL,
|
|
NULL,
|
|
Pen ? &dc->eboLine.BrushObject : &dc->eboFill.BrushObject,
|
|
&BrushOrigin,
|
|
ROP);
|
|
}
|
|
|
|
return (int)Ret;
|
|
}
|
|
|
|
BOOL
|
|
FASTCALL
|
|
IntFillArc( PDC dc,
|
|
INT XLeft,
|
|
INT YLeft,
|
|
INT Width,
|
|
INT Height,
|
|
double StartArc, // FIXME: don't use floating point!
|
|
double EndArc,
|
|
ARCTYPE arctype)
|
|
{
|
|
PDC_ATTR pdcattr;
|
|
PBRUSH pbrush;
|
|
int Start = (int)ceil(StartArc);
|
|
int End = (int)ceil(EndArc);
|
|
BOOL Chord = (arctype == GdiTypeChord), ret;
|
|
|
|
pdcattr = dc->pdcattr;
|
|
|
|
pbrush = BRUSH_ShareLockBrush(pdcattr->hbrush);
|
|
if (!pbrush)
|
|
{
|
|
DPRINT1("FillArc Fail\n");
|
|
EngSetLastError(ERROR_INTERNAL_ERROR);
|
|
return FALSE;
|
|
}
|
|
// Sort out alignment here.
|
|
ret = app_fill_arc(dc, rect( XLeft, YLeft, Width, Height),
|
|
(dc->dclevel.flPath & DCPATH_CLOCKWISE) ? -End : -Start,
|
|
(dc->dclevel.flPath & DCPATH_CLOCKWISE) ? -Start : -End,
|
|
pbrush, Chord);
|
|
|
|
BRUSH_ShareUnlockBrush(pbrush);
|
|
return ret;
|
|
}
|
|
|
|
BOOL
|
|
FASTCALL
|
|
IntDrawArc( PDC dc,
|
|
INT XLeft,
|
|
INT YLeft,
|
|
INT Width,
|
|
INT Height,
|
|
double StartArc, // FIXME: don't use floating point!
|
|
double EndArc,
|
|
ARCTYPE arctype,
|
|
PBRUSH pbrush)
|
|
{
|
|
int Start = (int)ceil(StartArc);
|
|
int End = (int)ceil(EndArc);
|
|
BOOL Chord = (arctype == GdiTypeChord);
|
|
// Sort out alignment here.
|
|
return app_draw_arc(dc, rect( XLeft, YLeft, Width, Height),
|
|
(dc->dclevel.flPath & DCPATH_CLOCKWISE) ? -End : -Start,
|
|
(dc->dclevel.flPath & DCPATH_CLOCKWISE) ? -Start : -End,
|
|
pbrush, Chord);
|
|
}
|
|
|
|
BOOL
|
|
FASTCALL
|
|
IntDrawEllipse( PDC dc,
|
|
INT XLeft,
|
|
INT YLeft,
|
|
INT Width,
|
|
INT Height,
|
|
PBRUSH pbrush)
|
|
{
|
|
return (BOOL)app_draw_ellipse(dc, rect( XLeft, YLeft, Width, Height), pbrush);
|
|
}
|
|
|
|
BOOL
|
|
FASTCALL
|
|
IntFillEllipse( PDC dc,
|
|
INT XLeft,
|
|
INT YLeft,
|
|
INT Width,
|
|
INT Height,
|
|
PBRUSH pbrush)
|
|
{
|
|
return (BOOL)app_fill_ellipse(dc, rect( XLeft, YLeft, Width, Height), pbrush);
|
|
}
|
|
|
|
BOOL
|
|
FASTCALL
|
|
IntFillRoundRect( PDC dc,
|
|
INT Left,
|
|
INT Top,
|
|
INT Right,
|
|
INT Bottom,
|
|
INT Wellipse,
|
|
INT Hellipse,
|
|
PBRUSH pbrush)
|
|
{
|
|
Rect r;
|
|
int rx, ry; /* Radius in x and y directions */
|
|
|
|
// x y Width Height
|
|
r = rect( Left, Top, abs(Right-Left), abs(Bottom-Top));
|
|
rx = Wellipse/2;
|
|
ry = Hellipse/2;
|
|
|
|
if (Wellipse > r.width)
|
|
{
|
|
if (Hellipse > r.height) // > W > H
|
|
app_fill_ellipse(dc, r, pbrush);
|
|
else // > W < H
|
|
{
|
|
app_fill_arc(dc, rect( r.x, r.y, r.width - 1, Hellipse),
|
|
0, 180, pbrush,FALSE);
|
|
app_fill_arc(dc, rect(r.x, Bottom - Hellipse - 1, r.width - 1, Hellipse),
|
|
180, 360, pbrush, FALSE);
|
|
}
|
|
}
|
|
else if(Hellipse > r.height) // < W > H
|
|
{
|
|
app_fill_arc(dc, rect(r.x, r.y, Wellipse, r.height - 1),
|
|
90, 270, pbrush, FALSE);
|
|
app_fill_arc(dc, rect(Right - Wellipse - 1, r.y, Wellipse, r.height - 1),
|
|
270, 90, pbrush,FALSE);
|
|
}
|
|
else // < W < H
|
|
{
|
|
app_fill_arc(dc, rect(r.x, r.y, rx+rx, ry+ry),
|
|
90, 180, pbrush, FALSE);
|
|
|
|
app_fill_arc(dc, rect(r.x, r.y+r.height-ry-ry, rx+rx, ry+ry),
|
|
180, 270, pbrush, FALSE);
|
|
|
|
app_fill_arc(dc, rect(r.x+r.width-rx-rx, r.y+r.height-ry-ry, rx+rx, ry+ry),
|
|
270, 360, pbrush,FALSE);
|
|
|
|
app_fill_arc(dc, rect(r.x+r.width-rx-rx, r.y, rx+rx, ry+ry),
|
|
0, 90, pbrush,FALSE);
|
|
}
|
|
if (Wellipse < r.width)
|
|
{
|
|
app_fill_rect(dc, rect(r.x+rx, r.y, r.width-rx-rx, ry+1), pbrush, FALSE);
|
|
app_fill_rect(dc, rect(r.x+rx, r.y+r.height-ry+1, r.width-rx-rx, ry-1), pbrush, FALSE);
|
|
}
|
|
if (Hellipse < r.height)
|
|
{
|
|
app_fill_rect(dc, rect(r.x, r.y+ry+1, r.width, r.height-ry-ry), pbrush, FALSE);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
BOOL
|
|
FASTCALL
|
|
IntDrawRoundRect( PDC dc,
|
|
INT Left,
|
|
INT Top,
|
|
INT Right,
|
|
INT Bottom,
|
|
INT Wellipse,
|
|
INT Hellipse,
|
|
PBRUSH pbrushPen)
|
|
{
|
|
Rect r;
|
|
int rx, ry; /* Radius in x and y directions */
|
|
int w = pbrushPen->lWidth;
|
|
|
|
r = rect( Left, Top, abs(Right-Left), abs(Bottom-Top));
|
|
rx = Wellipse/2;
|
|
ry = Hellipse/2;
|
|
|
|
if (Wellipse > r.width)
|
|
{
|
|
if (Hellipse > r.height) // > W > H
|
|
app_draw_ellipse(dc, r, pbrushPen);
|
|
else // > W < H
|
|
{
|
|
app_draw_arc(dc, rect( r.x, r.y, r.width - 1, Hellipse - 1),
|
|
0, 180, pbrushPen, FALSE);
|
|
app_draw_arc(dc, rect(r.x, Bottom - Hellipse, r.width - 1, Hellipse - 1),
|
|
180, 360, pbrushPen, FALSE);
|
|
}
|
|
}
|
|
else if(Hellipse > r.height) // < W > H
|
|
{
|
|
app_draw_arc(dc, rect(r.x, r.y, Wellipse - 1, r.height - 1),
|
|
90, 270, pbrushPen, FALSE);
|
|
app_draw_arc(dc, rect(Right - Wellipse, r.y, Wellipse - 1, r.height - 1),
|
|
270, 90, pbrushPen, FALSE);
|
|
}
|
|
else // < W < H
|
|
{
|
|
app_draw_arc(dc, rect(r.x, r.y, rx+rx, ry+ry),
|
|
90, 180, pbrushPen, FALSE);
|
|
|
|
app_draw_arc(dc, rect(r.x,r.y+r.height-ry-ry,rx+rx,ry+ry),
|
|
180, 270, pbrushPen, FALSE);
|
|
|
|
app_draw_arc(dc, rect(r.x+r.width-rx-rx, r.y+r.height-ry-ry, rx+rx, ry+ry),
|
|
270, 360, pbrushPen, FALSE);
|
|
|
|
app_draw_arc(dc, rect(r.x+r.width-rx-rx,r.y,rx+rx,ry+ry),
|
|
0, 90, pbrushPen, FALSE);
|
|
}
|
|
if ( Hellipse < r.height)
|
|
{
|
|
app_fill_rect(dc, rect(r.x, r.y+ry+1, w, r.height-ry-ry), pbrushPen, TRUE);
|
|
|
|
|
|
app_fill_rect(dc, rect(r.x+r.width-w, r.y+ry+1, w, r.height-ry-ry),
|
|
pbrushPen, TRUE);
|
|
}
|
|
if ( Wellipse < r.width)
|
|
{
|
|
app_fill_rect(dc, rect(r.x+rx, r.y+r.height-w, r.width-rx-rx, w),
|
|
pbrushPen, TRUE);
|
|
|
|
app_fill_rect(dc, rect(r.x+rx, r.y, r.width-rx-rx, w), pbrushPen, TRUE);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|