mirror of
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c501d8112c
svn path=/branches/aicom-network-fixes/; revision=34994
980 lines
20 KiB
C
980 lines
20 KiB
C
/* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS system libraries
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* FILE: lib/rtl/bitmap.c
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* PURPOSE: Bitmap functions
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* PROGRAMMER: Eric Kohl
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*/
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/* INCLUDES *****************************************************************/
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#include <rtl.h>
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#define NDEBUG
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#include <debug.h>
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/* MACROS *******************************************************************/
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/* Bits set from LSB to MSB; used as mask for runs < 8 bits */
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static const BYTE NTDLL_maskBits[8] = { 0, 1, 3, 7, 15, 31, 63, 127 };
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/* Number of set bits for each value of a nibble; used for counting */
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static const BYTE NTDLL_nibbleBitCount[16] = {
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0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4
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};
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/* First set bit in a nibble; used for determining least significant bit */
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static const BYTE NTDLL_leastSignificant[16] = {
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0, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0
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};
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/* Last set bit in a nibble; used for determining most significant bit */
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static const signed char NTDLL_mostSignificant[16] = {
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-1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3
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};
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/* PRIVATE FUNCTIONS *********************************************************/
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static
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int
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__cdecl
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NTDLL_RunSortFn(const void *lhs,
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const void *rhs)
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{
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if (((const RTL_BITMAP_RUN*)lhs)->NumberOfBits > ((const RTL_BITMAP_RUN*)rhs)->NumberOfBits)
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return -1;
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return 1;
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}
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static
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ULONG
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WINAPI
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NTDLL_FindRuns(PRTL_BITMAP lpBits,
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PRTL_BITMAP_RUN lpSeries,
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ULONG ulCount,
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BOOLEAN bLongest,
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ULONG (*fn)(PRTL_BITMAP,ULONG,PULONG))
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{
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BOOL bNeedSort = ulCount > 1 ? TRUE : FALSE;
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ULONG ulPos = 0, ulRuns = 0;
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if (!ulCount)
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return ~0U;
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while (ulPos < lpBits->SizeOfBitMap)
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{
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/* Find next set/clear run */
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ULONG ulSize, ulNextPos = fn(lpBits, ulPos, &ulSize);
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if (ulNextPos == ~0U)
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break;
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if (bLongest && ulRuns == ulCount)
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{
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/* Sort runs with shortest at end, if they are out of order */
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if (bNeedSort)
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qsort(lpSeries, ulRuns, sizeof(RTL_BITMAP_RUN), NTDLL_RunSortFn);
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/* Replace last run if this one is bigger */
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if (ulSize > lpSeries[ulRuns - 1].NumberOfBits)
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{
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lpSeries[ulRuns - 1].StartingIndex = ulNextPos;
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lpSeries[ulRuns - 1].NumberOfBits = ulSize;
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/* We need to re-sort the array, _if_ we didn't leave it sorted */
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if (ulRuns > 1 && ulSize > lpSeries[ulRuns - 2].NumberOfBits)
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bNeedSort = TRUE;
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}
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}
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else
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{
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/* Append to found runs */
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lpSeries[ulRuns].StartingIndex = ulNextPos;
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lpSeries[ulRuns].NumberOfBits = ulSize;
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ulRuns++;
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if (!bLongest && ulRuns == ulCount)
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break;
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}
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ulPos = ulNextPos + ulSize;
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}
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return ulRuns;
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}
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static
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ULONG
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NTDLL_FindSetRun(PRTL_BITMAP lpBits,
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ULONG ulStart,
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PULONG lpSize)
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{
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LPBYTE lpOut;
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ULONG ulFoundAt = 0, ulCount = 0;
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/* FIXME: It might be more efficient/cleaner to manipulate four bytes
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* at a time. But beware of the pointer arithmetics...
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*/
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lpOut = ((BYTE*)lpBits->Buffer) + (ulStart >> 3u);
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while (1)
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{
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/* Check bits in first byte */
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const BYTE bMask = (0xff << (ulStart & 7)) & 0xff;
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const BYTE bFirst = *lpOut & bMask;
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if (bFirst)
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{
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/* Have a set bit in first byte */
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if (bFirst != bMask)
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{
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/* Not every bit is set */
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ULONG ulOffset;
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if (bFirst & 0x0f)
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ulOffset = NTDLL_leastSignificant[bFirst & 0x0f];
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else
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ulOffset = 4 + NTDLL_leastSignificant[bFirst >> 4];
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ulStart += ulOffset;
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ulFoundAt = ulStart;
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for (;ulOffset < 8; ulOffset++)
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{
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if (!(bFirst & (1 << ulOffset)))
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{
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*lpSize = ulCount;
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return ulFoundAt; /* Set from start, but not until the end */
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}
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ulCount++;
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ulStart++;
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}
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/* Set to the end - go on to count further bits */
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lpOut++;
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break;
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}
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/* every bit from start until the end of the byte is set */
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ulFoundAt = ulStart;
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ulCount = 8 - (ulStart & 7);
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ulStart = (ulStart & ~7u) + 8;
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lpOut++;
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break;
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}
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ulStart = (ulStart & ~7u) + 8;
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lpOut++;
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if (ulStart >= lpBits->SizeOfBitMap)
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return ~0U;
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}
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/* Count blocks of 8 set bits */
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while (*lpOut == 0xff)
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{
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ulCount += 8;
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ulStart += 8;
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if (ulStart >= lpBits->SizeOfBitMap)
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{
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*lpSize = ulCount - (ulStart - lpBits->SizeOfBitMap);
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return ulFoundAt;
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}
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lpOut++;
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}
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/* Count remaining contiguous bits, if any */
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if (*lpOut & 1)
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{
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ULONG ulOffset = 0;
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for (;ulOffset < 7u; ulOffset++)
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{
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if (!(*lpOut & (1 << ulOffset)))
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break;
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ulCount++;
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}
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}
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*lpSize = ulCount;
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return ulFoundAt;
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}
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static
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ULONG
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NTDLL_FindClearRun(PRTL_BITMAP lpBits,
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ULONG ulStart,
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PULONG lpSize)
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{
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LPBYTE lpOut;
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ULONG ulFoundAt = 0, ulCount = 0;
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/* FIXME: It might be more efficient/cleaner to manipulate four bytes
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* at a time. But beware of the pointer arithmetics...
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*/
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lpOut = ((BYTE*)lpBits->Buffer) + (ulStart >> 3u);
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while (1)
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{
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/* Check bits in first byte */
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const BYTE bMask = (0xff << (ulStart & 7)) & 0xff;
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const BYTE bFirst = (~*lpOut) & bMask;
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if (bFirst)
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{
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/* Have a clear bit in first byte */
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if (bFirst != bMask)
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{
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/* Not every bit is clear */
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ULONG ulOffset;
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if (bFirst & 0x0f)
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ulOffset = NTDLL_leastSignificant[bFirst & 0x0f];
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else
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ulOffset = 4 + NTDLL_leastSignificant[bFirst >> 4];
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ulStart += ulOffset;
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ulFoundAt = ulStart;
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for (;ulOffset < 8; ulOffset++)
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{
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if (!(bFirst & (1 << ulOffset)))
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{
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*lpSize = ulCount;
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return ulFoundAt; /* Clear from start, but not until the end */
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}
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ulCount++;
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ulStart++;
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}
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/* Clear to the end - go on to count further bits */
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lpOut++;
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break;
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}
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/* Every bit from start until the end of the byte is clear */
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ulFoundAt = ulStart;
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ulCount = 8 - (ulStart & 7);
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ulStart = (ulStart & ~7u) + 8;
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lpOut++;
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break;
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}
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ulStart = (ulStart & ~7u) + 8;
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lpOut++;
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if (ulStart >= lpBits->SizeOfBitMap)
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return ~0U;
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}
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/* Count blocks of 8 clear bits */
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while (!*lpOut)
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{
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ulCount += 8;
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ulStart += 8;
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if (ulStart >= lpBits->SizeOfBitMap)
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{
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*lpSize = ulCount - (ulStart - lpBits->SizeOfBitMap);
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return ulFoundAt;
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}
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lpOut++;
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}
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/* Count remaining contiguous bits, if any */
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if (!(*lpOut & 1))
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{
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ULONG ulOffset = 0;
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for (;ulOffset < 7u; ulOffset++)
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{
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if (*lpOut & (1 << ulOffset))
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break;
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ulCount++;
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}
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}
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*lpSize = ulCount;
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return ulFoundAt;
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}
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/* FUNCTIONS ****************************************************************/
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/*
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* @implemented
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*/
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VOID
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NTAPI
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RtlInitializeBitMap(IN PRTL_BITMAP BitMapHeader,
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IN PULONG BitMapBuffer,
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IN ULONG SizeOfBitMap)
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{
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/* Setup the bitmap header */
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BitMapHeader->SizeOfBitMap = SizeOfBitMap;
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BitMapHeader->Buffer = BitMapBuffer;
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}
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/*
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* @implemented
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*/
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BOOLEAN
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NTAPI
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RtlAreBitsClear(IN PRTL_BITMAP BitMapHeader,
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IN ULONG StartingIndex,
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IN ULONG Length)
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{
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LPBYTE lpOut;
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ULONG ulRemainder;
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if (!BitMapHeader || !Length ||
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StartingIndex >= BitMapHeader->SizeOfBitMap ||
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Length > BitMapHeader->SizeOfBitMap - StartingIndex)
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return FALSE;
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/* FIXME: It might be more efficient/cleaner to manipulate four bytes
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* at a time. But beware of the pointer arithmetics...
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*/
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lpOut = ((BYTE*)BitMapHeader->Buffer) + (StartingIndex >> 3u);
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/* Check bits in first byte, if StartingIndex isn't a byte boundary */
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if (StartingIndex & 7)
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{
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if (Length > 7)
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{
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/* Check from start bit to the end of the byte */
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if (*lpOut & ((0xff << (StartingIndex & 7)) & 0xff))
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return FALSE;
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lpOut++;
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Length -= (8 - (StartingIndex & 7));
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}
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else
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{
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/* Check from the start bit, possibly into the next byte also */
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USHORT initialWord = NTDLL_maskBits[Length] << (StartingIndex & 7);
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if (*lpOut & (initialWord & 0xff))
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return FALSE;
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if ((initialWord & 0xff00) && (lpOut[1] & (initialWord >> 8)))
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return FALSE;
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return TRUE;
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}
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}
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/* Check bits in blocks of 8 bytes */
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ulRemainder = Length & 7;
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Length >>= 3;
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while (Length--)
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{
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if (*lpOut++)
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return FALSE;
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}
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/* Check remaining bits, if any */
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if (ulRemainder && *lpOut & NTDLL_maskBits[ulRemainder])
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return FALSE;
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return TRUE;
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}
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/*
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* @implemented
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*/
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BOOLEAN NTAPI
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RtlAreBitsSet(PRTL_BITMAP BitMapHeader,
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ULONG StartingIndex,
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ULONG Length)
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{
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LPBYTE lpOut;
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ULONG ulRemainder;
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if (!BitMapHeader || !Length ||
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StartingIndex >= BitMapHeader->SizeOfBitMap ||
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Length > BitMapHeader->SizeOfBitMap - StartingIndex)
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return FALSE;
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/* FIXME: It might be more efficient/cleaner to manipulate four bytes
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* at a time. But beware of the pointer arithmetics...
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*/
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lpOut = ((BYTE*)BitMapHeader->Buffer) + (StartingIndex >> 3u);
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/* Check bits in first byte, if StartingIndex isn't a byte boundary */
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if (StartingIndex & 7)
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{
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if (Length > 7)
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{
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/* Check from start bit to the end of the byte */
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if ((*lpOut &
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((0xff << (StartingIndex & 7))) & 0xff) != ((0xff << (StartingIndex & 7) & 0xff)))
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return FALSE;
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lpOut++;
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Length -= (8 - (StartingIndex & 7));
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}
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else
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{
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/* Check from the start bit, possibly into the next byte also */
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USHORT initialWord = NTDLL_maskBits[Length] << (StartingIndex & 7);
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if ((*lpOut & (initialWord & 0xff)) != (initialWord & 0xff))
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return FALSE;
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if ((initialWord & 0xff00) &&
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((lpOut[1] & (initialWord >> 8)) != (initialWord >> 8)))
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return FALSE;
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return TRUE;
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}
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}
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/* Check bits in blocks of 8 bytes */
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ulRemainder = Length & 7;
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Length >>= 3;
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while (Length--)
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{
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if (*lpOut++ != 0xff)
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return FALSE;
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}
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/* Check remaining bits, if any */
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if (ulRemainder &&
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(*lpOut & NTDLL_maskBits[ulRemainder]) != NTDLL_maskBits[ulRemainder])
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return FALSE;
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return TRUE;
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}
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/*
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* @implemented
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*/
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VOID NTAPI
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RtlClearAllBits(IN OUT PRTL_BITMAP BitMapHeader)
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{
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memset(BitMapHeader->Buffer, 0, ((BitMapHeader->SizeOfBitMap + 31) & ~31) >> 3);
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}
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/*
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* @implemented
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*/
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VOID
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NTAPI
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RtlClearBit(PRTL_BITMAP BitMapHeader,
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ULONG BitNumber)
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{
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PULONG Ptr;
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if (BitNumber >= BitMapHeader->SizeOfBitMap) return;
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Ptr = (PULONG)BitMapHeader->Buffer + (BitNumber / 32);
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*Ptr &= ~(1 << (BitNumber % 32));
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}
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/*
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* @implemented
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*/
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VOID
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NTAPI
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RtlClearBits(IN PRTL_BITMAP BitMapHeader,
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IN ULONG StartingIndex,
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IN ULONG NumberToClear)
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{
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LPBYTE lpOut;
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if (!BitMapHeader || !NumberToClear ||
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StartingIndex >= BitMapHeader->SizeOfBitMap ||
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NumberToClear > BitMapHeader->SizeOfBitMap - StartingIndex)
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return;
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/* FIXME: It might be more efficient/cleaner to manipulate four bytes
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* at a time. But beware of the pointer arithmetics...
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*/
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lpOut = ((BYTE*)BitMapHeader->Buffer) + (StartingIndex >> 3u);
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/* Clear bits in first byte, if StartingIndex isn't a byte boundary */
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if (StartingIndex & 7)
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{
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if (NumberToClear > 7)
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{
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/* Clear from start bit to the end of the byte */
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*lpOut++ &= ~(0xff << (StartingIndex & 7));
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NumberToClear -= (8 - (StartingIndex & 7));
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}
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else
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{
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/* Clear from the start bit, possibly into the next byte also */
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USHORT initialWord = ~(NTDLL_maskBits[NumberToClear] << (StartingIndex & 7));
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*lpOut++ &= (initialWord & 0xff);
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*lpOut &= (initialWord >> 8);
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return;
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}
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}
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/* Clear bits (in blocks of 8) on whole byte boundaries */
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if (NumberToClear >> 3)
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{
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memset(lpOut, 0, NumberToClear >> 3);
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lpOut = lpOut + (NumberToClear >> 3);
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}
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/* Clear remaining bits, if any */
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if (NumberToClear & 0x7)
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*lpOut &= ~NTDLL_maskBits[NumberToClear & 0x7];
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}
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/*
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* @implemented
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*/
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ULONG NTAPI
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RtlFindClearBits(PRTL_BITMAP BitMapHeader,
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ULONG NumberToFind,
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ULONG HintIndex)
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{
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ULONG ulPos, ulEnd;
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if (!BitMapHeader || !NumberToFind || NumberToFind > BitMapHeader->SizeOfBitMap)
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return ~0U;
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ulEnd = BitMapHeader->SizeOfBitMap;
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if (HintIndex + NumberToFind > BitMapHeader->SizeOfBitMap)
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HintIndex = 0;
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ulPos = HintIndex;
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while (ulPos < ulEnd)
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{
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/* FIXME: This could be made a _lot_ more efficient */
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if (RtlAreBitsClear(BitMapHeader, ulPos, NumberToFind))
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return ulPos;
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/* Start from the beginning if we hit the end and started from HintIndex */
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if (ulPos == ulEnd - 1 && HintIndex)
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{
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ulEnd = HintIndex;
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ulPos = HintIndex = 0;
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}
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else
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ulPos++;
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}
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return ~0U;
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}
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/*
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* @implemented
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*/
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ULONG NTAPI
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RtlFindClearRuns(PRTL_BITMAP BitMapHeader,
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PRTL_BITMAP_RUN RunArray,
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ULONG SizeOfRunArray,
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BOOLEAN LocateLongestRuns)
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{
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return NTDLL_FindRuns(BitMapHeader, RunArray, SizeOfRunArray, LocateLongestRuns, NTDLL_FindClearRun);
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}
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/*
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* @unimplemented
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*/
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ULONG NTAPI
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RtlFindLastBackwardRunClear(IN PRTL_BITMAP BitMapHeader,
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IN ULONG FromIndex,
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IN PULONG StartingRunIndex)
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{
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UNIMPLEMENTED;
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return 0;
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}
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/*
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* @implemented
|
|
*/
|
|
ULONG NTAPI
|
|
RtlFindNextForwardRunClear(IN PRTL_BITMAP BitMapHeader,
|
|
IN ULONG FromIndex,
|
|
IN PULONG StartingRunIndex)
|
|
{
|
|
ULONG ulSize = 0;
|
|
|
|
if (BitMapHeader && FromIndex < BitMapHeader->SizeOfBitMap && StartingRunIndex)
|
|
*StartingRunIndex = NTDLL_FindClearRun(BitMapHeader, FromIndex, &ulSize);
|
|
|
|
return ulSize;
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
ULONG NTAPI
|
|
RtlFindFirstRunSet(IN PRTL_BITMAP BitMapHeader,
|
|
IN PULONG StartingIndex)
|
|
{
|
|
ULONG Size;
|
|
ULONG Index;
|
|
ULONG Count;
|
|
PULONG Ptr;
|
|
ULONG Mask;
|
|
|
|
Size = BitMapHeader->SizeOfBitMap;
|
|
if (*StartingIndex > Size)
|
|
{
|
|
*StartingIndex = (ULONG)-1;
|
|
return 0;
|
|
}
|
|
|
|
Index = *StartingIndex;
|
|
Ptr = (PULONG)BitMapHeader->Buffer + (Index / 32);
|
|
Mask = 1 << (Index & 0x1F);
|
|
|
|
/* Skip clear bits */
|
|
for (; Index < Size && ~*Ptr & Mask; Index++)
|
|
{
|
|
Mask <<= 1;
|
|
|
|
if (Mask == 0)
|
|
{
|
|
Mask = 1;
|
|
Ptr++;
|
|
}
|
|
}
|
|
|
|
/* Return index of first set bit */
|
|
if (Index >= Size)
|
|
{
|
|
*StartingIndex = (ULONG)-1;
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
*StartingIndex = Index;
|
|
}
|
|
|
|
/* Count set bits */
|
|
for (Count = 0; Index < Size && *Ptr & Mask; Index++)
|
|
{
|
|
Count++;
|
|
Mask <<= 1;
|
|
|
|
if (Mask == 0)
|
|
{
|
|
Mask = 1;
|
|
Ptr++;
|
|
}
|
|
}
|
|
|
|
return Count;
|
|
}
|
|
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
ULONG NTAPI
|
|
RtlFindLongestRunClear(PRTL_BITMAP BitMapHeader,
|
|
PULONG StartingIndex)
|
|
{
|
|
RTL_BITMAP_RUN br;
|
|
|
|
if (RtlFindClearRuns(BitMapHeader, &br, 1, TRUE) == 1)
|
|
{
|
|
if (StartingIndex)
|
|
*StartingIndex = br.StartingIndex;
|
|
return br.NumberOfBits;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
ULONG NTAPI
|
|
RtlFindLongestRunSet(PRTL_BITMAP BitMapHeader,
|
|
PULONG StartingIndex)
|
|
{
|
|
RTL_BITMAP_RUN br;
|
|
|
|
if (NTDLL_FindRuns(BitMapHeader, &br, 1, TRUE, NTDLL_FindSetRun) == 1)
|
|
{
|
|
if (StartingIndex)
|
|
*StartingIndex = br.StartingIndex;
|
|
return br.NumberOfBits;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
ULONG NTAPI
|
|
RtlFindSetBits(PRTL_BITMAP BitMapHeader,
|
|
ULONG NumberToFind,
|
|
ULONG HintIndex)
|
|
{
|
|
ULONG ulPos, ulEnd;
|
|
|
|
if (!BitMapHeader || !NumberToFind || NumberToFind > BitMapHeader->SizeOfBitMap)
|
|
return ~0U;
|
|
|
|
ulEnd = BitMapHeader->SizeOfBitMap;
|
|
|
|
if (HintIndex + NumberToFind > BitMapHeader->SizeOfBitMap)
|
|
HintIndex = 0;
|
|
|
|
ulPos = HintIndex;
|
|
|
|
while (ulPos < ulEnd)
|
|
{
|
|
/* FIXME: This could be made a _lot_ more efficient */
|
|
if (RtlAreBitsSet(BitMapHeader, ulPos, NumberToFind))
|
|
return ulPos;
|
|
|
|
/* Start from the beginning if we hit the end and had a hint */
|
|
if (ulPos == ulEnd - 1 && HintIndex)
|
|
{
|
|
ulEnd = HintIndex;
|
|
ulPos = HintIndex = 0;
|
|
}
|
|
else
|
|
ulPos++;
|
|
}
|
|
return ~0U;
|
|
}
|
|
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
ULONG NTAPI
|
|
RtlFindSetBitsAndClear(PRTL_BITMAP BitMapHeader,
|
|
ULONG NumberToFind,
|
|
ULONG HintIndex)
|
|
{
|
|
ULONG ulPos;
|
|
|
|
ulPos = RtlFindSetBits(BitMapHeader, NumberToFind, HintIndex);
|
|
if (ulPos != ~0U)
|
|
RtlClearBits(BitMapHeader, ulPos, NumberToFind);
|
|
return ulPos;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
ULONG NTAPI
|
|
RtlNumberOfSetBits(PRTL_BITMAP BitMapHeader)
|
|
{
|
|
ULONG ulSet = 0;
|
|
|
|
if (BitMapHeader)
|
|
{
|
|
LPBYTE lpOut = (BYTE *)BitMapHeader->Buffer;
|
|
ULONG Length, ulRemainder;
|
|
BYTE bMasked;
|
|
|
|
Length = BitMapHeader->SizeOfBitMap >> 3;
|
|
ulRemainder = BitMapHeader->SizeOfBitMap & 0x7;
|
|
|
|
while (Length--)
|
|
{
|
|
ulSet += NTDLL_nibbleBitCount[*lpOut >> 4];
|
|
ulSet += NTDLL_nibbleBitCount[*lpOut & 0xf];
|
|
lpOut++;
|
|
}
|
|
|
|
bMasked = *lpOut & NTDLL_maskBits[ulRemainder];
|
|
ulSet += NTDLL_nibbleBitCount[bMasked >> 4];
|
|
ulSet += NTDLL_nibbleBitCount[bMasked & 0xf];
|
|
}
|
|
return ulSet;
|
|
}
|
|
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
VOID NTAPI
|
|
RtlSetAllBits(IN OUT PRTL_BITMAP BitMapHeader)
|
|
{
|
|
memset(BitMapHeader->Buffer, 0xff, ((BitMapHeader->SizeOfBitMap + 31) & ~31) >> 3);
|
|
}
|
|
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
VOID NTAPI
|
|
RtlSetBit(PRTL_BITMAP BitMapHeader,
|
|
ULONG BitNumber)
|
|
{
|
|
PULONG Ptr;
|
|
|
|
if (BitNumber >= BitMapHeader->SizeOfBitMap)
|
|
return;
|
|
|
|
Ptr = (PULONG)BitMapHeader->Buffer + (BitNumber / 32);
|
|
|
|
*Ptr |= (1 << (BitNumber % 32));
|
|
}
|
|
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
VOID NTAPI
|
|
RtlSetBits(PRTL_BITMAP BitMapHeader,
|
|
ULONG StartingIndex,
|
|
ULONG NumberToSet)
|
|
{
|
|
LPBYTE lpOut;
|
|
|
|
if (!BitMapHeader || !NumberToSet ||
|
|
StartingIndex >= BitMapHeader->SizeOfBitMap ||
|
|
NumberToSet > BitMapHeader->SizeOfBitMap - StartingIndex)
|
|
return;
|
|
|
|
/* FIXME: It might be more efficient/cleaner to manipulate four bytes
|
|
* at a time. But beware of the pointer arithmetics...
|
|
*/
|
|
lpOut = ((BYTE*)BitMapHeader->Buffer) + (StartingIndex >> 3u);
|
|
|
|
/* Set bits in first byte, if StartingIndex isn't a byte boundary */
|
|
if (StartingIndex & 7)
|
|
{
|
|
if (NumberToSet > 7)
|
|
{
|
|
/* Set from start bit to the end of the byte */
|
|
*lpOut++ |= 0xff << (StartingIndex & 7);
|
|
NumberToSet -= (8 - (StartingIndex & 7));
|
|
}
|
|
else
|
|
{
|
|
/* Set from the start bit, possibly into the next byte also */
|
|
USHORT initialWord = NTDLL_maskBits[NumberToSet] << (StartingIndex & 7);
|
|
|
|
*lpOut++ |= (initialWord & 0xff);
|
|
*lpOut |= (initialWord >> 8);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Set bits up to complete byte count */
|
|
if (NumberToSet >> 3)
|
|
{
|
|
memset(lpOut, 0xff, NumberToSet >> 3);
|
|
lpOut = lpOut + (NumberToSet >> 3);
|
|
}
|
|
|
|
/* Set remaining bits, if any */
|
|
*lpOut |= NTDLL_maskBits[NumberToSet & 0x7];
|
|
}
|
|
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
BOOLEAN NTAPI
|
|
RtlTestBit(PRTL_BITMAP BitMapHeader,
|
|
ULONG BitNumber)
|
|
{
|
|
PULONG Ptr;
|
|
|
|
if (BitNumber >= BitMapHeader->SizeOfBitMap)
|
|
return FALSE;
|
|
|
|
Ptr = (PULONG)BitMapHeader->Buffer + (BitNumber / 32);
|
|
|
|
return (BOOLEAN)(*Ptr & (1 << (BitNumber % 32)));
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
ULONG NTAPI
|
|
RtlFindFirstRunClear(PRTL_BITMAP BitMapHeader,
|
|
PULONG StartingIndex)
|
|
{
|
|
return RtlFindNextForwardRunClear(BitMapHeader, 0, StartingIndex);
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
ULONG NTAPI
|
|
RtlNumberOfClearBits(PRTL_BITMAP BitMapHeader)
|
|
{
|
|
|
|
if (BitMapHeader)
|
|
return BitMapHeader->SizeOfBitMap - RtlNumberOfSetBits(BitMapHeader);
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
ULONG NTAPI
|
|
RtlFindClearBitsAndSet(PRTL_BITMAP BitMapHeader,
|
|
ULONG NumberToFind,
|
|
ULONG HintIndex)
|
|
{
|
|
ULONG ulPos;
|
|
|
|
ulPos = RtlFindClearBits(BitMapHeader, NumberToFind, HintIndex);
|
|
if (ulPos != ~0U)
|
|
RtlSetBits(BitMapHeader, ulPos, NumberToFind);
|
|
return ulPos;
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
CCHAR WINAPI RtlFindMostSignificantBit(ULONGLONG ulLong)
|
|
{
|
|
signed char ret = 32;
|
|
DWORD dw;
|
|
|
|
if (!(dw = (DWORD)(ulLong >> 32)))
|
|
{
|
|
ret = 0;
|
|
dw = (DWORD)ulLong;
|
|
}
|
|
if (dw & 0xffff0000)
|
|
{
|
|
dw >>= 16;
|
|
ret += 16;
|
|
}
|
|
if (dw & 0xff00)
|
|
{
|
|
dw >>= 8;
|
|
ret += 8;
|
|
}
|
|
if (dw & 0xf0)
|
|
{
|
|
dw >>= 4;
|
|
ret += 4;
|
|
}
|
|
return ret + NTDLL_mostSignificant[dw];
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
CCHAR WINAPI RtlFindLeastSignificantBit(ULONGLONG ulLong)
|
|
{
|
|
signed char ret = 0;
|
|
DWORD dw;
|
|
|
|
if (!(dw = (DWORD)ulLong))
|
|
{
|
|
ret = 32;
|
|
if (!(dw = (DWORD)(ulLong >> 32))) return -1;
|
|
}
|
|
if (!(dw & 0xffff))
|
|
{
|
|
dw >>= 16;
|
|
ret += 16;
|
|
}
|
|
if (!(dw & 0xff))
|
|
{
|
|
dw >>= 8;
|
|
ret += 8;
|
|
}
|
|
if (!(dw & 0x0f))
|
|
{
|
|
dw >>= 4;
|
|
ret += 4;
|
|
}
|
|
return ret + NTDLL_leastSignificant[dw & 0x0f];
|
|
}
|
|
|
|
/* EOF */
|