reactos/dll/opengl/mesa/texstate.h
Jérôme Gardou 5f2bebf7a5 [OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does.
It exposes :
  - The same pixel formats
  - The same set of extensions
  - Nothing more
All of this without taking 10% of your build time.
If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree.
CORE-7499
2019-01-19 14:23:54 +01:00

93 lines
2.8 KiB
C

/* $Id: texstate.h,v 1.2 1997/05/03 00:53:19 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.3
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: texstate.h,v $
* Revision 1.2 1997/05/03 00:53:19 brianp
* removed gl_texturing_enabled()
*
* Revision 1.1 1997/04/14 01:59:54 brianp
* Initial revision
*
*/
#ifndef TEXSTATE_H
#define TEXSTATE_H
#include "types.h"
/*** Called from API ***/
extern void gl_GetTexEnvfv( GLcontext *ctx,
GLenum target, GLenum pname, GLfloat *params );
extern void gl_GetTexEnviv( GLcontext *ctx,
GLenum target, GLenum pname, GLint *params );
extern void gl_GetTexGendv( GLcontext *ctx,
GLenum coord, GLenum pname, GLdouble *params );
extern void gl_GetTexGenfv( GLcontext *ctx,
GLenum coord, GLenum pname, GLfloat *params );
extern void gl_GetTexGeniv( GLcontext *ctx,
GLenum coord, GLenum pname, GLint *params );
extern void gl_GetTexLevelParameterfv( GLcontext *ctx,
GLenum target, GLint level,
GLenum pname, GLfloat *params );
extern void gl_GetTexLevelParameteriv( GLcontext *ctx,
GLenum target, GLint level,
GLenum pname, GLint *params );
extern void gl_GetTexParameterfv( GLcontext *ctx, GLenum target,
GLenum pname, GLfloat *params );
extern void gl_GetTexParameteriv( GLcontext *ctx,
GLenum target, GLenum pname, GLint *params );
extern void gl_TexEnvfv( GLcontext *ctx,
GLenum target, GLenum pname, const GLfloat *param );
extern void gl_TexParameterfv( GLcontext *ctx, GLenum target, GLenum pname,
const GLfloat *params );
extern void gl_TexGenfv( GLcontext *ctx,
GLenum coord, GLenum pname, const GLfloat *params );
/*** Internal functions ***/
extern void gl_update_texture_state( GLcontext *ctx );
#endif