mirror of
https://github.com/reactos/reactos.git
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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
991 lines
25 KiB
C
991 lines
25 KiB
C
/* $Id: pixel.c,v 1.8 1997/07/24 01:23:44 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.4
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: pixel.c,v $
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* Revision 1.8 1997/07/24 01:23:44 brianp
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* changed precompiled header symbol from PCH to PC_HEADER
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*
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* Revision 1.7 1997/05/28 03:26:02 brianp
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* added precompiled header (PCH) support
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*
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* Revision 1.6 1997/02/09 20:05:03 brianp
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* new arguments for gl_pixel_addr_in_image()
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*
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* Revision 1.5 1997/02/09 18:52:37 brianp
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* added GL_EXT_texture3D support
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*
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* Revision 1.4 1996/11/06 04:09:37 brianp
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* added a missing return after a gl_error() call
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*
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* Revision 1.3 1996/09/26 22:35:10 brianp
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* fixed a few compiler warnings from IRIX 6 -n32 and -64 compiler
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*
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* Revision 1.2 1996/09/15 14:18:55 brianp
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* now use GLframebuffer and GLvisual
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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/*
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* glPixelStore, glPixelTransfer, glPixelMap, glPixelZoom, etc.
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "context.h"
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#include "dlist.h"
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#include "macros.h"
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#include "pixel.h"
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#include "image.h"
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#include "span.h"
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#include "stencil.h"
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#include "types.h"
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#endif
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/*
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* Determine if we can use the optimized glDrawPixels function.
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*/
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static void update_drawpixels_state( GLcontext *ctx )
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{
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if (ctx->Visual->RGBAflag==GL_TRUE &&
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ctx->Visual->EightBitColor &&
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ctx->Pixel.RedBias==0.0 && ctx->Pixel.RedScale==1.0 &&
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ctx->Pixel.GreenBias==0.0 && ctx->Pixel.GreenScale==1.0 &&
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ctx->Pixel.BlueBias==0.0 && ctx->Pixel.BlueScale==1.0 &&
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ctx->Pixel.AlphaBias==0.0 && ctx->Pixel.AlphaScale==1.0 &&
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ctx->Pixel.MapColorFlag==GL_FALSE &&
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ctx->Pixel.ZoomX==1.0 && ctx->Pixel.ZoomY==1.0 &&
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/* ctx->Unpack.Alignment==4 &&*/
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ctx->Unpack.RowLength==0 &&
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ctx->Unpack.SkipPixels==0 &&
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ctx->Unpack.SkipRows==0 &&
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ctx->Unpack.SwapBytes==0 &&
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ctx->Unpack.LsbFirst==0) {
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ctx->FastDrawPixels = GL_TRUE;
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}
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else {
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ctx->FastDrawPixels = GL_FALSE;
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}
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}
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/**********************************************************************/
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/***** glPixelZoom *****/
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/**********************************************************************/
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void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor )
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{
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if (INSIDE_BEGIN_END(ctx)) {
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gl_error( ctx, GL_INVALID_OPERATION, "glPixelZoom" );
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return;
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}
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ctx->Pixel.ZoomX = xfactor;
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ctx->Pixel.ZoomY = yfactor;
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update_drawpixels_state( ctx );
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}
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/*
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* Write a span of pixels to the frame buffer while applying a pixel zoom.
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* This is only used by glDrawPixels and glCopyPixels.
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* Input: n - number of pixels in input row
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* x, y - destination of the span
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* z - depth values for the span
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* red, green, blue, alpha - array of colors
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* y0 - location of first row in the image we're drawing.
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*/
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void
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gl_write_zoomed_color_span( GLcontext *ctx,
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GLuint n, GLint x, GLint y, const GLdepth z[],
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const GLubyte red[], const GLubyte green[],
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const GLubyte blue[], const GLubyte alpha[],
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GLint y0 )
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{
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GLint m;
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GLint r0, r1, row, r;
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GLint i, j, skipcol;
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GLubyte zred[MAX_WIDTH], zgreen[MAX_WIDTH]; /* zoomed pixel colors */
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GLubyte zblue[MAX_WIDTH], zalpha[MAX_WIDTH];
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GLdepth zdepth[MAX_WIDTH]; /* zoomed depth values */
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GLint maxwidth = MIN2( ctx->Buffer->Width, MAX_WIDTH );
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/* compute width of output row */
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m = (GLint) ABSF( n * ctx->Pixel.ZoomX );
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if (m==0) {
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return;
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}
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if (ctx->Pixel.ZoomX<0.0) {
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/* adjust x coordinate for left/right mirroring */
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x = x - m;
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}
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/* compute which rows to draw */
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row = y-y0;
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r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
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r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
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if (r0==r1) {
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return;
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}
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else if (r1<r0) {
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GLint rtmp = r1;
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r1 = r0;
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r0 = rtmp;
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}
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/* return early if r0...r1 is above or below window */
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if (r0<0 && r1<0) {
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/* below window */
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return;
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}
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if (r0>=ctx->Buffer->Height && r1>=ctx->Buffer->Height) {
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/* above window */
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return;
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}
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/* check if left edge is outside window */
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skipcol = 0;
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if (x<0) {
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skipcol = -x;
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m += x;
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}
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/* make sure span isn't too long or short */
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if (m>maxwidth) {
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m = maxwidth;
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}
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else if (m<=0) {
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return;
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}
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assert( m <= MAX_WIDTH );
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/* zoom the span horizontally */
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if (ctx->Pixel.ZoomX==-1.0F) {
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/* n==m */
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for (j=0;j<m;j++) {
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i = n - (j+skipcol) - 1;
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zred[j] = red[i];
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zgreen[j] = green[i];
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zblue[j] = blue[i];
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zalpha[j] = alpha[i];
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zdepth[j] = z[i];
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}
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}
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else {
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GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
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for (j=0;j<m;j++) {
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i = (j+skipcol) * xscale;
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if (i<0) i = n + i - 1;
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zred[j] = red[i];
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zgreen[j] = green[i];
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zblue[j] = blue[i];
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zalpha[j] = alpha[i];
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zdepth[j] = z[i];
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}
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}
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/* write the span */
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for (r=r0; r<r1; r++) {
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gl_write_color_span( ctx, m, x+skipcol, r, zdepth,
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zred, zgreen, zblue, zalpha, GL_BITMAP );
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}
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}
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/*
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* As above, but write CI pixels.
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*/
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void
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gl_write_zoomed_index_span( GLcontext *ctx,
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GLuint n, GLint x, GLint y, const GLdepth z[],
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const GLuint indexes[], GLint y0 )
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{
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GLint m;
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GLint r0, r1, row, r;
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GLint i, j, skipcol;
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GLuint zindexes[MAX_WIDTH]; /* zoomed color indexes */
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GLdepth zdepth[MAX_WIDTH]; /* zoomed depth values */
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GLint maxwidth = MIN2( ctx->Buffer->Width, MAX_WIDTH );
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/* compute width of output row */
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m = (GLint) ABSF( n * ctx->Pixel.ZoomX );
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if (m==0) {
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return;
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}
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if (ctx->Pixel.ZoomX<0.0) {
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/* adjust x coordinate for left/right mirroring */
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x = x - m;
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}
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/* compute which rows to draw */
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row = y-y0;
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r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
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r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
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if (r0==r1) {
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return;
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}
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else if (r1<r0) {
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GLint rtmp = r1;
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r1 = r0;
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r0 = rtmp;
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}
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/* return early if r0...r1 is above or below window */
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if (r0<0 && r1<0) {
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/* below window */
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return;
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}
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if (r0>=ctx->Buffer->Height && r1>=ctx->Buffer->Height) {
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/* above window */
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return;
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}
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/* check if left edge is outside window */
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skipcol = 0;
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if (x<0) {
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skipcol = -x;
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m += x;
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}
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/* make sure span isn't too long or short */
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if (m>maxwidth) {
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m = maxwidth;
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}
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else if (m<=0) {
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return;
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}
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assert( m <= MAX_WIDTH );
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/* zoom the span horizontally */
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if (ctx->Pixel.ZoomX==-1.0F) {
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/* n==m */
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for (j=0;j<m;j++) {
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i = n - (j+skipcol) - 1;
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zindexes[j] = indexes[i];
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zdepth[j] = z[i];
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}
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}
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else {
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GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
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for (j=0;j<m;j++) {
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i = (j+skipcol) * xscale;
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if (i<0) i = n + i - 1;
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zindexes[j] = indexes[i];
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zdepth[j] = z[i];
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}
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}
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/* write the span */
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for (r=r0; r<r1; r++) {
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gl_write_index_span( ctx, m, x+skipcol, r, zdepth, zindexes, GL_BITMAP );
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}
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}
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/*
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* As above, but write stencil values.
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*/
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void
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gl_write_zoomed_stencil_span( GLcontext *ctx,
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GLuint n, GLint x, GLint y,
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const GLubyte stencil[], GLint y0 )
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{
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GLint m;
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GLint r0, r1, row, r;
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GLint i, j, skipcol;
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GLubyte zstencil[MAX_WIDTH]; /* zoomed stencil values */
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GLint maxwidth = MIN2( ctx->Buffer->Width, MAX_WIDTH );
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/* compute width of output row */
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m = (GLint) ABSF( n * ctx->Pixel.ZoomX );
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if (m==0) {
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return;
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}
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if (ctx->Pixel.ZoomX<0.0) {
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/* adjust x coordinate for left/right mirroring */
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x = x - m;
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}
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/* compute which rows to draw */
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row = y-y0;
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r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
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r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
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if (r0==r1) {
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return;
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}
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else if (r1<r0) {
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GLint rtmp = r1;
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r1 = r0;
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r0 = rtmp;
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}
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/* return early if r0...r1 is above or below window */
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if (r0<0 && r1<0) {
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/* below window */
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return;
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}
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if (r0>=ctx->Buffer->Height && r1>=ctx->Buffer->Height) {
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/* above window */
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return;
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}
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/* check if left edge is outside window */
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skipcol = 0;
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if (x<0) {
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skipcol = -x;
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m += x;
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}
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/* make sure span isn't too long or short */
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if (m>maxwidth) {
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m = maxwidth;
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}
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else if (m<=0) {
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return;
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}
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assert( m <= MAX_WIDTH );
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/* zoom the span horizontally */
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if (ctx->Pixel.ZoomX==-1.0F) {
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/* n==m */
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for (j=0;j<m;j++) {
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i = n - (j+skipcol) - 1;
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zstencil[j] = stencil[i];
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}
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}
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else {
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GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
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for (j=0;j<m;j++) {
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i = (j+skipcol) * xscale;
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if (i<0) i = n + i - 1;
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zstencil[j] = stencil[i];
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}
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}
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/* write the span */
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for (r=r0; r<r1; r++) {
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gl_write_stencil_span( ctx, m, x+skipcol, r, zstencil );
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}
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}
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/**********************************************************************/
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/***** glPixelStore *****/
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/**********************************************************************/
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void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param )
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{
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/* NOTE: this call can't be compiled into the display list */
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if (INSIDE_BEGIN_END(ctx)) {
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gl_error( ctx, GL_INVALID_OPERATION, "glPixelStore" );
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return;
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}
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switch (pname) {
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case GL_PACK_SWAP_BYTES:
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ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
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break;
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case GL_PACK_LSB_FIRST:
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ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
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break;
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case GL_PACK_ROW_LENGTH:
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if (param<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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else {
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ctx->Pack.RowLength = param;
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}
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break;
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case GL_PACK_SKIP_PIXELS:
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if (param<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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else {
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ctx->Pack.SkipPixels = param;
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}
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break;
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case GL_PACK_SKIP_ROWS:
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if (param<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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else {
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ctx->Pack.SkipRows = param;
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}
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break;
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case GL_PACK_ALIGNMENT:
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if (param==1 || param==2 || param==4 || param==8) {
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ctx->Pack.Alignment = param;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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break;
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case GL_UNPACK_SWAP_BYTES:
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ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
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break;
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case GL_UNPACK_LSB_FIRST:
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ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
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break;
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case GL_UNPACK_ROW_LENGTH:
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if (param<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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else {
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ctx->Unpack.RowLength = param;
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}
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break;
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case GL_UNPACK_SKIP_PIXELS:
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if (param<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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else {
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ctx->Unpack.SkipPixels = param;
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}
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break;
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case GL_UNPACK_SKIP_ROWS:
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if (param<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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else {
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ctx->Unpack.SkipRows = param;
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}
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break;
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case GL_UNPACK_ALIGNMENT:
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if (param==1 || param==2 || param==4 || param==8) {
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ctx->Unpack.Alignment = param;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore" );
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}
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
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}
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update_drawpixels_state( ctx );
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}
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/**********************************************************************/
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/***** glPixelMap *****/
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/**********************************************************************/
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void gl_PixelMapfv( GLcontext *ctx,
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GLenum map, GLint mapsize, const GLfloat *values )
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{
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GLuint i;
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if (INSIDE_BEGIN_END(ctx)) {
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gl_error( ctx, GL_INVALID_OPERATION, "glPixelMapfv" );
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return;
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}
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if (mapsize<0 || mapsize>MAX_PIXEL_MAP_TABLE) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
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return;
|
|
}
|
|
|
|
if (map>=GL_PIXEL_MAP_S_TO_S && map<=GL_PIXEL_MAP_I_TO_A) {
|
|
/* test that mapsize is a power of two */
|
|
GLuint p;
|
|
GLboolean ok = GL_FALSE;
|
|
for (p=1; p<=MAX_PIXEL_MAP_TABLE; p=p<<1) {
|
|
if ( (p&mapsize) == p ) {
|
|
ok = GL_TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if (!ok) {
|
|
gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (map) {
|
|
case GL_PIXEL_MAP_S_TO_S:
|
|
ctx->Pixel.MapStoSsize = mapsize;
|
|
for (i=0;i<mapsize;i++) {
|
|
ctx->Pixel.MapStoS[i] = (GLint) values[i];
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_I:
|
|
ctx->Pixel.MapItoIsize = mapsize;
|
|
for (i=0;i<mapsize;i++) {
|
|
ctx->Pixel.MapItoI[i] = (GLint) values[i];
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_R:
|
|
ctx->Pixel.MapItoRsize = mapsize;
|
|
for (i=0;i<mapsize;i++) {
|
|
ctx->Pixel.MapItoR[i] = CLAMP( values[i], 0.0, 1.0 );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_G:
|
|
ctx->Pixel.MapItoGsize = mapsize;
|
|
for (i=0;i<mapsize;i++) {
|
|
ctx->Pixel.MapItoG[i] = CLAMP( values[i], 0.0, 1.0 );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_B:
|
|
ctx->Pixel.MapItoBsize = mapsize;
|
|
for (i=0;i<mapsize;i++) {
|
|
ctx->Pixel.MapItoB[i] = CLAMP( values[i], 0.0, 1.0 );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_A:
|
|
ctx->Pixel.MapItoAsize = mapsize;
|
|
for (i=0;i<mapsize;i++) {
|
|
ctx->Pixel.MapItoA[i] = CLAMP( values[i], 0.0, 1.0 );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_R_TO_R:
|
|
ctx->Pixel.MapRtoRsize = mapsize;
|
|
for (i=0;i<mapsize;i++) {
|
|
ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0, 1.0 );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_G_TO_G:
|
|
ctx->Pixel.MapGtoGsize = mapsize;
|
|
for (i=0;i<mapsize;i++) {
|
|
ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0, 1.0 );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_B_TO_B:
|
|
ctx->Pixel.MapBtoBsize = mapsize;
|
|
for (i=0;i<mapsize;i++) {
|
|
ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0, 1.0 );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_A_TO_A:
|
|
ctx->Pixel.MapAtoAsize = mapsize;
|
|
for (i=0;i<mapsize;i++) {
|
|
ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0, 1.0 );
|
|
}
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values )
|
|
{
|
|
GLuint i;
|
|
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glGetPixelMapfv" );
|
|
return;
|
|
}
|
|
switch (map) {
|
|
case GL_PIXEL_MAP_I_TO_I:
|
|
for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
|
|
values[i] = (GLfloat) ctx->Pixel.MapItoI[i];
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_S_TO_S:
|
|
for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
|
|
values[i] = (GLfloat) ctx->Pixel.MapStoS[i];
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_R:
|
|
MEMCPY(values,ctx->Pixel.MapItoR,ctx->Pixel.MapItoRsize*sizeof(GLfloat));
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_G:
|
|
MEMCPY(values,ctx->Pixel.MapItoG,ctx->Pixel.MapItoGsize*sizeof(GLfloat));
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_B:
|
|
MEMCPY(values,ctx->Pixel.MapItoB,ctx->Pixel.MapItoBsize*sizeof(GLfloat));
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_A:
|
|
MEMCPY(values,ctx->Pixel.MapItoA,ctx->Pixel.MapItoAsize*sizeof(GLfloat));
|
|
break;
|
|
case GL_PIXEL_MAP_R_TO_R:
|
|
MEMCPY(values,ctx->Pixel.MapRtoR,ctx->Pixel.MapRtoRsize*sizeof(GLfloat));
|
|
break;
|
|
case GL_PIXEL_MAP_G_TO_G:
|
|
MEMCPY(values,ctx->Pixel.MapGtoG,ctx->Pixel.MapGtoGsize*sizeof(GLfloat));
|
|
break;
|
|
case GL_PIXEL_MAP_B_TO_B:
|
|
MEMCPY(values,ctx->Pixel.MapBtoB,ctx->Pixel.MapBtoBsize*sizeof(GLfloat));
|
|
break;
|
|
case GL_PIXEL_MAP_A_TO_A:
|
|
MEMCPY(values,ctx->Pixel.MapAtoA,ctx->Pixel.MapAtoAsize*sizeof(GLfloat));
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
|
|
}
|
|
}
|
|
|
|
|
|
void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values )
|
|
{
|
|
GLuint i;
|
|
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glGetPixelMapfv" );
|
|
return;
|
|
}
|
|
switch (map) {
|
|
case GL_PIXEL_MAP_I_TO_I:
|
|
MEMCPY(values, ctx->Pixel.MapItoI, ctx->Pixel.MapItoIsize*sizeof(GLint));
|
|
break;
|
|
case GL_PIXEL_MAP_S_TO_S:
|
|
MEMCPY(values, ctx->Pixel.MapStoS, ctx->Pixel.MapStoSsize*sizeof(GLint));
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_R:
|
|
for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_G:
|
|
for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_B:
|
|
for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_A:
|
|
for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_R_TO_R:
|
|
for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_G_TO_G:
|
|
for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_B_TO_B:
|
|
for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_A_TO_A:
|
|
for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] );
|
|
}
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
|
|
}
|
|
}
|
|
|
|
|
|
void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values )
|
|
{
|
|
GLuint i;
|
|
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glGetPixelMapfv" );
|
|
return;
|
|
}
|
|
switch (map) {
|
|
case GL_PIXEL_MAP_I_TO_I:
|
|
for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
|
|
values[i] = (GLushort) ctx->Pixel.MapItoI[i];
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_S_TO_S:
|
|
for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
|
|
values[i] = (GLushort) ctx->Pixel.MapStoS[i];
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_R:
|
|
for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_G:
|
|
for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_B:
|
|
for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_A:
|
|
for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_R_TO_R:
|
|
for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_G_TO_G:
|
|
for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_B_TO_B:
|
|
for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] );
|
|
}
|
|
break;
|
|
case GL_PIXEL_MAP_A_TO_A:
|
|
for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] );
|
|
}
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
/***** glPixelTransfer *****/
|
|
/**********************************************************************/
|
|
|
|
|
|
/*
|
|
* Implements glPixelTransfer[fi] whether called immediately or from a
|
|
* display list.
|
|
*/
|
|
void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param )
|
|
{
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glPixelTransfer" );
|
|
return;
|
|
}
|
|
|
|
switch (pname) {
|
|
case GL_MAP_COLOR:
|
|
ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_MAP_STENCIL:
|
|
ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_INDEX_SHIFT:
|
|
ctx->Pixel.IndexShift = (GLint) param;
|
|
break;
|
|
case GL_INDEX_OFFSET:
|
|
ctx->Pixel.IndexOffset = (GLint) param;
|
|
break;
|
|
case GL_RED_SCALE:
|
|
ctx->Pixel.RedScale = param;
|
|
break;
|
|
case GL_RED_BIAS:
|
|
ctx->Pixel.RedBias = param;
|
|
break;
|
|
case GL_GREEN_SCALE:
|
|
ctx->Pixel.GreenScale = param;
|
|
break;
|
|
case GL_GREEN_BIAS:
|
|
ctx->Pixel.GreenBias = param;
|
|
break;
|
|
case GL_BLUE_SCALE:
|
|
ctx->Pixel.BlueScale = param;
|
|
break;
|
|
case GL_BLUE_BIAS:
|
|
ctx->Pixel.BlueBias = param;
|
|
break;
|
|
case GL_ALPHA_SCALE:
|
|
ctx->Pixel.AlphaScale = param;
|
|
break;
|
|
case GL_ALPHA_BIAS:
|
|
ctx->Pixel.AlphaBias = param;
|
|
break;
|
|
case GL_DEPTH_SCALE:
|
|
ctx->Pixel.DepthScale = param;
|
|
break;
|
|
case GL_DEPTH_BIAS:
|
|
ctx->Pixel.DepthBias = param;
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
|
|
return;
|
|
}
|
|
update_drawpixels_state( ctx );
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
/***** Pixel packing/unpacking *****/
|
|
/**********************************************************************/
|
|
|
|
|
|
|
|
/*
|
|
* Unpack a 2-D pixel array/image. The unpacked format will be con-
|
|
* tiguous (no "empty" bytes) with byte/bit swapping applied as needed.
|
|
* Input: same as glDrawPixels
|
|
* Output: pointer to block of pixel data in same format and type as input
|
|
* or NULL if error.
|
|
*/
|
|
GLvoid *gl_unpack_pixels( GLcontext *ctx,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels )
|
|
{
|
|
GLint s, n;
|
|
|
|
s = gl_sizeof_type( type );
|
|
if (s<0) {
|
|
gl_error( ctx, GL_INVALID_ENUM, "internal error in gl_unpack(type)" );
|
|
return NULL;
|
|
}
|
|
|
|
n = gl_components_in_format( format );
|
|
if (n<0) {
|
|
gl_error( ctx, GL_INVALID_ENUM, "gl_unpack_pixels(format)" );
|
|
return NULL;
|
|
}
|
|
|
|
if (type==GL_BITMAP) {
|
|
/* BITMAP data */
|
|
GLint bytes, i, width_in_bytes;
|
|
GLubyte *buffer, *dst;
|
|
GLvoid *src;
|
|
|
|
/* Alloc dest storage */
|
|
bytes = CEILING( width * height , 8 );
|
|
buffer = (GLubyte *) malloc( bytes );
|
|
if (!buffer) {
|
|
return NULL;
|
|
}
|
|
|
|
/* Copy/unpack pixel data to buffer */
|
|
width_in_bytes = CEILING( width, 8 );
|
|
dst = buffer;
|
|
for (i=0;i<height;i++) {
|
|
src = gl_pixel_addr_in_image( &ctx->Unpack, pixels, width, height,
|
|
format, type, i);
|
|
if (!src) {
|
|
free(buffer);
|
|
return NULL;
|
|
}
|
|
MEMCPY( dst, src, width_in_bytes );
|
|
dst += width_in_bytes;
|
|
}
|
|
|
|
/* Bit flipping */
|
|
if (ctx->Unpack.LsbFirst) {
|
|
gl_flip_bytes( buffer, bytes );
|
|
}
|
|
return (GLvoid *) buffer;
|
|
}
|
|
else {
|
|
/* Non-BITMAP data */
|
|
GLint width_in_bytes, bytes, i;
|
|
GLubyte *buffer, *dst;
|
|
GLvoid *src;
|
|
|
|
width_in_bytes = width * n * s;
|
|
|
|
/* Alloc dest storage */
|
|
bytes = height * width_in_bytes;
|
|
buffer = (GLubyte *) malloc( bytes );
|
|
if (!buffer) {
|
|
return NULL;
|
|
}
|
|
|
|
/* Copy/unpack pixel data to buffer */
|
|
dst = buffer;
|
|
for (i=0;i<height;i++) {
|
|
src = gl_pixel_addr_in_image( &ctx->Unpack, pixels, width, height,
|
|
format, type, i);
|
|
if (!src) {
|
|
free(buffer);
|
|
return NULL;
|
|
}
|
|
MEMCPY( dst, src, width_in_bytes );
|
|
dst += width_in_bytes;
|
|
}
|
|
|
|
/* Byte swapping */
|
|
if (ctx->Unpack.SwapBytes && s>1) {
|
|
if (s==2) {
|
|
gl_swap2( (GLushort *) buffer, bytes/2 );
|
|
}
|
|
else if (s==4) {
|
|
gl_swap4( (GLuint *) buffer, bytes/4 );
|
|
}
|
|
}
|
|
return (GLvoid *) buffer;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
if (s>=a) {
|
|
k = n * l;
|
|
}
|
|
else { *s<a*
|
|
k = (a/s) * ceil( s*n*l / a );
|
|
}
|
|
|
|
s = size in bytes of a single component
|
|
a = alignment
|
|
n = number of components in a pixel
|
|
l = number of pixels in a row
|
|
|
|
k = number of components or indices between first pixel in each row in mem.
|
|
*/
|
|
|