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https://github.com/reactos/reactos.git
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a92216f309
- Fit apps better in dir structure. - Move old_wordpad to templates (Ged said it's a great framework). svn path=/trunk/; revision=34308
344 lines
7.8 KiB
C++
344 lines
7.8 KiB
C++
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS HTTP Daemon
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* FILE: socket.cpp
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* PURPOSE: Socket classes
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* PROGRAMMERS: Casper S. Hornstrup (chorns@users.sourceforge.net)
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* REVISIONS:
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* CSH 01/09/2000 Created
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*/
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#include <socket.h>
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#include <string.h>
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#include <error.h>
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#include <iterator.h>
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// ***************************** CSocket *****************************
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// Default constructor
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CSocket::CSocket()
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{
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Active = FALSE;
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Event = WSA_INVALID_EVENT;
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Events = 0;
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Socket = INVALID_SOCKET;
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// INET address family
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SockAddrIn.sin_family = AF_INET;
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// Any address will do
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SockAddrIn.sin_addr.s_addr = INADDR_ANY;
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// Convert to network ordering
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SockAddrIn.sin_port = htons(0);
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}
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// Default destructor
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CSocket::~CSocket()
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{
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}
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// Return winsock socket handle
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SOCKET CSocket::GetSocket()
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{
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return Socket;
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}
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// Set winsock socket handle
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VOID CSocket::SetSocket(SOCKET socket)
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{
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Socket = socket;
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}
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// Return socket address
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SOCKADDR_IN CSocket::GetSockAddrIn()
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{
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return SockAddrIn;
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}
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// Set socket address
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VOID CSocket::SetSockAddrIn(SOCKADDR_IN sockaddrin)
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{
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SockAddrIn = sockaddrin;
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}
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// Associate winsock events with socket
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VOID CSocket::SetEvents(LONG lEvents)
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{
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if (Event == WSA_INVALID_EVENT) {
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// Create socket event
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Event = WSACreateEvent();
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if (Event == WSA_INVALID_EVENT)
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throw ESocketOpen(TS("Unable to create event."));
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}
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if (lEvents != Events) {
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// Associate network events with socket
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if (WSAEventSelect(Socket, Event, lEvents) == SOCKET_ERROR)
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throw ESocketOpen(TS("Unable to select socket events."));
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Events = lEvents;
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}
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}
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// Return associated winsock events
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LONG CSocket::GetEvents()
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{
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return Events;
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}
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// Open socket
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VOID CSocket::Open()
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{
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}
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// Close socket
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VOID CSocket::Close()
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{
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}
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// *********************** CServerClientSocket ***********************
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// Constructor with serversocket as parameter
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CServerClientSocket::CServerClientSocket(LPCServerSocket lpServerSocket)
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{
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ServerSocket = lpServerSocket;
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}
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// Transmit data to socket
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INT CServerClientSocket::Transmit( LPCSTR lpsBuffer, UINT nLength)
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{
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return send(Socket, lpsBuffer, nLength, 0);
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}
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// Send a string to socket
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INT CServerClientSocket::SendText( LPCSTR lpsText)
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{
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static CHAR crlf[3] = {0x0D, 0x0A, 0x00};
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INT nCount;
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nCount = Transmit(lpsText, strlen(lpsText));
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nCount += Transmit(crlf, strlen(crlf));
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return nCount;
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}
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// Receive data from socket
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INT CServerClientSocket::Receive(LPSTR lpsBuffer, UINT nLength)
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{
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return recv(Socket, lpsBuffer, nLength, 0);
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}
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// Process winsock messages if any
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VOID CServerClientSocket::MessageLoop()
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{
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UINT nStatus;
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WSANETWORKEVENTS NetworkEvents;
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nStatus = WSAWaitForMultipleEvents(1, &Event, FALSE, 0, FALSE);
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if ((nStatus == 0) && (WSAEnumNetworkEvents(Socket, Event, &NetworkEvents) != SOCKET_ERROR)) {
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if ((NetworkEvents.lNetworkEvents & FD_READ) != 0) {
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OnRead();
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}
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if ((NetworkEvents.lNetworkEvents & FD_CLOSE) != 0) {
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OnClose();
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}
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}
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}
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// Return server socket that own this socket
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LPCServerSocket CServerClientSocket::GetServerSocket()
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{
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return ServerSocket;
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}
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// *********************** CServerClientThread ***********************
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CServerClientThread::CServerClientThread(LPCServerClientSocket lpSocket)
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{
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ClientSocket = lpSocket;
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}
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CServerClientThread::~CServerClientThread()
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{
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ClientSocket->GetServerSocket()->RemoveClient((LPCServerClientThread) this);
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}
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// ************************** CServerSocket **************************
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// Default constructor
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CServerSocket::CServerSocket()
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{
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}
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// Default destructor
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CServerSocket::~CServerSocket()
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{
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if (Active)
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Close();
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}
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// Open server socket so clients can connect
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VOID CServerSocket::Open()
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{
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assert(!Active);
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// Convert to network ordering
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SockAddrIn.sin_port = htons(Port);
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if (Socket == INVALID_SOCKET) {
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// Create socket
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Socket = socket(AF_INET, SOCK_STREAM, 0);
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if (Socket == INVALID_SOCKET)
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throw ESocketOpen(TS("Unable to allocate a socket."));
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}
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// Associate an address with server socket
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if (bind(Socket, (struct sockaddr FAR *) &SockAddrIn, sizeof(SockAddrIn)) == SOCKET_ERROR)
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throw ESocketOpen(TS("Unable to associate address with socket."));
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// Listen for incoming connections
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if (listen(Socket, MAX_PENDING_CONNECTS) != 0)
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throw ESocketOpen(TS("Unable to listen on socket."));
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// Associate network events with socket
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SetEvents(FD_ACCEPT | FD_CONNECT | FD_CLOSE);
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Active = TRUE;
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}
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// Close server socket and all current connections
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VOID CServerSocket::Close()
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{
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assert(Active);
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if (Event != WSA_INVALID_EVENT) {
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// Tell winsock not to notify us about any events
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if (WSAEventSelect(Socket, Event, 0) == SOCKET_ERROR)
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throw ESocketClose(TS("Unable to select socket events."));
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if (!WSACloseEvent(Event))
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throw ESocketClose(TS("Unable to close socket event."));
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Event = WSA_INVALID_EVENT;
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}
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CIterator<LPCServerClientThread> *i = Connections.CreateIterator();
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// Terminate and free all client threads
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for (i->First(); !i->IsDone(); i->Next()) {
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//i->CurrentItem()->Terminate();
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delete i->CurrentItem();
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}
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delete i;
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Connections.RemoveAll();
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closesocket(Socket);
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Socket = INVALID_SOCKET;
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Active = FALSE;
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}
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// Set port number to listen on
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VOID CServerSocket::SetPort(UINT nPort)
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{
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assert(!Active);
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Port = nPort;
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}
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// Process messages from winsock if any
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VOID CServerSocket::MessageLoop()
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{
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UINT nStatus;
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INT nAddrLen;
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SOCKET ClientSocket;
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SOCKADDR_IN SockAddrIn;
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WSANETWORKEVENTS NetworkEvents;
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LPCServerClientSocket lpClient;
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LPCServerClientThread lpThread;
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nStatus = WSAWaitForMultipleEvents(1, &Event, FALSE, 0, FALSE);
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if ((nStatus == 0) && (WSAEnumNetworkEvents(Socket, Event, &NetworkEvents) != SOCKET_ERROR)) {
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if ((NetworkEvents.lNetworkEvents & FD_ACCEPT) != 0) {
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lpClient = OnGetSocket(this);
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nAddrLen = sizeof(SockAddrIn);
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ClientSocket = accept(Socket, (SOCKADDR *) &SockAddrIn, &nAddrLen);
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if (ClientSocket != INVALID_SOCKET) {
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// Set socket handle
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lpClient->SetSocket(ClientSocket);
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// Set socket address
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lpClient->SetSockAddrIn(SockAddrIn);
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// Set winsock events
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lpClient->SetEvents(FD_READ | FD_CLOSE);
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// Create client connection thread
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lpThread = OnGetThread(lpClient);
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// Add client thread to connection list
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InsertClient(lpThread);
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// Call OnAccept event handler
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OnAccept(lpThread);
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} else {
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delete lpClient;
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lpClient = NULL;
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throw ESocketOpen(TS("No more sockets available."));
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}
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}
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/*if ((NetworkEvents.lNetworkEvents & FD_CONNECT) != 0) {
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}
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if ((NetworkEvents.lNetworkEvents & FD_CLOSE) != 0) {
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}*/
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}
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}
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// Insert client into connection list
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VOID CServerSocket::InsertClient(LPCServerClientThread lpClient)
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{
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Connections.Insert(lpClient);
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}
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// Remove client from connection list
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VOID CServerSocket::RemoveClient(LPCServerClientThread lpClient)
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{
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Connections.Remove(lpClient);
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}
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// OnGetSocket event handler
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LPCServerClientSocket CServerSocket::OnGetSocket(LPCServerSocket lpServerSocket)
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{
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return NULL;
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}
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// OnGetThread event handler
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LPCServerClientThread CServerSocket::OnGetThread(LPCServerClientSocket lpSocket)
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{
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return NULL;
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}
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// Initialize WinSock DLL
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VOID InitWinsock()
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{
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WORD wVersionRequested;
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WSADATA wsaData;
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wVersionRequested = MAKEWORD(2, 0);
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if (WSAStartup(wVersionRequested, &wsaData) != 0)
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// Return FALSE as we couldn't find a usable WinSock DLL
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throw ESocketWinsock(TS("Unable to initialize winsock dll."));
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/* Confirm that the WinSock DLL supports 2.0 */
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if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) {
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// We couldn't find a usable winsock dll
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WSACleanup();
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throw ESocketDll(TS("Winsock dll version is not 2.0 or higher."));
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}
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}
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// Deinitialize WinSock DLL
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VOID DeinitWinsock()
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{
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if (WSACleanup() != 0)
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throw ESocketWinsock(TS("Unable to deinitialize winsock dll."));
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}
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