reactos/dll/directx/wine/d3drm/d3drm_private.h
David Quintana da3e45f868 * Sync with trunk r64401.
svn path=/branches/shell-experiments/; revision=64405
2014-09-29 21:34:53 +00:00

63 lines
2.2 KiB
C

/*
* Direct3DRM private interfaces (D3DRM.DLL)
*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DRM_PRIVATE_INCLUDED__
#define __D3DRM_PRIVATE_INCLUDED__
#define WIN32_NO_STATUS
#define _INC_WINDOWS
#define COM_NO_WINDOWS_H
#define COBJMACROS
#define NONAMELESSUNION
#include <windef.h>
#include <winbase.h>
#include <wingdi.h>
#include <d3drm.h>
#include <dxfile.h>
#include <rmxfguid.h>
#include <wine/debug.h>
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
HRESULT Direct3DRMDevice_create(REFIID riid, IUnknown** ppObj) DECLSPEC_HIDDEN;
HRESULT Direct3DRMFace_create(REFIID riid, IUnknown** ret_iface) DECLSPEC_HIDDEN;
HRESULT Direct3DRMFrame_create(REFIID riid, IUnknown* parent_frame, IUnknown** ret_iface) DECLSPEC_HIDDEN;
HRESULT Direct3DRMLight_create(IUnknown** ppObj) DECLSPEC_HIDDEN;
HRESULT Direct3DRMMesh_create(IDirect3DRMMesh** obj) DECLSPEC_HIDDEN;
HRESULT Direct3DRMMeshBuilder_create(REFIID riid, IUnknown** ppObj) DECLSPEC_HIDDEN;
HRESULT Direct3DRMViewport_create(REFIID riid, IUnknown** ppObj) DECLSPEC_HIDDEN;
HRESULT Direct3DRMMaterial_create(IDirect3DRMMaterial2** ret_iface) DECLSPEC_HIDDEN;
HRESULT Direct3DRMTexture_create(REFIID riid, IUnknown** ret_iface) DECLSPEC_HIDDEN;
HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data,
D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg) DECLSPEC_HIDDEN;
struct d3drm_file_header
{
WORD major;
WORD minor;
DWORD flags;
};
extern char templates[];
#endif /* __D3DRM_PRIVATE_INCLUDED__ */