reactos/reactos/subsys/win32k/ntuser/guicheck.c
Gé van Geldorp 5f47cf8a2a Use DPRINT1 instead of DbgPrint
svn path=/trunk/; revision=4803
2003-05-31 08:53:14 +00:00

127 lines
3.6 KiB
C

/*
* ReactOS W32 Subsystem
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* $Id: guicheck.c,v 1.12 2003/05/31 08:53:14 gvg Exp $
*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* PURPOSE: GUI state check
* FILE: subsys/win32k/ntuser/guicheck.c
* PROGRAMER: Casper S. Hornstrup (chorns@users.sourceforge.net)
* NOTES: The GuiCheck() function performs a few delayed operations:
* 1) A GUI process is assigned a window station
* 2) A message queue is created for a GUI thread before use
* 3) The system window classes are registered for a process
* REVISION HISTORY:
* 06-06-2001 CSH Created
*/
/* INCLUDES ******************************************************************/
#include <ddk/ntddk.h>
#include <napi/teb.h>
#include <win32k/win32k.h>
#include <include/guicheck.h>
#include <include/msgqueue.h>
#include <include/object.h>
#include <napi/win32.h>
#include <include/winsta.h>
#define NDEBUG
#include <debug.h>
/* GLOBALS *******************************************************************/
static ULONG NrGuiApplicationsRunning = 0;
/* FUNCTIONS *****************************************************************/
VOID FASTCALL
W32kGraphicsCheck(BOOL Create)
{
if (Create)
{
if (0 == NrGuiApplicationsRunning)
{
W32kInitializeDesktopGraphics();
}
NrGuiApplicationsRunning++;
}
else
{
if (0 < NrGuiApplicationsRunning)
{
NrGuiApplicationsRunning--;
}
if (0 == NrGuiApplicationsRunning)
{
W32kEndDesktopGraphics();
}
}
}
VOID FASTCALL
W32kGuiCheck(VOID)
{
if (PsGetWin32Process() == NULL)
{
NTSTATUS Status;
PsCreateWin32Process(PsGetCurrentProcess());
InitializeListHead(&PsGetWin32Process()->ClassListHead);
ExInitializeFastMutex(&PsGetWin32Process()->ClassListLock);
Status =
ValidateWindowStationHandle(PROCESS_WINDOW_STATION(),
UserMode,
GENERIC_ALL,
&PsGetWin32Process()->WindowStation);
if (!NT_SUCCESS(Status))
{
DPRINT1("W32K: Failed to reference a window station for "
"process.\n");
}
}
if (PsGetWin32Thread() == NULL)
{
NTSTATUS Status;
PsCreateWin32Thread(PsGetCurrentThread());
PsGetWin32Thread()->MessageQueue = MsqCreateMessageQueue();
InitializeListHead(&PsGetWin32Thread()->WindowListHead);
ExInitializeFastMutex(&PsGetWin32Thread()->WindowListLock);
/* By default threads get assigned their process's desktop. */
PsGetWin32Thread()->Desktop = NULL;
Status = ObReferenceObjectByHandle(PsGetCurrentProcess()->Win32Desktop,
GENERIC_ALL,
ExDesktopObjectType,
UserMode,
(PVOID*)&PsGetWin32Thread()->Desktop,
NULL);
if (!NT_SUCCESS(Status))
{
DPRINT1("W32K: Failed to reference a desktop for thread.\n");
}
}
}
/* EOF */