reactos/drivers/base/bootvid/arm/arm.h
Dmitry Borisov 5f2ca473dc
[BOOTVID] Code refactoring. (#2510)
- Abstract the VGA and LCD code.
- Create a common file for all platforms.
2020-04-09 15:56:16 +02:00

76 lines
2.1 KiB
C

#pragma once
extern PUSHORT VgaArmBase;
#define LCDTIMING0_PPL(x) ((((x) / 16 - 1) & 0x3f) << 2)
#define LCDTIMING1_LPP(x) (((x) & 0x3ff) - 1)
#define LCDCONTROL_LCDPWR (1 << 11)
#define LCDCONTROL_LCDEN (1)
#define LCDCONTROL_LCDBPP(x) (((x) & 7) << 1)
#define LCDCONTROL_LCDTFT (1 << 5)
#define PL110_LCDTIMING0 (PVOID)0xE0020000
#define PL110_LCDTIMING1 (PVOID)0xE0020004
#define PL110_LCDTIMING2 (PVOID)0xE0020008
#define PL110_LCDUPBASE (PVOID)0xE0020010
#define PL110_LCDLPBASE (PVOID)0xE0020014
#define PL110_LCDCONTROL (PVOID)0xE0020018
#define READ_REGISTER_ULONG(r) (*(volatile ULONG * const)(r))
#define WRITE_REGISTER_ULONG(r, v) (*(volatile ULONG *)(r) = (v))
#define READ_REGISTER_USHORT(r) (*(volatile USHORT * const)(r))
#define WRITE_REGISTER_USHORT(r, v) (*(volatile USHORT *)(r) = (v))
PALETTE_ENTRY VidpVga8To16BitTransform[16] =
{
{0x00, 0x00, 0x00}, // Black
{0x00, 0x00, 0x08}, // Blue
{0x00, 0x08, 0x00}, // Green
{0x00, 0x08, 0x08}, // Cyan
{0x08, 0x00, 0x00}, // Red
{0x08, 0x00, 0x08}, // Magenta
{0x0B, 0x0D, 0x0F}, // Brown
{0x10, 0x10, 0x10}, // Light Gray
{0x08, 0x08, 0x08}, // Dark Gray
{0x00, 0x00, 0x1F}, // Light Blue
{0x00, 0x1F, 0x00}, // Light Green
{0x00, 0x1F, 0x1F}, // Light Cyan
{0x1F, 0x00, 0x00}, // Light Red
{0x1F, 0x00, 0x1F}, // Light Magenta
{0x1F, 0x1F, 0x00}, // Yellow
{0x1F, 0x1F, 0x1F}, // White
};
FORCEINLINE
USHORT
VidpBuildColor(_In_ UCHAR Color)
{
UCHAR Red, Green, Blue;
/* Extract color components */
Red = VidpVga8To16BitTransform[Color].Red;
Green = VidpVga8To16BitTransform[Color].Green;
Blue = VidpVga8To16BitTransform[Color].Blue;
/* Build the 16-bit color mask */
return ((Red & 0x1F) << 11) | ((Green & 0x1F) << 6) | ((Blue & 0x1F));
}
FORCEINLINE
VOID
SetPixel(
_In_ ULONG Left,
_In_ ULONG Top,
_In_ UCHAR Color)
{
PUSHORT PixelPosition;
/* Calculate the pixel position */
PixelPosition = &VgaArmBase[Left + (Top * SCREEN_WIDTH)];
/* Set our color */
WRITE_REGISTER_USHORT(PixelPosition, VidpBuildColor(Color));
}