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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
875 lines
30 KiB
C
875 lines
30 KiB
C
/* $Id: tritemp.h,v 1.17 1998/01/16 03:46:07 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.6
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: tritemp.h,v $
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* Revision 1.17 1998/01/16 03:46:07 brianp
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* fixed a few Windows compilation warnings (Theodore Jump)
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*
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* Revision 1.16 1997/09/18 01:08:10 brianp
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* fixed S_SCALE / T_SCALE mix-up
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*
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* Revision 1.15 1997/08/22 01:53:03 brianp
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* another attempt at fixing under/overflow errors
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*
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* Revision 1.14 1997/08/13 02:10:13 brianp
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* added code to prevent over/underflow (Guido Jansen, Magnus Lundin)
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*
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* Revision 1.13 1997/06/20 02:52:49 brianp
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* changed color components from GLfixed to GLubyte
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*
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* Revision 1.12 1997/03/14 00:25:02 brianp
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* fixed unitialized memory read, contributed by Tom Schmidt
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*
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* Revision 1.11 1997/02/09 18:51:10 brianp
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* fixed typo in texture R interpolation code
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*
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* Revision 1.10 1996/12/20 23:12:23 brianp
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* another attempt at preventing color interpolation over/underflow
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*
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* Revision 1.9 1996/12/18 20:38:25 brianp
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* commented out unused zp declaration
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*
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* Revision 1.8 1996/12/12 22:37:49 brianp
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* projective textures didn't work right
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*
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* Revision 1.7 1996/11/02 06:17:37 brianp
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* fixed some float/int roundoff and over/underflow errors (hopefully)
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*
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* Revision 1.6 1996/10/01 04:13:09 brianp
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* fixed Z interpolation for >16-bit depth buffer
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* added color underflow error check
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*
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* Revision 1.5 1996/09/27 01:32:59 brianp
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* removed unused variables
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*
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* Revision 1.4 1996/09/18 01:03:43 brianp
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* tightened threshold for culling by area
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*
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* Revision 1.3 1996/09/15 14:19:16 brianp
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* now use GLframebuffer and GLvisual
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*
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* Revision 1.2 1996/09/14 06:41:38 brianp
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* perspective correct texture code wasn't sub-pixel accurate (Doug Rabson)
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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/*
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* Triangle Rasterizer Template
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*
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* This file is #include'd to generate custom triangle rasterizers.
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*
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* The following macros may be defined to indicate what auxillary information
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* must be interplated across the triangle:
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* INTERP_Z - if defined, interpolate Z values
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* INTERP_RGB - if defined, interpolate RGB values
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* INTERP_ALPHA - if defined, interpolate Alpha values
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* INTERP_INDEX - if defined, interpolate color index values
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* INTERP_ST - if defined, interpolate integer ST texcoords
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* (fast, simple 2-D texture mapping)
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* INTERP_STW - if defined, interpolate float ST texcoords and W
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* (2-D texture maps with perspective correction)
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* INTERP_UV - if defined, interpolate float UV texcoords too
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* (for 3-D, 4-D? texture maps)
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*
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* When one can directly address pixels in the color buffer the following
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* macros can be defined and used to compute pixel addresses during
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* rasterization (see pRow):
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* PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint)
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* BYTES_PER_ROW - number of bytes per row in the color buffer
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* PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where
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* Y==0 at bottom of screen and increases upward.
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*
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* Optionally, one may provide one-time setup code per triangle:
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* SETUP_CODE - code which is to be executed once per triangle
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*
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* The following macro MUST be defined:
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* INNER_LOOP(LEFT,RIGHT,Y) - code to write a span of pixels.
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* Something like:
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*
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* for (x=LEFT; x<RIGHT;x++) {
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* put_pixel(x,Y);
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* // increment fixed point interpolants
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* }
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*
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* This code was designed for the origin to be in the lower-left corner.
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*
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* Inspired by triangle rasterizer code written by Allen Akin. Thanks Allen!
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*/
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/*void triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv )*/
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{
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typedef struct {
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GLint v0, v1; /* Y(v0) < Y(v1) */
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GLfloat dx; /* X(v1) - X(v0) */
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GLfloat dy; /* Y(v1) - Y(v0) */
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GLfixed fdxdy; /* dx/dy in fixed-point */
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GLfixed fsx; /* first sample point x coord */
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GLfixed fsy;
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GLfloat adjy; /* adjust from v[0]->fy to fsy, scaled */
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GLint lines; /* number of lines to be sampled on this edge */
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GLfixed fx0; /* fixed pt X of lower endpoint */
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} EdgeT;
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struct vertex_buffer *VB = ctx->VB;
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EdgeT eMaj, eTop, eBot;
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GLfloat oneOverArea;
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int vMin, vMid, vMax; /* vertex indexes: Y(vMin)<=Y(vMid)<=Y(vMax) */
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/* find the order of the 3 vertices along the Y axis */
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{
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GLfloat y0 = VB->Win[v0][1];
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GLfloat y1 = VB->Win[v1][1];
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GLfloat y2 = VB->Win[v2][1];
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if (y0<=y1) {
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if (y1<=y2) {
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vMin = v0; vMid = v1; vMax = v2; /* y0<=y1<=y2 */
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}
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else if (y2<=y0) {
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vMin = v2; vMid = v0; vMax = v1; /* y2<=y0<=y1 */
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}
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else {
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vMin = v0; vMid = v2; vMax = v1; /* y0<=y2<=y1 */
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}
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}
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else {
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if (y0<=y2) {
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vMin = v1; vMid = v0; vMax = v2; /* y1<=y0<=y2 */
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}
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else if (y2<=y1) {
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vMin = v2; vMid = v1; vMax = v0; /* y2<=y1<=y0 */
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}
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else {
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vMin = v1; vMid = v2; vMax = v0; /* y1<=y2<=y0 */
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}
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}
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}
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/* vertex/edge relationship */
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eMaj.v0 = vMin; eMaj.v1 = vMax; /*TODO: .v1's not needed */
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eTop.v0 = vMid; eTop.v1 = vMax;
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eBot.v0 = vMin; eBot.v1 = vMid;
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/* compute deltas for each edge: vertex[v1] - vertex[v0] */
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eMaj.dx = VB->Win[vMax][0] - VB->Win[vMin][0];
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eMaj.dy = VB->Win[vMax][1] - VB->Win[vMin][1];
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eTop.dx = VB->Win[vMax][0] - VB->Win[vMid][0];
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eTop.dy = VB->Win[vMax][1] - VB->Win[vMid][1];
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eBot.dx = VB->Win[vMid][0] - VB->Win[vMin][0];
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eBot.dy = VB->Win[vMid][1] - VB->Win[vMin][1];
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/* compute oneOverArea */
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{
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GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy;
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if (area>-0.05f && area<0.05f) {
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return; /* very small; CULLED */
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}
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oneOverArea = 1.0F / area;
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}
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/* Edge setup. For a triangle strip these could be reused... */
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{
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/* fixed point Y coordinates */
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GLfixed vMin_fx = FloatToFixed(VB->Win[vMin][0] + 0.5F);
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GLfixed vMin_fy = FloatToFixed(VB->Win[vMin][1] - 0.5F);
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GLfixed vMid_fx = FloatToFixed(VB->Win[vMid][0] + 0.5F);
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GLfixed vMid_fy = FloatToFixed(VB->Win[vMid][1] - 0.5F);
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GLfixed vMax_fy = FloatToFixed(VB->Win[vMax][1] - 0.5F);
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eMaj.fsy = FixedCeil(vMin_fy);
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eMaj.lines = FixedToInt(vMax_fy + FIXED_ONE - FIXED_EPSILON - eMaj.fsy);
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if (eMaj.lines > 0) {
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GLfloat dxdy = eMaj.dx / eMaj.dy;
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eMaj.fdxdy = SignedFloatToFixed(dxdy);
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eMaj.adjy = (GLfloat) (eMaj.fsy - vMin_fy); /* SCALED! */
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eMaj.fx0 = vMin_fx;
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eMaj.fsx = eMaj.fx0 + (GLfixed) (eMaj.adjy * dxdy);
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}
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else {
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return; /*CULLED*/
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}
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eTop.fsy = FixedCeil(vMid_fy);
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eTop.lines = FixedToInt(vMax_fy + FIXED_ONE - FIXED_EPSILON - eTop.fsy);
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if (eTop.lines > 0) {
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GLfloat dxdy = eTop.dx / eTop.dy;
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eTop.fdxdy = SignedFloatToFixed(dxdy);
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eTop.adjy = (GLfloat) (eTop.fsy - vMid_fy); /* SCALED! */
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eTop.fx0 = vMid_fx;
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eTop.fsx = eTop.fx0 + (GLfixed) (eTop.adjy * dxdy);
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}
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eBot.fsy = FixedCeil(vMin_fy);
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eBot.lines = FixedToInt(vMid_fy + FIXED_ONE - FIXED_EPSILON - eBot.fsy);
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if (eBot.lines > 0) {
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GLfloat dxdy = eBot.dx / eBot.dy;
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eBot.fdxdy = SignedFloatToFixed(dxdy);
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eBot.adjy = (GLfloat) (eBot.fsy - vMin_fy); /* SCALED! */
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eBot.fx0 = vMin_fx;
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eBot.fsx = eBot.fx0 + (GLfixed) (eBot.adjy * dxdy);
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}
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}
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/*
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* Conceptually, we view a triangle as two subtriangles
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* separated by a perfectly horizontal line. The edge that is
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* intersected by this line is one with maximal absolute dy; we
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* call it a ``major'' edge. The other two edges are the
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* ``top'' edge (for the upper subtriangle) and the ``bottom''
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* edge (for the lower subtriangle). If either of these two
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* edges is horizontal or very close to horizontal, the
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* corresponding subtriangle might cover zero sample points;
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* we take care to handle such cases, for performance as well
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* as correctness.
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*
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* By stepping rasterization parameters along the major edge,
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* we can avoid recomputing them at the discontinuity where
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* the top and bottom edges meet. However, this forces us to
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* be able to scan both left-to-right and right-to-left.
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* Also, we must determine whether the major edge is at the
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* left or right side of the triangle. We do this by
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* computing the magnitude of the cross-product of the major
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* and top edges. Since this magnitude depends on the sine of
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* the angle between the two edges, its sign tells us whether
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* we turn to the left or to the right when travelling along
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* the major edge to the top edge, and from this we infer
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* whether the major edge is on the left or the right.
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*
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* Serendipitously, this cross-product magnitude is also a
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* value we need to compute the iteration parameter
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* derivatives for the triangle, and it can be used to perform
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* backface culling because its sign tells us whether the
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* triangle is clockwise or counterclockwise. In this code we
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* refer to it as ``area'' because it's also proportional to
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* the pixel area of the triangle.
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*/
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{
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GLint ltor; /* true if scanning left-to-right */
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#if INTERP_Z
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GLfloat dzdx, dzdy; GLfixed fdzdx;
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#endif
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#if INTERP_RGB
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GLfloat drdx, drdy; GLfixed fdrdx;
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GLfloat dgdx, dgdy; GLfixed fdgdx;
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GLfloat dbdx, dbdy; GLfixed fdbdx;
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#endif
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#if INTERP_ALPHA
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GLfloat dadx, dady; GLfixed fdadx;
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#endif
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#if INTERP_INDEX
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GLfloat didx, didy; GLfixed fdidx;
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#endif
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#if INTERP_ST
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GLfloat dsdx, dsdy; GLfixed fdsdx;
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GLfloat dtdx, dtdy; GLfixed fdtdx;
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#endif
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#if INTERP_STW
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GLfloat dsdx, dsdy;
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GLfloat dtdx, dtdy;
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GLfloat dwdx, dwdy;
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#endif
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#if INTERP_UV
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GLfloat dudx, dudy;
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GLfloat dvdx, dvdy;
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#endif
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/*
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* Execute user-supplied setup code
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*/
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#ifdef SETUP_CODE
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SETUP_CODE
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#endif
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ltor = (oneOverArea < 0.0F);
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/* compute d?/dx and d?/dy derivatives */
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#if INTERP_Z
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{
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GLfloat eMaj_dz, eBot_dz;
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eMaj_dz = VB->Win[vMax][2] - VB->Win[vMin][2];
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eBot_dz = VB->Win[vMid][2] - VB->Win[vMin][2];
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dzdx = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);
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if (dzdx>DEPTH_SCALE || dzdx<-DEPTH_SCALE) {
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/* probably a sliver triangle */
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dzdx = 0.0;
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dzdy = 0.0;
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}
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else {
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dzdy = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx);
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}
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fdzdx = (GLint) dzdx;
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}
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#endif
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#if INTERP_RGB
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{
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GLfloat eMaj_dr, eBot_dr;
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eMaj_dr = (GLint) VB->Color[vMax][0] - (GLint) VB->Color[vMin][0];
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eBot_dr = (GLint) VB->Color[vMid][0] - (GLint) VB->Color[vMin][0];
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drdx = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
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fdrdx = SignedFloatToFixed(drdx);
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drdy = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
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}
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{
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GLfloat eMaj_dg, eBot_dg;
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eMaj_dg = (GLint) VB->Color[vMax][1] - (GLint) VB->Color[vMin][1];
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eBot_dg = (GLint) VB->Color[vMid][1] - (GLint) VB->Color[vMin][1];
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dgdx = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg);
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fdgdx = SignedFloatToFixed(dgdx);
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dgdy = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx);
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}
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{
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GLfloat eMaj_db, eBot_db;
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eMaj_db = (GLint) VB->Color[vMax][2] - (GLint) VB->Color[vMin][2];
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eBot_db = (GLint) VB->Color[vMid][2] - (GLint) VB->Color[vMin][2];
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dbdx = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db);
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fdbdx = SignedFloatToFixed(dbdx);
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dbdy = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx);
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}
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#endif
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#if INTERP_ALPHA
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{
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GLfloat eMaj_da, eBot_da;
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eMaj_da = (GLint) VB->Color[vMax][3] - (GLint) VB->Color[vMin][3];
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eBot_da = (GLint) VB->Color[vMid][3] - (GLint) VB->Color[vMin][3];
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dadx = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
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fdadx = SignedFloatToFixed(dadx);
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dady = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
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}
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#endif
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#if INTERP_INDEX
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{
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GLfloat eMaj_di, eBot_di;
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eMaj_di = (GLint) VB->Index[vMax] - (GLint) VB->Index[vMin];
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eBot_di = (GLint) VB->Index[vMid] - (GLint) VB->Index[vMin];
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didx = oneOverArea * (eMaj_di * eBot.dy - eMaj.dy * eBot_di);
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fdidx = SignedFloatToFixed(didx);
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didy = oneOverArea * (eMaj.dx * eBot_di - eMaj_di * eBot.dx);
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}
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#endif
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#if INTERP_ST
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{
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GLfloat eMaj_ds, eBot_ds;
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eMaj_ds = (VB->TexCoord[vMax][0] - VB->TexCoord[vMin][0]) * S_SCALE;
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eBot_ds = (VB->TexCoord[vMid][0] - VB->TexCoord[vMin][0]) * S_SCALE;
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dsdx = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
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fdsdx = SignedFloatToFixed(dsdx);
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dsdy = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
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}
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{
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GLfloat eMaj_dt, eBot_dt;
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eMaj_dt = (VB->TexCoord[vMax][1] - VB->TexCoord[vMin][1]) * T_SCALE;
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eBot_dt = (VB->TexCoord[vMid][1] - VB->TexCoord[vMin][1]) * T_SCALE;
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dtdx = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
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fdtdx = SignedFloatToFixed(dtdx);
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dtdy = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
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}
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#endif
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#if INTERP_STW
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{
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GLfloat wMax = 1.0F / VB->Clip[vMax][3];
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GLfloat wMin = 1.0F / VB->Clip[vMin][3];
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GLfloat wMid = 1.0F / VB->Clip[vMid][3];
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GLfloat eMaj_dw, eBot_dw;
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GLfloat eMaj_ds, eBot_ds;
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GLfloat eMaj_dt, eBot_dt;
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#if INTERP_UV
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GLfloat eMaj_du, eBot_du;
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GLfloat eMaj_dv, eBot_dv;
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#endif
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eMaj_dw = wMax - wMin;
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eBot_dw = wMid - wMin;
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dwdx = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw);
|
|
dwdy = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx);
|
|
|
|
eMaj_ds = VB->TexCoord[vMax][0]*wMax - VB->TexCoord[vMin][0]*wMin;
|
|
eBot_ds = VB->TexCoord[vMid][0]*wMid - VB->TexCoord[vMin][0]*wMin;
|
|
dsdx = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
|
|
dsdy = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
|
|
|
|
eMaj_dt = VB->TexCoord[vMax][1]*wMax - VB->TexCoord[vMin][1]*wMin;
|
|
eBot_dt = VB->TexCoord[vMid][1]*wMid - VB->TexCoord[vMin][1]*wMin;
|
|
dtdx = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
|
|
dtdy = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
|
|
#if INTERP_UV
|
|
eMaj_du = VB->TexCoord[vMax][2]*wMax - VB->TexCoord[vMin][2]*wMin;
|
|
eBot_du = VB->TexCoord[vMid][2]*wMid - VB->TexCoord[vMin][2]*wMin;
|
|
dudx = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du);
|
|
dudy = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx);
|
|
|
|
/* Note: don't divide V component by W */
|
|
eMaj_dv = VB->TexCoord[vMax][3] - VB->TexCoord[vMin][3];
|
|
eBot_dv = VB->TexCoord[vMid][3] - VB->TexCoord[vMin][3];
|
|
dvdx = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
|
|
dvdy = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
* We always sample at pixel centers. However, we avoid
|
|
* explicit half-pixel offsets in this code by incorporating
|
|
* the proper offset in each of x and y during the
|
|
* transformation to window coordinates.
|
|
*
|
|
* We also apply the usual rasterization rules to prevent
|
|
* cracks and overlaps. A pixel is considered inside a
|
|
* subtriangle if it meets all of four conditions: it is on or
|
|
* to the right of the left edge, strictly to the left of the
|
|
* right edge, on or below the top edge, and strictly above
|
|
* the bottom edge. (Some edges may be degenerate.)
|
|
*
|
|
* The following discussion assumes left-to-right scanning
|
|
* (that is, the major edge is on the left); the right-to-left
|
|
* case is a straightforward variation.
|
|
*
|
|
* We start by finding the half-integral y coordinate that is
|
|
* at or below the top of the triangle. This gives us the
|
|
* first scan line that could possibly contain pixels that are
|
|
* inside the triangle.
|
|
*
|
|
* Next we creep down the major edge until we reach that y,
|
|
* and compute the corresponding x coordinate on the edge.
|
|
* Then we find the half-integral x that lies on or just
|
|
* inside the edge. This is the first pixel that might lie in
|
|
* the interior of the triangle. (We won't know for sure
|
|
* until we check the other edges.)
|
|
*
|
|
* As we rasterize the triangle, we'll step down the major
|
|
* edge. For each step in y, we'll move an integer number
|
|
* of steps in x. There are two possible x step sizes, which
|
|
* we'll call the ``inner'' step (guaranteed to land on the
|
|
* edge or inside it) and the ``outer'' step (guaranteed to
|
|
* land on the edge or outside it). The inner and outer steps
|
|
* differ by one. During rasterization we maintain an error
|
|
* term that indicates our distance from the true edge, and
|
|
* select either the inner step or the outer step, whichever
|
|
* gets us to the first pixel that falls inside the triangle.
|
|
*
|
|
* All parameters (z, red, etc.) as well as the buffer
|
|
* addresses for color and z have inner and outer step values,
|
|
* so that we can increment them appropriately. This method
|
|
* eliminates the need to adjust parameters by creeping a
|
|
* sub-pixel amount into the triangle at each scanline.
|
|
*/
|
|
|
|
{
|
|
int subTriangle;
|
|
GLfixed fx, fxLeftEdge, fxRightEdge, fdxLeftEdge, fdxRightEdge;
|
|
GLfixed fdxOuter;
|
|
int idxOuter;
|
|
float dxOuter;
|
|
GLfixed fError, fdError;
|
|
float adjx, adjy;
|
|
GLfixed fy;
|
|
int iy;
|
|
#ifdef PIXEL_ADDRESS
|
|
PIXEL_TYPE *pRow;
|
|
int dPRowOuter, dPRowInner; /* offset in bytes */
|
|
#endif
|
|
#if INTERP_Z
|
|
GLdepth *zRow;
|
|
int dZRowOuter, dZRowInner; /* offset in bytes */
|
|
GLfixed fz, fdzOuter, fdzInner;
|
|
#endif
|
|
#if INTERP_RGB
|
|
GLfixed fr, fdrOuter, fdrInner;
|
|
GLfixed fg, fdgOuter, fdgInner;
|
|
GLfixed fb, fdbOuter, fdbInner;
|
|
#endif
|
|
#if INTERP_ALPHA
|
|
GLfixed fa, fdaOuter, fdaInner;
|
|
#endif
|
|
#if INTERP_INDEX
|
|
GLfixed fi, fdiOuter, fdiInner;
|
|
#endif
|
|
#if INTERP_ST
|
|
GLfixed fs, fdsOuter, fdsInner;
|
|
GLfixed ft, fdtOuter, fdtInner;
|
|
#endif
|
|
#if INTERP_STW
|
|
GLfloat sLeft, dsOuter, dsInner;
|
|
GLfloat tLeft, dtOuter, dtInner;
|
|
GLfloat wLeft, dwOuter, dwInner;
|
|
#endif
|
|
#if INTERP_UV
|
|
GLfloat uLeft, duOuter, duInner;
|
|
GLfloat vLeft, dvOuter, dvInner;
|
|
#endif
|
|
|
|
for (subTriangle=0; subTriangle<=1; subTriangle++) {
|
|
EdgeT *eLeft, *eRight;
|
|
int setupLeft, setupRight;
|
|
int lines;
|
|
|
|
if (subTriangle==0) {
|
|
/* bottom half */
|
|
if (ltor) {
|
|
eLeft = &eMaj;
|
|
eRight = &eBot;
|
|
lines = eRight->lines;
|
|
setupLeft = 1;
|
|
setupRight = 1;
|
|
}
|
|
else {
|
|
eLeft = &eBot;
|
|
eRight = &eMaj;
|
|
lines = eLeft->lines;
|
|
setupLeft = 1;
|
|
setupRight = 1;
|
|
}
|
|
}
|
|
else {
|
|
/* top half */
|
|
if (ltor) {
|
|
eLeft = &eMaj;
|
|
eRight = &eTop;
|
|
lines = eRight->lines;
|
|
setupLeft = 0;
|
|
setupRight = 1;
|
|
}
|
|
else {
|
|
eLeft = &eTop;
|
|
eRight = &eMaj;
|
|
lines = eLeft->lines;
|
|
setupLeft = 1;
|
|
setupRight = 0;
|
|
}
|
|
if (lines==0) return;
|
|
}
|
|
|
|
if (setupLeft && eLeft->lines>0) {
|
|
GLint vLower;
|
|
GLfixed fsx = eLeft->fsx;
|
|
fx = FixedCeil(fsx);
|
|
fError = fx - fsx - FIXED_ONE;
|
|
fxLeftEdge = fsx - FIXED_EPSILON;
|
|
fdxLeftEdge = eLeft->fdxdy;
|
|
fdxOuter = FixedFloor(fdxLeftEdge - FIXED_EPSILON);
|
|
fdError = fdxOuter - fdxLeftEdge + FIXED_ONE;
|
|
idxOuter = FixedToInt(fdxOuter);
|
|
dxOuter = (float) idxOuter;
|
|
|
|
fy = eLeft->fsy;
|
|
iy = FixedToInt(fy);
|
|
|
|
adjx = (float)(fx - eLeft->fx0); /* SCALED! */
|
|
adjy = eLeft->adjy; /* SCALED! */
|
|
|
|
vLower = eLeft->v0;
|
|
|
|
#ifdef PIXEL_ADDRESS
|
|
{
|
|
pRow = PIXEL_ADDRESS( FixedToInt(fxLeftEdge), iy );
|
|
dPRowOuter = -((int)BYTES_PER_ROW) + idxOuter * sizeof(PIXEL_TYPE);
|
|
/* negative because Y=0 at bottom and increases upward */
|
|
}
|
|
#endif
|
|
/*
|
|
* Now we need the set of parameter (z, color, etc.) values at
|
|
* the point (fx, fy). This gives us properly-sampled parameter
|
|
* values that we can step from pixel to pixel. Furthermore,
|
|
* although we might have intermediate results that overflow
|
|
* the normal parameter range when we step temporarily outside
|
|
* the triangle, we shouldn't overflow or underflow for any
|
|
* pixel that's actually inside the triangle.
|
|
*/
|
|
|
|
#if INTERP_Z
|
|
{
|
|
GLfloat z0;
|
|
z0 = VB->Win[vLower][2] + ctx->PolygonZoffset;
|
|
|
|
/* interpolate depth values exactly */
|
|
fz = (GLint) (z0 + dzdx*FixedToFloat(adjx) + dzdy*FixedToFloat(adjy));
|
|
fdzOuter = (GLint) (dzdy + dxOuter * dzdx);
|
|
zRow = Z_ADDRESS( ctx, FixedToInt(fxLeftEdge), iy );
|
|
dZRowOuter = (ctx->Buffer->Width + idxOuter) * sizeof(GLdepth);
|
|
}
|
|
#endif
|
|
#if INTERP_RGB
|
|
fr = (GLfixed)(IntToFixed(VB->Color[vLower][0]) + drdx * adjx + drdy * adjy)
|
|
+ FIXED_HALF;
|
|
fdrOuter = SignedFloatToFixed(drdy + dxOuter * drdx);
|
|
|
|
fg = (GLfixed)(IntToFixed(VB->Color[vLower][1]) + dgdx * adjx + dgdy * adjy)
|
|
+ FIXED_HALF;
|
|
fdgOuter = SignedFloatToFixed(dgdy + dxOuter * dgdx);
|
|
|
|
fb = (GLfixed)(IntToFixed(VB->Color[vLower][2]) + dbdx * adjx + dbdy * adjy)
|
|
+ FIXED_HALF;
|
|
fdbOuter = SignedFloatToFixed(dbdy + dxOuter * dbdx);
|
|
#endif
|
|
#if INTERP_ALPHA
|
|
fa = (GLfixed)(IntToFixed(VB->Color[vLower][3]) + dadx * adjx + dady * adjy)
|
|
+ FIXED_HALF;
|
|
fdaOuter = SignedFloatToFixed(dady + dxOuter * dadx);
|
|
#endif
|
|
#if INTERP_INDEX
|
|
fi = (GLfixed)(VB->Index[vLower] * FIXED_SCALE + didx * adjx
|
|
+ didy * adjy) + FIXED_HALF;
|
|
fdiOuter = SignedFloatToFixed(didy + dxOuter * didx);
|
|
#endif
|
|
#if INTERP_ST
|
|
{
|
|
GLfloat s0, t0;
|
|
s0 = VB->TexCoord[vLower][0] * S_SCALE;
|
|
fs = (GLfixed)(s0 * FIXED_SCALE + dsdx * adjx + dsdy * adjy) + FIXED_HALF;
|
|
fdsOuter = SignedFloatToFixed(dsdy + dxOuter * dsdx);
|
|
t0 = VB->TexCoord[vLower][1] * T_SCALE;
|
|
ft = (GLfixed)(t0 * FIXED_SCALE + dtdx * adjx + dtdy * adjy) + FIXED_HALF;
|
|
fdtOuter = SignedFloatToFixed(dtdy + dxOuter * dtdx);
|
|
}
|
|
#endif
|
|
#if INTERP_STW
|
|
{
|
|
GLfloat w0 = 1.0F / VB->Clip[vLower][3];
|
|
GLfloat s0, t0, u0, v0;
|
|
wLeft = w0 + (dwdx * adjx + dwdy * adjy) * (1.0F/FIXED_SCALE);
|
|
dwOuter = dwdy + dxOuter * dwdx;
|
|
s0 = VB->TexCoord[vLower][0] * w0;
|
|
sLeft = s0 + (dsdx * adjx + dsdy * adjy) * (1.0F/FIXED_SCALE);
|
|
dsOuter = dsdy + dxOuter * dsdx;
|
|
t0 = VB->TexCoord[vLower][1] * w0;
|
|
tLeft = t0 + (dtdx * adjx + dtdy * adjy) * (1.0F/FIXED_SCALE);
|
|
dtOuter = dtdy + dxOuter * dtdx;
|
|
#if INTERP_UV
|
|
u0 = VB->TexCoord[vLower][2] * w0;
|
|
uLeft = u0 + (dudx * adjx + dudy * adjy) * (1.0F/FIXED_SCALE);
|
|
duOuter = dudy + dxOuter * dudx;
|
|
/* Note: don't divide V component by W */
|
|
v0 = VB->TexCoord[vLower][3];
|
|
vLeft = v0 + (dvdx * adjx + dvdy * adjy) * (1.0F/FIXED_SCALE);
|
|
dvOuter = dvdy + dxOuter * dvdx;
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
} /*if setupLeft*/
|
|
|
|
|
|
if (setupRight && eRight->lines>0) {
|
|
fxRightEdge = eRight->fsx - FIXED_EPSILON;
|
|
fdxRightEdge = eRight->fdxdy;
|
|
}
|
|
|
|
if (lines==0) {
|
|
continue;
|
|
}
|
|
|
|
|
|
/* Rasterize setup */
|
|
#ifdef PIXEL_ADDRESS
|
|
dPRowInner = dPRowOuter + sizeof(PIXEL_TYPE);
|
|
#endif
|
|
#if INTERP_Z
|
|
dZRowInner = dZRowOuter + sizeof(GLdepth);
|
|
fdzInner = fdzOuter + fdzdx;
|
|
#endif
|
|
#if INTERP_RGB
|
|
fdrInner = fdrOuter + fdrdx;
|
|
fdgInner = fdgOuter + fdgdx;
|
|
fdbInner = fdbOuter + fdbdx;
|
|
#endif
|
|
#if INTERP_ALPHA
|
|
fdaInner = fdaOuter + fdadx;
|
|
#endif
|
|
#if INTERP_INDEX
|
|
fdiInner = fdiOuter + fdidx;
|
|
#endif
|
|
#if INTERP_ST
|
|
fdsInner = fdsOuter + fdsdx;
|
|
fdtInner = fdtOuter + fdtdx;
|
|
#endif
|
|
#if INTERP_STW
|
|
dwInner = dwOuter + dwdx;
|
|
dsInner = dsOuter + dsdx;
|
|
dtInner = dtOuter + dtdx;
|
|
#if INTERP_UV
|
|
duInner = duOuter + dudx;
|
|
dvInner = dvOuter + dvdx;
|
|
#endif
|
|
#endif
|
|
|
|
while (lines>0) {
|
|
/* initialize the span interpolants to the leftmost value */
|
|
/* ff = fixed-pt fragment */
|
|
#if INTERP_Z
|
|
GLfixed ffz = fz;
|
|
/*GLdepth *zp = zRow;*/
|
|
#endif
|
|
#if INTERP_RGB
|
|
GLfixed ffr = fr, ffg = fg, ffb = fb;
|
|
#endif
|
|
#if INTERP_ALPHA
|
|
GLfixed ffa = fa;
|
|
#endif
|
|
#if INTERP_INDEX
|
|
GLfixed ffi = fi;
|
|
#endif
|
|
#if INTERP_ST
|
|
GLfixed ffs = fs, fft = ft;
|
|
#endif
|
|
#if INTERP_STW
|
|
GLfloat ss = sLeft, tt = tLeft, ww = wLeft;
|
|
#endif
|
|
#if INTERP_UV
|
|
GLfloat uu = uLeft, vv = vLeft;
|
|
#endif
|
|
GLint left = FixedToInt(fxLeftEdge);
|
|
GLint right = FixedToInt(fxRightEdge);
|
|
|
|
#if INTERP_RGB
|
|
{
|
|
/* need this to accomodate round-off errors */
|
|
GLfixed ffrend = ffr+(right-left-1)*fdrdx;
|
|
GLfixed ffgend = ffg+(right-left-1)*fdgdx;
|
|
GLfixed ffbend = ffb+(right-left-1)*fdbdx;
|
|
if (ffrend<0) ffr -= ffrend;
|
|
if (ffgend<0) ffg -= ffgend;
|
|
if (ffbend<0) ffb -= ffbend;
|
|
if (ffr<0) ffr = 0;
|
|
if (ffg<0) ffg = 0;
|
|
if (ffb<0) ffb = 0;
|
|
}
|
|
#endif
|
|
#if INTERP_ALPHA
|
|
{
|
|
GLfixed ffaend = ffa+(right-left-1)*fdadx;
|
|
if (ffaend<0) ffa -= ffaend;
|
|
if (ffa<0) ffa = 0;
|
|
}
|
|
#endif
|
|
#if INTERP_INDEX
|
|
if (ffi<0) ffi = 0;
|
|
#endif
|
|
|
|
INNER_LOOP( left, right, iy );
|
|
|
|
/*
|
|
* Advance to the next scan line. Compute the
|
|
* new edge coordinates, and adjust the
|
|
* pixel-center x coordinate so that it stays
|
|
* on or inside the major edge.
|
|
*/
|
|
iy++;
|
|
lines--;
|
|
|
|
fxLeftEdge += fdxLeftEdge;
|
|
fxRightEdge += fdxRightEdge;
|
|
|
|
|
|
fError += fdError;
|
|
if (fError >= 0) {
|
|
fError -= FIXED_ONE;
|
|
#ifdef PIXEL_ADDRESS
|
|
pRow = (PIXEL_TYPE*) ((GLubyte*)pRow + dPRowOuter);
|
|
#endif
|
|
#if INTERP_Z
|
|
zRow = (GLdepth*) ((GLubyte*)zRow + dZRowOuter);
|
|
fz += fdzOuter;
|
|
#endif
|
|
#if INTERP_RGB
|
|
fr += fdrOuter; fg += fdgOuter; fb += fdbOuter;
|
|
#endif
|
|
#if INTERP_ALPHA
|
|
fa += fdaOuter;
|
|
#endif
|
|
#if INTERP_INDEX
|
|
fi += fdiOuter;
|
|
#endif
|
|
#if INTERP_ST
|
|
fs += fdsOuter; ft += fdtOuter;
|
|
#endif
|
|
#if INTERP_STW
|
|
sLeft += dsOuter;
|
|
tLeft += dtOuter;
|
|
wLeft += dwOuter;
|
|
#endif
|
|
#if INTERP_UV
|
|
uLeft += duOuter;
|
|
vLeft += dvOuter;
|
|
#endif
|
|
}
|
|
else {
|
|
#ifdef PIXEL_ADDRESS
|
|
pRow = (PIXEL_TYPE*) ((GLubyte*)pRow + dPRowInner);
|
|
#endif
|
|
#if INTERP_Z
|
|
zRow = (GLdepth*) ((GLubyte*)zRow + dZRowInner);
|
|
fz += fdzInner;
|
|
#endif
|
|
#if INTERP_RGB
|
|
fr += fdrInner; fg += fdgInner; fb += fdbInner;
|
|
#endif
|
|
#if INTERP_ALPHA
|
|
fa += fdaInner;
|
|
#endif
|
|
#if INTERP_INDEX
|
|
fi += fdiInner;
|
|
#endif
|
|
#if INTERP_ST
|
|
fs += fdsInner; ft += fdtInner;
|
|
#endif
|
|
#if INTERP_STW
|
|
sLeft += dsInner;
|
|
tLeft += dtInner;
|
|
wLeft += dwInner;
|
|
#endif
|
|
#if INTERP_UV
|
|
uLeft += duInner;
|
|
vLeft += dvInner;
|
|
#endif
|
|
}
|
|
} /*while lines>0*/
|
|
|
|
} /* for subTriangle */
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef SETUP_CODE
|
|
#undef INNER_LOOP
|
|
|
|
#undef PIXEL_TYPE
|
|
#undef BYTES_PER_ROW
|
|
#undef PIXEL_ADDRESS
|
|
|
|
#undef INTERP_Z
|
|
#undef INTERP_RGB
|
|
#undef INTERP_ALPHA
|
|
#undef INTERP_INDEX
|
|
#undef INTERP_ST
|
|
#undef INTERP_STW
|
|
#undef INTERP_UV
|
|
|
|
#undef S_SCALE
|
|
#undef T_SCALE
|