mirror of
https://github.com/reactos/reactos.git
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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
598 lines
16 KiB
C
598 lines
16 KiB
C
/* $Id: texobj.c,v 1.21 1998/01/16 01:09:44 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.6
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: texobj.c,v $
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* Revision 1.21 1998/01/16 01:09:44 brianp
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* glGenTextures() didn't reserve the returned texture IDs
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*
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* Revision 1.20 1997/12/07 17:34:05 brianp
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* added DavidB's v0.21 fxmesa driver patch
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*
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* Revision 1.19 1997/11/07 03:38:07 brianp
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* added stdio.h include for SunOS 4.x
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*
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* Revision 1.18 1997/10/13 23:57:59 brianp
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* added target parameter to Driver.BindTexture()
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*
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* Revision 1.17 1997/09/29 23:28:14 brianp
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* updated for new device driver texture functions
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*
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* Revision 1.16 1997/09/27 00:14:39 brianp
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* added GL_EXT_paletted_texture extension
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*
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* Revision 1.15 1997/09/23 00:58:15 brianp
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* now using hash table for texture objects
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*
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* Revision 1.14 1997/08/23 18:41:40 brianp
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* fixed bug in glBindTexture() when binding an incomplete texture image
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*
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* Revision 1.13 1997/08/23 17:14:44 brianp
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* fixed bug: glBindTexture(target, 0) caused segfault
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*
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* Revision 1.12 1997/07/24 01:25:34 brianp
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* changed precompiled header symbol from PCH to PC_HEADER
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*
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* Revision 1.11 1997/05/28 03:26:49 brianp
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* added precompiled header (PCH) support
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*
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* Revision 1.10 1997/05/17 03:41:49 brianp
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* added code to update ctx->Texture.Current in gl_BindTexture()
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*
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* Revision 1.9 1997/05/03 00:52:52 brianp
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* removed a few unused variables
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*
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* Revision 1.8 1997/05/01 02:08:12 brianp
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* new implementation of gl_BindTexture()
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*
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* Revision 1.7 1997/04/28 23:38:45 brianp
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* added gl_test_texture_object_completeness()
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*
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* Revision 1.6 1997/04/14 02:03:05 brianp
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* added MinMagThresh to texture object
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*
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* Revision 1.5 1997/02/09 18:52:15 brianp
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* added GL_EXT_texture3D support
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*
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* Revision 1.4 1997/01/16 03:35:34 brianp
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* added calls to device driver DeleteTexture() and BindTexture() functions
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*
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* Revision 1.3 1997/01/09 19:49:47 brianp
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* added a check to switch rasterizers if needed in glBindTexture()
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*
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* Revision 1.2 1996/09/27 17:09:42 brianp
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* removed a redundant return statement
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "context.h"
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#include "hash.h"
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#include "macros.h"
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#include "teximage.h"
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#include "texobj.h"
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#include "types.h"
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#endif
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/*
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* Allocate a new texture object and add it to the linked list of texture
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* objects. If name>0 then also insert the new texture object into the hash
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* table.
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* Input: shared - the shared GL state structure to contain the texture object
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* name - integer name for the texture object
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* dimensions - either 1, 2 or 3
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* Return: pointer to new texture object
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*/
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struct gl_texture_object *
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gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
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GLuint dimensions)
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{
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struct gl_texture_object *obj;
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assert(dimensions >= 0 && dimensions <= 2);
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obj = (struct gl_texture_object *)
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calloc(1,sizeof(struct gl_texture_object));
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if (obj) {
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/* init the non-zero fields */
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obj->Name = name;
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obj->Dimensions = dimensions;
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obj->WrapS = GL_REPEAT;
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obj->WrapT = GL_REPEAT;
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obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
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obj->MagFilter = GL_LINEAR;
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obj->MinMagThresh = 0.0F;
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obj->Palette[0] = 255;
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obj->Palette[1] = 255;
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obj->Palette[2] = 255;
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obj->Palette[3] = 255;
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obj->PaletteSize = 1;
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obj->PaletteIntFormat = GL_RGBA;
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obj->PaletteFormat = GL_RGBA;
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/* insert into linked list */
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if (shared) {
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obj->Next = shared->TexObjectList;
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shared->TexObjectList = obj;
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}
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if (name > 0) {
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/* insert into hash table */
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HashInsert(shared->TexObjects, name, obj);
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}
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}
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return obj;
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}
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/*
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* Deallocate a texture object struct and remove it from the given
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* shared GL state.
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* Input: shared - the shared GL state to which the object belongs
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* t - the texture object to delete
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*/
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void gl_free_texture_object( struct gl_shared_state *shared,
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struct gl_texture_object *t )
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{
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struct gl_texture_object *tprev, *tcurr;
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assert(t);
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/* unlink t from the linked list */
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if (shared) {
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tprev = NULL;
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tcurr = shared->TexObjectList;
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while (tcurr) {
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if (tcurr==t) {
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if (tprev) {
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tprev->Next = t->Next;
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}
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else {
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shared->TexObjectList = t->Next;
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}
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break;
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}
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tprev = tcurr;
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tcurr = tcurr->Next;
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}
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}
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if (t->Name) {
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/* remove from hash table */
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HashRemove(shared->TexObjects, t->Name);
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}
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/* free texture image */
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{
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GLuint i;
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for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
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if (t->Image[i]) {
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gl_free_texture_image( t->Image[i] );
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}
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}
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}
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/* free this object */
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free( t );
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}
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/*
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* Examine a texture object to determine if it is complete or not.
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* The t->Complete flag will be set to GL_TRUE or GL_FALSE accordingly.
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*/
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void gl_test_texture_object_completeness( struct gl_texture_object *t )
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{
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t->Complete = GL_TRUE; /* be optimistic */
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/* Always need level zero image */
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if (!t->Image[0] || !t->Image[0]->Data) {
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t->Complete = GL_FALSE;
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return;
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}
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if (t->MinFilter!=GL_NEAREST && t->MinFilter!=GL_LINEAR) {
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/*
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* Mipmapping: determine if we have a complete set of mipmaps
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*/
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int i;
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/* Test dimension-independent attributes */
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for (i=1; i<MAX_TEXTURE_LEVELS; i++) {
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if (t->Image[i]) {
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if (!t->Image[i]->Data) {
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t->Complete = GL_FALSE;
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return;
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}
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if (t->Image[i]->Format != t->Image[0]->Format) {
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t->Complete = GL_FALSE;
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return;
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}
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if (t->Image[i]->Border != t->Image[0]->Border) {
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t->Complete = GL_FALSE;
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return;
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}
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}
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}
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/* Test things which depend on number of texture image dimensions */
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if (t->Dimensions==1) {
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/* Test 1-D mipmaps */
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GLuint width = t->Image[0]->Width2;
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for (i=1; i<MAX_TEXTURE_LEVELS; i++) {
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if (width>1) {
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width /= 2;
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}
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if (!t->Image[i]) {
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t->Complete = GL_FALSE;
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return;
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}
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if (!t->Image[i]->Data) {
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t->Complete = GL_FALSE;
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return;
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}
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if (t->Image[i]->Format != t->Image[0]->Format) {
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t->Complete = GL_FALSE;
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return;
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}
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if (t->Image[i]->Border != t->Image[0]->Border) {
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t->Complete = GL_FALSE;
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return;
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}
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if (t->Image[i]->Width2 != width ) {
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t->Complete = GL_FALSE;
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return;
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}
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if (width==1) {
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return; /* found smallest needed mipmap, all done! */
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}
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}
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}
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else if (t->Dimensions==2) {
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/* Test 2-D mipmaps */
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GLuint width = t->Image[0]->Width2;
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GLuint height = t->Image[0]->Height2;
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for (i=1; i<MAX_TEXTURE_LEVELS; i++) {
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if (width>1) {
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width /= 2;
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}
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if (height>1) {
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height /= 2;
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}
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if (!t->Image[i]) {
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t->Complete = GL_FALSE;
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return;
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}
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if (t->Image[i]->Width2 != width) {
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t->Complete = GL_FALSE;
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return;
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}
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if (t->Image[i]->Height2 != height) {
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t->Complete = GL_FALSE;
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return;
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}
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if (width==1 && height==1) {
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return; /* found smallest needed mipmap, all done! */
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}
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}
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}
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else {
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/* Dimensions = ??? */
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gl_problem(NULL, "Bug in gl_test_texture_object_completeness\n");
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}
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}
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}
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/*
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* Execute glGenTextures
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*/
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void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *texName )
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{
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GLuint first, i;
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if (INSIDE_BEGIN_END(ctx)) {
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gl_error( ctx, GL_INVALID_OPERATION, "glGenTextures" );
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return;
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}
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if (n<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
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return;
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}
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first = HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
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/* Return the texture names */
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for (i=0;i<n;i++) {
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texName[i] = first + i;
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}
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/* Allocate new, empty texture objects */
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for (i=0;i<n;i++) {
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GLuint name = first + i;
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GLuint dims = 0;
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struct gl_texture_object *newTexObj = gl_alloc_texture_object(ctx->Shared, name, dims);
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(void)newTexObj;
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}
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}
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/*
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* Execute glDeleteTextures
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*/
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void gl_DeleteTextures( GLcontext *ctx, GLsizei n, const GLuint *texName)
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{
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GLuint i;
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if (INSIDE_BEGIN_END(ctx)) {
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gl_error( ctx, GL_INVALID_OPERATION, "glAreTexturesResident" );
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return;
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}
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for (i=0;i<n;i++) {
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struct gl_texture_object *t;
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if (texName[i]>0) {
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t = (struct gl_texture_object *)
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HashLookup(ctx->Shared->TexObjects, texName[i]);
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if (t) {
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if (ctx->Texture.Current1D==t) {
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/* revert to default 1-D texture */
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ctx->Texture.Current1D = ctx->Shared->Default1D;
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t->RefCount--;
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assert( t->RefCount >= 0 );
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}
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else if (ctx->Texture.Current2D==t) {
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/* revert to default 2-D texture */
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ctx->Texture.Current2D = ctx->Shared->Default2D;
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t->RefCount--;
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assert( t->RefCount >= 0 );
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}
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/* tell device driver to delete texture */
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if (ctx->Driver.DeleteTexture) {
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(*ctx->Driver.DeleteTexture)( ctx, t );
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}
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if (t->RefCount==0) {
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gl_free_texture_object(ctx->Shared, t);
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}
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}
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}
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}
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}
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/*
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* Execute glBindTexture
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*/
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void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texName )
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{
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struct gl_texture_object *oldTexObj;
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struct gl_texture_object *newTexObj;
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struct gl_texture_object **targetPointer;
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GLuint targetDimensions;
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if (INSIDE_BEGIN_END(ctx)) {
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gl_error( ctx, GL_INVALID_OPERATION, "glAreTexturesResident" );
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return;
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}
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switch (target) {
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case GL_TEXTURE_1D:
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oldTexObj = ctx->Texture.Current1D;
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targetPointer = &ctx->Texture.Current1D;
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targetDimensions = 1;
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break;
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case GL_TEXTURE_2D:
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oldTexObj = ctx->Texture.Current2D;
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targetPointer = &ctx->Texture.Current2D;
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targetDimensions = 2;
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glBindTexture" );
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return;
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}
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if (texName==0) {
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/* use default n-D texture */
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switch (target) {
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case GL_TEXTURE_1D:
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newTexObj = ctx->Shared->Default1D;
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break;
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case GL_TEXTURE_2D:
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newTexObj = ctx->Shared->Default2D;
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break;
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default:
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gl_problem(ctx, "Bad target in gl_BindTexture");
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return;
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}
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}
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else {
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newTexObj = (struct gl_texture_object *)
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HashLookup(ctx->Shared->TexObjects, texName);
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if (newTexObj) {
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if (newTexObj->Dimensions == 0) {
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/* first time bound */
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newTexObj->Dimensions = targetDimensions;
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}
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else if (newTexObj->Dimensions != targetDimensions) {
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/* wrong dimensionality */
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gl_error( ctx, GL_INVALID_OPERATION, "glBindTextureEXT" );
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return;
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}
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}
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else {
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/* create new texture object */
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newTexObj = gl_alloc_texture_object(ctx->Shared, texName,
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targetDimensions);
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}
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}
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/* Update the Texture.Current[123]D pointer */
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*targetPointer = newTexObj;
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/* Tidy up reference counting */
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if (*targetPointer != oldTexObj && oldTexObj->Name>0) {
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/* decrement reference count of the prev texture object */
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oldTexObj->RefCount--;
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assert( oldTexObj->RefCount >= 0 );
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}
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if (newTexObj->Name>0) {
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newTexObj->RefCount++;
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}
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/* Check if we may have to use a new triangle rasterizer */
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if ( oldTexObj->WrapS != newTexObj->WrapS
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|| oldTexObj->WrapT != newTexObj->WrapT
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|| oldTexObj->WrapR != newTexObj->WrapR
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|| oldTexObj->MinFilter != newTexObj->MinFilter
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|| oldTexObj->MagFilter != newTexObj->MagFilter
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|| (oldTexObj->Image[0] && newTexObj->Image[0] &&
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(oldTexObj->Image[0]->Format!=newTexObj->Image[0]->Format))
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|| !newTexObj->Complete) {
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ctx->NewState |= NEW_RASTER_OPS;
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}
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/* If we've changed the Current[123]D texture object then update the
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* ctx->Texture.Current pointer to point to the new texture object.
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*/
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if (oldTexObj==ctx->Texture.Current) {
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ctx->Texture.Current = newTexObj;
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}
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/* The current n-D texture object can never be NULL! */
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assert(*targetPointer);
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/* Pass BindTexture call to device driver */
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if (ctx->Driver.BindTexture) {
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(*ctx->Driver.BindTexture)( ctx, target, newTexObj );
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}
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}
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/*
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* Execute glPrioritizeTextures
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*/
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void gl_PrioritizeTextures( GLcontext *ctx,
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GLsizei n, const GLuint *texName,
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const GLclampf *priorities )
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{
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GLuint i;
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if (INSIDE_BEGIN_END(ctx)) {
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gl_error( ctx, GL_INVALID_OPERATION, "glAreTexturesResident" );
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return;
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}
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if (n<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)" );
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return;
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}
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for (i=0;i<n;i++) {
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struct gl_texture_object *t;
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if (texName[i]>0) {
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t = (struct gl_texture_object *)
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HashLookup(ctx->Shared->TexObjects, texName[i]);
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if (t) {
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t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
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}
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}
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}
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}
|
|
|
|
|
|
|
|
/*
|
|
* Execute glAreTexturesResident
|
|
*/
|
|
GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
|
|
const GLuint *texName,
|
|
GLboolean *residences )
|
|
{
|
|
GLboolean resident = GL_TRUE;
|
|
GLuint i;
|
|
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glAreTexturesResident" );
|
|
return GL_FALSE;
|
|
}
|
|
if (n<0) {
|
|
gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)" );
|
|
return GL_FALSE;
|
|
}
|
|
|
|
for (i=0;i<n;i++) {
|
|
struct gl_texture_object *t;
|
|
if (texName[i]==0) {
|
|
gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)" );
|
|
return GL_FALSE;
|
|
}
|
|
t = (struct gl_texture_object *)
|
|
HashLookup(ctx->Shared->TexObjects, texName[i]);
|
|
if (t) {
|
|
/* we consider all valid texture objects to be resident */
|
|
residences[i] = GL_TRUE;
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)" );
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
return resident;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Execute glIsTexture
|
|
*/
|
|
GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture )
|
|
{
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glIsTextures" );
|
|
return GL_FALSE;
|
|
}
|
|
if (texture>0 && HashLookup(ctx->Shared->TexObjects, texture)) {
|
|
return GL_TRUE;
|
|
}
|
|
else {
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|