mirror of
https://github.com/reactos/reactos.git
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97 lines
3.7 KiB
C
97 lines
3.7 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Console Server DLL
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* FILE: win32ss/user/winsrv/consrv/frontends/gui/conwnd.h
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* PURPOSE: GUI Console Window Class
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* PROGRAMMERS: Gé van Geldorp
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* Johannes Anderwald
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* Jeffrey Morlan
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* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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#pragma once
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/* GUI Console Window Class name */
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#define GUI_CONWND_CLASS L"ConsoleWindowClass"
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#ifndef WM_APP
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#define WM_APP 0x8000
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#endif
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#define PM_RESIZE_TERMINAL (WM_APP + 3)
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#define PM_CONSOLE_BEEP (WM_APP + 4)
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#define PM_CONSOLE_SET_TITLE (WM_APP + 5)
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/* Flags for GetKeyState */
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#define KEY_TOGGLED 0x0001
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#define KEY_PRESSED 0x8000
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/*
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typedef struct _CONSOLE_FONT
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{
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HFONT Font;
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ULONG Flag;
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} CONSOLE_FONT, *PCONSOLE_FONT;
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*/
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#define FONT_NORMAL 0x00
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#define FONT_BOLD 0x01
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#define FONT_UNDERLINE 0x02
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#define FONT_MAXNO 0x04
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typedef struct _GUI_CONSOLE_DATA
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{
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CRITICAL_SECTION Lock;
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BOOL WindowSizeLock;
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HANDLE hGuiInitEvent;
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HANDLE hGuiTermEvent;
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// HANDLE InputThreadHandle;
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ULONG_PTR InputThreadId;
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HWINSTA WinSta;
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HDESK Desktop;
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BOOLEAN IsWindowVisible;
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POINT OldCursor;
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LONG_PTR WndStyle;
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LONG_PTR WndStyleEx;
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BOOL IsWndMax;
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WINDOWPLACEMENT WndPl;
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HWND hWindow; /* Handle to the console's window */
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HDC hMemDC; /* Memory DC holding the console framebuffer */
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HBITMAP hBitmap; /* Console framebuffer */
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HPALETTE hSysPalette; /* Handle to the original system palette */
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HICON hIcon; /* Handle to the console's icon (big) */
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HICON hIconSm; /* Handle to the console's icon (small) */
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/*** The following may be put per-screen-buffer !! ***/
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HCURSOR hCursor; /* Handle to the mouse cursor */
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INT MouseCursorRefCount; /* The reference counter associated with the mouse cursor. >= 0 and the cursor is shown; < 0 and the cursor is hidden. */
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BOOL IgnoreNextMouseSignal; /* Used when we need to not process a mouse signal */
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BOOL HackCORE8394IgnoreNextMove; /* HACK FOR CORE-8394. See conwnd.c!OnMouse for more details. */
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HMENU hSysMenu; /* Handle to the console window system menu */
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BOOL IsCloseButtonEnabled; /* TRUE if the Close button and the corresponding system menu item are enabled (default), FALSE otherwise */
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UINT CmdIdLow ; /* Lowest menu id of the user-reserved menu id range */
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UINT CmdIdHigh; /* Highest menu id of the user-reserved menu id range */
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// COLORREF Colors[16];
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// PVOID ScreenBuffer; /* Hardware screen buffer */
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HFONT Font[FONT_MAXNO];
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UINT CharWidth; /* The character width and height should be the same for */
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UINT CharHeight; /* both normal and bold/underlined fonts... */
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/*****************************************************/
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PCONSRV_CONSOLE Console; /* Pointer to the owned console */
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PCONSOLE_SCREEN_BUFFER ActiveBuffer; /* Pointer to the active screen buffer (then maybe the previous Console member is redundant?? Or not...) */
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CONSOLE_SELECTION_INFO Selection; /* Contains information about the selection */
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COORD dwSelectionCursor; /* Selection cursor position, most of the time different from Selection.dwSelectionAnchor */
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BOOL LineSelection; /* TRUE if line-oriented selection (a la *nix terminals), FALSE if block-oriented selection (default on Windows) */
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GUI_CONSOLE_INFO GuiInfo; /* GUI terminal settings */
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} GUI_CONSOLE_DATA, *PGUI_CONSOLE_DATA;
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