reactos/win32ss/user/winsrv/consrv/frontends/gui/conwnd.h

97 lines
3.7 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Server DLL
* FILE: win32ss/user/winsrv/consrv/frontends/gui/conwnd.h
* PURPOSE: GUI Console Window Class
* PROGRAMMERS: Gé van Geldorp
* Johannes Anderwald
* Jeffrey Morlan
* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
#pragma once
/* GUI Console Window Class name */
#define GUI_CONWND_CLASS L"ConsoleWindowClass"
#ifndef WM_APP
#define WM_APP 0x8000
#endif
#define PM_RESIZE_TERMINAL (WM_APP + 3)
#define PM_CONSOLE_BEEP (WM_APP + 4)
#define PM_CONSOLE_SET_TITLE (WM_APP + 5)
/* Flags for GetKeyState */
#define KEY_TOGGLED 0x0001
#define KEY_PRESSED 0x8000
/*
typedef struct _CONSOLE_FONT
{
HFONT Font;
ULONG Flag;
} CONSOLE_FONT, *PCONSOLE_FONT;
*/
#define FONT_NORMAL 0x00
#define FONT_BOLD 0x01
#define FONT_UNDERLINE 0x02
#define FONT_MAXNO 0x04
typedef struct _GUI_CONSOLE_DATA
{
CRITICAL_SECTION Lock;
BOOL WindowSizeLock;
HANDLE hGuiInitEvent;
HANDLE hGuiTermEvent;
// HANDLE InputThreadHandle;
ULONG_PTR InputThreadId;
HWINSTA WinSta;
HDESK Desktop;
BOOLEAN IsWindowVisible;
POINT OldCursor;
LONG_PTR WndStyle;
LONG_PTR WndStyleEx;
BOOL IsWndMax;
WINDOWPLACEMENT WndPl;
HWND hWindow; /* Handle to the console's window */
HDC hMemDC; /* Memory DC holding the console framebuffer */
HBITMAP hBitmap; /* Console framebuffer */
HPALETTE hSysPalette; /* Handle to the original system palette */
HICON hIcon; /* Handle to the console's icon (big) */
HICON hIconSm; /* Handle to the console's icon (small) */
/*** The following may be put per-screen-buffer !! ***/
HCURSOR hCursor; /* Handle to the mouse cursor */
INT MouseCursorRefCount; /* The reference counter associated with the mouse cursor. >= 0 and the cursor is shown; < 0 and the cursor is hidden. */
BOOL IgnoreNextMouseSignal; /* Used when we need to not process a mouse signal */
BOOL HackCORE8394IgnoreNextMove; /* HACK FOR CORE-8394. See conwnd.c!OnMouse for more details. */
HMENU hSysMenu; /* Handle to the console window system menu */
BOOL IsCloseButtonEnabled; /* TRUE if the Close button and the corresponding system menu item are enabled (default), FALSE otherwise */
UINT CmdIdLow ; /* Lowest menu id of the user-reserved menu id range */
UINT CmdIdHigh; /* Highest menu id of the user-reserved menu id range */
// COLORREF Colors[16];
// PVOID ScreenBuffer; /* Hardware screen buffer */
HFONT Font[FONT_MAXNO];
UINT CharWidth; /* The character width and height should be the same for */
UINT CharHeight; /* both normal and bold/underlined fonts... */
/*****************************************************/
PCONSRV_CONSOLE Console; /* Pointer to the owned console */
PCONSOLE_SCREEN_BUFFER ActiveBuffer; /* Pointer to the active screen buffer (then maybe the previous Console member is redundant?? Or not...) */
CONSOLE_SELECTION_INFO Selection; /* Contains information about the selection */
COORD dwSelectionCursor; /* Selection cursor position, most of the time different from Selection.dwSelectionAnchor */
BOOL LineSelection; /* TRUE if line-oriented selection (a la *nix terminals), FALSE if block-oriented selection (default on Windows) */
GUI_CONSOLE_INFO GuiInfo; /* GUI terminal settings */
} GUI_CONSOLE_DATA, *PGUI_CONSOLE_DATA;