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f5cd0290d4
- Link libxslt to ntdll for MSVC - Don't compile some directx stuff with MSVC atm - Add importlib target for dinput - add importlib target for wined3d and use autogenerated def - Improve quartz svn path=/branches/cmake-bringup/; revision=49833 |
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.. | ||
arb_program_shader.c | ||
ati_fragment_shader.c | ||
basetexture.c | ||
buffer.c | ||
clipper.c | ||
CMakeLists.txt | ||
context.c | ||
cubetexture.c | ||
device.c | ||
directx.c | ||
drawprim.c | ||
gl_compat.c | ||
glsl_shader.c | ||
nvidia_texture_shader.c | ||
palette.c | ||
powf.c | ||
query.c | ||
resource.c | ||
roshacks.txt | ||
shader.c | ||
shader_sm1.c | ||
shader_sm4.c | ||
sqrtf.c | ||
state.c | ||
stateblock.c | ||
surface.c | ||
surface_base.c | ||
surface_gdi.c | ||
swapchain.c | ||
swapchain_base.c | ||
swapchain_gdi.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
vertexdeclaration.c | ||
view.c | ||
volume.c | ||
volumetexture.c | ||
wined3d.spec | ||
wined3d_gl.h | ||
wined3d_main.c | ||
wined3d_private.h |