mirror of
https://github.com/reactos/reactos.git
synced 2024-10-31 03:48:17 +00:00
da9384b918
Also fix some magic constants.
530 lines
14 KiB
C
530 lines
14 KiB
C
#include "precomp.h"
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/* GLOBALS *******************************************************************/
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static UCHAR lMaskTable[8] =
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{
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(1 << 8) - (1 << 0),
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(1 << 7) - (1 << 0),
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(1 << 6) - (1 << 0),
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(1 << 5) - (1 << 0),
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(1 << 4) - (1 << 0),
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(1 << 3) - (1 << 0),
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(1 << 2) - (1 << 0),
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(1 << 1) - (1 << 0)
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};
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static UCHAR rMaskTable[8] =
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{
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(1 << 7),
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(1 << 7) + (1 << 6),
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(1 << 7) + (1 << 6) + (1 << 5),
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(1 << 7) + (1 << 6) + (1 << 5) + (1 << 4),
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(1 << 7) + (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3),
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(1 << 7) + (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2),
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(1 << 7) + (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2) + (1 << 1),
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(1 << 7) + (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2) + (1 << 1) + (1 << 0),
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};
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UCHAR PixelMask[8] =
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{
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(1 << 7),
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(1 << 6),
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(1 << 5),
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(1 << 4),
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(1 << 3),
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(1 << 2),
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(1 << 1),
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(1 << 0),
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};
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static ULONG lookup[16] =
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{
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0x0000,
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0x0100,
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0x1000,
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0x1100,
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0x0001,
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0x0101,
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0x1001,
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0x1101,
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0x0010,
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0x0110,
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0x1010,
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0x1110,
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0x0011,
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0x0111,
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0x1011,
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0x1111,
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};
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ULONG_PTR VgaRegisterBase = 0;
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ULONG_PTR VgaBase = 0;
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/* PRIVATE FUNCTIONS *********************************************************/
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static VOID
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NTAPI
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ReadWriteMode(
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_In_ UCHAR Mode)
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{
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UCHAR Value;
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/* Switch to graphics mode register */
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__outpb(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, IND_GRAPH_MODE);
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/* Get the current register value, minus the current mode */
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Value = __inpb(VGA_BASE_IO_PORT + GRAPH_DATA_PORT) & 0xF4;
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/* Set the new mode */
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__outpb(VGA_BASE_IO_PORT + GRAPH_DATA_PORT, Mode | Value);
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}
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VOID
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PrepareForSetPixel(VOID)
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{
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/* Switch to mode 10 */
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ReadWriteMode(10);
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/* Clear the 4 planes (we're already in unchained mode here) */
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__outpw(VGA_BASE_IO_PORT + SEQ_ADDRESS_PORT, 0x0F02);
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/* Select the color don't care register */
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__outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, 7);
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}
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#define SET_PIXELS(_PixelPtr, _PixelMask, _TextColor) \
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do { \
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/* Select the bitmask register and write the mask */ \
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__outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, ((_PixelMask) << 8) | IND_BIT_MASK); \
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/* Dummy read to load latch registers */ \
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(VOID)READ_REGISTER_UCHAR((_PixelPtr)); \
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/* Set the new color */ \
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WRITE_REGISTER_UCHAR((_PixelPtr), (UCHAR)(_TextColor)); \
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} while (0);
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VOID
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NTAPI
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DisplayCharacter(
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_In_ CHAR Character,
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_In_ ULONG Left,
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_In_ ULONG Top,
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_In_ ULONG TextColor,
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_In_ ULONG BackColor)
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{
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PUCHAR FontChar, PixelPtr;
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ULONG Height;
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UCHAR Shift;
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PrepareForSetPixel();
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/* Calculate shift */
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Shift = Left & 7;
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/* Get the font and pixel pointer */
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FontChar = GetFontPtr(Character);
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PixelPtr = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)));
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/* Loop all pixel rows */
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for (Height = BOOTCHAR_HEIGHT; Height > 0; --Height)
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{
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SET_PIXELS(PixelPtr, *FontChar >> Shift, TextColor);
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PixelPtr += (SCREEN_WIDTH / 8);
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FontChar += FONT_PTR_DELTA;
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}
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/* Check if we need to update neighbor bytes */
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if (Shift)
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{
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/* Calculate shift for 2nd byte */
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Shift = 8 - Shift;
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/* Get the font and pixel pointer (2nd byte) */
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FontChar = GetFontPtr(Character);
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PixelPtr = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)) + 1);
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/* Loop all pixel rows */
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for (Height = BOOTCHAR_HEIGHT; Height > 0; --Height)
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{
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SET_PIXELS(PixelPtr, *FontChar << Shift, TextColor);
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PixelPtr += (SCREEN_WIDTH / 8);
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FontChar += FONT_PTR_DELTA;
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}
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}
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/* Check if the background color is transparent */
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if (BackColor >= BV_COLOR_NONE)
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{
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/* We are done */
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return;
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}
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/* Calculate shift */
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Shift = Left & 7;
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/* Get the font and pixel pointer */
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FontChar = GetFontPtr(Character);
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PixelPtr = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)));
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/* Loop all pixel rows */
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for (Height = BOOTCHAR_HEIGHT; Height > 0; --Height)
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{
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SET_PIXELS(PixelPtr, ~*FontChar >> Shift, BackColor);
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PixelPtr += (SCREEN_WIDTH / 8);
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FontChar += FONT_PTR_DELTA;
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}
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/* Check if we need to update neighbor bytes */
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if (Shift)
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{
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/* Calculate shift for 2nd byte */
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Shift = 8 - Shift;
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/* Get the font and pixel pointer (2nd byte) */
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FontChar = GetFontPtr(Character);
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PixelPtr = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)) + 1);
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/* Loop all pixel rows */
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for (Height = BOOTCHAR_HEIGHT; Height > 0; --Height)
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{
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SET_PIXELS(PixelPtr, ~*FontChar << Shift, BackColor);
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PixelPtr += (SCREEN_WIDTH / 8);
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FontChar += FONT_PTR_DELTA;
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}
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}
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}
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static VOID
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NTAPI
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SetPaletteEntryRGB(
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_In_ ULONG Id,
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_In_ RGBQUAD Rgb)
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{
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/* Set the palette index */
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__outpb(VGA_BASE_IO_PORT + DAC_ADDRESS_WRITE_PORT, (UCHAR)Id);
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/* Set RGB colors */
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__outpb(VGA_BASE_IO_PORT + DAC_DATA_REG_PORT, GetRValue(Rgb) >> 2);
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__outpb(VGA_BASE_IO_PORT + DAC_DATA_REG_PORT, GetGValue(Rgb) >> 2);
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__outpb(VGA_BASE_IO_PORT + DAC_DATA_REG_PORT, GetBValue(Rgb) >> 2);
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}
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VOID
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NTAPI
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InitPaletteWithTable(
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_In_ PULONG Table,
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_In_ ULONG Count)
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{
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ULONG i;
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PULONG Entry = Table;
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for (i = 0; i < Count; i++, Entry++)
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{
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SetPaletteEntryRGB(i, *Entry);
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}
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}
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VOID
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NTAPI
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DoScroll(
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_In_ ULONG Scroll)
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{
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ULONG Top, RowSize;
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PUCHAR OldPosition, NewPosition;
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/* Clear the 4 planes */
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__outpw(VGA_BASE_IO_PORT + SEQ_ADDRESS_PORT, 0x0F02);
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/* Set the bitmask to 0xFF for all 4 planes */
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__outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, 0xFF08);
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/* Set Mode 1 */
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ReadWriteMode(1);
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RowSize = (VidpScrollRegion[2] - VidpScrollRegion[0] + 1) / 8;
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/* Calculate the position in memory for the row */
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OldPosition = (PUCHAR)(VgaBase + (VidpScrollRegion[1] + Scroll) * (SCREEN_WIDTH / 8) + VidpScrollRegion[0] / 8);
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NewPosition = (PUCHAR)(VgaBase + VidpScrollRegion[1] * (SCREEN_WIDTH / 8) + VidpScrollRegion[0] / 8);
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/* Start loop */
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for (Top = VidpScrollRegion[1]; Top <= VidpScrollRegion[3]; ++Top)
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{
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#if defined(_M_IX86) || defined(_M_AMD64)
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__movsb(NewPosition, OldPosition, RowSize);
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#else
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ULONG i;
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/* Scroll the row */
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for (i = 0; i < RowSize; ++i)
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WRITE_REGISTER_UCHAR(NewPosition + i, READ_REGISTER_UCHAR(OldPosition + i));
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#endif
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OldPosition += (SCREEN_WIDTH / 8);
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NewPosition += (SCREEN_WIDTH / 8);
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}
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}
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VOID
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NTAPI
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PreserveRow(
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_In_ ULONG CurrentTop,
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_In_ ULONG TopDelta,
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_In_ BOOLEAN Restore)
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{
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PUCHAR Position1, Position2;
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ULONG Count;
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/* Clear the 4 planes */
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__outpw(VGA_BASE_IO_PORT + SEQ_ADDRESS_PORT, 0x0F02);
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/* Set the bitmask to 0xFF for all 4 planes */
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__outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, 0xFF08);
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/* Set Mode 1 */
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ReadWriteMode(1);
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/* Calculate the position in memory for the row */
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if (Restore)
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{
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/* Restore the row by copying back the contents saved off-screen */
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Position1 = (PUCHAR)(VgaBase + CurrentTop * (SCREEN_WIDTH / 8));
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Position2 = (PUCHAR)(VgaBase + SCREEN_HEIGHT * (SCREEN_WIDTH / 8));
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}
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else
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{
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/* Preserve the row by saving its contents off-screen */
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Position1 = (PUCHAR)(VgaBase + SCREEN_HEIGHT * (SCREEN_WIDTH / 8));
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Position2 = (PUCHAR)(VgaBase + CurrentTop * (SCREEN_WIDTH / 8));
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}
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/* Set the count and loop every pixel */
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Count = TopDelta * (SCREEN_WIDTH / 8);
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#if defined(_M_IX86) || defined(_M_AMD64)
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__movsb(Position1, Position2, Count);
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#else
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while (Count--)
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{
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/* Write the data back on the other position */
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WRITE_REGISTER_UCHAR(Position1, READ_REGISTER_UCHAR(Position2));
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/* Increase both positions */
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Position1++;
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Position2++;
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}
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#endif
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}
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/* PUBLIC FUNCTIONS **********************************************************/
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/*
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* @implemented
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*/
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VOID
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NTAPI
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VidCleanUp(VOID)
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{
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/* Select bit mask register and clear it */
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__outpb(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, IND_BIT_MASK);
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__outpb(VGA_BASE_IO_PORT + GRAPH_DATA_PORT, BIT_MASK_DEFAULT);
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}
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/*
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* @implemented
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*/
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VOID
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NTAPI
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VidScreenToBufferBlt(
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_Out_writes_bytes_(Delta * Height) PUCHAR Buffer,
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_In_ ULONG Left,
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_In_ ULONG Top,
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_In_ ULONG Width,
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_In_ ULONG Height,
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_In_ ULONG Delta)
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{
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ULONG Plane;
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ULONG XDistance;
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ULONG LeftDelta, RightDelta;
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ULONG PixelOffset;
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PUCHAR PixelPosition;
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PUCHAR k, i;
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PULONG m;
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UCHAR Value, Value2;
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UCHAR a;
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ULONG b;
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ULONG x, y;
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/* Calculate total distance to copy on X */
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XDistance = Left + Width - 1;
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/* Calculate the 8-byte left and right deltas */
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LeftDelta = Left & 7;
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RightDelta = 8 - LeftDelta;
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/* Clear the destination buffer */
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RtlZeroMemory(Buffer, Delta * Height);
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/* Calculate the pixel offset and convert the X distance into byte form */
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PixelOffset = Top * (SCREEN_WIDTH / 8) + (Left >> 3);
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XDistance >>= 3;
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/* Loop the 4 planes */
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for (Plane = 0; Plane < 4; ++Plane)
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{
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/* Set the current pixel position and reset buffer loop variable */
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PixelPosition = (PUCHAR)(VgaBase + PixelOffset);
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i = Buffer;
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/* Set Mode 0 */
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ReadWriteMode(0);
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/* Set the current plane */
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__outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, (Plane << 8) | IND_READ_MAP);
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/* Start the outer Y height loop */
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for (y = Height; y > 0; --y)
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{
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/* Read the current value */
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m = (PULONG)i;
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Value = READ_REGISTER_UCHAR(PixelPosition);
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/* Set Pixel Position loop variable */
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k = PixelPosition + 1;
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/* Check if we're still within bounds */
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if (Left <= XDistance)
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{
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/* Start the X inner loop */
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for (x = (XDistance - Left) + 1; x > 0; --x)
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{
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/* Read the current value */
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Value2 = READ_REGISTER_UCHAR(k);
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/* Increase pixel position */
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k++;
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/* Do the blt */
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a = Value2 >> (UCHAR)RightDelta;
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a |= Value << (UCHAR)LeftDelta;
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b = lookup[a & 0xF];
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a >>= 4;
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b <<= 16;
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b |= lookup[a];
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/* Save new value to buffer */
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*m |= (b << Plane);
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/* Move to next destination location */
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m++;
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/* Write new value */
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Value = Value2;
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}
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}
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/* Update pixel position */
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PixelPosition += (SCREEN_WIDTH / 8);
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i += Delta;
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}
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}
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}
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/*
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* @implemented
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*/
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VOID
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NTAPI
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VidSolidColorFill(
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_In_ ULONG Left,
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_In_ ULONG Top,
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_In_ ULONG Right,
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_In_ ULONG Bottom,
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_In_ UCHAR Color)
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{
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ULONG rMask, lMask;
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ULONG LeftOffset, RightOffset, Distance;
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PUCHAR Offset;
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ULONG i, j;
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/* Get the left and right masks, shifts, and delta */
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LeftOffset = Left >> 3;
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lMask = (lMaskTable[Left & 0x7] << 8) | IND_BIT_MASK;
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RightOffset = Right >> 3;
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rMask = (rMaskTable[Right & 0x7] << 8) | IND_BIT_MASK;
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Distance = RightOffset - LeftOffset;
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/* If there is no distance, then combine the right and left masks */
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if (!Distance) lMask &= rMask;
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PrepareForSetPixel();
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/* Calculate pixel position for the read */
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Offset = (PUCHAR)(VgaBase + (Top * (SCREEN_WIDTH / 8)) + LeftOffset);
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/* Select the bitmask register and write the mask */
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__outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, (USHORT)lMask);
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/* Check if the top coord is below the bottom one */
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if (Top <= Bottom)
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{
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/* Start looping each line */
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for (i = (Bottom - Top) + 1; i > 0; --i)
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{
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/* Read the previous value and add our color */
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WRITE_REGISTER_UCHAR(Offset, READ_REGISTER_UCHAR(Offset) & Color);
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/* Move to the next line */
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Offset += (SCREEN_WIDTH / 8);
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}
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}
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/* Check if we have a delta */
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if (Distance > 0)
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{
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/* Calculate new pixel position */
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Offset = (PUCHAR)(VgaBase + (Top * (SCREEN_WIDTH / 8)) + RightOffset);
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Distance--;
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/* Select the bitmask register and write the mask */
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__outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, (USHORT)rMask);
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/* Check if the top coord is below the bottom one */
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if (Top <= Bottom)
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{
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/* Start looping each line */
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for (i = (Bottom - Top) + 1; i > 0; --i)
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{
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/* Read the previous value and add our color */
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WRITE_REGISTER_UCHAR(Offset, READ_REGISTER_UCHAR(Offset) & Color);
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/* Move to the next line */
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Offset += (SCREEN_WIDTH / 8);
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}
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}
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/* Check if we still have a delta */
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if (Distance > 0)
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{
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/* Calculate new pixel position */
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Offset = (PUCHAR)(VgaBase + (Top * (SCREEN_WIDTH / 8)) + LeftOffset + 1);
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/* Set the bitmask to 0xFF for all 4 planes */
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__outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, 0xFF08);
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/* Check if the top coord is below the bottom one */
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if (Top <= Bottom)
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{
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/* Start looping each line */
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for (i = (Bottom - Top) + 1; i > 0; --i)
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{
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/* Loop the shift delta */
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for (j = Distance; j > 0; Offset++, --j)
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{
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/* Write the color */
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WRITE_REGISTER_UCHAR(Offset, Color);
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}
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/* Update position in memory */
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Offset += ((SCREEN_WIDTH / 8) - Distance);
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}
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}
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}
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}
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}
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