reactos/dll/directx/wine/ddraw/ddraw_private.h
Joachim Henze 81cffd7658 [D3D8][D3D9][DDRAW][D3DCOMPILER_43][WINED3D] Revert to Wine Staging 3.3
Avoid regressions CORE-14955 "Ddraw fullscreen crashes" and CORE-15652

This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9f

and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43,WINED3D
to WineStaging 3.3.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE

Same versions of these dlls we had in every ros rls since 0.4.10rls.
Amine Khaldi agreed to perform this revert also for master now.

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen (CORE-14955),
 Diablo II crashed immediately (CORE-15652),
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

squashed commit of 0.4.13-RC-2-g
67dd70e5ef
and 0.4.13-RC-3-g
9f1e2cd172
2019-10-03 18:38:29 +02:00

651 lines
23 KiB
C

/*
* Copyright 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
#define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
#include <assert.h>
#include <limits.h>
#define COBJMACROS
#define NONAMELESSSTRUCT
#define NONAMELESSUNION
#include "wine/debug.h"
#include "wine/heap.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "d3d.h"
#include "ddraw.h"
#ifdef DDRAW_INIT_GUID
#include "initguid.h"
#endif
#include "wine/list.h"
#include "wine/wined3d.h"
extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirectDraw implementation structure
*****************************************************************************/
struct FvfToDecl
{
DWORD fvf;
struct wined3d_vertex_declaration *decl;
};
#define DDRAW_INITIALIZED 0x00000001
#define DDRAW_D3D_INITIALIZED 0x00000002
#define DDRAW_RESTORE_MODE 0x00000004
#define DDRAW_NO3D 0x00000008
#define DDRAW_SCL_DDRAW1 0x00000010
#define DDRAW_SCL_RECURSIVE 0x00000020
#define DDRAW_GDI_FLIP 0x00000040
#define DDRAW_STRIDE_ALIGNMENT 8
#define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
| WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
| WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_LIMIT_VIEWPORT)
enum ddraw_device_state
{
DDRAW_DEVICE_STATE_OK,
DDRAW_DEVICE_STATE_LOST,
DDRAW_DEVICE_STATE_NOT_RESTORED,
};
struct ddraw
{
/* Interfaces */
IDirectDraw7 IDirectDraw7_iface;
IDirectDraw4 IDirectDraw4_iface;
IDirectDraw2 IDirectDraw2_iface;
IDirectDraw IDirectDraw_iface;
IDirect3D7 IDirect3D7_iface;
IDirect3D3 IDirect3D3_iface;
IDirect3D2 IDirect3D2_iface;
IDirect3D IDirect3D_iface;
struct wined3d_device_parent device_parent;
/* See comment in IDirectDraw::AddRef */
LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
struct wined3d *wined3d;
struct wined3d_device *wined3d_device;
DWORD flags;
LONG device_state;
struct ddraw_surface *primary;
RECT primary_lock;
struct wined3d_texture *wined3d_frontbuffer;
struct wined3d_swapchain *wined3d_swapchain;
HWND swapchain_window;
/* DirectDraw things, which are not handled by WineD3D */
DWORD cooperative_level;
/* D3D things */
HWND d3d_window;
struct d3d_device *d3ddevice;
int d3dversion;
/* Various HWNDs */
HWND focuswindow;
HWND devicewindow;
HWND dest_window;
/* For the dll unload cleanup code */
struct list ddraw_list_entry;
/* The surface list - can't relay this to WineD3D
* because of IParent
*/
struct list surface_list;
/* FVF management */
struct FvfToDecl *decls;
UINT numConvertedDecls, declArraySize;
};
#define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
{
if (window == GetDesktopWindow())
window = NULL;
ddraw->swapchain_window = window;
}
/* Utility functions */
void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
struct ddraw_surface
{
/* IUnknown fields */
IDirectDrawSurface7 IDirectDrawSurface7_iface;
IDirectDrawSurface4 IDirectDrawSurface4_iface;
IDirectDrawSurface3 IDirectDrawSurface3_iface;
IDirectDrawSurface2 IDirectDrawSurface2_iface;
IDirectDrawSurface IDirectDrawSurface_iface;
IDirectDrawGammaControl IDirectDrawGammaControl_iface;
IDirect3DTexture2 IDirect3DTexture2_iface;
IDirect3DTexture IDirect3DTexture_iface;
LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
IUnknown *ifaceToRelease;
IUnknown *texture_outer;
int version;
/* Connections to other Objects */
struct ddraw *ddraw;
struct wined3d_texture *wined3d_texture;
unsigned int sub_resource_idx;
struct wined3d_rendertarget_view *wined3d_rtv;
struct wined3d_private_store private_store;
struct d3d_device *device1;
/* This implementation handles attaching surfaces to other surfaces */
struct ddraw_surface *next_attached;
struct ddraw_surface *first_attached;
IUnknown *attached_iface;
/* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
* In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
* Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
* to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
*/
#define MAX_COMPLEX_ATTACHED 6
struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
/* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
* but no pointer to prevent temptations to traverse it in the wrong direction.
*/
BOOL is_complex_root;
BOOL is_lost;
/* Surface description, for GetAttachedSurface */
DDSURFACEDESC2 surface_desc;
/* Clipper objects */
struct ddraw_clipper *clipper;
struct ddraw_palette *palette;
/* For the ddraw surface list */
struct list surface_list_entry;
DWORD Handle;
HDC dc;
};
struct ddraw_texture
{
unsigned int version;
DDSURFACEDESC2 surface_desc;
struct ddraw_surface *root;
struct wined3d_device *wined3d_device;
};
HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
}
static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
}
static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
}
static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
}
static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
}
static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
}
static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
}
struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
#define DDRAW_INVALID_HANDLE ~0U
enum ddraw_handle_type
{
DDRAW_HANDLE_FREE,
DDRAW_HANDLE_MATERIAL,
DDRAW_HANDLE_MATRIX,
DDRAW_HANDLE_STATEBLOCK,
DDRAW_HANDLE_SURFACE,
};
struct ddraw_handle_entry
{
void *object;
enum ddraw_handle_type type;
};
struct ddraw_handle_table
{
struct ddraw_handle_entry *entries;
struct ddraw_handle_entry *free_entries;
UINT table_size;
UINT entry_count;
};
BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
struct d3d_device
{
/* IUnknown */
IDirect3DDevice7 IDirect3DDevice7_iface;
IDirect3DDevice3 IDirect3DDevice3_iface;
IDirect3DDevice2 IDirect3DDevice2_iface;
IDirect3DDevice IDirect3DDevice_iface;
IUnknown IUnknown_inner;
LONG ref;
UINT version;
BOOL hw;
IUnknown *outer_unknown;
struct wined3d_device *wined3d_device;
struct ddraw *ddraw;
IUnknown *rt_iface;
struct wined3d_buffer *index_buffer;
UINT index_buffer_size;
UINT index_buffer_pos;
struct wined3d_buffer *vertex_buffer;
UINT vertex_buffer_size;
UINT vertex_buffer_pos;
/* Viewport management */
struct list viewport_list;
struct d3d_viewport *current_viewport;
D3DVIEWPORT7 active_viewport;
/* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
BOOL legacyTextureBlending;
D3DMATRIX legacy_projection;
D3DMATRIX legacy_clipspace;
/* Light state */
DWORD material;
/* Rendering functions to wrap D3D(1-3) to D3D7 */
D3DPRIMITIVETYPE primitive_type;
DWORD vertex_type;
DWORD render_flags;
DWORD nb_vertices;
BYTE *sysmem_vertex_buffer;
DWORD vertex_size;
DWORD buffer_size;
/* Handle management */
struct ddraw_handle_table handle_table;
D3DMATRIXHANDLE world, proj, view;
struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
};
HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface,
UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
/* The IID */
extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
}
static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
}
static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
}
static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
}
struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
struct ddraw_clipper
{
IDirectDrawClipper IDirectDrawClipper_iface;
LONG ref;
HWND window;
HRGN region;
BOOL initialized;
};
HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirectDrawPalette implementation structure
*****************************************************************************/
struct ddraw_palette
{
/* IUnknown fields */
IDirectDrawPalette IDirectDrawPalette_iface;
LONG ref;
struct wined3d_palette *wined3d_palette;
struct ddraw *ddraw;
IUnknown *ifaceToRelease;
DWORD flags;
};
static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
{
return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
}
struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
HRESULT ddraw_palette_init(struct ddraw_palette *palette,
struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
/* Helper structures */
struct object_creation_info
{
const CLSID *clsid;
HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
void **ppObj);
};
/******************************************************************************
* IDirect3DLight implementation structure - Wraps to D3D7
******************************************************************************/
struct d3d_light
{
IDirect3DLight IDirect3DLight_iface;
LONG ref;
/* IDirect3DLight fields */
struct ddraw *ddraw;
/* If this light is active for one viewport, put the viewport here */
struct d3d_viewport *active_viewport;
D3DLIGHT2 light;
D3DLIGHT7 light7;
DWORD dwLightIndex;
struct list entry;
};
/* Helper functions */
void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
/******************************************************************************
* IDirect3DMaterial implementation structure - Wraps to D3D7
******************************************************************************/
struct d3d_material
{
IDirect3DMaterial3 IDirect3DMaterial3_iface;
IDirect3DMaterial2 IDirect3DMaterial2_iface;
IDirect3DMaterial IDirect3DMaterial_iface;
LONG ref;
/* IDirect3DMaterial2 fields */
struct ddraw *ddraw;
struct d3d_device *active_device;
D3DMATERIAL mat;
DWORD Handle;
};
/* Helper functions */
void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DViewport - Wraps to D3D7
*****************************************************************************/
struct d3d_viewport
{
IDirect3DViewport3 IDirect3DViewport3_iface;
LONG ref;
/* IDirect3DViewport fields */
struct ddraw *ddraw;
/* If this viewport is active for one device, put the device here */
struct d3d_device *active_device;
DWORD num_lights;
DWORD map_lights;
int use_vp2;
union
{
D3DVIEWPORT vp1;
D3DVIEWPORT2 vp2;
} viewports;
struct list entry;
struct list light_list;
struct d3d_material *background;
};
struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
/* Helper functions */
void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DExecuteBuffer - Wraps to D3D7
*****************************************************************************/
struct d3d_execute_buffer
{
IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
LONG ref;
/* IDirect3DExecuteBuffer fields */
struct ddraw *ddraw;
struct d3d_device *d3ddev;
D3DEXECUTEBUFFERDESC desc;
D3DEXECUTEDATA data;
/* This buffer will store the transformed vertices */
unsigned int index_size, index_pos;
unsigned int vertex_size, src_vertex_pos;
struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
/* This flags is set to TRUE if we allocated ourselves the
* data buffer
*/
BOOL need_free;
};
HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
/* The execute function */
HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DVertexBuffer
*****************************************************************************/
struct d3d_vertex_buffer
{
IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
LONG ref;
unsigned int version;
/*** WineD3D and ddraw links ***/
struct wined3d_buffer *wined3d_buffer;
struct wined3d_vertex_declaration *wined3d_declaration;
struct ddraw *ddraw;
/*** Storage for D3D7 specific things ***/
DWORD Caps;
DWORD fvf;
DWORD size;
BOOL dynamic;
};
HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
/*****************************************************************************
* Helper functions from utils.c
*****************************************************************************/
#define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
(((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette,
DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags) DECLSPEC_HIDDEN;
void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
{
return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
|| format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
|| format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
}
static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
{
DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
return !!(fmt->dwFlags & flags);
}
/* Used for generic dumping */
struct flag_info
{
DWORD val;
const char *name;
};
#define FE(x) { x, #x }
struct member_info
{
DWORD val;
const char *name;
void (*func)(const void *);
ptrdiff_t offset;
};
/* Structure copy */
#define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
#define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
do { \
DWORD __size = (to)->dwSize; \
DWORD __resetsize = min(to_size, sizeof(*to)); \
DWORD __copysize = min(__resetsize, from_size); \
assert(to != from); \
memcpy(to, from, __copysize); \
memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
(to)->dwSize = __size; /* restore size */ \
} while (0)
#define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
#endif