mirror of
https://github.com/reactos/reactos.git
synced 2024-11-18 13:01:40 +00:00
191 lines
6.4 KiB
C
191 lines
6.4 KiB
C
#define NATIVE 0
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#if NATIVE
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#define _X86_
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#include "ntndk.h"
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#else
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#include "stdio.h"
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#include "windows.h"
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#endif
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VOID
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Main(VOID)
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{
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#if NATIVE
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NTSTATUS Status;
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OBJECT_ATTRIBUTES ObjectAttributes;
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CLIENT_ID ClientId;
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DBGUI_WAIT_STATE_CHANGE State;
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#else
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DWORD Error, BytesRead;
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DEBUG_EVENT DebugEvent;
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WCHAR ImageName[MAX_PATH];
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#endif
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HANDLE hProcess;
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BOOLEAN Alive = TRUE;
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#if NATIVE
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printf("*** Native (DbgUi) Debugging Test Application\n");
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printf("Press any key to connect to Dbgk...");
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getchar();
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Status = DbgUiConnectToDbg();
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printf(" Connection Established. Status: %lx\n", Status);
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printf("Debug Object Handle: %lx\n", NtCurrentTeb()->DbgSsReserved[1]);
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printf("Press any key to debug services.exe...");
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#else
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printf("*** Win32 (Debug) Debugging Test Application\n");
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printf("Press any key to debug services.exe...");
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#endif
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getchar();
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#if NATIVE
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InitializeObjectAttributes(&ObjectAttributes, NULL, 0, 0, 0);
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ClientId.UniqueThread = 0;
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ClientId.UniqueProcess = UlongToHandle(168);
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Status = NtOpenProcess(&hProcess,
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PROCESS_ALL_ACCESS,
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&ObjectAttributes,
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&ClientId);
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Status = DbgUiDebugActiveProcess(hProcess);
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#else
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Error = DebugActiveProcess(168);
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#endif
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#if NATIVE
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printf(" Debugger Attached. Status: %lx\n", Status);
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#else
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printf(" Debugger Attached. Error: %lx\n", Error);
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#endif
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printf("Press any key to get first debug event... ");
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getchar();
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while (Alive)
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{
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#if NATIVE
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Status = DbgUiWaitStateChange(&State, NULL);
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printf(" Event Received. Status: %lx\n", Status);
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printf("New State: %lx. Application Client ID: %lx/%lx\n",
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State.NewState,
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State.AppClientId.UniqueProcess, State.AppClientId.UniqueThread);
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#else
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Error = WaitForDebugEvent(&DebugEvent, -1);
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printf(" Event Received. Error: %lx\n", Error);
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printf("New State: %lx. Application Client ID: %lx/%lx\n",
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DebugEvent.dwDebugEventCode,
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DebugEvent.dwProcessId, DebugEvent.dwThreadId);
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#endif
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#if NATIVE
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switch (State.NewState)
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#else
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switch (DebugEvent.dwDebugEventCode)
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#endif
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{
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#if NATIVE
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case DbgCreateProcessStateChange:
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printf("Process Handle: %lx. Thread Handle: %lx\n",
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State.StateInfo.CreateProcessInfo.HandleToProcess,
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State.StateInfo.CreateProcessInfo.HandleToThread);
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printf("Process image handle: %lx\n",
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State.StateInfo.CreateProcessInfo.NewProcess.FileHandle);
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printf("Process image base: %lx\n",
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State.StateInfo.CreateProcessInfo.NewProcess.BaseOfImage);
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#else
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case CREATE_PROCESS_DEBUG_EVENT:
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printf("Process Handle: %lx. Thread Handle: %lx\n",
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DebugEvent.u.CreateProcessInfo.hProcess,
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DebugEvent.u.CreateProcessInfo.hThread);
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printf("Process image handle: %lx\n",
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DebugEvent.u.CreateProcessInfo.hFile);
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printf("Process image base: %lx\n",
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DebugEvent.u.CreateProcessInfo.lpBaseOfImage);
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hProcess = DebugEvent.u.CreateProcessInfo.hProcess;
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#endif
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break;
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#if NATIVE
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case DbgCreateThreadStateChange:
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printf("New thread: %lx\n", State.StateInfo.CreateThread.HandleToThread);
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printf("Thread Start Address: %p\n", State.StateInfo.CreateThread.NewThread.StartAddress);
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#else
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case CREATE_THREAD_DEBUG_EVENT:
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printf("New thread: %lx\n", DebugEvent.u.CreateThread.hThread);
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printf("Thread Start Address: %p\n",
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DebugEvent.u.CreateThread.lpStartAddress);
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#endif
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break;
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#if NATIVE
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case DbgLoadDllStateChange:
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printf("New DLL: %lx\n", State.StateInfo.LoadDll.FileHandle);
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printf("DLL LoadAddress: %p\n", State.StateInfo.LoadDll.BaseOfDll);
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#else
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case LOAD_DLL_DEBUG_EVENT:
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printf("New DLL: %lx\n", DebugEvent.u.LoadDll.hFile);
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printf("DLL LoadAddress: %p\n", DebugEvent.u.LoadDll.lpBaseOfDll);
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Error = ReadProcessMemory(hProcess,
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DebugEvent.u.LoadDll.lpImageName,
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&DebugEvent.u.LoadDll.lpImageName,
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sizeof(DebugEvent.u.LoadDll.lpImageName),
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&BytesRead);
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if (DebugEvent.u.LoadDll.lpImageName)
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{
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Error = ReadProcessMemory(hProcess,
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DebugEvent.u.LoadDll.lpImageName,
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ImageName,
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sizeof(ImageName),
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&BytesRead);
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printf("DLL Name: %S\n", ImageName);
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}
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#endif
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break;
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#if NATIVE
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case DbgBreakpointStateChange:
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printf("Initial breakpoint hit at: %p!\n",
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State.StateInfo.Exception.ExceptionRecord.ExceptionAddress);
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#else
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#endif
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break;
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#if NATIVE
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case DbgExitThreadStateChange:
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printf("Thread exited: %lx\n", State.StateInfo.ExitThread.ExitStatus);
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#else
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#endif
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break;
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#if NATIVE
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case DbgExitProcessStateChange:
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printf("Process exited: %lx\n", State.StateInfo.ExitProcess.ExitStatus);
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Alive = FALSE;
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#else
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#endif
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break;
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}
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printf("Press any key to continue debuggee...");
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getchar();
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#if NATIVE
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ClientId.UniqueProcess = State.AppClientId.UniqueProcess;
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ClientId.UniqueThread = State.AppClientId.UniqueThread;
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Status = DbgUiContinue(&ClientId, DBG_CONTINUE);
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printf(" Debuggee Resumed. Status: %lx\n", Status);
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#else
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Error = ContinueDebugEvent(DebugEvent.dwProcessId,
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DebugEvent.dwThreadId,
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DBG_CONTINUE);
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printf(" Debuggee Resumed. Error: %lx\n", Error);
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#endif
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printf("Press any key to get next debug event... ");
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getchar();
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};
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printf("*** End of test\n");
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getchar();
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}
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