mirror of
https://github.com/reactos/reactos.git
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4f0b8d3db0
svn path=/branches/ntvdm/; revision=59241
171 lines
4.6 KiB
C
171 lines
4.6 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS WinSock 2 DLL
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* FILE: include/ws2_32.h
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* PURPOSE: WinSock 2 DLL header
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*/
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/* INCLUDES ******************************************************************/
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#include "precomp.h"
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/* DATA **********************************************************************/
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HANDLE GlobalHeap;
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BOOL Ws2helpInitialized = FALSE;
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CRITICAL_SECTION StartupSyncronization;
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HINSTANCE LibraryHdl;
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/* FUNCTIONS *****************************************************************/
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VOID
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WINAPI
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NewCtxInit(VOID)
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{
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NT_PRODUCT_TYPE ProductType = NtProductWinNt;
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SYSTEM_INFO SystemInfo;
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DWORD NumHandleBuckets;
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HKEY KeyHandle;
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DWORD RegSize = sizeof(DWORD);
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DWORD RegType;
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DWORD Mask;
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/* Try to figure out if this is a workstation or server install */
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RtlGetNtProductType(&ProductType);
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/* Get the system info */
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GetSystemInfo(&SystemInfo);
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/* If this is an MP machine, set the default spinlock */
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if (SystemInfo.dwNumberOfProcessors > 1) gdwSpinCount = 2000;
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/* Figure how many "Handle Buckets" we'll use. Start with the default */
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NumHandleBuckets = ProductType == NtProductWinNt ? 8 : 32;
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/* Open the registry settings */
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if (RegOpenKeyEx(HKEY_LOCAL_MACHINE,
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"System\\CurrentControlSet\\Services\\Winsock2\\Parameters",
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0,
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KEY_QUERY_VALUE,
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&KeyHandle) == ERROR_SUCCESS)
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{
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/* Query the key */
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RegQueryValueEx(KeyHandle,
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"Ws2_32NumHandleBuckets",
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0,
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&RegType,
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(LPBYTE)&NumHandleBuckets,
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&RegSize);
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/* Are we on MP? */
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if (SystemInfo.dwNumberOfProcessors > 1)
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{
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/* Also check for a custom spinlock setting */
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RegQueryValueEx(KeyHandle,
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"Ws2_32SpinCount",
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0,
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&RegType,
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(LPBYTE)&gdwSpinCount,
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&RegSize);
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}
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/* Close the key, we're done */
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RegCloseKey(KeyHandle);
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}
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/* Now get the bucket count and normalize it to be log2 and within 256 */
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for (Mask = 256; !(Mask & NumHandleBuckets); Mask >>= 1);
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NumHandleBuckets = Mask;
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/* Normalize it again, to be within OS parameters */
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if (ProductType == NtProductWinNt)
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{
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/* Is it within norms for non-server editions? */
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if (NumHandleBuckets > 32) NumHandleBuckets = 32;
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else if (NumHandleBuckets < 8) NumHandleBuckets = 8;
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}
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else
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{
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/* Is it within norms for server editions? */
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if (NumHandleBuckets > 256) NumHandleBuckets = 256;
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else if (NumHandleBuckets < 32) NumHandleBuckets = 32;
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}
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/* Normalize the spincount */
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if (gdwSpinCount > 8000) gdwSpinCount = 8000;
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/* Set the final mask */
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gHandleToIndexMask = NumHandleBuckets -1;
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}
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DWORD
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WINAPI
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Ws2helpInitialize(VOID)
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{
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/* Enter the startup CS */
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EnterCriticalSection(&StartupSyncronization);
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/* Check again for init */
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if (!Ws2helpInitialized)
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{
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/* Initialize us */
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NewCtxInit();
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Ws2helpInitialized = TRUE;
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}
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/* Leave the CS and return */
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LeaveCriticalSection(&StartupSyncronization);
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return ERROR_SUCCESS;
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}
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BOOL
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APIENTRY
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DllMain(HANDLE hModule,
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DWORD dwReason,
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LPVOID lpReserved)
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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/* Save our handle */
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LibraryHdl = hModule;
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/* Improve Performance */
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DisableThreadLibraryCalls(hModule);
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/* Initialize startup CS */
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InitializeCriticalSection(&StartupSyncronization);
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/* Get Global Heap */
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GlobalHeap = GetProcessHeap();
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break;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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break;
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case DLL_PROCESS_DETACH:
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/* Make sure we loaded */
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if (!LibraryHdl) break;
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/* Check if we are cleaning up */
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if (lpReserved)
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{
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/* Free the security descriptor */
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if (pSDPipe) HeapFree(GlobalHeap, 0, pSDPipe);
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/* Close the event */
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if (ghWriterEvent) CloseHandle(ghWriterEvent);
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/* Delete the startup CS */
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DeleteCriticalSection(&StartupSyncronization);
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Ws2helpInitialized = FALSE;
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}
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break;
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}
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return TRUE;
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}
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