mirror of
https://github.com/reactos/reactos.git
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fb7355f834
svn path=/branches/ntvdm/; revision=59499
336 lines
9.9 KiB
C
336 lines
9.9 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS system libraries
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* FILE: dll/win32/kernel32/client/console/init.c
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* PURPOSE: Console API Client Initialization
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* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
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* Aleksey Bragin (aleksey@reactos.org)
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* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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/* INCLUDES *******************************************************************/
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#include <k32.h>
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// For Control Panel Applet
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#include <cpl.h>
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#define NDEBUG
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#include <debug.h>
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/* GLOBALS ********************************************************************/
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RTL_CRITICAL_SECTION ConsoleLock;
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BOOL ConsoleInitialized = FALSE;
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extern HANDLE InputWaitHandle;
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static HMODULE ConsoleLibrary = NULL;
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static BOOL AlreadyDisplayingProps = FALSE;
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#define WIN_OBJ_DIR L"\\Windows"
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#define SESSION_DIR L"\\Sessions"
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/* FUNCTIONS ******************************************************************/
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DWORD
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WINAPI
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PropDialogHandler(IN LPVOID lpThreadParameter)
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{
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// NOTE: lpThreadParameter corresponds to the client shared section handle.
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APPLET_PROC CPLFunc;
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/*
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* Do not launch more than once the console property dialog applet,
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* or (albeit less probable), if we are not initialized.
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*/
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if (!ConsoleInitialized || AlreadyDisplayingProps)
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{
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/* Close the associated client shared section handle if needed */
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if (lpThreadParameter)
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{
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CloseHandle((HANDLE)lpThreadParameter);
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}
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return STATUS_UNSUCCESSFUL;
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}
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AlreadyDisplayingProps = TRUE;
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/* Load the Control Applet if needed */
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if (ConsoleLibrary == NULL)
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{
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WCHAR szBuffer[MAX_PATH];
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GetWindowsDirectoryW(szBuffer, MAX_PATH);
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wcscat(szBuffer, L"\\system32\\console.dll");
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ConsoleLibrary = LoadLibraryW(szBuffer);
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if (ConsoleLibrary == NULL)
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{
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DPRINT1("Failed to load console.dll");
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AlreadyDisplayingProps = FALSE;
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return STATUS_UNSUCCESSFUL;
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}
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}
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/* Load its main function */
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CPLFunc = (APPLET_PROC)GetProcAddress(ConsoleLibrary, "CPlApplet");
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if (CPLFunc == NULL)
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{
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DPRINT("Error: Console.dll misses CPlApplet export\n");
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AlreadyDisplayingProps = FALSE;
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return STATUS_UNSUCCESSFUL;
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}
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if (CPLFunc(NULL, CPL_INIT, 0, 0) == FALSE)
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{
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DPRINT("Error: failed to initialize console.dll\n");
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AlreadyDisplayingProps = FALSE;
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return STATUS_UNSUCCESSFUL;
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}
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if (CPLFunc(NULL, CPL_GETCOUNT, 0, 0) != 1)
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{
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DPRINT("Error: console.dll returned unexpected CPL count\n");
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AlreadyDisplayingProps = FALSE;
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return STATUS_UNSUCCESSFUL;
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}
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CPLFunc(NULL, CPL_DBLCLK, (LPARAM)lpThreadParameter, 0);
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CPLFunc(NULL, CPL_EXIT , 0, 0);
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AlreadyDisplayingProps = FALSE;
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return STATUS_SUCCESS;
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}
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VOID
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InitConsoleInfo(IN OUT PCONSOLE_START_INFO ConsoleStartInfo,
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IN PUNICODE_STRING ImagePathName)
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{
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STARTUPINFOW si;
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SIZE_T Length;
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/* Get the startup information */
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GetStartupInfoW(&si);
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/* Initialize the fields */
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ConsoleStartInfo->dwStartupFlags = si.dwFlags;
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if (si.dwFlags & STARTF_USEFILLATTRIBUTE)
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{
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ConsoleStartInfo->FillAttribute = si.dwFillAttribute;
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}
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if (si.dwFlags & STARTF_USECOUNTCHARS)
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{
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ConsoleStartInfo->ScreenBufferSize.X = (SHORT)(si.dwXCountChars);
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ConsoleStartInfo->ScreenBufferSize.Y = (SHORT)(si.dwYCountChars);
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}
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if (si.dwFlags & STARTF_USESHOWWINDOW)
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{
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ConsoleStartInfo->ShowWindow = si.wShowWindow;
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}
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if (si.dwFlags & STARTF_USEPOSITION)
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{
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ConsoleStartInfo->ConsoleWindowOrigin.x = (LONG)(si.dwX);
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ConsoleStartInfo->ConsoleWindowOrigin.y = (LONG)(si.dwY);
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}
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if (si.dwFlags & STARTF_USESIZE)
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{
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ConsoleStartInfo->ConsoleWindowSize.cx = (LONG)(si.dwXSize);
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ConsoleStartInfo->ConsoleWindowSize.cy = (LONG)(si.dwYSize);
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}
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/* Set up the title for the console */
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if (si.lpTitle)
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{
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wcsncpy(ConsoleStartInfo->ConsoleTitle, si.lpTitle, MAX_PATH + 1);
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}
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else
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{
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ConsoleStartInfo->ConsoleTitle[0] = L'\0';
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}
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/* Retrieve the application path name */
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Length = min(sizeof(ConsoleStartInfo->AppPath) / sizeof(ConsoleStartInfo->AppPath[0]) - 1,
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ImagePathName->Length / sizeof(WCHAR));
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wcsncpy(ConsoleStartInfo->AppPath, ImagePathName->Buffer, Length);
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ConsoleStartInfo->AppPath[Length] = L'\0';
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/* The Console Server will use these fields to set up the console icon */
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ConsoleStartInfo->IconPath[0] = L'\0';
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ConsoleStartInfo->IconIndex = 0;
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}
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BOOL
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WINAPI
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BasepInitConsole(VOID)
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{
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NTSTATUS Status;
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PRTL_USER_PROCESS_PARAMETERS Parameters = NtCurrentPeb()->ProcessParameters;
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WCHAR SessionDir[256];
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ULONG SessionId = NtCurrentPeb()->SessionId;
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BOOLEAN InServer;
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CONSOLE_CONNECTION_INFO ConnectInfo;
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ULONG ConnectInfoSize = sizeof(ConnectInfo);
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DPRINT("BasepInitConsole for : %wZ\n", &Parameters->ImagePathName);
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DPRINT("Our current console handles are: %lx, %lx, %lx %lx\n",
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Parameters->ConsoleHandle, Parameters->StandardInput,
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Parameters->StandardOutput, Parameters->StandardError);
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/* Initialize our global console DLL lock */
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Status = RtlInitializeCriticalSection(&ConsoleLock);
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if (!NT_SUCCESS(Status)) return FALSE;
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ConsoleInitialized = TRUE;
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/* Do nothing if this isn't a console app... */
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if (RtlImageNtHeader(GetModuleHandle(NULL))->OptionalHeader.Subsystem !=
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IMAGE_SUBSYSTEM_WINDOWS_CUI)
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{
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DPRINT("Image is not a console application\n");
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Parameters->ConsoleHandle = NULL;
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ConnectInfo.ConsoleNeeded = FALSE; // ConsoleNeeded is used for knowing whether or not this is a CUI app.
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ConnectInfo.ConsoleStartInfo.ConsoleTitle[0] = L'\0';
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ConnectInfo.ConsoleStartInfo.AppPath[0] = L'\0';
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}
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else
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{
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LPCWSTR ExeName;
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InitConsoleInfo(&ConnectInfo.ConsoleStartInfo,
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&Parameters->ImagePathName);
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/* Initialize Input EXE name */
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ExeName = wcsrchr(Parameters->ImagePathName.Buffer, L'\\');
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if (ExeName) SetConsoleInputExeNameW(ExeName + 1);
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/* Assume one is needed */
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ConnectInfo.ConsoleNeeded = TRUE;
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/* Handle the special flags given to us by BasePushProcessParameters */
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if (Parameters->ConsoleHandle == HANDLE_DETACHED_PROCESS)
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{
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/* No console to create */
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DPRINT("No console to create\n");
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Parameters->ConsoleHandle = NULL;
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ConnectInfo.ConsoleNeeded = FALSE;
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}
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else if (Parameters->ConsoleHandle == HANDLE_CREATE_NEW_CONSOLE)
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{
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/* We'll get the real one soon */
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DPRINT("Creating new console\n");
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Parameters->ConsoleHandle = NULL;
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}
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else if (Parameters->ConsoleHandle == HANDLE_CREATE_NO_WINDOW)
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{
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/* We'll get the real one soon */
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DPRINT("Creating new invisible console\n");
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Parameters->ConsoleHandle = NULL;
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ConnectInfo.ConsoleStartInfo.ShowWindow = SW_HIDE;
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}
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else
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{
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if (Parameters->ConsoleHandle == INVALID_HANDLE_VALUE)
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{
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Parameters->ConsoleHandle = NULL;
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}
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DPRINT("Using existing console: %x\n", Parameters->ConsoleHandle);
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}
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}
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/* Now use the proper console handle */
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ConnectInfo.ConsoleHandle = Parameters->ConsoleHandle;
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/* Initialize the Console Ctrl Handler */
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InitConsoleCtrlHandling();
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ConnectInfo.CtrlDispatcher = ConsoleControlDispatcher;
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/* Initialize the Property Dialog Handler */
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ConnectInfo.PropDispatcher = PropDialogHandler;
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/* Setup the right Object Directory path */
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if (!SessionId)
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{
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/* Use the raw path */
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wcscpy(SessionDir, WIN_OBJ_DIR);
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}
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else
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{
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/* Use the session path */
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swprintf(SessionDir,
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L"%ws\\%ld%ws",
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SESSION_DIR,
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SessionId,
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WIN_OBJ_DIR);
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}
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/* Connect to the Console Server */
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DPRINT("Connecting to the Console Server in BasepInitConsole...\n");
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Status = CsrClientConnectToServer(SessionDir,
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CONSRV_SERVERDLL_INDEX,
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&ConnectInfo,
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&ConnectInfoSize,
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&InServer);
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if (!NT_SUCCESS(Status))
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{
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DPRINT1("Failed to connect to the Console Server (Status %lx)\n", Status);
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return FALSE;
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}
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/* Nothing to do for server-to-server */
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if (InServer) return TRUE;
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/* Nothing to do if not a console app */
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if (!ConnectInfo.ConsoleNeeded) return TRUE;
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/* We got the handles, let's set them */
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if ((Parameters->ConsoleHandle = ConnectInfo.ConsoleHandle))
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{
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/* If we already had some, don't use the new ones */
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if (!Parameters->StandardInput)
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{
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Parameters->StandardInput = ConnectInfo.InputHandle;
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}
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if (!Parameters->StandardOutput)
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{
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Parameters->StandardOutput = ConnectInfo.OutputHandle;
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}
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if (!Parameters->StandardError)
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{
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Parameters->StandardError = ConnectInfo.ErrorHandle;
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}
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}
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InputWaitHandle = ConnectInfo.InputWaitHandle;
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DPRINT("Console setup: %lx, %lx, %lx, %lx\n",
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Parameters->ConsoleHandle,
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Parameters->StandardInput,
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Parameters->StandardOutput,
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Parameters->StandardError);
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return TRUE;
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}
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VOID
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WINAPI
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BasepUninitConsole(VOID)
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{
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/* Delete our critical section if we were initialized */
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if (ConsoleInitialized == TRUE)
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{
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if (ConsoleLibrary) FreeLibrary(ConsoleLibrary);
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ConsoleInitialized = FALSE;
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RtlDeleteCriticalSection(&ConsoleLock);
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}
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}
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/* EOF */
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