reactos/reactos/win32ss/win32kp.h
Hermès Bélusca-Maïto 599a7affa3 [REACTOS]
Merge of the ros-csrss branch created with a three-fold purpose:

- Use the new Windows-compatible Client-Server Runtime Subsystem (csrss + csrsrv)
written by Alex Ionescu to replace the old hacked one. Also the CSR client part,
residing in ntdll, is updated. Some work also done on the dlls side, which
communicate with CSR, namely kernel32.

- Replace our very old win32csr.dll CSR server by the collection basesrv.dll /
winsrv.dll as it is done under Windows.

- Since the console subsystem is (for historical purposes on Windows) the
only subsystem which exploits all the possibilities of the CSR, I decided to
put it in a new CSR dll called 'consrv.dll', even if on Windows it is included
together with other APIs inside the winsrv dll (since Windows NT 3.1 release)
(I took the name 'consrv' from the dll where it was included in Windows NT 3.1
beta from October 1991). Some work was also done on its internal architecture
(the external interface is of course unchanged for compatibility reasons) and a
two-layer approach was developed, using the existing idea of console functions +
GUI or TUI we already had in win32csr:
	* the "console server" which dialogs with the console applications,
and which maintains a list of all the created consoles.
	* different "front-ends" corresponding to where you want to output
the information (~= console hardware) (Work-In-Progress).
Another idea would be to make those front-ends dynamically-loadable (instead
of being compiled inside consrv).
- I also fixed some parts of the console properties dialog box.

More information can be found in http://www.reactos.org/archives/public/ros-dev/2013-April/016121.html

CORE-122 CORE-2510 CORE-7002 #resolve #comment Committed in revision r58xxx.

svn path=/trunk/; revision=58770
2013-04-15 19:32:00 +00:00

107 lines
2.9 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Graphics Subsystem
* FILE: win32ss/win32kp.h
* PURPOSE: Internal Win32K Header
* PROGRAMMER: Alex Ionescu (alex@relsoft.net)
*/
/* INCLUDES ******************************************************************/
#pragma once
#if 0
#ifndef _MSC_VER
#define PLACE_IN_SECTION(s) __attribute__((section(s)))
#define INIT_FUNCTION PLACE_IN_SECTION("INIT")
#else
#define INIT_FUNCTION
#endif
#else
#define INIT_FUNCTION
#endif
/* Enable debugging features */
#define GDI_DEBUG 0
#define DBG_ENABLE_EVENT_LOGGING 0
#define DBG_ENABLE_SERVICE_HOOKS 0
/* Misc headers */
#include "user/ntuser/win32kdebug.h"
#include "user/ntuser/mmcopy.h"
#include "user/ntuser/tags.h"
#include "gdi/ntgdi/rect.h"
#include "gdi/ntgdi/misc.h"
/* Internal NtGdi Headers */
typedef struct _DC *PDC;
typedef struct _PALETTE *PPALETTE;
#include "gdi/ntgdi/gdiobj.h"
#include "gdi/eng/surface.h"
#include "gdi/eng/pdevobj.h"
#include "gdi/eng/ldevobj.h"
#include "gdi/eng/device.h"
#include "gdi/eng/driverobj.h"
#include "gdi/eng/engobjects.h"
#include "gdi/eng/eng.h"
#include "gdi/eng/engevent.h"
#include "gdi/eng/inteng.h"
#include "gdi/eng/xlateobj.h"
#include "gdi/eng/floatobj.h"
#include "gdi/eng/mouse.h"
#include "gdi/eng/mapping.h"
#include "gdi/ntgdi/xformobj.h"
#include "gdi/ntgdi/brush.h"
#include "gdi/ntgdi/color.h"
#include "gdi/ntgdi/bitmaps.h"
#include "gdi/ntgdi/palette.h"
#include "gdi/ntgdi/region.h"
#include "gdi/ntgdi/dc.h"
#include "gdi/ntgdi/dib.h"
#include "gdi/ntgdi/cliprgn.h"
#include "gdi/ntgdi/intgdi.h"
#include "gdi/ntgdi/paint.h"
#include "gdi/ntgdi/text.h"
#include "gdi/ntgdi/pen.h"
#include "gdi/ntgdi/cliprgn.h"
#include "gdi/ntgdi/coord.h"
#include "gdi/ntgdi/gdifloat.h"
#include "gdi/ntgdi/path.h"
#include "gdi/dib/dib.h"
#include "reactx/ntddraw/intddraw.h"
/* Internal NtUser Headers */
typedef struct _DESKTOP *PDESKTOP;
#include "user/ntuser/win32.h"
#include "user/ntuser/object.h"
#include "user/ntuser/ntuser.h"
#include "user/ntuser/cursoricon.h"
#include "user/ntuser/accelerator.h"
#include "user/ntuser/hook.h"
#include "user/ntuser/clipboard.h"
#include "user/ntuser/winsta.h"
#include "user/ntuser/msgqueue.h"
#include "user/ntuser/desktop.h"
#include "user/ntuser/dce.h"
#include "user/ntuser/focus.h"
#include "user/ntuser/hotkey.h"
#include "user/ntuser/input.h"
#include "user/ntuser/menu.h"
#include "user/ntuser/monitor.h"
#include "user/ntuser/timer.h"
#include "user/ntuser/caret.h"
#include "user/ntuser/painting.h"
#include "user/ntuser/class.h"
#include "user/ntuser/window.h"
#include "user/ntuser/sysparams.h"
#include "user/ntuser/prop.h"
#include "user/ntuser/guicheck.h"
#include "user/ntuser/useratom.h"
#include "user/ntuser/vis.h"
#include "user/ntuser/userfuncs.h"
#include "user/ntuser/scroll.h"
#include "user/ntuser/winpos.h"
#include "user/ntuser/callback.h"
#include "gdi/ntgdi/gdidebug.h"