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e579220098
Follow-up to #5994. Reduce the lag and the cost of drawing on large image. - Introduce partial image history on SmoothDrawTool and ShapeTool. - We can draw with pen smoothly even when the image is huge (10000x10000). CORE-19237
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/*
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* PROJECT: PAINT for ReactOS
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* LICENSE: LGPL-2.0-or-later (https://spdx.org/licenses/LGPL-2.0-or-later)
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* PURPOSE: Commonly used functions and definitions
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* COPYRIGHT: Copyright 2015 Benedikt Freisen <b.freisen@gmx.net>
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* Copyright 2018 Stanislav Motylkov <x86corez@gmail.com>
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* Copyright 2021-2023 Katayama Hirofumi MZ <katayama.hirofumi.mz@gmail.com>
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*/
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#pragma once
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#define GRIP_SIZE 3
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#define MIN_ZOOM 125
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#define MAX_ZOOM 8000
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#define MAX_LONG_PATH 512
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#define WM_TOOLSMODELTOOLCHANGED (WM_APP + 0)
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#define WM_TOOLSMODELSETTINGSCHANGED (WM_APP + 1)
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#define WM_TOOLSMODELZOOMCHANGED (WM_APP + 2)
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#define WM_PALETTEMODELCOLORCHANGED (WM_APP + 3)
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/* this simplifies checking and unchecking menu items */
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#define CHECKED_IF(a) ((a) ? (MF_CHECKED | MF_BYCOMMAND) : (MF_UNCHECKED | MF_BYCOMMAND))
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/* this simplifies enabling or graying menu items */
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#define ENABLED_IF(a) ((a) ? (MF_ENABLED | MF_BYCOMMAND) : (MF_GRAYED | MF_BYCOMMAND))
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enum HITTEST // hit
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{
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HIT_NONE = 0, // Nothing hit or outside
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HIT_UPPER_LEFT,
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HIT_UPPER_CENTER,
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HIT_UPPER_RIGHT,
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HIT_MIDDLE_LEFT,
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HIT_MIDDLE_RIGHT,
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HIT_LOWER_LEFT,
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HIT_LOWER_CENTER,
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HIT_LOWER_RIGHT,
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HIT_BORDER,
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HIT_INNER,
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};
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/* FUNCTIONS ********************************************************/
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void ShowOutOfMemory(void);
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BOOL nearlyEqualPoints(INT x0, INT y0, INT x1, INT y1);
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BOOL OpenMailer(HWND hWnd, LPCWSTR pszPathName);
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void getBoundaryOfPtStack(RECT& rcBoundary, INT cPoints, const POINT *pPoints);
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#define DEG2RAD(degree) (((degree) * M_PI) / 180)
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#define RAD2DEG(radian) ((LONG)(((radian) * 180) / M_PI))
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template <typename T>
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inline void Swap(T& a, T& b)
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{
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T tmp = a;
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a = b;
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b = tmp;
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}
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