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bb24d01a48
therefore it is not a proper subsystem, but it will be converted to native as soon as it begins working. It probably does NOT work under ROS. I tested it under NT 4.0 SP 6a. To see what it creates in the system name sapce, run WinObj, and HandleEx. If you run csrterm.exe, it tries to connect to psxss.exe, but then dies because the API to tell psxss to create a PSX process it not implemented yet. PSXDLL.DLL will connect to \POSIX+\ApiPort (initial code in psx/lib/psxdll/misc/init.c is mute). svn path=/trunk/; revision=2841
320 lines
8.6 KiB
C
320 lines
8.6 KiB
C
/* $Id: init.c,v 1.1 2002/04/10 21:30:21 ea Exp $
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*
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* PROJECT : ReactOS / POSIX+ Environment Subsystem Server
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* FILE : reactos/subsys/psx/server/srv/init.c
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* DESCRIPTION: POSIX+ server initialization.
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* DATE : 2001-05-05
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* AUTHOR : Emanuele Aliberti <eal@users.sf.net>
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*
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* --------------------------------------------------------------------
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*
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* This software is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; see the file COPYING. If not, write
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* to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge,
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* MA 02139, USA.
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*
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* --------------------------------------------------------------------
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*/
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#include <psxss.h>
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#include <napi/teb.h>
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#ifdef __PSXSS_ON_W32__
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#include <windows.h>
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#endif
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/*** GLOBALS *********************************************************/
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SERVER Server =
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{
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/* .Heap */
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INVALID_HANDLE_VALUE,
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/* .Directory */
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{
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{ INVALID_HANDLE_VALUE,
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L"\\"PSX_NS_SUBSYSTEM_DIRECTORY_NAME,
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{0,0,NULL}
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},
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{ INVALID_HANDLE_VALUE,
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L"\\"PSX_NS_SUBSYSTEM_DIRECTORY_NAME"\\"PSX_NS_SESSION_DIRECTORY_NAME,
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{0,0,NULL}
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},
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{ INVALID_HANDLE_VALUE,
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L"\\"PSX_NS_SUBSYSTEM_DIRECTORY_NAME"\\"PSX_NS_SYSTEM_DIRECTORY_NAME,
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{0,0,NULL}
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},
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},
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/* .Port */
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{
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{ INVALID_HANDLE_VALUE,
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L"\\"PSX_NS_SUBSYSTEM_DIRECTORY_NAME"\\"PSX_NS_API_PORT_NAME,
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{0,0,NULL},
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ApiPortListener
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},
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{ INVALID_HANDLE_VALUE,
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L"\\"PSX_NS_SUBSYSTEM_DIRECTORY_NAME"\\"PSX_NS_SBAPI_PORT_NAME,
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{0,0,NULL},
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SbApiPortListener
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},
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{ INVALID_HANDLE_VALUE,
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L"\\"PSX_NS_SUBSYSTEM_DIRECTORY_NAME"\\"PSX_NS_SESSIONAPI_PORT_NAME,
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{0,0,NULL},
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SessionPortListener
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}
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}
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};
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/*** FUNCTIONS *******************************************************/
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/**********************************************************************
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* PdxInitializeHeap/0 PRIVATE
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*
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* DESCRIPTION
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* Initialize the PSX server process' heap.
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*/
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PRIVATE HANDLE STDCALL
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PdxInitializeHeap (VOID)
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{
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return Server.Heap = (HANDLE)NtCurrentPeb()->ProcessHeap;
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}
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/**********************************************************************
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* PdxCreateDirectory/1 PRIVATE
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*
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* DESCRIPTION
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* Create a directory in the system name space.
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*/
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PRIVATE NTSTATUS STDCALL
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PdxCreateDirectory (
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IN ULONG ulIndex
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)
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{
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OBJECT_ATTRIBUTES ObjectAttributes;
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NTSTATUS Status;
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RtlCreateUnicodeString (
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& Server.Directory[ulIndex].usName,
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Server.Directory[ulIndex].wsName
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);
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InitializeObjectAttributes (
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& ObjectAttributes,
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& Server.Directory[ulIndex].usName,
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0,
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NULL,
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NULL
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);
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Status = NtCreateDirectoryObject(
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& Server.Directory[ulIndex].hObject,
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DIRECTORY_ALL_ACCESS,
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& ObjectAttributes
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);
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if (!NT_SUCCESS(Status))
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{
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debug_print(
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L"PSXSS: %s directory creation failed (Status = %08x)",
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Server.Directory[ulIndex].wsName,
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Status
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);
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}
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return Status;
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}
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/**********************************************************************
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* PdxInitializeDirectories/0 PRIVATE
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*
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* DESCRIPTION
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* Create the directories used by the POSIX+ subsystem
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* components in the system name space.
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*/
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PRIVATE NTSTATUS STDCALL
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PdxInitializeDirectories (VOID)
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{
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NTSTATUS Status;
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ULONG ulIndex;
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for ( ulIndex = 0;
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(ulIndex < (sizeof Server.Directory / sizeof Server.Directory[0]));
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ulIndex ++)
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{
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Status = PdxCreateDirectory (ulIndex);
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if (!NT_SUCCESS(Status)) return Status;
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}
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return STATUS_SUCCESS;
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}
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/**********************************************************************
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* PdxInitializeListener/1 PRIVATE
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*
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* DESCRIPTION
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* Initialize a thread to make an LPC port listen.
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*/
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PRIVATE NTSTATUS STDCALL
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PdxInitializeListener (ULONG ulIndex)
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{
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NTSTATUS Status;
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OBJECT_ATTRIBUTES Oa;
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ULONG ulThreadIndex;
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RtlInitUnicodeString (
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& Server.Port[ulIndex].usName,
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Server.Port[ulIndex].wsName
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);
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InitializeObjectAttributes(
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& Oa,
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& Server.Port[ulIndex].usName,
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0,
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NULL,
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NULL
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);
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/* Create the listening LPC port */
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Status = NtCreatePort (
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& Server.Port[ulIndex].hObject,
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& Oa,
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260,
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328,
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0
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);
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if (!NT_SUCCESS(Status))
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{
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debug_print(
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L"PSXSS: Unable to create port \"%s\": Status %08x\n",
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Server.Port[ulIndex].wsName,
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Status);
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return Status;
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}
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/*
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* Create the server thread that will process
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* messages sent to this port.
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*/
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for ( ulThreadIndex = 0;
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(ulThreadIndex < PSXSS_THREADS_PER_PORT);
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ulThreadIndex ++
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)
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{
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#ifdef __PSXSS_ON_W32__
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Server.Port[ulIndex].ThreadInfo[ulThreadIndex].hObject =
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CreateThread (
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NULL,
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0,
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(PTHREAD_START_ROUTINE) Server.Port[ulIndex].EntryPoint,
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(PVOID) ulIndex,
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CREATE_SUSPENDED,
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& Server.Port[ulIndex].ThreadInfo[ulThreadIndex].Id
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);
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if (NULL == Server.Port[ulIndex].ThreadInfo[ulThreadIndex].hObject)
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#else
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if (!NT_SUCCESS(Status))
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#endif
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{
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debug_print(
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L"PSXSS: Unable to create a server thread for port \"%s\": Status %08x\n",
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Server.Port[ulIndex].wsName,
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Status
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);
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NtClose (Server.Port[ulIndex].hObject);
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return Status;
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}
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}
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return STATUS_SUCCESS;
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}
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/**********************************************************************
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* PsxInitializeListeners/0 PRIVATE
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*
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* DESCRIPTION
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* Initialize the LPC ports and associate threads.
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*/
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PRIVATE NTSTATUS STDCALL
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PdxInitializeListeners (VOID)
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{
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NTSTATUS Status;
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ULONG ulIndex;
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for ( ulIndex = 0;
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(ulIndex < (sizeof Server.Port / sizeof Server.Port[0]));
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ulIndex ++)
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{
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Status = PdxInitializeListener (ulIndex);
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if (!NT_SUCCESS(Status)) return Status;
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}
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return STATUS_SUCCESS;
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}
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/**********************************************************************
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* PdxRunServer/0 PRIVATE
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*
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* DESCRIPTION
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* Wake up all suspended threads.
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*/
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PRIVATE NTSTATUS STDCALL
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PdxRunServer (VOID)
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{
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NTSTATUS Status;
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ULONG ulIndex;
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ULONG ulThreadIndex;
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for ( ulIndex = 0;
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(ulIndex < (sizeof Server.Port / sizeof Server.Port[0]));
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ulIndex ++)
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{
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for (ulThreadIndex = 0;
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(ulThreadIndex < PSXSS_THREADS_PER_PORT);
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ulThreadIndex ++
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)
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{
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#ifdef __PSXSS_ON_W32__
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if (0xFFFFFFFF == ResumeThread (Server.Port[ulIndex].ThreadInfo[ulThreadIndex].hObject))
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#else
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Status = NtResumeThread (Server.Port[ulIndex].ThreadInfo[ulThreadIndex].hObject, NULL);
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if (!NT_SUCCESS(Status))
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#endif
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{
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debug_print(
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L"PSXSS: "__FUNCTION__": NtResumeThread failed with Status = %08x",
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Status
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);
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return Status;
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}
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}
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}
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return STATUS_SUCCESS;
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}
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/**********************************************************************
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* PsxServerInitialization/2
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*
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* DESCRIPTION
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* Initialize the PSX server process.
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*/
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NTSTATUS STDCALL
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PsxServerInitialization (
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IN ULONG ArgumentCount,
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IN PWSTR *ArgumentArray
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)
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{
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NTSTATUS Status;
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/* Get our heap */
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PdxInitializeHeap ();
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/* Initialize POSIX+ and Sessions */
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Status = PdxInitializeDirectories ();
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if (!NT_SUCCESS(Status)) return Status;
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/* LPCs dispatchers */
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Status = PdxInitializeListeners ();
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if (!NT_SUCCESS(Status)) return Status;
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/* Terminal manager */
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Status = PsxInitializeSessions ();
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if (!NT_SUCCESS(Status)) return Status;
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/* Process manager */
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Status = PsxInitializeProcesses ();
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if (!NT_SUCCESS(Status)) return Status;
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/* OK. Run! */
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Status = PdxRunServer ();
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/* Done */
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return Status;
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}
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/* EOF */
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