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There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
35 lines
708 B
CMake
35 lines
708 B
CMake
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add_definitions(
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-DWIN32
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-DNDEBUG
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-D_WINDOWS
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-DPNG_BUILD_DLL)
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include_directories(
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${REACTOS_SOURCE_DIR}/sdk/include/reactos/libs/libpng
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${REACTOS_SOURCE_DIR}/sdk/include/reactos/libs/zlib)
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list(APPEND SOURCE
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png.c
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pngerror.c
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pngget.c
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pngmem.c
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pngpread.c
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pngread.c
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pngrio.c
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pngrtran.c
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pngrutil.c
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pngset.c
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pngtrans.c
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pngwio.c
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pngwrite.c
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pngwtran.c
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pngwutil.c
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pngpriv.h)
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add_library(libpng MODULE ${SOURCE})
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set_module_type(libpng win32dll)
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target_link_libraries(libpng zlib)
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add_importlibs(libpng msvcrt kernel32 ntdll)
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add_pch(libpng pngpriv.h SOURCE)
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add_cd_file(TARGET libpng DESTINATION reactos/system32 FOR all)
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