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284 lines
6.5 KiB
Text
284 lines
6.5 KiB
Text
TODO
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----
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* Command for executing new programs.
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* Commands for changing z order and focus.
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* Command for transferring icon.
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* Think about protocol version management
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* Try to assure that messages aren't repeated or are sent for hidden windows.
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Overview
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========
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The protocol is a line based protocol following this simple syntax:
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OPERATION,SERIAL[,ARG1[,ARG2,[...]]]
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Each operation will have an increasing serial number. The initial value is
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implementation defined.
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The goal is to have a generic protocol that can be used for other display
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systems (e.g. VNC) as well.
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One line may not exceed 1024 bytes, including newline.
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The protocol has no concept of hidden or unmapped windows. A window does not
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exist unless it is visible. Note that a minimized window is an exception to
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this rule.
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The protocol has no way of indicating failure, meaning that all commands are
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expected to succeed. If a command fails, the receiving end must send a
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corresponding command back, indicating the actual state.
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Data types
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==========
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Window ID are written in hex, like 0x4321.
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Window positions can be negative. This happens when a window is moved
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outside the desktop.
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All integers fit inside 32 bits.
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Strings are sent in UTF-8 and do not contain any characters less than 0x20 or
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the character , (comma).
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Server to Client Operations
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===========================
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CREATE
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------
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Allocate structures for a new window.
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Syntax:
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CREATE,<SERIAL>,<ID>,<GRPID>,<PARENT>,<FLAGS>
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Indicates that a window has appeared on the server. If PARENT is non-zero then
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the new window is a child of that window (it's transient for it). The special
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value 0xFFFFFFFF for PARENT means that the window is a popup window without a
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parent. It's commonly used for splash screens, tool tips and context menus.
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The group id identifies a set of windows that belong together. It is currently
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only used for modal windows and DESTROYGRP.
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Flags:
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0x0001 : Create a window that's modal with regard to the other windows
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in the same group.
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Note that very little information is included in this message. Things like
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title and state will come in subsequent messages. This message should only
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be used to allocate data structures for the new window.
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DESTROY
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-------
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Remove a window.
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Syntax:
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DESTROY,<SERIAL>,<ID>,<FLAGS>
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Remove the window and deallocate all associated structures.
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DESTROYGRP
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----------
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Destroy an entire group of windows.
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Syntax:
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DESTROYGRP,<SERIAL>,<GRPID>,<FLAGS>
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Every window that belongs to the group GRPID should be destroyed as if they
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each got a DESTROY message.
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POSITION
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--------
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Move and/or resize a window.
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Syntax:
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POSITION,<SERIAL>,<ID>,<X>,<Y>,<WIDTH>,<HEIGHT>,<FLAGS>
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If the window isn't visible yet (because a
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STATE hasn't been set or because it's minimized), you must store the position
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and size. A new POSITION is not guaranteed to be sent when the window changes
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state.
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TITLE
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-----
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Sets a window title.
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Syntax:
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TITLE,<SERIAL>,<ID>,<TITLE>,<FLAGS>
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The text is guaranteed to be stripped of control characters (< 0x20).
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Note that this has the same requirement as POSITION, that the title needs to
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be stored for newly created windows until a STATE is sent. It is however not
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guaranteed that a TITLE will be sent before the first STATE.
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ZCHANGE
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-------
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The window moved in z order.
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Syntax:
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ZCHANGE,<SERIAL>,<ID>,<BEHIND>,<FLAGS>
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The window with the id ID is behind the window with the id BEHIND. If
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BEHIND is 0, then this window should be brought to the front.
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STATE
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-----
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Changes the window's state and/or title.
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Syntax:
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STATE,<SERIAL>,<ID>,<STATE>,<FLAGS>
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State can have one of three values:
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0 : "Normal" window.
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1 : Minimized.
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2 : Maximized.
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The initial STATE for a window will always be preceeded by one CREATE and one
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POSITION. Optionally, a TITLE may also be sent before the first STATE.
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DEBUG
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-----
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Debug output from the server component.
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Syntax:
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DEBUG,<SERIAL>,<STRING>
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Used for debugging.
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SYNCBEGIN
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---------
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Indicates that a synchronisation has begun.
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Syntax:
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SYNCBEGIN,<SERIAL>,<FLAGS>
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Sent when the server starts a synchronisation. The client should flush all
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information at this point.
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SYNCEND
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-------
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Indicates that a synchronisation is complete.
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Syntac:
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SYNCEND,<SERIAL>,<FLAGS>
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Sent when the last message that is part of the synchronisation has been sent.
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This may be followed by duplicate messages and/or messages referring invalid
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windows that were queued up during the synchronisation.
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HELLO
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-----
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Initial message sent by server.
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Syntax:
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HELLO,<SERIAL>,<FLAGS>
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The server starts each connection by sending this message. Normally the client
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will react by sending a SYNC back to the server.
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Flags:
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0x0001 : This is a reconnect to an existing session.
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0x0002 : The desktop is currently hidden (see HIDE).
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ACK
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---
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Acknowledgement of a request to manipulate a window.
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Syntax:
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ACK,<SERIAL>,<ACKSERIAL>
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Whenever one of the commands POSITION, ZCHANGE, STATE or FOCUS is executed on
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the server, the server will send an ACK back to the client. The purpose of this
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is to inform the client of when the operation was actually performed, allowing
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high latencies in the channel.
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HIDE
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----
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The desktop has become hidden on the server.
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Syntax:
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HIDE,<SERIAL>,<FLAGS>
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This message is sent when the desktop on the server is obscured by something
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that cannot be tracked. The client should remove all windows and display the
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entire desktop, allowing the user to handle whatever is blocking the view.
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Note that updates to windows will still be sent as the windows still exist on
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the server, they are merely not visible.
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UNHIDE
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------
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The desktop has been restored on the server.
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Syntax:
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UNHIDE,<SERIAL>,<FLAGS>
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This message is sent some time after a HIDE, indicating that the windowed view
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has been restored. If the client has dropped all information about windows then
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it can send a SYNC to re-enumerate them.
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Client to Server Operations
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===========================
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SYNC
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----
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Request a synchronisation of window information.
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Syntax:
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SYNC,<SERIAL>,<FLAGS>
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For each window, the server will send CREATE, POSITION and STATE, in that
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order, just as if the window was created. Note that a TITLE may also,
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optionally, be sent before the STATE.
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POSITION
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--------
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Identical to the command sent from server to client.
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TITLE
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-----
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Identical to the command sent from server to client.
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ZCHANGE
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-------
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Identical to the command sent from server to client.
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STATE
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-----
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Identical to the command sent from server to client.
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FOCUS
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-----
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Sets which window has input focus.
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Syntax:
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FOCUS,<SERIAL>,<ID>,<FLAGS>
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Changes which window that will recieve the keyboard events. Note that this
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might cause the window to change z order.
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