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62 lines
1.1 KiB
C
62 lines
1.1 KiB
C
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/* All testcase are base how windows 2000 sp4 acting */
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#include <stdio.h>
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/* SDK/DDK/NDK Headers. */
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#include <windows.h>
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#include <wingdi.h>
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#include <winddi.h>
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#include <d3dnthal.h>
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#include <dll/directx/d3d8thk.h>
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#include "test.h"
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BOOL dumping_on =FALSE;
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/* we using d3d8thk.dll it is doing the real syscall in windows 2000
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* in ReactOS and Windows XP and higher d3d8thk.dll it linking to
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* gdi32.dll instead doing syscall, gdi32.dll export DdEntry1-56
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* and doing the syscall direcly. I did forget about it, This
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* test program are now working on any Windows and ReactOS
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* that got d3d8thk.dll
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*/
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int main(int argc, char **argv)
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{
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HANDLE hDirectDrawLocal;
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if (argc == 2)
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{
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if (stricmp(argv[1],"-dump")==0)
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{
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dumping_on = TRUE;
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}
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}
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hDirectDrawLocal = test_NtGdiDdCreateDirectDrawObject();
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test_NtGdiDdQueryDirectDrawObject(hDirectDrawLocal);
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test_NtGdiDdGetScanLine(hDirectDrawLocal);
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test_NtGdiDdWaitForVerticalBlank(hDirectDrawLocal);
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test_NtGdiDdCanCreateSurface(hDirectDrawLocal);
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test_NtGdiDdDeleteDirectDrawObject(hDirectDrawLocal);
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return 0;
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}
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