reactos/win32ss/user/winsrv/consrv/include/conio.h
Hermès Bélusca-Maïto 83c238e490
[CONSRV] Convenience fixes.
- Simplify screen-buffers initialization.
- Get rid of this CONSOLE_SCREEN_BUFFER_VTBL virtual table.
- Move ConsoleInput to a proper header.
2020-04-13 16:22:53 +02:00

337 lines
13 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Server DLL
* FILE: win32ss/user/winsrv/consrv/include/conio.h
* PURPOSE: Public Console I/O Interface
* PROGRAMMERS: Gé van Geldorp
* Jeffrey Morlan
* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
#pragma once
#include "rect.h"
/* Default attributes */
#define DEFAULT_SCREEN_ATTRIB (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED)
#define DEFAULT_POPUP_ATTRIB (FOREGROUND_BLUE | FOREGROUND_RED | \
BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY)
/* Object type magic numbers */
typedef enum _CONSOLE_IO_OBJECT_TYPE
{
UNKNOWN = 0x00, // --> Unknown object
TEXTMODE_BUFFER = 0x01, // --> Output-type object for text SBs
GRAPHICS_BUFFER = 0x02, // --> Output-type object for graphics SBs
SCREEN_BUFFER = 0x03, // --> Any SB type
INPUT_BUFFER = 0x04, // --> Input-type object
ANY_TYPE_BUFFER = 0x07, // --> Any IO object
} CONSOLE_IO_OBJECT_TYPE;
typedef struct _CONSOLE_IO_OBJECT
{
CONSOLE_IO_OBJECT_TYPE Type;
struct _CONSOLE* /* PCONSOLE */ Console;
LONG ReferenceCount; /* Is incremented each time a console object gets referenced */
LONG AccessRead, AccessWrite;
LONG ExclusiveRead, ExclusiveWrite;
} CONSOLE_IO_OBJECT, *PCONSOLE_IO_OBJECT;
/******************************************************************************\
|* *|
|* Abstract "class" for screen-buffers, be they text-mode or graphics *|
|* *|
\******************************************************************************/
/*
* See conoutput.c for the implementation
*/
#define GetType(This) (((PCONSOLE_SCREEN_BUFFER)(This))->Header.Type)
typedef struct _CONSOLE_SCREEN_BUFFER
{
CONSOLE_IO_OBJECT Header; /* Object header - MUST BE IN FIRST PLACE */
LIST_ENTRY ListEntry; /* Entry in console's list of buffers */
COORD ScreenBufferSize; /* Size of this screen buffer. (Rows, Columns) for text-mode and (Width, Height) for graphics-mode */
COORD ViewSize; /* Associated "view" (i.e. console) size */
COORD OldScreenBufferSize; /* Old size of this screen buffer */
COORD OldViewSize; /* Old associated view size */
COORD ViewOrigin; /* Beginning offset for the actual display area */
/***** Put that VV in TEXTMODE_SCREEN_BUFFER ?? *****/
COORD CursorPosition; /* Current cursor position */
BOOLEAN CursorBlinkOn;
BOOLEAN ForceCursorOff;
// ULONG CursorSize;
CONSOLE_CURSOR_INFO CursorInfo; // FIXME: Keep this member or not ??
/*********************************************/
HPALETTE PaletteHandle; /* Handle to the color palette associated to this buffer */
UINT PaletteUsage; /* The new use of the system palette. See SetSystemPaletteUse 'uUsage' parameter */
// USHORT ScreenDefaultAttrib; /* Default screen char attribute */
// USHORT PopupDefaultAttrib; /* Default popup char attribute */
USHORT Mode; /* Output buffer modes */
} CONSOLE_SCREEN_BUFFER, *PCONSOLE_SCREEN_BUFFER;
/******************************************************************************\
|* *|
|* Text-mode and graphics-mode screen-buffer "classes" *|
|* *|
\******************************************************************************/
/*
* See text.c for the implementation
*/
/************************************************************************
* Screen buffer structure represents the win32 screen buffer object. *
* Internally, the portion of the buffer being shown CAN loop past the *
* bottom of the virtual buffer and wrap around to the top. Win32 does *
* not do this. I decided to do this because it eliminates the need to *
* do a massive memcpy() to scroll the contents of the buffer up to *
* scroll the screen on output, instead I just shift down the position *
* to be displayed, and let it wrap around to the top again. *
* The VirtualY member keeps track of the top Y coord that win32 *
* clients THINK is currently being displayed, because they think that *
* when the display reaches the bottom of the buffer and another line *
* being printed causes another line to scroll down, that the buffer IS *
* memcpy()'s up, and the bottom of the buffer is still displayed, but *
* internally, I just wrap back to the top of the buffer. *
************************************************************************/
typedef struct _TEXTMODE_BUFFER_INFO
{
COORD ScreenBufferSize;
COORD ViewSize;
USHORT ScreenAttrib;
USHORT PopupAttrib;
ULONG CursorSize;
BOOLEAN IsCursorVisible;
} TEXTMODE_BUFFER_INFO, *PTEXTMODE_BUFFER_INFO;
typedef struct _TEXTMODE_SCREEN_BUFFER
{
CONSOLE_SCREEN_BUFFER; /* Screen buffer base class - MUST BE IN FIRST PLACE */
USHORT VirtualY; /* Top row of buffer being displayed, reported to callers */
PCHAR_INFO Buffer; /* Pointer to UNICODE screen buffer (Buffer->Char.UnicodeChar only is valid, not Char.AsciiChar) */
USHORT ScreenDefaultAttrib; /* Default screen char attribute */
USHORT PopupDefaultAttrib; /* Default popup char attribute */
} TEXTMODE_SCREEN_BUFFER, *PTEXTMODE_SCREEN_BUFFER;
/*
* See graphics.c for the implementation
*/
typedef struct _GRAPHICS_BUFFER_INFO
{
CONSOLE_GRAPHICS_BUFFER_INFO Info;
} GRAPHICS_BUFFER_INFO, *PGRAPHICS_BUFFER_INFO;
typedef struct _GRAPHICS_SCREEN_BUFFER
{
CONSOLE_SCREEN_BUFFER; /* Screen buffer base class - MUST BE IN FIRST PLACE */
ULONG BitMapInfoLength; /* Real size of the structure pointed by BitMapInfo */
LPBITMAPINFO BitMapInfo; /* Information on the bitmap buffer */
ULONG BitMapUsage; /* See the uUsage parameter of GetDIBits */
HANDLE hSection; /* Handle to the memory shared section for the bitmap buffer */
PVOID BitMap; /* Our bitmap buffer */
PVOID ClientBitMap; /* A copy of the client view of our bitmap buffer */
HANDLE Mutex; /* Our mutex, used to synchronize read / writes to the bitmap buffer */
HANDLE ClientMutex; /* A copy of the client handle to our mutex */
HANDLE ClientProcess; /* Handle to the client process who opened the buffer, to unmap the view */
} GRAPHICS_SCREEN_BUFFER, *PGRAPHICS_SCREEN_BUFFER;
typedef struct _CONSOLE_INPUT_BUFFER
{
CONSOLE_IO_OBJECT Header; /* Object header - MUST BE IN FIRST PLACE */
ULONG InputBufferSize; /* Size of this input buffer (maximum number of events) -- UNUSED!! */
ULONG NumberOfEvents; /* Current number of events in the queue */
LIST_ENTRY InputEvents; /* Input events queue list head */
HANDLE ActiveEvent; /* Event set when an input event is added to the queue */
USHORT Mode; /* Input buffer modes */
} CONSOLE_INPUT_BUFFER, *PCONSOLE_INPUT_BUFFER;
/*
* Structure used to hold console information
*/
typedef struct _CONSOLE_INFO
{
ULONG InputBufferSize;
COORD ScreenBufferSize;
COORD ConsoleSize; /* The size of the console */
ULONG CursorSize;
BOOLEAN CursorBlinkOn;
BOOLEAN ForceCursorOff;
USHORT ScreenAttrib; // CHAR_INFO ScreenFillAttrib
USHORT PopupAttrib;
ULONG CodePage;
} CONSOLE_INFO, *PCONSOLE_INFO;
typedef struct _TERMINAL TERMINAL, *PTERMINAL;
typedef struct _TERMINAL_VTBL
{
/*
* Internal interface (functions called by the console server only)
*/
NTSTATUS (NTAPI *InitTerminal)(IN OUT PTERMINAL This,
IN struct _CONSOLE* Console);
VOID (NTAPI *DeinitTerminal)(IN OUT PTERMINAL This);
/************ Line discipline ***************/
/* Interface used only for text-mode screen buffers */
NTSTATUS (NTAPI *ReadStream)(IN OUT PTERMINAL This,
IN BOOLEAN Unicode,
/**PWCHAR Buffer,**/
OUT PVOID Buffer,
IN OUT PCONSOLE_READCONSOLE_CONTROL ReadControl,
IN PVOID Parameter OPTIONAL,
IN ULONG NumCharsToRead,
OUT PULONG NumCharsRead OPTIONAL);
NTSTATUS (NTAPI *WriteStream)(IN OUT PTERMINAL This,
PTEXTMODE_SCREEN_BUFFER Buff,
PWCHAR Buffer,
DWORD Length,
BOOL Attrib);
/************ Line discipline ***************/
/* Interface used for both text-mode and graphics screen buffers */
VOID (NTAPI *DrawRegion)(IN OUT PTERMINAL This,
SMALL_RECT* Region);
BOOL (NTAPI *SetCursorInfo)(IN OUT PTERMINAL This,
PCONSOLE_SCREEN_BUFFER ScreenBuffer);
BOOL (NTAPI *SetScreenInfo)(IN OUT PTERMINAL This,
PCONSOLE_SCREEN_BUFFER ScreenBuffer,
SHORT OldCursorX,
SHORT OldCursorY);
VOID (NTAPI *ResizeTerminal)(IN OUT PTERMINAL This);
VOID (NTAPI *SetActiveScreenBuffer)(IN OUT PTERMINAL This);
VOID (NTAPI *ReleaseScreenBuffer)(IN OUT PTERMINAL This,
IN PCONSOLE_SCREEN_BUFFER ScreenBuffer);
/*
* External interface (functions corresponding to the Console API)
*/
VOID (NTAPI *GetLargestConsoleWindowSize)(IN OUT PTERMINAL This,
PCOORD pSize);
BOOL (NTAPI *SetPalette)(IN OUT PTERMINAL This,
HPALETTE PaletteHandle,
UINT PaletteUsage);
INT (NTAPI *ShowMouseCursor)(IN OUT PTERMINAL This,
BOOL Show);
#if 0 // Possible future terminal interface
BOOL (NTAPI *GetTerminalProperty)(IN OUT PTERMINAL This,
ULONG Flag,
PVOID Info,
ULONG Size);
BOOL (NTAPI *SetTerminalProperty)(IN OUT PTERMINAL This,
ULONG Flag,
PVOID Info /*,
ULONG Size */);
#endif
} TERMINAL_VTBL, *PTERMINAL_VTBL;
struct _TERMINAL
{
PTERMINAL_VTBL Vtbl; /* Virtual table */
struct _CONSOLE* Console; /* Console to which the terminal is attached to */
PVOID Context; /* Private context */
};
/*
* WARNING: Change the state of the console ONLY when the console is locked !
*/
typedef enum _CONSOLE_STATE
{
CONSOLE_INITIALIZING, /* Console is initializing */
CONSOLE_RUNNING , /* Console running */
CONSOLE_TERMINATING , /* Console about to be destroyed (but still not) */
CONSOLE_IN_DESTRUCTION /* Console in destruction */
} CONSOLE_STATE, *PCONSOLE_STATE;
typedef struct _CONSOLE
{
/******************************* Console Set-up *******************************/
LONG ReferenceCount; /* Is incremented each time a handle to something in the console (a screen-buffer or the input buffer of this console) gets referenced */
CRITICAL_SECTION Lock;
CONSOLE_STATE State; /* State of the console */
TERMINAL TermIFace; /* Terminal-specific interface */
BOOLEAN ConsolePaused; /* If TRUE, the console is paused */
/******************************** Input buffer ********************************/
CONSOLE_INPUT_BUFFER InputBuffer; /* Input buffer of the console */
UINT InputCodePage;
/******************************* Screen buffers *******************************/
LIST_ENTRY BufferList; /* List of all screen buffers for this console */
PCONSOLE_SCREEN_BUFFER ActiveBuffer; /* Pointer to currently active screen buffer */
UINT OutputCodePage;
/****************************** Other properties ******************************/
COORD ConsoleSize; /* The current size of the console, for text-mode only */
BOOLEAN FixedSize; /* TRUE if the console is of fixed size */
BOOLEAN IsCJK; /* TRUE if Chinese, Japanese or Korean (CJK) */
} CONSOLE, *PCONSOLE;
/* console.c */
VOID NTAPI
ConDrvPause(PCONSOLE Console);
VOID NTAPI
ConDrvUnpause(PCONSOLE Console);
#define GetConsoleInputBufferMode(Console) \
(Console)->InputBuffer.Mode
/* conoutput.c */
PCHAR_INFO ConioCoordToPointer(PTEXTMODE_SCREEN_BUFFER Buff, ULONG X, ULONG Y);
NTSTATUS ConioResizeBuffer(PCONSOLE Console,
PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
COORD Size);
/* wcwidth.c */
int mk_wcwidth_cjk(wchar_t ucs);
// NOTE: The check against 0x80 is to avoid calling the helper function
// for characters that we already know are not full-width.
#define IS_FULL_WIDTH(wch) \
(((USHORT)(wch) >= 0x0080) && (mk_wcwidth_cjk(wch) == 2))
/* EOF */