reactos/dll/directx/wine/d3d9/directx.c
Joachim Henze 81cffd7658 [D3D8][D3D9][DDRAW][D3DCOMPILER_43][WINED3D] Revert to Wine Staging 3.3
Avoid regressions CORE-14955 "Ddraw fullscreen crashes" and CORE-15652

This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9f

and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43,WINED3D
to WineStaging 3.3.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE

Same versions of these dlls we had in every ros rls since 0.4.10rls.
Amine Khaldi agreed to perform this revert also for master now.

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen (CORE-14955),
 Diablo II crashed immediately (CORE-15652),
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

squashed commit of 0.4.13-RC-2-g
67dd70e5ef
and 0.4.13-RC-3-g
9f1e2cd172
2019-10-03 18:38:29 +02:00

601 lines
19 KiB
C

/*
* IDirect3D9 implementation
*
* Copyright 2002 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
{
return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface);
}
static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3D9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
*out = &d3d9->IDirect3D9Ex_iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_IDirect3D9Ex))
{
if (!d3d9->extended)
{
WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
*out = NULL;
return E_NOINTERFACE;
}
IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
*out = &d3d9->IDirect3D9Ex_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
ULONG refcount = InterlockedIncrement(&d3d9->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
ULONG refcount = InterlockedDecrement(&d3d9->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_decref(d3d9->wined3d);
wined3d_mutex_unlock();
heap_free(d3d9);
}
return refcount;
}
static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, init_function %p.\n", iface, init_function);
wined3d_mutex_lock();
hr = wined3d_register_software_device(d3d9->wined3d, init_function);
wined3d_mutex_unlock();
return hr;
}
static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
UINT ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_get_adapter_count(d3d9->wined3d);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter,
DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_adapter_identifier adapter_id;
HRESULT hr;
TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
iface, adapter, flags, identifier);
adapter_id.driver = identifier->Driver;
adapter_id.driver_size = sizeof(identifier->Driver);
adapter_id.description = identifier->Description;
adapter_id.description_size = sizeof(identifier->Description);
adapter_id.device_name = identifier->DeviceName;
adapter_id.device_name_size = sizeof(identifier->DeviceName);
wined3d_mutex_lock();
hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id);
wined3d_mutex_unlock();
identifier->DriverVersion = adapter_id.driver_version;
identifier->VendorId = adapter_id.vendor_id;
identifier->DeviceId = adapter_id.device_id;
identifier->SubSysId = adapter_id.subsystem_id;
identifier->Revision = adapter_id.revision;
memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
identifier->WHQLLevel = adapter_id.whql_level;
return hr;
}
static UINT WINAPI d3d9_GetAdapterModeCount(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
UINT ret;
TRACE("iface %p, adapter %u, format %#x.\n", iface, adapter, format);
/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
return 0;
wined3d_mutex_lock();
ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
wined3dformat_from_d3dformat(format), WINED3D_SCANLINE_ORDERING_UNKNOWN);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_display_mode wined3d_mode;
HRESULT hr;
TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
iface, adapter, format, mode_idx, mode);
if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = wined3d_mode.width;
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
}
return hr;
}
static HRESULT WINAPI d3d9_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODE *mode)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_display_mode wined3d_mode;
HRESULT hr;
TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode);
wined3d_mutex_lock();
hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode, NULL);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = wined3d_mode.width;
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
}
return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
iface, adapter, device_type, display_format, backbuffer_format, windowed);
/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5)
return WINED3DERR_NOTAVAILABLE;
wined3d_mutex_lock();
hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
wined3dformat_from_d3dformat(backbuffer_format), windowed);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
enum wined3d_resource_type wined3d_rtype;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
iface, adapter, device_type, adapter_format, usage, resource_type, format);
usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
switch (resource_type)
{
case D3DRTYPE_CUBETEXTURE:
usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
case D3DRTYPE_TEXTURE:
usage |= WINED3DUSAGE_TEXTURE;
case D3DRTYPE_SURFACE:
wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
break;
case D3DRTYPE_VOLUMETEXTURE:
case D3DRTYPE_VOLUME:
usage |= WINED3DUSAGE_TEXTURE;
wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
break;
case D3DRTYPE_VERTEXBUFFER:
case D3DRTYPE_INDEXBUFFER:
wined3d_rtype = WINED3D_RTYPE_BUFFER;
break;
default:
FIXME("Unhandled resource type %#x.\n", resource_type);
return WINED3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
iface, adapter, device_type, format, windowed, multisample_type, levels);
if (multisample_type > D3DMULTISAMPLE_16_SAMPLES)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
wined3d_mutex_unlock();
if (hr == WINED3DERR_NOTAVAILABLE && levels)
*levels = 1;
return hr;
}
static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
iface, adapter, device_type, adapter_format, rt_format, ds_format);
wined3d_mutex_lock();
hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type,
wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
wined3dformat_from_d3dformat(ds_format));
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter,
D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
iface, adapter, device_type, src_format, dst_format);
wined3d_mutex_lock();
hr = wined3d_check_device_format_conversion(d3d9->wined3d, adapter, device_type,
wined3dformat_from_d3dformat(src_format), wined3dformat_from_d3dformat(dst_format));
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
WINED3DCAPS wined3d_caps;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
if (!caps)
return D3DERR_INVALIDCALL;
memset(caps, 0, sizeof(*caps));
wined3d_mutex_lock();
hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, &wined3d_caps);
wined3d_mutex_unlock();
d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
return hr;
}
static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_output_desc desc;
HRESULT hr;
TRACE("iface %p, adapter %u.\n", iface, adapter);
wined3d_mutex_lock();
hr = wined3d_get_output_desc(d3d9->wined3d, adapter, &desc);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to get output desc, hr %#x.\n", hr);
return NULL;
}
return desc.monitor;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
IDirect3DDevice9 **device)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct d3d9_device *object;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
iface, adapter, device_type, focus_window, flags, parameters, device);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created device %p.\n", object);
*device = (IDirect3DDevice9 *)&object->IDirect3DDevice9Ex_iface;
return D3D_OK;
}
static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface,
UINT adapter, const D3DDISPLAYMODEFILTER *filter)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
UINT ret;
TRACE("iface %p, adapter %u, filter %p.\n", iface, adapter, filter);
if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
return 0;
wined3d_mutex_lock();
ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
wined3dformat_from_d3dformat(filter->Format), filter->ScanLineOrdering);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_display_mode wined3d_mode;
HRESULT hr;
TRACE("iface %p, adapter %u, filter %p, mode_idx %u, mode %p.\n",
iface, adapter, filter, mode_idx, mode);
if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(filter->Format),
filter->ScanLineOrdering, mode_idx, &wined3d_mode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = wined3d_mode.width;
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
}
return hr;
}
static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_display_mode wined3d_mode;
HRESULT hr;
TRACE("iface %p, adapter %u, mode %p, rotation %p.\n",
iface, adapter, mode, rotation);
if (mode->Size != sizeof(*mode))
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode,
(enum wined3d_display_rotation *)rotation);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = wined3d_mode.width;
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
}
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct d3d9_device *object;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
iface, adapter, device_type, focus_window, flags, parameters, mode, device);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created device %p.\n", object);
*device = &object->IDirect3DDevice9Ex_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_adapter_identifier adapter_id;
HRESULT hr;
TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
adapter_id.driver_size = 0;
adapter_id.description_size = 0;
adapter_id.device_name_size = 0;
wined3d_mutex_lock();
hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, 0, &adapter_id);
wined3d_mutex_unlock();
memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
return hr;
}
static const struct IDirect3D9ExVtbl d3d9_vtbl =
{
/* IUnknown */
d3d9_QueryInterface,
d3d9_AddRef,
d3d9_Release,
/* IDirect3D9 */
d3d9_RegisterSoftwareDevice,
d3d9_GetAdapterCount,
d3d9_GetAdapterIdentifier,
d3d9_GetAdapterModeCount,
d3d9_EnumAdapterModes,
d3d9_GetAdapterDisplayMode,
d3d9_CheckDeviceType,
d3d9_CheckDeviceFormat,
d3d9_CheckDeviceMultiSampleType,
d3d9_CheckDepthStencilMatch,
d3d9_CheckDeviceFormatConversion,
d3d9_GetDeviceCaps,
d3d9_GetAdapterMonitor,
d3d9_CreateDevice,
/* IDirect3D9Ex */
d3d9_GetAdapterModeCountEx,
d3d9_EnumAdapterModesEx,
d3d9_GetAdapterDisplayModeEx,
d3d9_CreateDeviceEx,
d3d9_GetAdapterLUID,
};
BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
{
DWORD flags = WINED3D_PRESENT_CONVERSION | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
| WINED3D_SRGB_READ_WRITE_CONTROL | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
| WINED3D_NO_PRIMITIVE_RESTART | WINED3D_LEGACY_CUBEMAP_FILTERING
| WINED3D_NORMALIZED_DEPTH_BIAS | WINED3D_LIMIT_VIEWPORT;
if (!extended)
flags |= WINED3D_VIDMEM_ACCOUNTING;
else
flags |= WINED3D_RESTORE_MODE_ON_ACTIVATE;
d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl;
d3d9->refcount = 1;
wined3d_mutex_lock();
d3d9->wined3d = wined3d_create(flags);
wined3d_mutex_unlock();
if (!d3d9->wined3d)
return FALSE;
d3d9->extended = extended;
return TRUE;
}