reactos/dll/directx/d3d9/d3d9_callbacks.h

34 lines
1.1 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS ReactX
* FILE: dll/directx/d3d9/d3d9_callbacks.h
* PURPOSE: Direct3D9's callback structs and constants
* PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
*/
#ifndef _D3D9_CALLBACKS_H_
#define _D3D9_CALLBACKS_H_
typedef enum _D3D9_GETAVAILDRIVERMEMORY_TYPE
{
D3D9_GETAVAILDRIVERMEMORY_TYPE_ALL = 0,
D3D9_GETAVAILDRIVERMEMORY_TYPE_LOCAL = 4,
D3D9_GETAVAILDRIVERMEMORY_TYPE_NONLOCAL = 5,
} D3D9_GETAVAILDRIVERMEMORY_TYPE;
#define D3D9_TEXTURETYPE_HALSURFACE 1
#define D3D9_TEXTURETYPE_BACKBUFFER 2
typedef struct _D3D9_GETAVAILDRIVERMEMORYDATA
{
/* 0x0000 */ struct _D3D9_Unknown6BC* pUnknown6BC;
/* 0x0004 */ D3D9_GETAVAILDRIVERMEMORY_TYPE dwMemoryType;
/* 0x0008 */ DWORD dwTextureType;
/* 0x000c */ DWORD dwFree;
} D3D9_GETAVAILDRIVERMEMORYDATA, FAR* LPD3D9_GETAVAILDRIVERMEMORYDATA;
typedef DWORD (WINAPI FAR* LPD3D9_GETAVAILDRIVERMEMORY)(LPD3D9_GETAVAILDRIVERMEMORYDATA);
DWORD WINAPI D3d9GetAvailDriverMemory(LPD3D9_GETAVAILDRIVERMEMORYDATA pData);
#endif // _D3D9_CALLBACKS_H_