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![Jérôme Gardou](/assets/img/avatar_default.png)
Simpler is sometimes better. Fixes some crashes & memory corruptions happening because of all those broken loops.
123 lines
2 KiB
C
123 lines
2 KiB
C
#pragma once
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FORCEINLINE
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VOID
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RECTL_vSetRect(
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_Out_ RECTL *prcl,
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_In_ LONG left,
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_In_ LONG top,
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_In_ LONG right,
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_In_ LONG bottom)
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{
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prcl->left = left;
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prcl->top = top;
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prcl->right = right;
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prcl->bottom = bottom;
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}
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FORCEINLINE
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VOID
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RECTL_vSetEmptyRect(
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_Out_ RECTL *prcl)
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{
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prcl->left = 0;
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prcl->top = 0;
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prcl->right = 0;
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prcl->bottom = 0;
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}
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FORCEINLINE
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VOID
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RECTL_vOffsetRect(
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_Inout_ RECTL *prcl,
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_In_ INT cx,
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_In_ INT cy)
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{
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prcl->left += cx;
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prcl->right += cx;
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prcl->top += cy;
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prcl->bottom += cy;
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}
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FORCEINLINE
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BOOL
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RECTL_bIsEmptyRect(
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_In_ const RECTL *prcl)
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{
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return (prcl->left >= prcl->right || prcl->top >= prcl->bottom);
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}
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FORCEINLINE
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BOOL
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RECTL_bPointInRect(
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_In_ const RECTL *prcl,
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_In_ INT x,
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_In_ INT y)
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{
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return (x >= prcl->left && x < prcl->right &&
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y >= prcl->top && y < prcl->bottom);
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}
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FORCEINLINE
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BOOL
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RECTL_bIsWellOrdered(
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_In_ const RECTL *prcl)
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{
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return ((prcl->left <= prcl->right) &&
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(prcl->top <= prcl->bottom));
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}
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FORCEINLINE
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BOOL
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RECTL_bClipRectBySize(
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_Out_ RECTL *prclDst,
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_In_ const RECTL *prclSrc,
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_In_ const SIZEL *pszl)
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{
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prclDst->left = max(prclSrc->left, 0);
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prclDst->top = max(prclSrc->top, 0);
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prclDst->right = min(prclSrc->right, pszl->cx);
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prclDst->bottom = min(prclSrc->bottom, pszl->cy);
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return !RECTL_bIsEmptyRect(prclDst);
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}
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FORCEINLINE
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LONG
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RECTL_lGetHeight(_In_ const RECTL* prcl)
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{
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return prcl->bottom - prcl->top;
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}
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FORCEINLINE
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LONG
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RECTL_lGetWidth(_In_ const RECTL* prcl)
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{
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return prcl->right - prcl->left;
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}
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BOOL
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FASTCALL
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RECTL_bUnionRect(
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_Out_ RECTL *prclDst,
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_In_ const RECTL *prcl1,
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_In_ const RECTL *prcl2);
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BOOL
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FASTCALL
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RECTL_bIntersectRect(
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_Out_ RECTL* prclDst,
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_In_ const RECTL* prcl1,
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_In_ const RECTL* prcl2);
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VOID
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FASTCALL
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RECTL_vMakeWellOrdered(
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_Inout_ RECTL *prcl);
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VOID
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FASTCALL
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RECTL_vInflateRect(
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_Inout_ RECTL *rect,
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_In_ INT dx,
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_In_ INT dy);
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