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Changes in v2 (by Christian Costa): * More generic code for D3DXDisassembleShader. wine-staging patch by Christian Costa <titan.costa@gmail.com>
358 lines
17 KiB
Diff
358 lines
17 KiB
Diff
diff --git a/dll/directx/wine/d3dx9_36/shader.c b/dll/directx/wine/d3dx9_36/shader.c
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index e8ce3dd..7a23867 100644
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--- a/dll/directx/wine/d3dx9_36/shader.c
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+++ b/dll/directx/wine/d3dx9_36/shader.c
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@@ -1,6 +1,7 @@
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/*
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* Copyright 2008 Luis Busquets
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* Copyright 2009 Matteo Bruni
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+ * Copyright 2010, 2013, 2016 Christian Costa
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* Copyright 2011 Travis Athougies
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*
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* This library is free software; you can redistribute it and/or
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@@ -20,6 +21,7 @@
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#include "config.h"
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#include "wine/port.h"
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+#include <stdio.h>
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#include "d3dx9_private.h"
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#include "d3dcommon.h"
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@@ -2140,10 +2142,334 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **sample
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return D3D_OK;
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}
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+
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+static const char *decl_usage[] = { "position", "blendweight", "blendindices", "normal", "psize", "texcoord",
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+ "tangent", "binormal", "tessfactor", "positiont", "color" };
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+
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+static const char *tex_type[] = { "", "1d", "2d", "cube", "volume" };
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+
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+static int add_modifier(char *buffer, DWORD param)
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+{
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+ char *buf = buffer;
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+ DWORD dst_mod = param & D3DSP_DSTMOD_MASK;
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+
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+ if (dst_mod & D3DSPDM_SATURATE)
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+ buf += sprintf(buf, "_sat");
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+ if (dst_mod & D3DSPDM_PARTIALPRECISION)
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+ buf += sprintf(buf, "_pp");
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+ if (dst_mod & D3DSPDM_MSAMPCENTROID)
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+ buf += sprintf(buf, "_centroid");
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+
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+ return buf - buffer;
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+}
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+
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+static int add_register(char *buffer, DWORD param, BOOL dst, BOOL ps)
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+{
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+ char *buf = buffer;
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+ DWORD reg_type = ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2)
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+ | ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
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+ DWORD reg_num = param & D3DSP_REGNUM_MASK;
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+
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+ if (reg_type == D3DSPR_INPUT)
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+ buf += sprintf(buf, "v%d", reg_num);
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+ else if (reg_type == D3DSPR_CONST)
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+ buf += sprintf(buf, "c%d", reg_num);
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+ else if (reg_type == D3DSPR_TEMP)
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+ buf += sprintf(buf, "r%d", reg_num);
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+ else if (reg_type == D3DSPR_ADDR)
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+ buf += sprintf(buf, "%s%d", ps ? "t" : "a", reg_num);
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+ else if (reg_type == D3DSPR_SAMPLER)
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+ buf += sprintf(buf, "s%d", reg_num);
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+ else if (reg_type == D3DSPR_RASTOUT)
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+ buf += sprintf(buf, "oPos");
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+ else if (reg_type == D3DSPR_COLOROUT)
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+ buf += sprintf(buf, "oC%d", reg_num);
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+ else if (reg_type == D3DSPR_TEXCRDOUT)
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+ buf += sprintf(buf, "oT%d", reg_num);
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+ else if (reg_type == D3DSPR_ATTROUT)
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+ buf += sprintf(buf, "oD%d", reg_num);
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+ else
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+ buf += sprintf(buf, "? (%d)", reg_type);
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+
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+ if (dst)
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+ {
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+ if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL)
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+ {
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+ buf += sprintf(buf, ".%s%s%s%s", param & D3DSP_WRITEMASK_0 ? "x" : "",
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+ param & D3DSP_WRITEMASK_1 ? "y" : "",
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+ param & D3DSP_WRITEMASK_2 ? "z" : "",
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+ param & D3DSP_WRITEMASK_3 ? "w" : "");
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+ }
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+ }
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+ else
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+ {
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+ if ((param & D3DVS_SWIZZLE_MASK) != D3DVS_NOSWIZZLE)
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+ {
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+ if ( ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_X | D3DVS_Y_X | D3DVS_Z_X | D3DVS_W_X)) ||
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+ ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Y | D3DVS_Y_Y | D3DVS_Z_Y | D3DVS_W_Y)) ||
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+ ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Z | D3DVS_Y_Z | D3DVS_Z_Z | D3DVS_W_Z)) ||
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+ ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_W | D3DVS_Y_W | D3DVS_Z_W | D3DVS_W_W)) )
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+ buf += sprintf(buf, ".%c", 'w' + (((param >> D3DVS_SWIZZLE_SHIFT) + 1) & 0x3));
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+ else
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+ buf += sprintf(buf, ".%c%c%c%c", 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+0)) + 1) & 0x3),
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+ 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+2)) + 1) & 0x3),
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+ 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+4)) + 1) & 0x3),
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+ 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+6)) + 1) & 0x3));
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+ }
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+ }
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+
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+ return buf - buffer;
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+}
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+
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+struct instr_info
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+{
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+ DWORD opcode;
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+ const char *name;
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+ int length;
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+ int (*function)(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps);
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+ WORD min_version;
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+ WORD max_version;
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+};
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+
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+static int instr_comment(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
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+{
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+ *ptr += 1 + ((**ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
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+ return 0;
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+}
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+
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+static int instr_def(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
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+{
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+ int len = sprintf(buffer, " def c%d, %g, %g, %g, %g\n", *(*ptr+1) & D3DSP_REGNUM_MASK,
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+ (double)*(float*)(*ptr+2), (double)*(float*)(*ptr+3),
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+ (double)*(float*)(*ptr+4), (double)*(float*)(*ptr+5));
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+ *ptr += 6;
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+ return len;
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+}
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+
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+static int instr_dcl(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
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+{
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+ DWORD param1 = *++*ptr;
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+ DWORD param2 = *++*ptr;
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+ DWORD usage = (param1 & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
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+ DWORD usage_index = (param1 & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
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+ char *buf = buffer;
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+
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+ buf += sprintf(buf, " dcl");
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+ if (ps)
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+ {
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+ if (param1 & D3DSP_TEXTURETYPE_MASK)
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+ buf += sprintf(buf, "_%s", (usage <= D3DSTT_VOLUME) ?
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+ tex_type[(param1 & D3DSP_TEXTURETYPE_MASK) >> D3DSP_TEXTURETYPE_SHIFT] : "???");
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+ }
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+ else
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+ {
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+ buf += sprintf(buf, "_%s", (usage <= D3DDECLUSAGE_COLOR) ? decl_usage[usage] : "???");
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+ if (usage_index)
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+ buf += sprintf(buf, "%d", usage_index);
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+ }
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+
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+ buf += add_modifier(buf, param2);
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+ buf += sprintf(buf, " ");
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+ buf += add_register(buf, param2, TRUE, TRUE);
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+ buf += sprintf(buf, "\n");
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+ (*ptr)++;
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+ return buf - buffer;
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+}
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+
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+static int instr_generic(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
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+{
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+ char *buf = buffer;
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+ int j;
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+
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+ buf += sprintf(buf, " %s", info->name);
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+ (*ptr)++;
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+
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+ if (info->length)
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+ {
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+ buf += add_modifier(buf, **ptr);
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+
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+ for (j = 0; j < info->length; j++)
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+ {
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+ buf += sprintf(buf, "%s ", j ? "," : "");
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+
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+ if ((j != 0) && ((**ptr & D3DSP_SRCMOD_MASK) != D3DSPSM_NONE))
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+ {
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+ if ((**ptr & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG)
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+ buf += sprintf(buf, "-");
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+ else
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+ buf += sprintf(buf, "*");
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+ }
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+
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+ buf += add_register(buf, **ptr, j == 0, ps);
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+
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+ if (*(*ptr)++ & D3DVS_ADDRESSMODE_MASK)
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+ {
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+ buf += sprintf(buf, "[");
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+ buf += add_register(buf, **ptr, FALSE, FALSE);
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+ buf += sprintf(buf, "]");
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+ (*ptr)++;
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+ }
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+ }
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+ }
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+ buf += sprintf(buf, "\n");
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+ return buf - buffer;
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+}
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+
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+const struct instr_info instructions[] =
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+{
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+ { D3DSIO_NOP, "nop", 0, instr_generic, 0x0100, 0xFFFF },
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+ { D3DSIO_MOV, "mov", 2, instr_generic, 0x0100, 0xFFFF },
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+ { D3DSIO_ADD, "add", 3, instr_generic, 0x0100, 0xFFFF },
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+ { D3DSIO_SUB, "sub", 3, instr_generic, 0x0100, 0xFFFF },
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+ { D3DSIO_MAD, "mad", 4, instr_generic, 0x0100, 0xFFFF },
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+ { D3DSIO_MUL, "mul", 3, instr_generic, 0x0100, 0xFFFF },
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+ { D3DSIO_RCP, "rcp", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
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+ { D3DSIO_RSQ, "rsq", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
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+ { D3DSIO_DP3, "dp3", 3, instr_generic, 0x0100, 0xFFFF },
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+ { D3DSIO_DP4, "dp4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 1.2 for PS */
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+ { D3DSIO_MIN, "min", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
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+ { D3DSIO_MAX, "max", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
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+ { D3DSIO_SLT, "slt", 3, instr_generic, 0x0100, 0xFFFF },
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+ { D3DSIO_SGE, "sge", 3, instr_generic, 0x0100, 0xFFFF }, /* VS only */
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+ { D3DSIO_EXP, "exp", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
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+ { D3DSIO_LOG, "log", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
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+ { D3DSIO_LIT, "lit", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
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+ { D3DSIO_DST, "dst", 3, instr_generic, 0x0100, 0xFFFF }, /* VS only */
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+ { D3DSIO_LRP, "lrp", 4, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for VS */
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+ { D3DSIO_FRC, "frc", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
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+ { D3DSIO_M4x4, "m4x4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
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+ { D3DSIO_M4x3, "m4x3", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
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+ { D3DSIO_M3x4, "m3x4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
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+ { D3DSIO_M3x3, "m3x3", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
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+ { D3DSIO_M3x2, "m3x2", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
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+ { D3DSIO_CALL, "call", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
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+ { D3DSIO_CALLNZ, "callnz", 2, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
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+ { D3DSIO_LOOP, "loop", 2, instr_generic, 0x0200, 0xFFFF }, /* >= 3.0 for PS */
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+ { D3DSIO_RET, "ret", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
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+ { D3DSIO_ENDLOOP, "endloop", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 3.0 for PS */
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+ { D3DSIO_LABEL, "label", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
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+ { D3DSIO_DCL, "dcl", 1, instr_dcl, 0x0100, 0xFFFF },
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+ { D3DSIO_POW, "pow", 3, instr_generic, 0x0200, 0xFFFF },
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+ { D3DSIO_CRS, "crs", 3, instr_generic, 0x0200, 0xFFFF },
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+ { D3DSIO_SGN, "sgn", 4, instr_generic, 0x0200, 0xFFFF }, /* VS only */
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+ { D3DSIO_ABS, "abs", 2, instr_generic, 0x0200, 0xFFFF },
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+ { D3DSIO_NRM, "nrm", 2, instr_generic, 0x0200, 0xFFFF },
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+ { D3DSIO_SINCOS, "sincos", 4, instr_generic, 0x0200, 0x02FF },
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+ { D3DSIO_SINCOS, "sincos", 2, instr_generic, 0x0300, 0xFFFF },
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+ { D3DSIO_REP, "rep", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
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+ { D3DSIO_ENDREP, "endrep", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
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+ { D3DSIO_IF, "if", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
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+ { D3DSIO_IFC, "if_comp", 2, instr_generic, 0x0200, 0xFFFF },
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+ { D3DSIO_ELSE, "else", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
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+ { D3DSIO_ENDIF, "endif", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
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+ { D3DSIO_BREAK, "break", 0, instr_generic, 0x0201, 0xFFFF },
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+ { D3DSIO_BREAKC, "break_comp", 2, instr_generic, 0x0201, 0xFFFF },
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+ { D3DSIO_MOVA, "mova", 2, instr_generic, 0x0200, 0xFFFF }, /* VS only */
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+ { D3DSIO_DEFB, "defb", 2, instr_generic, 0x0100, 0xFFFF },
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+ { D3DSIO_DEFI, "defi", 2, instr_generic, 0x0100, 0xFFFF },
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+ { D3DSIO_TEXCOORD, "texcoord", 1, instr_generic, 0x0100, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXCOORD, "texcrd", 2, instr_generic, 0x0104, 0x0104 }, /* PS only */
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+ { D3DSIO_TEXKILL, "texkill", 1, instr_generic, 0x0100, 0xFFFF }, /* PS only */
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+ { D3DSIO_TEX, "tex", 1, instr_generic, 0x0100, 0x0103 }, /* PS only */
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+ { D3DSIO_TEX, "texld", 2, instr_generic, 0x0104, 0x0104 }, /* PS only */
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+ { D3DSIO_TEX, "texld", 3, instr_generic, 0x0200, 0xFFFF }, /* PS only */
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+ { D3DSIO_TEXBEM, "texbem", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXBEML, "texbeml", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXREG2AR, "texreg2ar", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXREG2GB, "texreg2gb", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXM3x2PAD, "texm3x2pad", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXM3x2TEX, "texm3x2tex", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXM3x3PAD, "texm3x3pad", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXM3x3TEX, "texm3x3tex", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXM3x3DIFF, "texm3x3diff", 2, instr_generic, 0x0100, 0xFFFF }, /* PS only - Not documented */
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+ { D3DSIO_TEXM3x3SPEC, "texm3x3spec", 3, instr_generic, 0x0100, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXM3x3VSPEC, "texm3x3vspec", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
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+ { D3DSIO_EXPP, "expp", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
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+ { D3DSIO_LOGP, "logp", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
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+ { D3DSIO_CND, "cnd", 4, instr_generic, 0x0100, 0x0104 }, /* PS only */
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+ { D3DSIO_DEF, "def", 5, instr_def, 0x0100, 0xFFFF },
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+ { D3DSIO_TEXREG2RGB, "texreg2rgb", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXDP3TEX, "texdp3tex", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXM3x2DEPTH, "texm3x2depth", 2, instr_generic, 0x0103, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXDP3, "texdp3", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXM3x3, "texm3x3", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
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+ { D3DSIO_TEXDEPTH, "texdepth", 1, instr_generic, 0x0104, 0x0104 }, /* PS only */
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+ { D3DSIO_CMP, "cmp", 4, instr_generic, 0x0102, 0xFFFF }, /* PS only */
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+ { D3DSIO_BEM, "bem", 3, instr_generic, 0x0104, 0x0104 }, /* PS only */
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+ { D3DSIO_DP2ADD, "dp2add", 4, instr_generic, 0x0200, 0xFFFF }, /* PS only */
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+ { D3DSIO_DSX, "dsx", 2, instr_generic, 0x0201, 0xFFFF }, /* PS only */
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+ { D3DSIO_DSY, "dsy", 2, instr_generic, 0x0201, 0xFFFF }, /* PS only */
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+ { D3DSIO_TEXLDD, "texldd", 5, instr_generic, 0x0201, 0xFFFF }, /* PS only - not existing for 2.b */
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+ { D3DSIO_SETP, "setp_comp", 3, instr_generic, 0x0201, 0xFFFF },
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+ { D3DSIO_TEXLDL, "texldl", 3, instr_generic, 0x0300, 0xFFFF },
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+ { D3DSIO_BREAKP, "breakp", 1, instr_generic, 0x0201, 0xFFFF },
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+ { D3DSIO_PHASE, "phase", 0, instr_generic, 0x0104, 0x0104 }, /* PS only */
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+ { D3DSIO_COMMENT, "", 0, instr_comment, 0x0100, 0xFFFF }
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+};
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+
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HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments, ID3DXBuffer **disassembly)
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{
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- FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
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- return E_OUTOFMEMORY;
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+ DWORD *ptr = (DWORD *)shader;
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+ char *buffer, *buf;
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+ UINT capacity = 4096;
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+ BOOL ps;
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+ WORD version;
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+ HRESULT hr;
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+
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+ TRACE("%p %d %s %p\n", shader, colorcode, debugstr_a(comments), disassembly);
|
|
+
|
|
+ if (!shader || !disassembly)
|
|
+ return D3DERR_INVALIDCALL;
|
|
+
|
|
+ buf = buffer = HeapAlloc(GetProcessHeap(), 0, capacity);
|
|
+ if (!buffer)
|
|
+ return E_OUTOFMEMORY;
|
|
+
|
|
+ ps = (*ptr >> 16) & 1;
|
|
+ version = *ptr & 0xFFFF;
|
|
+ buf += sprintf(buf, " %s_%d_%d\n", ps ? "ps" : "vs", D3DSHADER_VERSION_MAJOR(*ptr), D3DSHADER_VERSION_MINOR(*ptr));
|
|
+ ptr++;
|
|
+
|
|
+ while (*ptr != D3DSIO_END)
|
|
+ {
|
|
+ DWORD index;
|
|
+
|
|
+ if ((buf - buffer + 128) > capacity)
|
|
+ {
|
|
+ UINT count = buf - buffer;
|
|
+ char *new_buffer = HeapReAlloc(GetProcessHeap(), 0, buffer, capacity * 2);
|
|
+ if (!new_buffer)
|
|
+ {
|
|
+ HeapFree(GetProcessHeap(), 0, buffer);
|
|
+ return E_OUTOFMEMORY;
|
|
+ }
|
|
+ capacity *= 2;
|
|
+ buffer = new_buffer;
|
|
+ buf = buffer + count;
|
|
+ }
|
|
+
|
|
+ for (index = 0; index < sizeof(instructions)/sizeof(instructions[0]); index++)
|
|
+ if (((*ptr & D3DSI_OPCODE_MASK) == instructions[index].opcode) &&
|
|
+ (version >= instructions[index].min_version) && (version <= instructions[index].max_version))
|
|
+ break;
|
|
+
|
|
+ if (index != sizeof(instructions)/sizeof(instructions[0]))
|
|
+ {
|
|
+ buf += instructions[index].function(&(instructions[index]), &ptr, buf, ps);
|
|
+ }
|
|
+ else
|
|
+ {
|
|
+ buf += sprintf(buf, " ??? (Unknown opcode %x)\n", *ptr);
|
|
+ while (*++ptr & (1u << 31));
|
|
+ }
|
|
+ }
|
|
+
|
|
+ hr = D3DXCreateBuffer(buf - buffer + 1 , disassembly);
|
|
+ if (SUCCEEDED(hr))
|
|
+ strcpy(ID3DXBuffer_GetBufferPointer(*disassembly), buffer);
|
|
+ HeapFree(GetProcessHeap(), 0, buffer);
|
|
+
|
|
+ return hr;
|
|
}
|
|
|
|
struct d3dx9_texture_shader
|