mirror of
https://github.com/reactos/reactos.git
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9393fc320e
Excluded: 3rd-party code (incl. wine) and most of the win32ss.
173 lines
5.3 KiB
C
173 lines
5.3 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS win32 subsystem
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* PURPOSE: Flood filling support
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* FILE: win32ss/gdi/dib/floodfill.c
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* PROGRAMMER: Gregor Schneider <grschneider AT gmail DOT com>
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*/
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#include <win32k.h>
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#define NDEBUG
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#include <debug.h>
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/*
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* This floodfill algorithm is an iterative four neighbors version. It works with an internal stack like data structure.
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* The stack is kept in an array, sized for the worst case scenario of having to add all pixels of the surface.
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* This avoids having to allocate and free memory blocks all the time. The stack grows from the end of the array towards the start.
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* All pixels are checked before being added, against belonging to the fill rule (FLOODFILLBORDER or FLOODFILLSURFACE)
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* and the position in respect to the clip region. This guarantees all pixels lying on the stack belong to the filled surface.
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* Further optimisations of the algorithm are possible.
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*/
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/* Floodfil helper structures and functions */
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typedef struct _floodItem
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{
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ULONG x;
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ULONG y;
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} FLOODITEM;
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typedef struct _floodInfo
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{
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ULONG floodLen;
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FLOODITEM *floodStart;
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FLOODITEM *floodData;
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} FLOODINFO;
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static __inline BOOL initFlood(FLOODINFO *info, RECTL *DstRect)
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{
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ULONG width = DstRect->right - DstRect->left;
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ULONG height = DstRect->bottom - DstRect->top;
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info->floodData = ExAllocatePoolWithTag(NonPagedPool, width * height * sizeof(FLOODITEM), TAG_DIB);
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if (info->floodData == NULL)
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{
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return FALSE;
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}
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info->floodStart = info->floodData + (width * height);
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DPRINT("Allocated flood stack from %p to %p\n", info->floodData, info->floodStart);
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return TRUE;
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}
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static __inline VOID finalizeFlood(FLOODINFO *info)
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{
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ExFreePoolWithTag(info->floodData, TAG_DIB);
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}
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static __inline VOID addItemFlood(FLOODINFO *info,
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ULONG x,
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ULONG y,
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SURFOBJ *DstSurf,
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RECTL *DstRect,
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ULONG Color,
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BOOL isSurf)
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{
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if (RECTL_bPointInRect(DstRect,x,y))
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{
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if (isSurf &&
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DibFunctionsForBitmapFormat[DstSurf->iBitmapFormat].DIB_GetPixel(DstSurf, x, y) != Color)
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{
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return;
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}
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else if (isSurf == FALSE &&
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DibFunctionsForBitmapFormat[DstSurf->iBitmapFormat].DIB_GetPixel(DstSurf, x, y) == Color)
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{
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return;
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}
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info->floodStart--;
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info->floodStart->x = x;
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info->floodStart->y = y;
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info->floodLen++;
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}
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}
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static __inline VOID removeItemFlood(FLOODINFO *info)
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{
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info->floodStart++;
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info->floodLen--;
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}
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BOOLEAN DIB_XXBPP_FloodFillSolid(SURFOBJ *DstSurf,
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BRUSHOBJ *Brush,
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RECTL *DstRect,
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POINTL *Origin,
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ULONG ConvColor,
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UINT FillType)
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{
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ULONG x, y;
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ULONG BrushColor;
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FLOODINFO flood = {0, NULL, NULL};
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BrushColor = Brush->iSolidColor;
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x = Origin->x;
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y = Origin->y;
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if (FillType == FLOODFILLBORDER)
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{
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/* Check if the start pixel has the border color */
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if (DibFunctionsForBitmapFormat[DstSurf->iBitmapFormat].DIB_GetPixel(DstSurf, x, y) == ConvColor)
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{
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return FALSE;
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}
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if (initFlood(&flood, DstRect) == FALSE)
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{
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return FALSE;
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}
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addItemFlood(&flood, x, y, DstSurf, DstRect, ConvColor, FALSE);
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while (flood.floodLen != 0)
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{
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x = flood.floodStart->x;
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y = flood.floodStart->y;
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removeItemFlood(&flood);
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DibFunctionsForBitmapFormat[DstSurf->iBitmapFormat].DIB_PutPixel(DstSurf, x, y, BrushColor);
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if (flood.floodStart - 4 < flood.floodData)
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{
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DPRINT1("Can't finish flooding!\n");
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finalizeFlood(&flood);
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return FALSE;
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}
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addItemFlood(&flood, x, y + 1, DstSurf, DstRect, ConvColor, FALSE);
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addItemFlood(&flood, x, y - 1, DstSurf, DstRect, ConvColor, FALSE);
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addItemFlood(&flood, x + 1, y, DstSurf, DstRect, ConvColor, FALSE);
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addItemFlood(&flood, x - 1, y, DstSurf, DstRect, ConvColor, FALSE);
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}
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finalizeFlood(&flood);
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}
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else if (FillType == FLOODFILLSURFACE)
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{
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/* Check if the start pixel has the surface color */
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if (DibFunctionsForBitmapFormat[DstSurf->iBitmapFormat].DIB_GetPixel(DstSurf, x, y) != ConvColor)
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{
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return FALSE;
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}
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if (initFlood(&flood, DstRect) == FALSE)
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{
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return FALSE;
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}
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addItemFlood(&flood, x, y, DstSurf, DstRect, ConvColor, TRUE);
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while (flood.floodLen != 0)
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{
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x = flood.floodStart->x;
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y = flood.floodStart->y;
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removeItemFlood(&flood);
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DibFunctionsForBitmapFormat[DstSurf->iBitmapFormat].DIB_PutPixel(DstSurf, x, y, BrushColor);
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if (flood.floodStart - 4 < flood.floodData)
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{
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DPRINT1("Can't finish flooding!\n");
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finalizeFlood(&flood);
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return FALSE;
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}
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addItemFlood(&flood, x, y + 1, DstSurf, DstRect, ConvColor, TRUE);
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addItemFlood(&flood, x, y - 1, DstSurf, DstRect, ConvColor, TRUE);
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addItemFlood(&flood, x + 1, y, DstSurf, DstRect, ConvColor, TRUE);
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addItemFlood(&flood, x - 1, y, DstSurf, DstRect, ConvColor, TRUE);
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}
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finalizeFlood(&flood);
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}
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else
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{
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DPRINT1("Unsupported FloodFill type!\n");
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return FALSE;
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}
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return TRUE;
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}
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